I bet its in Hammerfell, the hints are all over the place in Skyrim...just like the Commonwealth was being hinted in Fallout 3. Bethesda has the general direction of there games already planned out.
I have never heard the words: "We ran out of red sauce/white sauce" "We ran out of pasta" "We ran ou th of wine" "We ran out of bread" In my household. I'm not even kidding when I say this
One thing I love about Oblivion is having a button dedicated to an active spell. I usually play a Warrior with a sword/ax in one hand and a shield in the other. I never leveled up my magical skills in Skyrim because it means I'd have to give up a hand.
Steve Learner Skyrim was the best to me I played oblivion as well but wasn’t feeling it too much it seemed too childish for me but I never played morrowind so ig I cant speak on that game compared to Skyrim
Jack Johnson Try Daggerfall, it’s given for free on Bethesda’s website if I recall. Arena wasn’t there yet but Daggerfall improved on almost everything from that game. Morrowind is alright too I guess.
@@lemarjames9546 Too childish? You mean you actually fell for Skyrim's pseudo "gritty realism"? You don't think the whole Dragonborn thing is a little childish? Don't get me wrong, I love Skyrim, but trying to call Oblivion childish while praising Skyrim is kind of stupid, especially when you consider the fact that Skyrim is definitively the most childish and dumbed-down Elder Scrolls game yet. Just because it LOOKS more gritty and realistic doesn't mean it's actually more sophisticated in any way.
And he doesn't talk about these quests in his video, which makes me think he didn't finish Dark Brotherhood questline either. 'Cause it feels like he thinks and assumes Skyrim Dark Brotherhood quests are better, like he does when he speaks about the Thieves Guild
@@ChadKakashi I joined cause aela farkas and vilkas seemed like cool people you could get to follow you I didn’t really care about the werewolf thing unless I had to run
Morrowind fan: "Haha, the casuals skyrim's fans don't like morrowind because it's old haha, pathetic." Daggerfall fan:"So, did you played daggerfall ?" Morrowind fan:"No, it's too old."
@Thaspacegoat Æ I play daggerfall, you are the only one to never have touched it, it is simply the best elder scrolls mechanical level, immersion and role play but if a zoomer says it under the argument "lol nobody plays" it has to be true.
I played ES 1&2 on dosbox emulator, got the roms from abandonware. Very, very difficult games in the beginning. Couldn't get out of the prison but I thought their time graphics were really cool
My favourite is Oblivion. When I escaped from the sewers I explored for hours and hours even fight a lot in the arena until I realized the main mission. It was an experience of absolute freedom.
Same here. In a game like Skyrim I doubt that could happen, people could walk for 15 or perhaps 20 minutes but they'll inmediately ask, where do I have to go? In Oblivion, the main quest was the last thing I thought about, I was like you, fighting in the arena and even stealing from stores (killing someone in the process which made Lucien Lachance appear later) and eventually landing on an imperial prison which led to that Mivryna Arano Dark Elf giving me that letter from Gray Fox offering me the opportunity to join the thieves guild, it doesn't happen like this in Skyrim you know
Main Story: Morrowind. Side quests: Oblivion. Environment: Morrowind. Fun in gameplay: Skyrim. Skills and levelling: Morrowind from an RP perspective, Skyrim for the pure fun of it. Best Expansions: Oblivion. Because I enjoy Skyrim’s gameplay so much it has the most replay value for me, but thank god for Dawnguard and Dragonborn, Vanilla Skyrim is dreadfully dull on its own. Morrowind has possibly the best story of any game I’ve ever played, and that makes up for a lot. Picking an actual favourite I find kind of impossible, so I’ll just say this: Skyrim has the most replay value, Morrowind leaves the biggest emotional impact, and Oblivion is the most balanced of the three. Well, those are my two cents, for what that’s worth.
pretty good 2 cents...but I thought he missed out the puzzle/mysterious element of Morrowind...plus as an American, I hard time understanding him with his fast European accent..LOL...kinda like him hearing my HillBilly accents in my family from KY.
I'd say Shivering Isles was amazing but the Tribunal expansion is on equal level to me because it features 2 gods and you get to meet your partner in crime Helseth again and his mom.
@@Keovey I'll never understand why people like that story so much. It's one big bunch of chosen one shit right from the start. After being told your head is coming of for committing no crime at all.
No, if half of a questline bores the shit out of you, IT IS A BAD QUESTLINE! I liked oblivions thieves guild, but if the first half of the questline bored this guy to death, then he can 100% say it's a shit questline. Just because you like Oblivion's more, doesn't mean everyone did.
TheXanondorf nah man. Oblivions thieves guild was just to predictable. It was good but come on, the reward was just fairy tail ending and not a a heroes welocom. Skyrim made it look more infamous in lore and the fact that you actually get to see the more dark side of the guild is just much better than oblivions anyday. But of course I respect your choice
Chris Jetstream nah dude the oblivion thieves guild was gold. The first part of it was a bit slow but once u got going... That was easily better than the other ones
I Hate Marvel Yeah I can respect why you like it. After all I do admit it was better than Morrowinds in my own opinion. But I just personally dont like it that much. Not saying it sucks because it doesnt. I just dont like the pace of it. Its kinda boring for a long while and the end was great and epic if oblivion was your first elder scrolls but then you compare it to other questlines and its kinda meh a solid questline but slow one. The end reward was more of a emotion journey wich I really like and respect but outside of that I prefer skyrim's since it was more desperate darker and decade theme. But Thats just me. You do you and I do me. In the end we all like diferent things. Have a good day.
Oblivion, but solely because of the Shivering Isles DLC. I swear, even to this day, that DLC was the single most fulfilling and satisfying experience I've had in a game. The setting, the characters, the unique quests and how everything was much more creative and roundabout, it was just amazing. It was so good that it prevented me from finishing Oblivion or ever replaying it, because it now seems boring and bland compared to the shivering isles.
Believe me, main game is just as good. Martin is like Jesus, guilds are way better then in other TES games. Many funny sidequests (Garthir in Skingrad). Whole game was perfect. Best game I have ever played.
He says solely because of Shivering Isles because it was so much better than the base game. Oblivion is my favorite of these 3, but the first time I beat Shivering Isles I found it hard to go back to the boring grey/green/brown smear of the Cyrodil. You go from an island split in half, with one side being a dark twisted nightmare and the other being bright and colorful alien plant life and wacky never straight forward quests, to running through a forest with 9 different kinds of slightly different trees to go to a cave and kill some goblins and go back and repeat. It just killed the game for me for awhile because of how amazing the DLC really was, hands down best DLC bethesdas every made
Thats no where close to what I said lol.. can you even read? I didn't say I loved Oblivion, I said it was my favorite game, how am I a "skyrim fanboy" if it is my least favorite of the 3 mentioned? You look like such a fucking idiot right now just stop dude
Sweet Roll wow you are shoved so far up your own ass that any differing opinion is a like sin against nature to you. Wow. You need to do some serious growing up.
Loved morrowind for the amount of guilds, families, etc you could Join. Working through each of their quests in such a way as to complete as many as possible to retain acceptance and leadership of them.
These games all have a special place in my heart. Morrowind got me hooked. It changed the idea of what an RPG could be for me. Oblivion was really pretty for its time. It was a better looking game but the scaling made me a bit salty. Skyrim was my favorite. They seemed to get most of the things right. I live in the cold north so the setting is not odd for me but I also don't really like the cold weather look. The game just seemed to get gameplay/grafics right. At least for the time. Now the Witcher 3 has made me almost unable to play any other action RPG like that.
I'm glad you went with Oblivion. It's the only out of the 3 that I have finished. I played this game relentlessly through some difficult times in my life and seeing these clips brings me back to that time. A lot of time cooped up playing that game.
i hate how some people who play morrowind think they are the real elder scrolls fans, even though they have only played Morrowind Oblivion and Skyrim, and they act like arena and daggerfall don't exist they criticize players who only started playing The elder scrolls with oblivion and skyrim for not playing morrowind but they are just as bad. they point to the dumbing down of oblivion and skyrim but ignore that MORROWIND WAS THE ONE THAT STARTED THE DUMBING DOWN. daggerfall is the ONLY elder scrolls game that ADDED more features then it removed
I’m starting to hate the whole “Chosen One” thing in RPGs. Skyrim with the dovahkiin, Dragon Age Inquisition with the Herald of Andraste. I know in oblivion you’re the one from the emperor’s dreams but it didn’t give you any abilities. (I just barely started Morrowind so I don’t know how the game ends. I just barely learned that I may or may not be from a prophecy) but the whole chosen one narrative is old. I like thinking more like Dragon Age origins and dragon age 2 where you were a normal person thrown in to the story by chance.
Isn’t that literally the whole chosen one point and theme? The fact that You’re just a regular person who happens to have been thrown into this scenario by chance?
Morrowind's like that. You get threwn at some place as a normal person who can't kill a rat by his own and you are secretly one of the candidates of Nerevar's reincarnate.
If you are tired of it, then you should check out Witcher 3 - a Dark and mature game, where you are basicaly no one truly important and being insulted by almost everyone on streets. It's the most immersive open World game ever.
I get a little tired of the prisoner aspect of the game. They should try one where you are just a very poor peasant that works his/her way up to be the hero of the story
I still remember as a kid trying to find the Morag Tong going of the rumors going around ingame and they are so well hidden. Morrowind is the only game in the series that is just scary when you crawl through tombs and abandoned places.
@@lightyagami8645 yeah story in morrowind is overratef by nostalgia, i don't know who told you that having to convince everyone that you're the man is a good story
Morrowind. I'd love to have a re-edition of Morrowind with the graphic, physics and modern tech of Skyrim. That wouyld be a 'shut up and take my money!' for granted.
"Way too convoluted" translates too "I'm too dumb to read the journal, follow directions, and find my objective without a big arrow holding my hand every step of the way" Is your favorite Skyrim spell Clairvoyance?
***** Nope Oblivion for the soundtrack.. Gameplay thats not to simplified.. Amazing, bright world.. Great lore.. Oblivion is the best.. And stop saying you get the last say on whats "best" its all opinion dummy.
Morrowind and Oblivion are both great, but I have to say Skyrim is my favorite. The refined combat, interesting side quests, and fond memories playing with my brother makes it a game very dear to me :)
@@sirbacon7510 I'd rather that than taking half a century trying to swing any weapon that isn't a dagger and having my spells feel like the bite of a flea as so many bandits have told me. Skyrim is fun tho but I just wished it had a faster paced combat. Among other things.
Oh shit, better not even take what this guy says into consideration because he has a different opinion to me. Fucking suck it up. If you keep acting like this, good luck getting anywhere in life. The quality of the story between the three games is subjective, not everybody has the same exact taste. I for one, think that Oblivion's story is the best, that does not mean that others cannot like the other games story more.
if he likes it or not IDC but it showed that he has no critical standard at all and I'm not interested in the opinion of some casual gamer on this topic I did not insult him or state that I think lower of him because of it I said I stopped watching on a side note skyrims story is bad AF from the writing to the game design everything stinks about it there is not one thing done right in it but I know in your relativist fantasy world nothing is bad nothing is good and everything is just an opinion
I wish you could hear my sigh right now. Whenever people evaluate what is the best game of a series, I don't often hear anything about the music. It's got to have some effect on how you enjoy games. I cannot emphasize this enough! People need to include music in their lists. Also, they don't even mention music in the "the making of (insert elder scrolls game here)". People need to give credit to Jeremy Soule. He has created beautiful music that I just baffle in wonder. Since he didn't give an evaluation on music, I will. Morrowind's theme is what all of the successors' themes are based on. It makes me feel nostalgiac (even though I haven't played Morrowind that much and it came out when I was 2). I find that lots of the tracks make me feel relaxed and I get enjoyment out of that. Oblivion's music is more lively in the theme. It is probably in cut time. It has this really awesome arrival, especially when you listen to the intro of Oblivion. The other tracks are peaceful and the utilization of the flute was fantastic! Skyrim's theme is epic. It uses the voices of 30 men (multiplied by 3 in the track to sound like 90 men) and a whole new language! A full on language was created for Skyrim, and it was used in its theme. The other tracks sound very nordic and tough. If I were to state my opinion on this, I would say that Oblivion's soundtrack is the best. I just feel too beguiled every time I hear some of its music. I mentioned earlier how I loved the sound of the flute, especially in its lower register. I like the harp in some of its tracks. I love the peaceful and lax feel to the music; I feel amazed. I cannot get enough of Oblivion's soundtrack!
Unless the music is extraordinarily good or bad, music has a fairly negligible role in the quality of the game. If the games had no music at all, it wouldn't change my opinion of them even one iota.
I agree. Morrowind is my favorite Elder Scrolls game, but Oblivion takes the cake by a mile. Like a read a guy say somewhere, Morrowind has this Harry Potterish soundtrack that sounds weird when you are at dungeons.
Lucas Good Yes i was but you have to understand that i wrote that comment before i took the time to play theough oblivion and morrowind. Morrowind is far superior in storytelling and writing but i still think it lacks in gameplay and design. Sorry about the earlier comment being so brash I’m deleting it. :)
I love Skyrim (sadly got to the games too late to play either of the first two), but I have often wondered why no one has taken advantage of merchant's strange ability to suddenly acquire high-level armor and weapons without any conveivable explanation. You'd think all the warring factions across Skyrim would be keenly interested in kidnapping merchants, the Mage's College would be running experiments, the merchants forming a guild and army to protect their most lucrative secret, and the blacksmiths to be forming their own guild and army to get rid of them.
