I am a HUGE follower of your channel, and I've been playing 40K for roughly only a year, I main Blood Angels because I love everything about them, and I really want to get better at the game because I want to be one of those guys that skilled players in my area love and fear to play with because it will be a fun close game With this goal in mind, I've been heavily considering joining a membership program just to get better (more games), and your completely unorthodox and aggressive playstyle completely resonates with me Watching this video and your thought process has convinced me that your the right guy for me, I'll be a member soon
Truly great video! I'm not sure whats better: your game sense or your educational skills! I am an aggressive player but i often felt like i had to get lucky or rely on my opponent screving up in the movement phase to succeed in games (mostly playing vs gunlines). This video and those about staging charges has done so much for me! in your experience, would a similar game plan work for a midrange shooting army like thousand sons? Or would they simply vanish after their turn of shooting since they cannot lock the opponent in combat? Im thinking of staging three bricks of warpflamers running up with a couple of Vortex Beats and Magnus for added preassure. Looking forward to your next video!
So i am going to put a HOW TO BEAT : BA vid out soon. which will answer that about Tsons, ask in the discord for more information if you want it sooner!
@@Happykrumpingwargaming007 yea, I works really great. The list does most of the work for me. That said, I'm not thinking about my positioning like I should be, so I'm thinking about cutting some power out of it, to force myself to improve.
Fantastic breakdown of a fantastic list! This looks so fun to play. Perfect mix of brutal and kunning, befitting of a barbarian that can read 😬 I‘m contemplating converting my Deathwatch (RIP 🪦) to another Marine chapter, sadly I dont have nearly enough jump pack units, so I‘d be starting from scratch there. So I guess I will work on my Nids, that‘s why I‘m looking forward to your Vanguard Onslaught video 🙂 Oh and those TTS maps look really good, those are WTC layouts, right? I found some Pariah Nexus GW layouts already, but none of this quality.
Cheers my guy! I am having a blast with the space marines. Looking forward to the new book. I will say, when i am analyzing the vanguard nids..... they have EVERY TOOL at their disposal!
What do you think about putting assault intercessor brick to deep strike instead of death company? It gives you free rapid ingress followed with free Red rampage if you went 1st.
About death company dreadnought. Do you get to fight in melee if you are in engagement range after opponent finished SHOOTING your DC dreadnought? RAW you can, no?
@@Happykrumpingwargaming007 Today my friend decided to not fallback hekaton for some reason after my DC dreadnought hit him for 6 wounds (attacking twice). He shot me back in his turn, did nothing and my company dreadnought hit him back for 15 wounds this time ^^.
Question regarding the WE specific matchup: If I understood the WTC rules correctly, you cannot use walls to make charges impossible, right? So without any Fight First units to deter charges, you basically only have your Scouts to put in the way to deny the WE T1 charge, right? Is there anything else that you can do that I am missing?
This is why we don't let ork players play BA. Too much brutal & kunnin for any non autistic opponent to handle 😅 +2 strength on the charge plus Lance just seems too OP. It's a great ability for sure, but it makes JPI for every other chapter seem incredibly weak/lacking in comparison
definitely hits differently in BA that is for sure! Don't forget, they also rock in Gladius, +1 ap and lance is certainly a flex! You can get JPI to ap 3 in that detachment with your sangpriest
I am a HUGE follower of your channel, and I've been playing 40K for roughly only a year,
I main Blood Angels because I love everything about them, and I really want to get better at the game because I want to be one of those guys that skilled players in my area love and fear to play with because it will be a fun close game
With this goal in mind, I've been heavily considering joining a membership program just to get better (more games), and your completely unorthodox and aggressive playstyle completely resonates with me
Watching this video and your thought process has convinced me that your the right guy for me, I'll be a member soon
oh cheers bud! Super happy to have you aboard
Truly great video! I'm not sure whats better: your game sense or your educational skills!
I am an aggressive player but i often felt like i had to get lucky or rely on my opponent screving up in the movement phase to succeed in games (mostly playing vs gunlines). This video and those about staging charges has done so much for me!
in your experience, would a similar game plan work for a midrange shooting army like thousand sons? Or would they simply vanish after their turn of shooting since they cannot lock the opponent in combat? Im thinking of staging three bricks of warpflamers running up with a couple of Vortex Beats and Magnus for added preassure.
Looking forward to your next video!
So i am going to put a HOW TO BEAT : BA vid out soon. which will answer that about Tsons, ask in the discord for more information if you want it sooner!
Looking forward to that video man!@@Happykrumpingwargaming007
This is identical to my ba list also first comment
then you have made a good list!
@@Happykrumpingwargaming007 yea, I works really great.
The list does most of the work for me.
That said, I'm not thinking about my positioning like I should be, so I'm thinking about cutting some power out of it, to force myself to improve.
Great content, subscribed~
cheers my guy!
Fantastic breakdown of a fantastic list! This looks so fun to play.
Perfect mix of brutal and kunning, befitting of a barbarian that can read 😬
I‘m contemplating converting my Deathwatch (RIP 🪦) to another Marine chapter, sadly I dont have nearly enough jump pack units, so I‘d be starting from scratch there.
So I guess I will work on my Nids, that‘s why I‘m looking forward to your Vanguard Onslaught video 🙂
Oh and those TTS maps look really good, those are WTC layouts, right?
I found some Pariah Nexus GW layouts already, but none of this quality.
Cheers my guy! I am having a blast with the space marines. Looking forward to the new book. I will say, when i am analyzing the vanguard nids..... they have EVERY TOOL at their disposal!
What do you think about putting assault intercessor brick to deep strike instead of death company? It gives you free rapid ingress followed with free Red rampage if you went 1st.
it definitely works as well.
About death company dreadnought. Do you get to fight in melee if you are in engagement range after opponent finished SHOOTING your DC dreadnought? RAW you can, no?
RAW is uncertain. WTC rules yes, GW does not have a ruling
@@Happykrumpingwargaming007 Damn, that's disruptive. Dc dreadnought can tank a lot with armor of contempt.
@@Happykrumpingwargaming007 Today my friend decided to not fallback hekaton for some reason after my DC dreadnought hit him for 6 wounds (attacking twice). He shot me back in his turn, did nothing and my company dreadnought hit him back for 15 wounds this time ^^.
hahaha glorious
Question regarding the WE specific matchup:
If I understood the WTC rules correctly, you cannot use walls to make charges impossible, right?
So without any Fight First units to deter charges, you basically only have your Scouts to put in the way to deny the WE T1 charge, right?
Is there anything else that you can do that I am missing?
yeah, heroics are king. (JPI cause mortals on the charge) DC dread fucks people up as well
good thing i just ordered the old sanguinary guard lmao
oooof, that hurts. To be fair, i might end up doing the same, as the old sang guard look waaaaay better than the new imo
@@Happykrumpingwargaming007 oh i bought them AFTER the new ones were revealed. i just wanted to have the old kit so i could paint it
Getting BS doesnt stop a unit from completing an action right? Just prevent them from start it...?
correct, but area denial etc... can only be scored by a non oc 0 unit. and when you are BS....
This is why we don't let ork players play BA.
Too much brutal & kunnin for any non autistic opponent to handle 😅
+2 strength on the charge plus Lance just seems too OP. It's a great ability for sure, but it makes JPI for every other chapter seem incredibly weak/lacking in comparison
definitely hits differently in BA that is for sure! Don't forget, they also rock in Gladius, +1 ap and lance is certainly a flex! You can get JPI to ap 3 in that detachment with your sangpriest