There I was, searching for an introduction to the full ES series, and I inadvertently stumble across the Metatron's channel once again. Well my copper toned majesty, this should be a real treat :-)
@@albertyeet2419 yaaaaa. I'm not to sure about that. Cyrodil is the strongest province out there. The biggest army and the best defense. If one person can take out a giant, I'm sure the champion of cyrodiil and cyrodiil's imperial army can take many more than just one
@@edinburghmoment4462 but nobody can attack it, the slaves prolly got caught outside of black marsh, and while they got kicked back they beat the shit out of lower Morrowind
I feel in all honesty, Morrowind is the most impressive of their work. Compare arena and daggerfall to Morrowind and the jump in technology is actually astounding and compared to other games, no one really had made such a big, fully detailed world like this. Closest examples I could pull would be Ocarina of Time or Final Fantasy in terms of 3D game world size but Morrowind is basically the oldest modern-feeling open world game I can think of.
In Oblivion you can beat the game without leveling up... there is a speedrun that uses a glitch that ends immediately because you can fight the final boss at LV 1.
no you need to be minimum lvl 2 since you need to destroy a deadric artifact and the one that requires the lowest lvl is azura star which require you to be lvl 2 since the quest to do it is lvl 2
Actually it's an exploit, you abuse some of the physics of the game in order to access the final area and trigger the ending scene without doing most of the quest-line.
+Blackgrayden You can get umbra at level 1 and hand it in to Clavicus Viles shrine before you are given the quest and it treats it as if you were given the quest despite the level cap. So the game is beatable at level 1.
I started off with Oblivion, and I enjoyed it a lot, I have fond memories even if I didn't complete it. Then I got into Skyrim and I enjoyed it a lot as well. I later got into Morrowind and boy, at first i was a little confused, the missing the attacks, very little voice acting. It put me off, to say the least, however, i then realized i was getting into this game with the wrong expectation. I thought it was going to be more action-oriented like Obliv and Skyrim, but when i realized it was an RPG first and foremost, i enjoyed it a lot more, played it as a full-on RPG, and roleplayed my character properly.
Morrowind is the best. It really feels like you're having your own adventure instead of just following a scripted path. I feel like the introduction of quest markers and voice acting and the removal of a few key mechanics really hurt it's sequels in terms of immersiveness and fun. I do really like Oblivion though. It's very colorful and just fun to play. It may be stupid at times (Especially with the laugable german translation and voice acting...), but it's stupid for all the right reasons. Playing it always puts a smile to my face. Skyrim, on the other hand, is kinda bland. The combat and exploration seem engaging and interesting at first, more so than Oblivion, but the game loses that sense of wonder once you realize just how shallow everything is.
Morrowind had broken Alchemy. Oblivion had broken enemy level scaling. Skyrim had broken enchanting / black smithing. Skyrim had the prettiest scenery, Morrowind has the best UI and only Oblivion managed to draw me in with the story and it had the best combat (early arena fights were amazing). You mention Skyrim being better but the magic was useless becauseyou couldn't increase damage and the shield was just a stat. People assumed you were supposed to block because you could, but they were never going to damage you so all it really does is delay the swing of your sword. Just the one, if an enemy survived the first swing he earned his life (spoiler: never happened). Morrowind>Skyrim>Oblivion though I consider them fairly evenly matched.
How did skyrim have the prettiest scenery. It looked like some kid just used the sharpen tool on oblivion and then made everything brown and grey. How is that pretty?
+oBerry Personally I find that there was more care take in to crafting the environment. High detail. While Oblivion feel a bit to uniform. Still in my book Morrowind has the better environment. But is sort of after you give it a graphical overhaul you see this. Base Morrowind is actually a bit bland. And we can not add mods in to equation.
Even on consoles you needed to run mods. There was a very simple mod I ran and all it did was change the size of the menus so that they use the entire vertical resolution of the screen. By default they used a tiny portion of the screen both horizontally and vertically which doesn't help anyone.
Cythil I'll say what I said in another comment. You can't judge a game by its mods. The game advertised itself as a game, not a modding platform. The only game that you can judge off its mods is Garry's Mod, because it advertises itself as a modding platform. If your game isn't good on its own, then it isn't a good game. I will say that I liked Morrowind but I'm just pointing out that you can't judge a game based on its mods. Once you start judging it off mods, you 1. enter a territory where it's YOUR experience, almost no one has the same mods as you. Therefore, you and I would be talking of different games, and a useless conversation. 2. you are judging what OTHER PEOPLE made the game to be, not what the developers created. The point of discussing games is to discuss what the developers made, not what other people made. Think of it like this: You can't say that show x is good because it has good fan fiction. The fan fiction is entirely separate from the show. If we were to discuss whether show x is good or not, we are discussing the show, not whether or not it has good fan fiction.
This is my opinion on which games shine where. i've 100% all three. Content: Morrowind World: Morrowind Factions: Morrowind Quests: Oblivion DLC: Oblivion (Shivering Isle) Mods: Skyrim (Enderal etc) Visuals: Skyrim Magic: Morrowind Enchanting: Morrowind Melee Combat: Skyrim Ranged Combat: Skyrim Stealth: Skyrim Story: Morrowind Overall i'd say: Morrowind > Oblivion > Skyrim I was going to put Oblivion in first place, since it's the game in the series that have impacted me most personally, but that's mostly because it was the first one i played. I think Skyrim had potential, but it was really rushed, and lacks many of the things the old games did well. we can only hope that the new installment covers everything we love. only time will tell.
@Vrixiz Fortnite has the biggest fanbase and makes the most money, then it doesn't mean that it is the best game ever made. Your logic is stupid. People like morrowind and oblivion because of their world and lore, not the flashy combat and dragons.
I like Oblivion's magic system better, cause your magic could be used while holding a weapon. And that makes me feel like a true battlemage personally.
And not just that, in Oblivion you can use multi effect spells and you can even make your own spells so you could have a spell with Paralyze, Fire, and Sparks at the same time or whatever you needed
I agree with everything you said except for the thieves guild being better in Skyrim than in Oblivion. The main issue I had with Skyrim's thieves guild was the lack of needing to be stealthy. You could run around with a sword looking for Mercer Frey, but in Oblivion you needed to be sneaky, otherwise you would pay a lot of money in blood prices. And I also think that the thieves guild in Oblivion being like Robin Hood (stealing from the rich and giving to the poor) made me feel like a decent person for being in the guild. Other than that, this was a fantastic video!
I liked Oblivion, not my favorite because that would be Morrowind, but I like it. However I must say that I find it strange how all the fortresses are just a bunch of ruins in Oblivion. This is supposed to be the heartland of an Empire? No wonder the High Elves won the war! Maybe Elven supremacy actually is the only truth? 🤔
The world of Cyrodill was basically a few cities surrounded by endless wilderness and dungeons. Yeah, maybe the secret to Thalmor victory is that Elves actually repair and garrison their forts, unlike the idiotic humans.
Andreas Jonsson Cyrodiil was massively scaled down. It missed ALOT of cities and operational forts. The broken ones are either too expensive or too broken to repair and some where cursed.
Interesting how you didn't like the thieves guild in Oblivion. Although I have played Oblivion ages ago, I remember I had a blast with this guild (I still remember how cool was the mission in a monastery or something with blind monks), and its final reward (the grey fox mask) was something unprecedented in any game and something that we've never seen again. It was just awesome. But maybe I remember it wrong?
Morrowind had amazing graphics when I played it back in the day, What made games so amazing for me was seeing how it evolved, each game coming out looks better than the last.
Morrowind is the best in hundred of contexts, there is no real contest. Morrowind has the best exploration, worldbuilding, skill system, magic, inventory flexibility and equipment slots, weapons/armors/consumables, enemy or locations diversity, settlements size, world population, dialogue count, books, writing quality, factions, services, main story, subtleness and hidden secrets, combat options, etc. Oblivion was a massive casualization with very few redeeming features (originality of some quests, enemy collision detection, Shivering Isles expansion and "accesability" I suppose) with extreme downgrade in world building and design also. Skyrim improved a lot the design and worldbuilding (without reach Morrowind level), but dumbed down even more core mechanics and systems. However Skyrim also included some simple novelties as some simple simulationist tools (crafting, cooking, marriage) or a new companions system, also improved the simple voiced dialogue, the horrid Oblivion AI (minimally) and include the best "action" combat (even if not really good) at cost of deplenish it even more of any rpg substance.
@@asd-ik5er In what regard Skyrim beats them? Quests and guilds are the worst of 3. Character building is simplified and so are all magic systems. Sword and board part of the combat is arguably better if you like slower, more realistic animations. 99% of the NPCs are shallow and are tied with 3 characteristics: dark, depressing, jerks. "Dragon Crysis" is irrelevant to the world. Unique items, bar the few utility ones are so underpowered that they don`t matter except as trophies. The world rarely responds to events. Too little is happening in the overworld that isn`t just an excuse to send you to yet another dungeon crawling adventure which makes it feel dead and disconnected. Dungeons are created to look unique and many of them have different bosses at the end and at least a little bit of lore to spice it up, but all of them play the same. The highest number of unkillable NPCs. Very cliche main story with poor execution.
@@asd-ik5er That`s true. You don`t regen magicka over time, but is it really a big deal? I have never heard anyone having a struggle with it. You can rest, use potions and scrolls, use drain magicka spell or spell absorption and all of it but the last is rather accessible to the player from the get-go. You can easily mod it. You can`t even do that with all the simplification Skyrim`s magic went trough. You can, for instance, add a levitation spell, but it will still be half baked in since the game was not built with it in mind. Some things are subjective, but people use subjectivity way too much. You are free to prefer magic in Skyrim. It`s more fluid, prettier, and actiony, objectively, but also objectively is a lot less varied and impactful through the game. No more levitation, open locks, jumping across the map, running like the wind, buffing attributes, and skills, making enemies into punching bags, destroying their armors and weapons, custom spells and so on.
@@asd-ik5er I agree with some of that. Leveling is not so good. While it`s less cumbersome than it was in Oblivion it`s more in the vein of Farcry games than RPGs. I don`t think that AI is any better except that it has more animations and they have ditched Oblivion`s interaction system which is a shame. It could be really great with just a bit more work. For all it`s goofiness it made NPCs more believable. They were in the same place at the same time and they acknowledged that in some manner. What`s left are scripted loops that will go on forever which is no less goofy IMO, like when you go to the Windhelms castle at Ulfric and his lieutenant are interacting in the loop forever. VA is the same as it always has been. The same few actors that don`t change voices for different characters and traders are god awful. It doesn`t matter the actor or personality they all have the same specific lines. "Some call it junk, I call it treasure". Every single general goods trader... I`d trade background animations any day for a variety of previous games. On the other hand, crafting kinda ruined loot. Most of the unique loot is severely underpowered compared to crafted gear. Crafting should have its own place, not overtaking already established parts of the series. I agree in general, that the presentation of the story and the world, which is what you are talking about is the best. Being able to sneak in bandit overtaken locations and hear a bit about what`s happening there is great or getting in the Riverwood`s shop and hearing arguing about the future quest. I think that Minecraft modding is still the biggest due to its accessibility and free form.
@@asd-ik5er You can. Some mods are pretty awesome, but as I said there are limitations built in the game. I didn`t know about drain magicka either. It wasn`t more of a problem than waiting for it to regen in Skyrim. Skyrim is absolutely more accessible. No one is saying it isn`t, but that doesn`t mean it`s better. We are getting trained to don`t think much and just consume content. I think that we can have a balance between accessibility and complexity or choice. Some people liked that there were no quest markers in Morrowind and some liked Skyrim because of it. I hated that in Skyrim there is no directions or real quest log at all. You are forced to use them. Oblivion had both. That`s, I think is how it should be.
Morrowind was my favorite. Felt like it had the most depth and freedom but maybe because it was my first experience with Elder Scrolls but either way i enjoyed it the most.
I looked up "morrowind vs skyrim" hoping to learn more about morrowind. I clicked this and heard your voice and was like "hell yeah the metatron!" What a pleasant surprise.
@jejdjdjdjdk dduudid nope the whole OBLVION is just closing shitty gates with an awful ending , it's an amazing game but it's the worst in the series . The world in oblivion feels so generic that it falls behind morrowind and skyrim
@jejdjdjdjdk dduudid side missions are the best in OBLVION but combat wise , skyrim stomps oblivion so hard that I can't even describe it . Dead and clunky combat ? That describes oblivion more than skyrim
@jejdjdjdjdk dduudid people would acknowledge your achievements by a single useless dialogue what about the terrible leveling up system of oblivion ? Bandits with DAEDRIC armour ladies and gentlemen
I love oblivion, my favorite of all time, honestly liked the story better in oblivion, loved the setting and everything. I still love Skyrim but oblivion is so great. I can agree with you on the thieves guild tho and the leveling system.
Oblivion Holds such a close place in my heart for sure. It was the first game I played where you could go ... anywhere that freedom was really amazing and sure its in like every game now lol back then it wasnt
Daggerfall is the best!!!! All other are a failure compared to it, unless we consider mods. I started with skyrim, then Morrowind, then Oblivion wich I didn't really like then I tried Daggerfall and I was like OMG this caracter creation is EPIC, then started playing, hated it, but I continued nonetheless because I though I may get used then after about 30 minutes I realised this is the best Elderscrolls ever made by far and played for way longer than I should have.
Dovakhin and the Nevarine are the same Character, the one and the same ! Like Shegorath and the the Hero of Kevatch ( Oblivion Hero ), are the one and the same ! i guess you did skipped the easter eggs ...
@@demographic8114 your are focusing on a rumor, because that is what it is, even if it was true like you say, more then 200 years have passed since TES 3 Morrowind, enough time to go, Do Stuff, Get BORED, and to come back! Easter Eggs that link both characters ( Nevarine/Dovakhin) to be the one and the same: I. proof: In the last expansion of TES 3 Blood Moon you get the only shout of the game, proving that the Nevarine is Dragon Born II. proof : in Skyrim you find artifacts belonging to the Tes 3 player ! keening and sunder III. proof : Morrowind player is immortal, if you played the game you know the character cant age , so he can be there 200+ years later !
@@serenemountain6769 The Dragonborn is canonically nord. The Nerevarine is canonically dunmer. Shouting isn't at all proof that the Nerevarine is dragonborn, none of the greybeards were, ulfric wasnt. You're able to shout without being a dragonborn. You only see keening in es5 and the dragonborn probably wouldve already had it with them in skyrim if they were the nerevarine. It's also totally possible that the nerevarine lost it and it just ended up in skyrim because it's a sought after artifact for dwemer research. Yeah all of the daedra are immortal but they're not the dragonborn. This irons out one problem anyway compared to all the others. It's much more likely that the dragonborn is shor, that's the most widely considered theory. The nerevarine being the dragonborn just doesn't have any proof for it.
@@demographic8114 Learning a shout instantly counts has a Dragonborn trademark, thats how the Nevarine learned a shout in Blood moon , that counts has one Dragonborn to me! Give me sources of your cannonical claims please ?
One problem I had in Oblivion was leveling up too fast. I used alchemy as a way to make money and it threw off the balance of my character, so the next character I created had alchemy as a minor skill. I also played as a mage class. I did complete all of the guild quest lines in Oblivion, though my favorite had to be the Thieves Guild. It took me a couple of tries to figure out which skill sets would reflect my combat ability rather than some other skill, such as armorer which did not impact combat so much.
I'm playing Skyrim Special Edition now, with almost two hundred mods. Its unbelievably great! The mods add a lot of additional content, where there already was a lot of content. Tons more world space, magic, dungeons, animals to hunt, powers, various phenomenal tweaks, texture packs , better cities, a lot more quests , mages guild overhaul, etc.... . And recently, I got DynDOLOD going for the first time and *WOW* ! It made exploration great again! I don't have to worry about seeing an immersion breaking bland wide open World space from high points. Now, when I climb a hill or mountain, I get a view that has excellent distant details for an old Elder Scrolls game! Its fantastic. I can explore freely with no worries, like I did back in the day, playing Skyrim in 2012. Where you thought everything was all good and you don't care or notice the crummy distant LOD with these games. And since DynDOLOD fixes it to a great extent, I'm having that "no worries" feeling while exploring again! Its great.
@@abstr4cted496 Not really as the current version of Skyrim doesn't have that many. I actually played the game for the first time a couple months after my initial comment. It was without installing the "Unofficial Patch" (because it seems the creator got some God Complex and ended up changing stuff that wasn't broken) and surprisingly it was totally playable! Only one crash among 130hs (aprox.) while trying to Fast Travel from some very specific place and a broken texture (crooked arm) on the female Ebony Armor.
the timed quests are so absorbing yet also irritating, and with daggerfall unity you can now play it much better with today's rigs, but the game was just too repetitive for me, morrowind does it a lot better. also, there are just too many exploits and rewards aren't much good
dude. i love how when you talk slow you sound super english but as you talk faster it gets more and more italian, then just switches back like nothing. its mesmerising lol
i hate how some people who play morrowind think they are the real elder scrolls fans, even though they have only played Morrowind Oblivion and Skyrim, and they act like arena and daggerfall don't exist they criticize players who only started playing The elder scrolls with oblivion and skyrim for not playing morrowind but they are just as bad. they point to the dumbing down of oblivion and skyrim but ignore that MORROWIND WAS THE ONE THAT STARTED THE DUMBING DOWN. daggerfall is the ONLY elder scrolls game that ADDED more features then it removed
I have a lot of respect for Daggerfall (and I'm always happy to mod more Daggerfall things into Morrowind), but let's be fair, Daggerfall system was way too cumbersome and the dungeon layout was completely retarded in most cases. I agree that they started taking out some features in Morrowind, but Morrowind also brought in TONS of stuff, especially in the worldbuilding department and thus still was in the sweet spot. What came later with nonsensical retcons, RPG system castration and the like, was completely different.
I'm not a skyrim fanboy or anything But most morrowind fans like to completely shit on the other ES games after it and it gets very fucking annoying, they always talk about the major flaws about the other games but never focus on the actual things that drive people to the newer games. But that doesn't make the game less enjoyable
Dude, there isn't a player's preference or change ("drive") toward newer games. On the last 15 years we lived an exponential growth of videogames player base, in 2002 the industry was 5 times smaller than nowadays. Most Skyrim players didn't played Morrowind before 2011, a considerable portion of them didn't played Oblivion neither. In the Oblivion case, the players were/are very similar number to Morrowind ones, not very superior in total numbers and indeed I'm sure that less in relative numbers, Skyrim "extra" players (+10 million?) on the other hand, aren't the kind of people that was playing Baldur's Gate, Daggerfall or even Tomb Raider at 1995-2005 but the people that two decades ago didn't play videogames at all or only played ocasionally, some sport games for example. In regard Morrowind fans complaining, I think isn't much about mocking newer games or its fans, I think it's more about missing several features and to think that we probably won't see again a game with similar elements because newer TES games have a totally different focus (and no other developer follow Morrowind style): Less free exploration, less diversity, less content, less uniqueness, less simulated worlds and more action, more tips and rails, more "you are a badass, player" moments, more gamey, fast pacing experiences with points, trophies, killing things as only possibility to solve problems, tl; dr in dialogues, etc.
They also ignore the biggest flaws of Morrowind and either gloss over them or accuse people of not being real gamers for not ignoring them. What a bunch of twats.
mattmarino2014 becuase oblivion and skyrim are not great games? ok I think elder scrolls is overrated as hell and so is the morrowind but morrowind is MY favourite game ever but I will never say it's a good game I had fun playing Oblivion and skyrim but they kinda suck objectively skyrim and oblivion is unbalanced as hell with most uninspiring story and world
I have very fond memories of Morrowind - Skyrim. I have purchased Morrowind and oblivion on Steam so I can relive the experience. I played Morrowind on the Xbox and oblivion on the Ps3. I cannot wait to dive into them once I get all the steam achievements for Skyrim
I never played Morrowind and it looks really impressive for a 2002 game. Oblivion was my favorite game ever when I played it. The world was beautiful, the main story was engaging, and the guilds were the best part. Sneaking around at night with Khajit night vision and stealing valuable items is still my favorite stealth experience in a game. I was so excited for Skyrim that I saved up enough money to buy a PS3, but had nothing to play the month before it came out. I bought a new game called Dark Souls and it showed me just how dated Skyrim's combat was when it came out. Oblivion had basically the same combat, which was fine in 2006. It made me sad that they created a beautiful world in Skyrim, but failed to change anything other than the graphics and replacing the amazingly creative gates of oblivion with plain old dragons. As great as Oblivion was, the Shivering Isles DLC took it to another level. Only the Old Hunters DLC for Bloodborne comes close to Shivering Isles in terms of quality and value. I will always remember playing Oblivion all summer long and being completely captivated Cyrodiil.
Morrowind because of its true RPG nature. There was nothing stopping you from finishing the game at any time. You could get to the end of the game in 5 minutes, if you wanted to. There were little to no limitations. Oh, and no crappy fast-travel-from-map that discouraged traveling around on foot.
It's a tough one. Morrowind I found myself the most engrossed in, as I enjoyed the grim atmosphere. Skyrim was the most polished and the shout system was a welcome addition, though it was overall too easy. Oblivion admittedly I never finished, but I also remember having the most laughs. I think I'll have to go with morrowind, because scaling enemies takes away from the atmosphere too much.
i felt the same thing recently when i started Skyrim for the first time, looking at the night sky. I was in awe. I've never played an Elder Scrolls game before, because I've mostly played on Nintendo consoles. But I love Skyrim! I like how you can explore mostly anything. and I like shooting arrows at enemies too. I wonder if the moon and the stars follow any specific patterns, guess I'll have to keep watching the sky. (also the other day I found a pool of blood in a vampire's den, and I contracted three diseases, including vampirism, from stepping in the pool; never thought that could happen to me in a game)
For anyone else who couldn't get past the initial combat/movement of Morrowind: There's a video which is called how to make morrowind great again. On that 10 mod list, one of them fixed combat and movement for me. When you hit something, it does damage. Every time. Fatigue decided how much damage each hit would deal. It effects everyone equally, player and a.i. alike. It also gives you better base movement speed. Excellent mod.
Nice video mate, just thought I'd say the Thieves Guild quests in Oblivion are some of the best in the game and you should def play them through to the end sometime
Oblivion is better than morrowind ? Are you fucking kidding me morrowind Is the best in the series and if you doubt it then you're a idiot and Skyrim is better than oblivion .
@Oh yeah yeah 1. Morrowind - the best storyline in the series , good graphics for it's time , amazing writiting the best in the series , the best world out of the three , , the best soundtrack , the best main quests , best instrumental music 11/10 2. Skyrim- the worst story in the series . The most immersive world , great graphics for it's time , great modding , good sidequests , best lyrics of soundtrack , best gameplay 10/10 3. Morrowind - best side quests , worst open world in the series but still amazing , less immersive than other two but still very immersive , 2nd best storyline in the series , best guilds , worst soundtrack but still great 9.7/10 Verdict - one of the best series ever
I love Morrowind, Daggerfall, and Skyrim. Skyrim is the most replayable because of mods, but Morrowind and Daggerfall get me more immersed in the world. I’ve played a fair bit of Oblivion too, and while I enjoyed it, it always felt a bit generic to me. Still an amazing game, however. And the scenery is definitely the most beautiful, although I wish it were a jungle as per the original lore.
(Morrowind is my personal favorite) Best way to play Morrowind: 1. Find Umbra and spend 30 minutes and several spears stabbing him from atop a rock. 2. Get Umbra sword 3. You're Welcome
the other way is install an npc control mod, befriend him, or bribe him into to join your mercenary party, and you gain a skilled warrior ! That's how i did it!
It's hard for me to pick one over the others. They all have their individual strengths. Morrowind blew my mind unlike any game ever has. I picked it up on a whim in 2002 and had never played an RPG before. I couldn't believe what I was playing. The lore, the mystery, the freedom, the depth.. it was beyond incredible. I hated the enemy scaling in Oblivion but the Oblivion gates were probably my favorite element of any Elder Scrolls game. The overall setting was cool and I liked how it blended the silly with the serious and psychotic. Skyrim, although more streamlined, is just so damn immersive. I've recently come back to it after years and it's so much better than I remember, especially now that I'm slowing down and taking my time. I really enjoy the main story and honestly I'm glad its RPG mechanics aren't as deep as Morrowind if that means more people can enjoy what truly makes Bethesda games shine, imo... and that's the randomness. After the truce on High Hrothgar I followed Delphine and the others down the mountain. I saw a frost troll up ahead and wondered how Esbern would fare. Three exploding fireballs sent it over the edge. How cool. I decided I would follow Galmar to see what what would happen. Half an hour I followed him. I even went inside a cave to see if that would take despawn him off his path. Nope. I caught up with him. A hunter joined us to kill a dragon. We murdered a bear or two. But then, the funniest thing happened. We came across three Imperials fighting two wolves when all of sudden a spider came from nowhere to attack. An unarmed noble, on horseback, jumped off so I stole his horse. Galmar killed the Imperials and I hopped off the horse to loot them. Well, the noble runs away screaming and begging for his life as Galmar laughs maniacally and chops him down. Well, I happily hop back on the horse, happy to have the extra speed when Galmar starts swinging at me laughing like a psycho "hahahaha". I'm like wtf... This Imperial hatin' fool was murdering the horse with me on it. Moments like these remind me why I love these games.
I will have to respectfully disagree on Skyrim having a better story for a few reasons. The first is that none of the choices ever affected anything. Choosing sides or deciding on who to follow changed nothing. This wasn't brought up, but choices, especially for an RPG are what gives the story depth. Because of this lack of actual choices the story of Skyrim was never engaging, it never interested me. This especially includes the sidequests. In Skyrim you can join anyone and everyone with no ill effects. Wanna be a companion and a thief, sure, go ahead. But Oblivion and Morrowind made your choices matter. In Oblivion you couldn't be a fighter and thief simultaneously because one of the missions is to eradicate the Thieves' Guild. In Morrowind certain missions would have you go after certain characters or make certain choices and this would sometimes cause quest givers to die, some times even cause the main quest to be impossible to complete. The choices mattered, choices should matter, and Skyrim's do not. The second is the characters. A good story told with paper thin characters will be dragged down. Skyrim's characters never had any depth. The first people we meet have no personality beyond who they support and when we finally glimpse their personality during the final mission of the civil war it's just a quick ,"You're like a brother" cliche. Compare that to Oblivion's first characters, the emperor and Baurus. The emperor is old and tired, he wants to fight his fate but knows it's futile. Baurus, initially very hostile learns to trust the player through his guilt over his failed mission to protect the emperor. Within the first hour of gameplay we are introduced to characters who feel real. Not just a plot device meant to add the illusion of choice. The final thing is world impact, how the story affects the world. In Skyrim the endgame changes nothing. Alduin is dead but dragons are still everywhere, the player still gets the same dialogue of people fearing the end times, there is no change. Nothing happens and everything moves on like the final fight just never existed. Versus Morrowind's finale, where the player becomes the Nevarine and finally defeats the daedric prince, the people will recognize this. They will comment and even some old enemies influenced by the daedra will not attack anymore. I will also have to disagree on Skyrim's Thieves' Guild being better for one reason. It isn't a Thieves' Guild. They are bandits and I even noticed that in some instances bandits won't attack if you are part of the Thieves' Guild. This compared to Oblivion's guild, the difference is astounding. In Oblivion you are first tasked with just light thieving and fencing. Y'know, actually stealing things as part of a THIEVES' guild. When you finally get a big assignment they make it clear, NO KILLING, this is such a big point, because it forces you to actually stealth through, it forces you to think a lot about certain scenarios, especially later ones with heavier guards. In Skyrim you can just walk in and kill everyone and walk out. There's no actual thieving either. And the way the guild functions is so different. Oblivion is more like a Robin Hood type thing. You work with beggars and they can give you info and help. You only steal from the rich and there is an actual hierarchy, actual ranks and a feeling of actual progression. Skyrim's is completely lackluster until the Nighting Gale missions, and even then there really isn't much depth in the missions. Finally I will also disagree on Skyrim having the best gameplay for, again, one reason. There is no variety. All the story/main side missions are the exact same. Go in, clear it out, grab item, leave. All the areas blend together and feel repetitive. Compare this to Oblivion again where you have plenty of different kinds of missions, especially for the Dark Brotherhood. There are so many missions in Oblivion you can just talk your way out of or have to go in and can't kill anyone, but in Skyrim it seemed their was only ever two ways to do anything, head on attack or kill them all while sneaking because the enemies are the worst players at hide and seek. After 5 or so hours it just gets so monotonous and tedious repeating the same formula over and over for what should be different missions. That's not to say that Oblivion doesn't have some formulaic missions as well, but there is also much more mission variety. In total I will agree with the final verdict of Oblivion being the best, it's the most accessible Elder Scrolls without having to compromise everything that made the Elder Scrolls so great in the past. Honestly Skyrim is such a disappointment compared to the others that it's getting embarrassing every time I play through them again.
Name me one choice that mattered in oblivion ? Oh ? No you cannot because you the game can end only one way, you either defeat Jyggalag or Martin use the amulet of kings to defeat Mehrunes Dagon , thats literally the ending and no choice you make would change that , Oblivion fanboys are so pathetic that they have to make up imaginery choices to argue for their game . Killing Quest givers in Morrowind ended up breaking the main quests Thats more of a flaw for oblivion then a plus , why cannot a mage be master in hand to hand combat as well ?
Jcough cough Serana cough cough Cicero cough cough Paarthurnax , lets just ignore these characters and pay all attention to that emperor because of my nostaliga ! Hahaha no , Skyrim have way better characters .
Wow so much to say, such a small phone to say it with. Played all 3 and my verdict is hands down Morrowind. Here's my breakdown: Skyrim: Positives: -Crafting -Combat -Game Engine Negatives: -Quests are crap -Fast travel is crap -None of the guilds felt like they made any impact -None of the stories changed anything -Playing guild questlines felt like playing mini expansions that had their own contained storyline and completing them made absolutely no impact on anything (not even in their own ranks) -Game felt like it was holding your hand the entire way -Voice acting Oblivion: Positives: -Nice landscape -Radiant AI was cool IMO -Big step up in physics and combat Negatives: -Quests were complete and total sh*t -Voice acting and character animations made me feel the game was aimed towards 5 year old kids -The enemy difficulty system meant there was absolutely ZERO reason to level up -The quests were very same-y -Fast travel destroyed the feeling of immersion -Introduction of quest markers -Slogging through 100 oblivion gates made me want to take a sledge hammer to my console -Shivering Isles was OK but did not integrate well with the rest of the world. It was sh*t and it was considered to be one of the better expansions -Horses were utterly useless -Way too much handholding making me feel like the game was dummed down to accommodate stupid people Morrowind: Positives: -The way the mages guild integrated travel was amazing. Gave me a reason to join them -The whole travel system actually made me feel integrated with the rest of the world -Propylene indexes was a masterful game element -The story was incredibly deep -I grew my player home out of a mushroom for F* sakes and a small village popped up around it -Absolutely face wrecking legendary items like the Chrysamere and Skull Crusher makes you feel INSANE when you find them -Incredibly cool armour pieces like boots of blinding speed and cuiras of the saviours hide -Going from someone that gets winded walking 10 feet to being a boss that can jump 50 feet at a time was amazing -Good equipment was VERY hard to find at first but there were some incredibly unique and fun items to find in the strangest, and sometimes most OBVIOUS places (sword of White Woe) -The difficulty being set meant that doing certain things like killing Umbra made me feel like a BOSS -The level up system meant you cared about your character from the start and you really felt your choices in character creation (not this "Jack of all trades" crap) -The sense of accomplishment could be felt at every level of this game. It's a HARD game sometimes. Robbing the Telvanni treasury at lvl 1 is just one example of risk vs reward -The storyline is intense -Finding random caves that turn into sprawling underground metropolis's was cool -NO QUEST MARKERS meant you were invested in the quests, you had to ask around, you had to study the map, yoh had to EXPLORE -No fast travel meant you had to learn the paths, layouts of countryside, finding easiest routes, recognizing landmarks, creating a feeling of accomplishment especially when you mapped out a high lvl area -Lots of random little things with no quests associated with them, just simple lore building and storytelling elements for you to discover -Many, MANY, unique treasure chests and special items to find -Overall feeling of progression is insane -incredible storytelling -YOU CAN LEVITATE HELLLOOO Negatives: -Simple graphics engine, very outdated -Basic combat system, you really need to like the "dice roll" style of combat -AI characters are static, breaking immersion in some ways The choice is obvious and clear. You want a good, challenging game that rewards exploration, makes you think, makes you work, makes you remember the storyline, sheds your tears, shouts of joy and laughter, pounds your fist on the table, makes you feel like you really made an impact, immerses you in the world, then play Morrowind. Otherwise, if you like to feel like you are just along for the ride on a story that is being told, like you instantly warp to the key areas the entire game, like you can skip past 90% of the game world and cut straight to the chase, like your decisions and actions have no impact but hey your dual wield spells go boom, like you are slogging through a repetitive run of the same old same old same old, then play Oblivion/Skyrim. Morrowind was a masterpiece. Skyrim/Oblivion were just another open world RPG. ES 6 will be more of the same, more dummed, more fast travel, more "no point in exploring", more tuned to 10 year old kids than table top RPG'ers. There's my 10 cents
Biggest pro's about every game Oblivion: guild stories Skyrim: combat except when its an asshole and an enemy kills you in 1 hit Morrowind: main quest and about the rest of the game except a few nitpicks Also morrowind is hard. Why is dark souls not considered the morrowind of games?
Oblivion and bad quests? Did we play the same game? The side quests and guild quests were the best part of oblivion. So many of them were truly unique. I love morrowind but so many side quests are pretty generic fetch quests.
I don't understand the hate for any of the games honestly. They each have strengths and weaknesses, and they're each incredible in their own way. People tend to prefer whichever game they started with. Morrowind: best main story, best sense of immersion, best rpg mechanics, best sense of progression/accomplishments Oblivion: best side quests, best guilds, best DLCs, most whimsical Skyrim: best graphics, smoothest gameplay, best environmental storytelling
What i mostly appreciate about morrowind, weirdly enough, is the disinterest in balancing/level-lists; the feeling of progression is awesome, and when you get a magic/artifact that is supposed to be earth-shatteringly good, it is
Black Marsh (Elder Scroll 9) is the best - but you'll have to wait until 2047 for that.
I hope its gonna be Valenwood
Could be in Hammerfell or Black Marsh
I bet its in Hammerfell, the hints are all over the place in Skyrim...just like the Commonwealth was being hinted in Fallout 3. Bethesda has the general direction of there games already planned out.
I think Hammerfell is the perfect choice.
But we already have game set in Hamerfell - The Elder Scrolls Adventures: Redguard
"But I would definitely give him a kilo of pasta" - Probably the most Italian thing I've ever heard in my life
xD
Elia Meyer If you already have 10 kg of pasta why was he buying another 500g bag?
Elia Meyer Ah makes sense
I have never heard the words:
"We ran out of red sauce/white sauce"
"We ran out of pasta"
"We ran ou th of wine"
"We ran out of bread"
In my household. I'm not even kidding when I say this
Krono but not the words he said... in Italian?
One thing I love about Oblivion is having a button dedicated to an active spell. I usually play a Warrior with a sword/ax in one hand and a shield in the other. I never leveled up my magical skills in Skyrim because it means I'd have to give up a hand.
Grey Goose what a stupid thing to bitch about
@@dexter2178 What a stupid thing to say
Completely agree, when i played oblivion for the first time it fuckin amazed me
TROLL KING Bad troll
@@dexter2178 Nice try, nobody is gonna get mad at that comment lol
Normies: Skyrim
Nerds: Morrowind
Actual Intellectuals: "I'm through talking to you!"
Alpha Minds: Arena (Beta Testing)
Steve Learner Me: Daggerfall
Steve Learner Skyrim was the best to me I played oblivion as well but wasn’t feeling it too much it seemed too childish for me but I never played morrowind so ig I cant speak on that game compared to Skyrim
Jack Johnson Try Daggerfall, it’s given for free on Bethesda’s website if I recall. Arena wasn’t there yet but Daggerfall improved on almost everything from that game. Morrowind is alright too I guess.
@@lemarjames9546 Too childish? You mean you actually fell for Skyrim's pseudo "gritty realism"? You don't think the whole Dragonborn thing is a little childish? Don't get me wrong, I love Skyrim, but trying to call Oblivion childish while praising Skyrim is kind of stupid, especially when you consider the fact that Skyrim is definitively the most childish and dumbed-down Elder Scrolls game yet. Just because it LOOKS more gritty and realistic doesn't mean it's actually more sophisticated in any way.
My single favorite quest of them all was the dark brotherhood mansion quest in Oblivion. It was amazingly written and executed.
Agatha Christi - And then there were None moment
Yes. "Among Us" game is copy of that quest. Lol.
And he doesn't talk about these quests in his video, which makes me think he didn't finish Dark Brotherhood questline either. 'Cause it feels like he thinks and assumes Skyrim Dark Brotherhood quests are better, like he does when he speaks about the Thieves Guild
Oblivion quests (especially guild quests) are godly.
Nobody would’ve gave a single shit about the Companions if it wasn’t for werewolves.
@@ChadKakashi I joined cause aela farkas and vilkas seemed like cool people you could get to follow you I didn’t really care about the werewolf thing unless I had to run
Morrowind fan: "Haha, the casuals skyrim's fans don't like morrowind because it's old haha, pathetic."
Daggerfall fan:"So, did you played daggerfall ?"
Morrowind fan:"No, it's too old."
@Thaspacegoat Æ I play daggerfall, you are the only one to never have touched it, it is simply the best elder scrolls mechanical level, immersion and role play but if a zoomer says it under the argument "lol nobody plays" it has to be true.
@Pepe Jazbec I think it was twice the size of england
@@arnco1461 OH ShIT
I played ES 1&2 on dosbox emulator, got the roms from abandonware. Very, very difficult games in the beginning. Couldn't get out of the prison but I thought their time graphics were really cool
Funny enough, age is not a problem for Dagerfall, it's sucky status is timeless. Play Arena instead.
Content: Morrowind
Mechanics: Skyrim
Adoring Fan: Oblivion
BY AZURA BY AZURA BY AZURA
Ewan It's the Grand Champion! I can't believe it's you, standing here next to me. 😁😁😁😁😁😁😁
null w I remember I just told the fan to "wait here" in the middle of a forest and I've never seen him since
Mark McCain legend says he's still standing in the forest just awaiting my return
content: oblivion
mechanics: oblivion
story: morrowind I guess
My favourite is Oblivion. When I escaped from the sewers I explored for hours and hours even fight a lot in the arena until I realized the main mission. It was an experience of absolute freedom.
I kept the Amulet of Kings all the way through all four guild quests and the two DLC packs.
@@HolyknightVader999 why u can’t even wear it
Same here. In a game like Skyrim I doubt that could happen, people could walk for 15 or perhaps 20 minutes but they'll inmediately ask, where do I have to go?
In Oblivion, the main quest was the last thing I thought about, I was like you, fighting in the arena and even stealing from stores (killing someone in the process which made Lucien Lachance appear later) and eventually landing on an imperial prison which led to that Mivryna Arano Dark Elf giving me that letter from Gray Fox offering me the opportunity to join the thieves guild, it doesn't happen like this in Skyrim you know
Main Story: Morrowind.
Side quests: Oblivion.
Environment: Morrowind.
Fun in gameplay: Skyrim.
Skills and levelling: Morrowind from an RP perspective, Skyrim for the pure fun of it.
Best Expansions: Oblivion.
Because I enjoy Skyrim’s gameplay so much it has the most replay value for me, but thank god for Dawnguard and Dragonborn, Vanilla Skyrim is dreadfully dull on its own.
Morrowind has possibly the best story of any game I’ve ever played, and that makes up for a lot.
Picking an actual favourite I find kind of impossible, so I’ll just say this: Skyrim has the most replay value, Morrowind leaves the biggest emotional impact, and Oblivion is the most balanced of the three.
Well, those are my two cents, for what that’s worth.
pretty good 2 cents...but I thought he missed out the puzzle/mysterious element of Morrowind...plus as an American, I hard time understanding him with his fast European accent..LOL...kinda like him hearing my HillBilly accents in my family from KY.
I'd say Shivering Isles was amazing but the Tribunal expansion is on equal level to me because it features 2 gods and you get to meet your partner in crime Helseth again and his mom.
Completely wrong
Main story: Skyrim
Side quest: Oblivion
Environment: Skyrim
Fun in gameplay: Skyrim
@@Keovey I'll never understand why people like that story so much. It's one big bunch of chosen one shit right from the start. After being told your head is coming of for committing no crime at all.
Woke up my girlfriend yelling "WHAAAT!" When he said thieves guild in oblivion wasn't good.
Yeah and when i heard him say that i screamed what and i woke up my wife and two beautifull children of mine
She's a keeper.
I didn't like the way it was done tbh
@@TopKekMadLad Seconded. And Oblivion is my favorite. But Skyrim did do it better.
@@TheAwesomeDarkNinja oblivion's dark brotherhood was better than skyrims.
You only prefer skyrims thieves guild BECAUSE you didn't finish oblivions, I audiby gasped when I heard you say that lol.
No, if half of a questline bores the shit out of you, IT IS A BAD QUESTLINE! I liked oblivions thieves guild, but if the first half of the questline bored this guy to death, then he can 100% say it's a shit questline. Just because you like Oblivion's more, doesn't mean everyone did.
The final quest in Oblivion's thieve's guild is legendary. The ideas behind the quest and the rewards far outweigh what you get in skyrim.
TheXanondorf nah man. Oblivions thieves guild was just to predictable. It was good but come on, the reward was just fairy tail ending and not a a heroes welocom. Skyrim made it look more infamous in lore and the fact that you actually get to see the more dark side of the guild is just much better than oblivions anyday. But of course I respect your choice
Chris Jetstream nah dude the oblivion thieves guild was gold. The first part of it was a bit slow but once u got going... That was easily better than the other ones
I Hate Marvel Yeah I can respect why you like it. After all I do admit it was better than Morrowinds in my own opinion. But I just personally dont like it that much. Not saying it sucks because it doesnt. I just dont like the pace of it. Its kinda boring for a long while and the end was great and epic if oblivion was your first elder scrolls but then you compare it to other questlines and its kinda meh a solid questline but slow one. The end reward was more of a emotion journey wich I really like and respect but outside of that I prefer skyrim's since it was more desperate darker and decade theme. But Thats just me. You do you and I do me. In the end we all like diferent things. Have a good day.
Morrowind's story is just to good. The environment, the soundtrack, the effects your choices have, etc.
Southern italian who likes Dark brotherhood and thieves' guild but dislikes winter. You are reinforcing stereotypes!.
His relatives might have been southern Italian, but listen to him speak, he’s clearly not.
@@bradl8887 He is from Sicily.
Oblivion, but solely because of the Shivering Isles DLC. I swear, even to this day, that DLC was the single most fulfilling and satisfying experience I've had in a game. The setting, the characters, the unique quests and how everything was much more creative and roundabout, it was just amazing. It was so good that it prevented me from finishing Oblivion or ever replaying it, because it now seems boring and bland compared to the shivering isles.
I didn't play the dlc because I was saving it for last until I just stopped playing and still Oblivion is my most favourite tes game.
Believe me, main game is just as good. Martin is like Jesus, guilds are way better then in other TES games. Many funny sidequests (Garthir in Skingrad). Whole game was perfect. Best game I have ever played.
He says solely because of Shivering Isles because it was so much better than the base game. Oblivion is my favorite of these 3, but the first time I beat Shivering Isles I found it hard to go back to the boring grey/green/brown smear of the Cyrodil. You go from an island split in half, with one side being a dark twisted nightmare and the other being bright and colorful alien plant life and wacky never straight forward quests, to running through a forest with 9 different kinds of slightly different trees to go to a cave and kill some goblins and go back and repeat. It just killed the game for me for awhile because of how amazing the DLC really was, hands down best DLC bethesdas every made
Thats no where close to what I said lol.. can you even read? I didn't say I loved Oblivion, I said it was my favorite game, how am I a "skyrim fanboy" if it is my least favorite of the 3 mentioned? You look like such a fucking idiot right now just stop dude
Sweet Roll wow you are shoved so far up your own ass that any differing opinion is a like sin against nature to you. Wow. You need to do some serious growing up.
Metatron: Which is the best Elder Scrolls game, Morrowind, Oblivion, or Skyrim?
Me: *laughs in Elder Scrolls II: Daggerfall*
Exactly!
PFFFF arena is where it's at
Mustanaamiotto Daggerfall is better than Arena.
I read that and my brain now thinks you laugh like a Daggerfall bat.
@@mustanaamiotto3812 i think you mean redguard!
Loved morrowind for the amount of guilds, families, etc you could Join. Working through each of their quests in such a way as to complete as many as possible to retain acceptance and leadership of them.
These games all have a special place in my heart. Morrowind got me hooked. It changed the idea of what an RPG could be for me. Oblivion was really pretty for its time. It was a better looking game but the scaling made me a bit salty. Skyrim was my favorite. They seemed to get most of the things right. I live in the cold north so the setting is not odd for me but I also don't really like the cold weather look. The game just seemed to get gameplay/grafics right. At least for the time. Now the Witcher 3 has made me almost unable to play any other action RPG like that.
there is still OOO if you ever wanted to play blivion on pc again though. It even adds stuff like geomancy and gem grinding (to be used in alchemy).
I'm glad you went with Oblivion. It's the only out of the 3 that I have finished. I played this game relentlessly through some difficult times in my life and seeing these clips brings me back to that time. A lot of time cooped up playing that game.
Skyrim is the only one I actually finished the main story, though in total I spent by far the most time playing Morrowind in various character builds
why does no one ever talk about daggerfall?
Because it's so old that not many actually play it anymore
i really hate that people act like it doesn't exist
i hate how some people who play morrowind think they are the real elder scrolls fans, even though they have only played Morrowind Oblivion and Skyrim, and they act like arena and daggerfall don't exist they criticize players who only started playing The elder scrolls with oblivion and skyrim for not playing morrowind but they are just as bad. they point to the dumbing down of oblivion and skyrim but ignore that MORROWIND WAS THE ONE THAT STARTED THE DUMBING DOWN. daggerfall is the ONLY elder scrolls game that ADDED more features then it removed
I haven't played it mate! :)
Metatron then do it..u can get it for free so nothing stops u..its the best elder scrolls ever made
I’m starting to hate the whole “Chosen One” thing in RPGs. Skyrim with the dovahkiin, Dragon Age Inquisition with the Herald of Andraste. I know in oblivion you’re the one from the emperor’s dreams but it didn’t give you any abilities. (I just barely started Morrowind so I don’t know how the game ends. I just barely learned that I may or may not be from a prophecy) but the whole chosen one narrative is old. I like thinking more like Dragon Age origins and dragon age 2 where you were a normal person thrown in to the story by chance.
Isn’t that literally the whole chosen one point and theme? The fact that You’re just a regular person who happens to have been thrown into this scenario by chance?
lmao play morrowind then, you'll leave that game depressed and begging for more colorful games like Obliviom
Morrowind's like that. You get threwn at some place as a normal person who can't kill a rat by his own and you are secretly one of the candidates of Nerevar's reincarnate.
If you are tired of it, then you should check out Witcher 3 - a Dark and mature game, where you are basicaly no one truly important and being insulted by almost everyone on streets. It's the most immersive open World game ever.
I get a little tired of the prisoner aspect of the game. They should try one where you are just a very poor peasant that works his/her way up to be the hero of the story
You skipped the theives guild in Morrowind and the Morag Tong(Morrowind assassin's guild sanctioned by the Morrowind government).
I still remember as a kid trying to find the Morag Tong going of the rumors going around ingame and they are so well hidden. Morrowind is the only game in the series that is just scary when you crawl through tombs and abandoned places.
Winterspawn haven’t played daggerfall yet clearly
@@ND_Dova I've played it but it's scary in a different way to me
Winterspawn I hear that. I just started morrowind last night actually and crawling though desolate places almost gives me fallout NV vibes
@@winterdragon007 yes exactly it's terrifying
Story/Quests - Oblivion
World - Morrowind
Combat - Skyrim
Story is leagues better in morrowind
Story in Morrowind is overrated tbh. Lots of unlikable chatacters and boring walls of text
@@Arinisonfire in your opinion
@@lightyagami8645 yeah story in morrowind is overratef by nostalgia, i don't know who told you that having to convince everyone that you're the man is a good story
You could cry as much as you want , morrowind would forever stay as the best story in the elder scrolls series by FAR
Morrowind. I'd love to have a re-edition of Morrowind with the graphic, physics and modern tech of Skyrim. That wouyld be a 'shut up and take my money!' for granted.
Skywind is a thing now, go take a look mate
-Leveling: m>s>o
-Open world: s>o>m
-Fighting: s>o>m
-Quests:o>s>m(morrwwind is waaaay tooo conviluded)
-Dungeons: m>s>o
-Characters: o>s>m
-Magic: m>s>o
Open world- m > s > o
Stroy- m > o > s
Writing - m > o > s
Soundtrack - s=> m > o
Characters - m > s > o
Rpg elements - m > o > s
"Way too convoluted" translates too "I'm too dumb to read the journal, follow directions, and find my objective without a big arrow holding my hand every step of the way"
Is your favorite Skyrim spell Clairvoyance?
Oblivion FTW!
***** Nope Oblivion for the soundtrack.. Gameplay thats not to simplified.. Amazing, bright world.. Great lore.. Oblivion is the best.. And stop saying you get the last say on whats "best" its all opinion dummy.
+CJ Ware You closed shut his jaws.
CJ Ware
to close shut the jaws of oblivion
CJ Ware Play Morrowind pleb
Ive played it.. its fun.. But combat is far to dated for me. Even after extensive modding.
oblivion for me
Morrowind and Oblivion are both great, but I have to say Skyrim is my favorite. The refined combat, interesting side quests, and fond memories playing with my brother makes it a game very dear to me :)
Skirim's refined combat? Wtf?
Its too dumbed down to me.
“Refined” combat 🗿
@@sirbacon7510 I'd rather that than taking half a century trying to swing any weapon that isn't a dagger and having my spells feel like the bite of a flea as so many bandits have told me.
Skyrim is fun tho but I just wished it had a faster paced combat. Among other things.
"interesting side quests"
My man only played one game his whole life
>Skyrim
>good story
pick one
Davy Boy Yes, exactly!
stopped watching the video at the point he said he likes Skyrim's story the most
Oh shit, better not even take what this guy says into consideration because he has a different opinion to me.
Fucking suck it up. If you keep acting like this, good luck getting anywhere in life.
The quality of the story between the three games is subjective, not everybody has the same exact taste. I for one, think that Oblivion's story is the best, that does not mean that others cannot like the other games story more.
if he likes it or not IDC but it showed that he has no critical standard at all and I'm not interested in the opinion of some casual gamer on this topic
I did not insult him or state that I think lower of him because of it I said I stopped watching
on a side note skyrims story is bad AF from the writing to the game design everything stinks about it there is not one thing done right in it but I know in your relativist fantasy world nothing is bad nothing is good and everything is just an opinion
Im with the thieves guild, will 58 gold suffice?
I wish you could hear my sigh right now. Whenever people evaluate what is the best game of a series, I don't often hear anything about the music. It's got to have some effect on how you enjoy games. I cannot emphasize this enough! People need to include music in their lists. Also, they don't even mention music in the "the making of (insert elder scrolls game here)". People need to give credit to Jeremy Soule. He has created beautiful music that I just baffle in wonder.
Since he didn't give an evaluation on music, I will.
Morrowind's theme is what all of the successors' themes are based on. It makes me feel nostalgiac (even though I haven't played Morrowind that much and it came out when I was 2). I find that lots of the tracks make me feel relaxed and I get enjoyment out of that.
Oblivion's music is more lively in the theme. It is probably in cut time. It has this really awesome arrival, especially when you listen to the intro of Oblivion. The other tracks are peaceful and the utilization of the flute was fantastic!
Skyrim's theme is epic. It uses the voices of 30 men (multiplied by 3 in the track to sound like 90 men) and a whole new language! A full on language was created for Skyrim, and it was used in its theme. The other tracks sound very nordic and tough.
If I were to state my opinion on this, I would say that Oblivion's soundtrack is the best. I just feel too beguiled every time I hear some of its music. I mentioned earlier how I loved the sound of the flute, especially in its lower register. I like the harp in some of its tracks. I love the peaceful and lax feel to the music; I feel amazed. I cannot get enough of Oblivion's soundtrack!
no game will ever compare to morrowinds music that shit will never be topped lol
I know I'm late but music is not a good thing to use when comparing games. Music tastes exist for this exact reason
Wyatt Wahlgren listen to peaceful water from Morrowind
Unless the music is extraordinarily good or bad, music has a fairly negligible role in the quality of the game. If the games had no music at all, it wouldn't change my opinion of them even one iota.
I agree. Morrowind is my favorite Elder Scrolls game, but Oblivion takes the cake by a mile. Like a read a guy say somewhere, Morrowind has this Harry Potterish soundtrack that sounds weird when you are at dungeons.
*MORROWIND*
@@recemarkou3223 not at all. i prefer modded skyrim a bit tho. but storywise, it's by far the best
@@recemarkou3223 let me guess, you're one of those kids who started off with skyrim?
Lucas Good Yes i was but you have to understand that i wrote that comment before i took the time to play theough oblivion and morrowind. Morrowind is far superior in storytelling and writing but i still think it lacks in gameplay and design. Sorry about the earlier comment being so brash I’m deleting it. :)
Hassan Abou El Ezz I agree, but morrowind is pretty bad when it comes to mechanics and gameplay and design.
@@edinburghmoment4462 Why are you always slagging off kids? If Morrowind was out 2002 how could a 17 year old play it. Grow up
That moment when over 400 hours in skyrim is not even enough to get me to join the thieves guild...
qcklu niets all you have to do is pickpocket that guy in riften and frame him... it takes like 5 minutes
ThePieProblem i dont feel like doing the first half of the first quest counts as being part of the guild.
Lmao i thought i had to so I joined. Woops.
firebird x Yeah if anything shows in my journal that's not in miscellaneous I automatically assume it's necessary and I do it
Done it in 1 min. Really don’t get how people can struggle on that mission
I fell in love with the world of Skyrim
I love Skyrim (sadly got to the games too late to play either of the first two), but I have often wondered why no one has taken advantage of merchant's strange ability to suddenly acquire high-level armor and weapons without any conveivable explanation. You'd think all the warring factions across Skyrim would be keenly interested in kidnapping merchants, the Mage's College would be running experiments, the merchants forming a guild and army to protect their most lucrative secret, and the blacksmiths to be forming their own guild and army to get rid of them.
Daggerfall will always hold a special place in my heart. Always plead not guilty for sleeping in a blacksmith's shop.
Thomas Halderman as a scandinavian, i liked skyrim
OBLIVIOOOOOOOOON!!!
@@Oxide-Actual you from sweden?
There I was, searching for an introduction to the full ES series, and I inadvertently stumble across the Metatron's channel once again. Well my copper toned majesty, this should be a real treat :-)
Metatron you got footage of these games from 3kliksphilip give credit at least or just play the games yourself. No offense big fan keep on going.
Joshou Shut the hell up
@@WallabytheThumper why would he? He is right?
@@WallabytheThumper why you booing him he right
He did give credit, it's in the description of the video. :P
Robert Windshade yeah he made an update video changing it.
Oblivion 😍
damn watch out for giants mate
@@albertyeet2419 yaaaaa. I'm not to sure about that. Cyrodil is the strongest province out there. The biggest army and the best defense. If one person can take out a giant, I'm sure the champion of cyrodiil and cyrodiil's imperial army can take many more than just one
@@edinburghmoment4462 black marsh doe
@@aagh8714 the argonians were enslaved by dark elves...
@@edinburghmoment4462 but nobody can attack it, the slaves prolly got caught outside of black marsh, and while they got kicked back they beat the shit out of lower Morrowind
i disagree but respect your opinion
on the story
Jack Dunne doesn’t have to be a debate. It’s opinion.
@J D oblivion is a close second but yeah morrowind is a king, oblivion is a duke or lord skyrim is nazeem
I feel in all honesty, Morrowind is the most impressive of their work. Compare arena and daggerfall to Morrowind and the jump in technology is actually astounding and compared to other games, no one really had made such a big, fully detailed world like this. Closest examples I could pull would be Ocarina of Time or Final Fantasy in terms of 3D game world size but Morrowind is basically the oldest modern-feeling open world game I can think of.
*REMOVE N'WAH*
This is the end of you s'wit!
Yeah! N'wahs are OP!
Uncle Sweetshare is the only n'wah with a soul.
"Together we shall speak for the law and the land, and drive the mongrel dogs of the Empire from Morrowind" - Lord Dagoth Ur
Stannis Baratheon That statement was just intended to confuse Nerevar, I would never collaborate with a traitor.
In Oblivion you can beat the game without leveling up... there is a speedrun that uses a glitch that ends immediately because you can fight the final boss at LV 1.
no you need to be minimum lvl 2 since you need to destroy a deadric artifact and the one that requires the lowest lvl is azura star which require you to be lvl 2 since the quest to do it is lvl 2
The one I've seen just completes the "tutorial"... it ends in less then 10 minutes, and it's so long only because you have to wait for most of it.
IIARROWS Probably was modding
Actually it's an exploit, you abuse some of the physics of the game in order to access the final area and trigger the ending scene without doing most of the quest-line.
+Blackgrayden You can get umbra at level 1 and hand it in to Clavicus Viles shrine before you are given the quest and it treats it as if you were given the quest despite the level cap. So the game is beatable at level 1.
I started off with Oblivion, and I enjoyed it a lot, I have fond memories even if I didn't complete it. Then I got into Skyrim and I enjoyed it a lot as well. I later got into Morrowind and boy, at first i was a little confused, the missing the attacks, very little voice acting. It put me off, to say the least, however, i then realized i was getting into this game with the wrong expectation. I thought it was going to be more action-oriented like Obliv and Skyrim, but when i realized it was an RPG first and foremost, i enjoyed it a lot more, played it as a full-on RPG, and roleplayed my character properly.
Morrowind is the best. It really feels like you're having your own adventure instead of just following a scripted path. I feel like the introduction of quest markers and voice acting and the removal of a few key mechanics really hurt it's sequels in terms of immersiveness and fun.
I do really like Oblivion though. It's very colorful and just fun to play. It may be stupid at times (Especially with the laugable german translation and voice acting...), but it's stupid for all the right reasons. Playing it always puts a smile to my face.
Skyrim, on the other hand, is kinda bland. The combat and exploration seem engaging and interesting at first, more so than Oblivion, but the game loses that sense of wonder once you realize just how shallow everything is.
Morrowind had broken Alchemy. Oblivion had broken enemy level scaling. Skyrim had broken enchanting / black smithing. Skyrim had the prettiest scenery, Morrowind has the best UI and only Oblivion managed to draw me in with the story and it had the best combat (early arena fights were amazing). You mention Skyrim being better but the magic was useless becauseyou couldn't increase damage and the shield was just a stat. People assumed you were supposed to block because you could, but they were never going to damage you so all it really does is delay the swing of your sword. Just the one, if an enemy survived the first swing he earned his life (spoiler: never happened).
Morrowind>Skyrim>Oblivion though I consider them fairly evenly matched.
How did skyrim have the prettiest scenery. It looked like some kid just used the sharpen tool on oblivion and then made everything brown and grey. How is that pretty?
***** I'll disagree on the skyrim UI part. It wasn't made with consoles in mind, it was made FOR consoles. A small difference with large implications.
+oBerry Personally I find that there was more care take in to crafting the environment. High detail. While Oblivion feel a bit to uniform. Still in my book Morrowind has the better environment. But is sort of after you give it a graphical overhaul you see this. Base Morrowind is actually a bit bland. And we can not add mods in to equation.
Even on consoles you needed to run mods. There was a very simple mod I ran and all it did was change the size of the menus so that they use the entire vertical resolution of the screen. By default they used a tiny portion of the screen both horizontally and vertically which doesn't help anyone.
Cythil I'll say what I said in another comment. You can't judge a game by its mods. The game advertised itself as a game, not a modding platform. The only game that you can judge off its mods is Garry's Mod, because it advertises itself as a modding platform. If your game isn't good on its own, then it isn't a good game.
I will say that I liked Morrowind but I'm just pointing out that you can't judge a game based on its mods. Once you start judging it off mods, you 1. enter a territory where it's YOUR experience, almost no one has the same mods as you. Therefore, you and I would be talking of different games, and a useless conversation. 2. you are judging what OTHER PEOPLE made the game to be, not what the developers created. The point of discussing games is to discuss what the developers made, not what other people made. Think of it like this: You can't say that show x is good because it has good fan fiction. The fan fiction is entirely separate from the show. If we were to discuss whether show x is good or not, we are discussing the show, not whether or not it has good fan fiction.
This is my opinion on which games shine where. i've 100% all three.
Content: Morrowind
World: Morrowind
Factions: Morrowind
Quests: Oblivion
DLC: Oblivion (Shivering Isle)
Mods: Skyrim (Enderal etc)
Visuals: Skyrim
Magic: Morrowind
Enchanting: Morrowind
Melee Combat: Skyrim
Ranged Combat: Skyrim
Stealth: Skyrim
Story: Morrowind
Overall i'd say: Morrowind > Oblivion > Skyrim
I was going to put Oblivion in first place, since it's the game in the series that have impacted me most personally, but that's mostly because it was the first one i played.
I think Skyrim had potential, but it was really rushed, and lacks many of the things the old games did well. we can only hope that the new installment covers everything we love. only time will tell.
NPCs: Oblivion
@Vrixiz Fortnite has the biggest fanbase and makes the most money, then it doesn't mean that it is the best game ever made. Your logic is stupid.
People like morrowind and oblivion because of their world and lore, not the flashy combat and dragons.
@Vrixiz I never said that skyrim is a bad game. Skyrim has some fundamental flaws that prevents it to become a masterpiece.
@@aamirbhura007 fortnites good I play it but diffrence is fortnites will be forgotten Skyrim will never be
@@aamirbhura007 everyone holds Skyrim as a masterpiece though lol it won over 200 game of the year awards
God Oblivion is so magical and amazing, thank you for this
I like Oblivion's magic system better, cause your magic could be used while holding a weapon. And that makes me feel like a true battlemage personally.
And not just that, in Oblivion you can use multi effect spells and you can even make your own spells so you could have a spell with Paralyze, Fire, and Sparks at the same time or whatever you needed
@@themedallostoryteller1105 you could do that in morrowind
I liked handsfree casting on Oblivion and Morrowind (And on use items in Morrowind) felt less restrictive to lay a battlemage.
Wow, you finally returned to gaming! So that's how you'll be able to sustain a video-per-week regime!
Per day *
I've actually been thinking about this and I can't say I have a favorite one. I love each of them for different reasons.
I agree with everything you said except for the thieves guild being better in Skyrim than in Oblivion. The main issue I had with Skyrim's thieves guild was the lack of needing to be stealthy. You could run around with a sword looking for Mercer Frey, but in Oblivion you needed to be sneaky, otherwise you would pay a lot of money in blood prices. And I also think that the thieves guild in Oblivion being like Robin Hood (stealing from the rich and giving to the poor) made me feel like a decent person for being in the guild. Other than that, this was a fantastic video!
I liked Oblivion, not my favorite because that would be Morrowind, but I like it. However I must say that I find it strange how all the fortresses are just a bunch of ruins in Oblivion. This is supposed to be the heartland of an Empire? No wonder the High Elves won the war! Maybe Elven supremacy actually is the only truth? 🤔
The world of Cyrodill was basically a few cities surrounded by endless wilderness and dungeons. Yeah, maybe the secret to Thalmor victory is that Elves actually repair and garrison their forts, unlike the idiotic humans.
Andreas Jonsson Cyrodiil was massively scaled down. It missed ALOT of cities and operational forts. The broken ones are either too expensive or too broken to repair and some where cursed.
Chip Mönk I think all the ruined forts (except Fort Bulwark, shield of the crusader) are cursed, and thats why they are in ruins.
Interesting how you didn't like the thieves guild in Oblivion. Although I have played Oblivion ages ago, I remember I had a blast with this guild (I still remember how cool was the mission in a monastery or something with blind monks), and its final reward (the grey fox mask) was something unprecedented in any game and something that we've never seen again. It was just awesome.
But maybe I remember it wrong?
No you remember correctly. The majority agree that Oblivion's Thieves Guild is superior to Skyrim's
Morrowind had amazing graphics when I played it back in the day, What made games so amazing for me was seeing how it evolved, each game coming out looks better than the last.
Morrowind is the best in hundred of contexts, there is no real contest. Morrowind has the best exploration, worldbuilding, skill system, magic, inventory flexibility and equipment slots, weapons/armors/consumables, enemy or locations diversity, settlements size, world population, dialogue count, books, writing quality, factions, services, main story, subtleness and hidden secrets, combat options, etc.
Oblivion was a massive casualization with very few redeeming features (originality of some quests, enemy collision detection, Shivering Isles expansion and "accesability" I suppose) with extreme downgrade in world building and design also. Skyrim improved a lot the design and worldbuilding (without reach Morrowind level), but dumbed down even more core mechanics and systems. However Skyrim also included some simple novelties as some simple simulationist tools (crafting, cooking, marriage) or a new companions system, also improved the simple voiced dialogue, the horrid Oblivion AI (minimally) and include the best "action" combat (even if not really good) at cost of deplenish it even more of any rpg substance.
@@asd-ik5er In what regard Skyrim beats them? Quests and guilds are the worst of 3. Character building is simplified and so are all magic systems. Sword and board part of the combat is arguably better if you like slower, more realistic animations. 99% of the NPCs are shallow and are tied with 3 characteristics: dark, depressing, jerks. "Dragon Crysis" is irrelevant to the world. Unique items, bar the few utility ones are so underpowered that they don`t matter except as trophies. The world rarely responds to events. Too little is happening in the overworld that isn`t just an excuse to send you to yet another dungeon crawling adventure which makes it feel dead and disconnected. Dungeons are created to look unique and many of them have different bosses at the end and at least a little bit of lore to spice it up, but all of them play the same. The highest number of unkillable NPCs. Very cliche main story with poor execution.
@@asd-ik5er The only nice thing about magic in Skyrim is dual casting and hold the button for constant effect. Everything else is lesser than it was.
@@asd-ik5er That`s true. You don`t regen magicka over time, but is it really a big deal? I have never heard anyone having a struggle with it. You can rest, use potions and scrolls, use drain magicka spell or spell absorption and all of it but the last is rather accessible to the player from the get-go. You can easily mod it. You can`t even do that with all the simplification Skyrim`s magic went trough. You can, for instance, add a levitation spell, but it will still be half baked in since the game was not built with it in mind. Some things are subjective, but people use subjectivity way too much. You are free to prefer magic in Skyrim. It`s more fluid, prettier, and actiony, objectively, but also objectively is a lot less varied and impactful through the game. No more levitation, open locks, jumping across the map, running like the wind, buffing attributes, and skills, making enemies into punching bags, destroying their armors and weapons, custom spells and so on.
@@asd-ik5er I agree with some of that. Leveling is not so good. While it`s less cumbersome than it was in Oblivion it`s more in the vein of Farcry games than RPGs. I don`t think that AI is any better except that it has more animations and they have ditched Oblivion`s interaction system which is a shame. It could be really great with just a bit more work. For all it`s goofiness it made NPCs more believable. They were in the same place at the same time and they acknowledged that in some manner. What`s left are scripted loops that will go on forever which is no less goofy IMO, like when you go to the Windhelms castle at Ulfric and his lieutenant are interacting in the loop forever. VA is the same as it always has been. The same few actors that don`t change voices for different characters and traders are god awful. It doesn`t matter the actor or personality they all have the same specific lines. "Some call it junk, I call it treasure". Every single general goods trader... I`d trade background animations any day for a variety of previous games. On the other hand, crafting kinda ruined loot. Most of the unique loot is severely underpowered compared to crafted gear. Crafting should have its own place, not overtaking already established parts of the series. I agree in general, that the presentation of the story and the world, which is what you are talking about is the best. Being able to sneak in bandit overtaken locations and hear a bit about what`s happening there is great or getting in the Riverwood`s shop and hearing arguing about the future quest. I think that Minecraft modding is still the biggest due to its accessibility and free form.
@@asd-ik5er You can. Some mods are pretty awesome, but as I said there are limitations built in the game. I didn`t know about drain magicka either. It wasn`t more of a problem than waiting for it to regen in Skyrim. Skyrim is absolutely more accessible. No one is saying it isn`t, but that doesn`t mean it`s better. We are getting trained to don`t think much and just consume content. I think that we can have a balance between accessibility and complexity or choice. Some people liked that there were no quest markers in Morrowind and some liked Skyrim because of it. I hated that in Skyrim there is no directions or real quest log at all. You are forced to use them. Oblivion had both. That`s, I think is how it should be.
Morrowind was my favorite. Felt like it had the most depth and freedom but maybe because it was my first experience with Elder Scrolls but either way i enjoyed it the most.
I looked up "morrowind vs skyrim" hoping to learn more about morrowind. I clicked this and heard your voice and was like "hell yeah the metatron!" What a pleasant surprise.
For me: 1.oblivion
2.morrowind
3.skyrim
Oblivion is the worst
@jejdjdjdjdk dduudid no point needed we all know oblivion is the worst
@jejdjdjdjdk dduudid nope the whole OBLVION is just closing shitty gates with an awful ending , it's an amazing game but it's the worst in the series . The world in oblivion feels so generic that it falls behind morrowind and skyrim
@jejdjdjdjdk dduudid side missions are the best in OBLVION but combat wise , skyrim stomps oblivion so hard that I can't even describe it . Dead and clunky combat ? That describes oblivion more than skyrim
@jejdjdjdjdk dduudid people would acknowledge your achievements by a single useless dialogue what about the terrible leveling up system of oblivion ? Bandits with DAEDRIC armour ladies and gentlemen
I love oblivion, my favorite of all time, honestly liked the story better in oblivion, loved the setting and everything. I still love Skyrim but oblivion is so great. I can agree with you on the thieves guild tho and the leveling system.
Oblivion Holds such a close place in my heart for sure. It was the first game I played where you could go ... anywhere that freedom was really amazing and sure its in like every game now lol back then it wasnt
Morrowind
Daggerfall is the best!!!! All other are a failure compared to it, unless we consider mods. I started with skyrim, then Morrowind, then Oblivion wich I didn't really like then I tried Daggerfall and I was like OMG this caracter creation is EPIC, then started playing, hated it, but I continued nonetheless because I though I may get used then after about 30 minutes I realised this is the best Elderscrolls ever made by far and played for way longer than I should have.
I heard you can go to every province of Tamriel in Arena and Daggerfall
I definitely agree with you on the leveling up part. And yes, Elder Scrolls night skies are GORGEOUS. Morrowind is my favorite. :)
Morrowind still the best.
You damned n'wah!!!
Daggerfall
I felt Skyrim was the laziest out of all the games in almost all categories.
Saw the thumbnail. Its obvious, Morrowind. No quest marker, just a journal. Many factions, where your not there leader after doing 5 quests.
"Nothing is more epic than the Dovakhin"
Nerevarine ? Nope ?
Dovakhin and the Nevarine are the same Character, the one and the same !
Like Shegorath and the the Hero of Kevatch ( Oblivion Hero ), are the one and the same !
i guess you did skipped the easter eggs ...
@@serenemountain6769 No. That's wrong on so many levels. The Nerevarine is off clapping snake cheeks in akavir.
@@demographic8114 your are focusing on a rumor, because that is what it is, even if it was true like you say, more then 200 years have passed since TES 3 Morrowind, enough time to go, Do Stuff,
Get BORED, and to come back!
Easter Eggs that link both characters ( Nevarine/Dovakhin) to be the one and the same:
I. proof: In the last expansion of TES 3 Blood Moon you get the only shout of the game, proving that the Nevarine is Dragon Born
II. proof : in Skyrim you find artifacts belonging to the Tes 3 player !
keening and sunder
III. proof : Morrowind player is immortal, if you played
the game you know the character cant age , so he can be there 200+ years later !
@@serenemountain6769 The Dragonborn is canonically nord.
The Nerevarine is canonically dunmer. Shouting isn't at all proof that the Nerevarine is dragonborn, none of the greybeards were, ulfric wasnt. You're able to shout without being a dragonborn.
You only see keening in es5 and the dragonborn probably wouldve already had it with them in skyrim if they were the nerevarine. It's also totally possible that the nerevarine lost it and it just ended up in skyrim because it's a sought after artifact for dwemer research.
Yeah all of the daedra are immortal but they're not the dragonborn. This irons out one problem anyway compared to all the others.
It's much more likely that the dragonborn is shor, that's the most widely considered theory. The nerevarine being the dragonborn just doesn't have any proof for it.
@@demographic8114 Learning a shout instantly counts has a Dragonborn trademark, thats how the Nevarine learned a shout in Blood moon , that counts has one Dragonborn to me! Give me sources of your cannonical claims please ?
One problem I had in Oblivion was leveling up too fast. I used alchemy as a way to make money and it threw off the balance of my character, so the next character I created had alchemy as a minor skill. I also played as a mage class. I did complete all of the guild quest lines in Oblivion, though my favorite had to be the Thieves Guild. It took me a couple of tries to figure out which skill sets would reflect my combat ability rather than some other skill, such as armorer which did not impact combat so much.
I'm playing Skyrim Special Edition now, with almost two hundred mods. Its unbelievably great! The mods add a lot of additional content, where there already was a lot of content. Tons more world space, magic, dungeons, animals to hunt, powers, various phenomenal tweaks, texture packs , better cities, a lot more quests , mages guild overhaul, etc.... .
And recently, I got DynDOLOD going for the first time and *WOW* ! It made exploration great again! I don't have to worry about seeing an immersion breaking bland wide open World space from high points. Now, when I climb a hill or mountain, I get a view that has excellent distant details for an old Elder Scrolls game! Its fantastic. I can explore freely with no worries, like I did back in the day, playing Skyrim in 2012. Where you thought everything was all good and you don't care or notice the crummy distant LOD with these games. And since DynDOLOD fixes it to a great extent, I'm having that "no worries" feeling while exploring again! Its great.
It seems like you enjoy the mods but no Skyrim per se.
With that many modifications, what it's left of the original game? lol
@@mattvolonte9026 Well a lot of those mods are probably just bug fixes and patches
@@abstr4cted496 Not really as the current version of Skyrim doesn't have that many. I actually played the game for the first time a couple months after my initial comment. It was without installing the "Unofficial Patch" (because it seems the creator got some God Complex and ended up changing stuff that wasn't broken) and surprisingly it was totally playable!
Only one crash among 130hs (aprox.) while trying to Fast Travel from some very specific place and a broken texture (crooked arm) on the female Ebony Armor.
@@mattvolonte9026 I have like 500 mods active in Skyrim and at least half are either patches or bug fixes.
The best one is Daggerfall for sure.
Augh daggerfall casual, arena all the way
I agree whole heartedly.
the timed quests are so absorbing yet also irritating, and with daggerfall unity you can now play it much better with today's rigs, but the game was just too repetitive for me, morrowind does it a lot better. also, there are just too many exploits and rewards aren't much good
@Ancap - I don't know à fucking dos emulator, but, i know a fucking daggerfall setup.
I couldn't pay daggerfall cuz the movement and attack methods
Geez, I've never played Morrowind, Oblivion: GREAT
Skyrim: AMAZING
I love Oblivion, Skyrim is my favorite
Same!
@@pinkfloydmeddle6692 lol arthur
Said. Every, casual. Ever.
Alexander Martinez oh stfu twat
@@williamm1014 I agree shut the fuck up alex with your stereotypes
dude. i love how when you talk slow you sound super english but as you talk faster it gets more and more italian, then just switches back like nothing. its mesmerising lol
Morrowind Forever!
Agreed!
YA BOI!!!!! (sorry if ur a female)
Nevarine and the Dovakhin are the same person by the way!
I'll just say, I haven't played much Morrowind
daggerfall master race
i hate how some people who play morrowind think they are the real elder scrolls fans, even though they have only played Morrowind Oblivion and Skyrim, and they act like arena and daggerfall don't exist they criticize players who only started playing The elder scrolls with oblivion and skyrim for not playing morrowind but they are just as bad. they point to the dumbing down of oblivion and skyrim but ignore that MORROWIND WAS THE ONE THAT STARTED THE DUMBING DOWN. daggerfall is the ONLY elder scrolls game that ADDED more features then it removed
Preach it, brother.
Agreed. What a filthy casual.
I have a lot of respect for Daggerfall (and I'm always happy to mod more Daggerfall things into Morrowind), but let's be fair, Daggerfall system was way too cumbersome and the dungeon layout was completely retarded in most cases.
I agree that they started taking out some features in Morrowind, but Morrowind also brought in TONS of stuff, especially in the worldbuilding department and thus still was in the sweet spot.
What came later with nonsensical retcons, RPG system castration and the like, was completely different.
if they made a game with the game design philosophy of daggerfall and modern tech it would be game of the year all years
I was searching for info on these games and I didn't realise you made a video on them
*Noooooo, don't be that guy!* 😂 - That argument will go on for eternity...
Exactly! *HURRAH FOR THE ETERNAL SKUB!*
I'm not a skyrim fanboy or anything But most morrowind fans like to completely shit on the other ES games after it and it gets very fucking annoying, they always talk about the major flaws about the other games but never focus on the actual things that drive people to the newer games. But that doesn't make the game less enjoyable
Dude, there isn't a player's preference or change ("drive") toward newer games. On the last 15 years we lived an exponential growth of videogames player base, in 2002 the industry was 5 times smaller than nowadays. Most Skyrim players didn't played Morrowind before 2011, a considerable portion of them didn't played Oblivion neither. In the Oblivion case, the players were/are very similar number to Morrowind ones, not very superior in total numbers and indeed I'm sure that less in relative numbers, Skyrim "extra" players (+10 million?) on the other hand, aren't the kind of people that was playing Baldur's Gate, Daggerfall or even Tomb Raider at 1995-2005 but the people that two decades ago didn't play videogames at all or only played ocasionally, some sport games for example. In regard Morrowind fans complaining, I think isn't much about mocking newer games or its fans, I think it's more about missing several features and to think that we probably won't see again a game with similar elements because newer TES games have a totally different focus (and no other developer follow Morrowind style): Less free exploration, less diversity, less content, less uniqueness, less simulated worlds and more action, more tips and rails, more "you are a badass, player" moments, more gamey, fast pacing experiences with points, trophies, killing things as only possibility to solve problems, tl; dr in dialogues, etc.
They also ignore the biggest flaws of Morrowind and either gloss over them or accuse people of not being real gamers for not ignoring them. What a bunch of twats.
mattmarino2014
becuase oblivion and skyrim are not great games?
ok I think elder scrolls is overrated as hell
and so is the morrowind
but morrowind is MY favourite game ever
but I will never say it's a good game
I had fun playing Oblivion and skyrim
but they kinda suck
objectively skyrim and oblivion is unbalanced as hell with most uninspiring story and world
+kalpesh shinde
Yeah, no. Oblivion and Skyrim have far better stories and gameplay than Morrowind.
By that metric, they're both better.
HolyknightVader999
your taste is worse than story of skyrim
I have very fond memories of Morrowind - Skyrim. I have purchased Morrowind and oblivion on Steam so I can relive the experience. I played Morrowind on the Xbox and oblivion on the Ps3. I cannot wait to dive into them once I get all the steam achievements for Skyrim
Two words: Daggerfall. Unity.
Two Worlds was good!
@@TasmanianTigerGrrr What?
@@jaffarebellion292 Oh i misread, i thought you meant Two worlds the game but you said two words
@@TasmanianTigerGrrr Ah. No sweat, my dude.
Story? Skyrim? I cant even begin to break that down.
Something about dragons...
I never played Morrowind and it looks really impressive for a 2002 game. Oblivion was my favorite game ever when I played it. The world was beautiful, the main story was engaging, and the guilds were the best part. Sneaking around at night with Khajit night vision and stealing valuable items is still my favorite stealth experience in a game. I was so excited for Skyrim that I saved up enough money to buy a PS3, but had nothing to play the month before it came out. I bought a new game called Dark Souls and it showed me just how dated Skyrim's combat was when it came out. Oblivion had basically the same combat, which was fine in 2006. It made me sad that they created a beautiful world in Skyrim, but failed to change anything other than the graphics and replacing the amazingly creative gates of oblivion with plain old dragons. As great as Oblivion was, the Shivering Isles DLC took it to another level. Only the Old Hunters DLC for Bloodborne comes close to Shivering Isles in terms of quality and value. I will always remember playing Oblivion all summer long and being completely captivated Cyrodiil.
I just played Atomic heart and resi Village. I can highly recommend these games too.
Atomic heart is in gamepass.
Morrowind because of its true RPG nature. There was nothing stopping you from finishing the game at any time. You could get to the end of the game in 5 minutes, if you wanted to.
There were little to no limitations.
Oh, and no crappy fast-travel-from-map that discouraged traveling around on foot.
I literally use levitate and boots of blinding speed to travel :D
For me
1. Skyrim
2. Morrowind
3. Oblivion
I would put oblivion ubove Morrowind, manly because I never played it
@@arandomtenno5682 play morrowind you can't comment oblivion is better if you didn't play morrowind
@@KanekiKen-by3qy I never said that?
@@KanekiKen-by3qy I just said I prefer oblivion because I've never played Morrowind
@@epicgrapefruit7563 I might as well try it
1. Oblivion
2. Morrowind
3. Skyrim
Skyrim was great and awesome but Oblivion will always have my heart for the favorite everything it had was great i just loved it more
My favorite Elder Scrolls is Oblivion, but Morrowind is the best.
It's a tough one. Morrowind I found myself the most engrossed in, as I enjoyed the grim atmosphere. Skyrim was the most polished and the shout system was a welcome addition, though it was overall too easy. Oblivion admittedly I never finished, but I also remember having the most laughs. I think I'll have to go with morrowind, because scaling enemies takes away from the atmosphere too much.
i felt the same thing recently when i started Skyrim for the first time, looking at the night sky. I was in awe. I've never played an Elder Scrolls game before, because I've mostly played on Nintendo consoles. But I love Skyrim! I like how you can explore mostly anything. and I like shooting arrows at enemies too. I wonder if the moon and the stars follow any specific patterns, guess I'll have to keep watching the sky. (also the other day I found a pool of blood in a vampire's den, and I contracted three diseases, including vampirism, from stepping in the pool; never thought that could happen to me in a game)
Of course. Skyrim is obviously the better game.
If you likes Skyrim try out dime fallout. Bety similar concept, different ambientation
As a Nord at heart, Skyrim.
That main quest and going to sovereignguard was amazing
Sovereigngaurd? Lmao
Guys if you like any of these games go check out Skywind and Skyblivion!
teddybeddy123 Neither of those are out yet
For anyone else who couldn't get past the initial combat/movement of Morrowind:
There's a video which is called how to make morrowind great again. On that 10 mod list, one of them fixed combat and movement for me. When you hit something, it does damage. Every time. Fatigue decided how much damage each hit would deal. It effects everyone equally, player and a.i. alike. It also gives you better base movement speed. Excellent mod.
Nice video mate, just thought I'd say the Thieves Guild quests in Oblivion are some of the best in the game and you should def play them through to the end sometime
Oblivion>Morrowind>Skyrim
Though if I were to rank them personally Skyrim would be first and oblivion last
Oblivion is better than morrowind ? Are you fucking kidding me morrowind Is the best in the series and if you doubt it then you're a idiot and Skyrim is better than oblivion .
@Oh yeah yeah 1. Morrowind - the best storyline in the series , good graphics for it's time , amazing writiting the best in the series , the best world out of the three , , the best soundtrack , the best main quests , best instrumental music 11/10
2. Skyrim- the worst story in the series . The most immersive world , great graphics for it's time , great modding , good sidequests , best lyrics of soundtrack , best gameplay 10/10
3. Morrowind - best side quests , worst open world in the series but still amazing , less immersive than other two but still very immersive , 2nd best storyline in the series , best guilds , worst soundtrack but still great 9.7/10
Verdict - one of the best series ever
@@lightyagami8645 Fuck off weaboo. Oblivion > Morrowind + Skyrim
Johan Liebert oblivion>Skyrim>daggerfall
kliksphilip send me here...
I love Morrowind, Daggerfall, and Skyrim. Skyrim is the most replayable because of mods, but Morrowind and Daggerfall get me more immersed in the world. I’ve played a fair bit of Oblivion too, and while I enjoyed it, it always felt a bit generic to me. Still an amazing game, however. And the scenery is definitely the most beautiful, although I wish it were a jungle as per the original lore.
(Morrowind is my personal favorite)
Best way to play Morrowind:
1. Find Umbra and spend 30 minutes and several spears stabbing him from atop a rock.
2. Get Umbra sword
3. You're Welcome
The Spear of Bitter Mercy is the best weapon in the game!
Spoken truly, although my build is more suited for Sunder and Chrysamere.
the other way is install an npc control mod,
befriend him, or bribe him into to join your mercenary party,
and you gain a skilled warrior !
That's how i did it!
@@serenemountain6769 Mods are for those whom know how to install them, and thus I don't use them. It is an interesting strategy, though.
content: Morrowind
engine: Skyrim
combat: Oblivion
Vlad the Impaler content: Skyrim and Morrowind
Combat: Skyrim
Engine: Skyrim
Graphics: Skyrim
Immersion: Morrowind
Comedy: Oblivion
@@CynicalAnomaly205 lol 😂👍
It's hard for me to pick one over the others. They all have their individual strengths. Morrowind blew my mind unlike any game ever has. I picked it up on a whim in 2002 and had never played an RPG before. I couldn't believe what I was playing. The lore, the mystery, the freedom, the depth.. it was beyond incredible. I hated the enemy scaling in Oblivion but the Oblivion gates were probably my favorite element of any Elder Scrolls game. The overall setting was cool and I liked how it blended the silly with the serious and psychotic. Skyrim, although more streamlined, is just so damn immersive. I've recently come back to it after years and it's so much better than I remember, especially now that I'm slowing down and taking my time. I really enjoy the main story and honestly I'm glad its RPG mechanics aren't as deep as Morrowind if that means more people can enjoy what truly makes Bethesda games shine, imo... and that's the randomness.
After the truce on High Hrothgar I followed Delphine and the others down the mountain. I saw a frost troll up ahead and wondered how Esbern would fare. Three exploding fireballs sent it over the edge. How cool. I decided I would follow Galmar to see what what would happen. Half an hour I followed him. I even went inside a cave to see if that would take despawn him off his path. Nope. I caught up with him. A hunter joined us to kill a dragon. We murdered a bear or two. But then, the funniest thing happened. We came across three Imperials fighting two wolves when all of sudden a spider came from nowhere to attack. An unarmed noble, on horseback, jumped off so I stole his horse. Galmar killed the Imperials and I hopped off the horse to loot them. Well, the noble runs away screaming and begging for his life as Galmar laughs maniacally and chops him down. Well, I happily hop back on the horse, happy to have the extra speed when Galmar starts swinging at me laughing like a psycho "hahahaha". I'm like wtf... This Imperial hatin' fool was murdering the horse with me on it. Moments like these remind me why I love these games.
I will have to respectfully disagree on Skyrim having a better story for a few reasons.
The first is that none of the choices ever affected anything. Choosing sides or deciding on who to follow changed nothing. This wasn't brought up, but choices, especially for an RPG are what gives the story depth. Because of this lack of actual choices the story of Skyrim was never engaging, it never interested me. This especially includes the sidequests. In Skyrim you can join anyone and everyone with no ill effects. Wanna be a companion and a thief, sure, go ahead. But Oblivion and Morrowind made your choices matter. In Oblivion you couldn't be a fighter and thief simultaneously because one of the missions is to eradicate the Thieves' Guild. In Morrowind certain missions would have you go after certain characters or make certain choices and this would sometimes cause quest givers to die, some times even cause the main quest to be impossible to complete. The choices mattered, choices should matter, and Skyrim's do not.
The second is the characters. A good story told with paper thin characters will be dragged down. Skyrim's characters never had any depth. The first people we meet have no personality beyond who they support and when we finally glimpse their personality during the final mission of the civil war it's just a quick ,"You're like a brother" cliche. Compare that to Oblivion's first characters, the emperor and Baurus. The emperor is old and tired, he wants to fight his fate but knows it's futile. Baurus, initially very hostile learns to trust the player through his guilt over his failed mission to protect the emperor. Within the first hour of gameplay we are introduced to characters who feel real. Not just a plot device meant to add the illusion of choice.
The final thing is world impact, how the story affects the world. In Skyrim the endgame changes nothing. Alduin is dead but dragons are still everywhere, the player still gets the same dialogue of people fearing the end times, there is no change. Nothing happens and everything moves on like the final fight just never existed. Versus Morrowind's finale, where the player becomes the Nevarine and finally defeats the daedric prince, the people will recognize this. They will comment and even some old enemies influenced by the daedra will not attack anymore.
I will also have to disagree on Skyrim's Thieves' Guild being better for one reason.
It isn't a Thieves' Guild. They are bandits and I even noticed that in some instances bandits won't attack if you are part of the Thieves' Guild. This compared to Oblivion's guild, the difference is astounding. In Oblivion you are first tasked with just light thieving and fencing. Y'know, actually stealing things as part of a THIEVES' guild. When you finally get a big assignment they make it clear, NO KILLING, this is such a big point, because it forces you to actually stealth through, it forces you to think a lot about certain scenarios, especially later ones with heavier guards. In Skyrim you can just walk in and kill everyone and walk out. There's no actual thieving either. And the way the guild functions is so different. Oblivion is more like a Robin Hood type thing. You work with beggars and they can give you info and help. You only steal from the rich and there is an actual hierarchy, actual ranks and a feeling of actual progression. Skyrim's is completely lackluster until the Nighting Gale missions, and even then there really isn't much depth in the missions.
Finally I will also disagree on Skyrim having the best gameplay for, again, one reason.
There is no variety. All the story/main side missions are the exact same. Go in, clear it out, grab item, leave. All the areas blend together and feel repetitive. Compare this to Oblivion again where you have plenty of different kinds of missions, especially for the Dark Brotherhood. There are so many missions in Oblivion you can just talk your way out of or have to go in and can't kill anyone, but in Skyrim it seemed their was only ever two ways to do anything, head on attack or kill them all while sneaking because the enemies are the worst players at hide and seek. After 5 or so hours it just gets so monotonous and tedious repeating the same formula over and over for what should be different missions. That's not to say that Oblivion doesn't have some formulaic missions as well, but there is also much more mission variety.
In total I will agree with the final verdict of Oblivion being the best, it's the most accessible Elder Scrolls without having to compromise everything that made the Elder Scrolls so great in the past. Honestly Skyrim is such a disappointment compared to the others that it's getting embarrassing every time I play through them again.
My thoughts exactly
Name me one choice that mattered in oblivion ? Oh ? No you cannot because you the game can end only one way, you either defeat Jyggalag or Martin use the amulet of kings to defeat Mehrunes Dagon , thats literally the ending and no choice you make would change that , Oblivion fanboys are so pathetic that they have to make up imaginery choices to argue for their game .
Killing Quest givers in Morrowind ended up breaking the main quests
Thats more of a flaw for oblivion then a plus , why cannot a mage be master in hand to hand combat as well ?
Jcough cough Serana cough cough Cicero cough cough Paarthurnax , lets just ignore these characters and pay all attention to that emperor because of my nostaliga ! Hahaha no , Skyrim have way better characters .
We defeat no daedric prince in morrowind , have you even played the game ?
Well while everything looked like a generic five dollar fantasy rpg in oblivion but skyrim have no creativity in envirnment ?
Wow so much to say, such a small phone to say it with.
Played all 3 and my verdict is hands down Morrowind. Here's my breakdown:
Skyrim:
Positives:
-Crafting
-Combat
-Game Engine
Negatives:
-Quests are crap
-Fast travel is crap
-None of the guilds felt like they made any impact
-None of the stories changed anything
-Playing guild questlines felt like playing mini expansions that had their own contained storyline and completing them made absolutely no impact on anything (not even in their own ranks)
-Game felt like it was holding your hand the entire way
-Voice acting
Oblivion:
Positives:
-Nice landscape
-Radiant AI was cool IMO
-Big step up in physics and combat
Negatives:
-Quests were complete and total sh*t
-Voice acting and character animations made me feel the game was aimed towards 5 year old kids
-The enemy difficulty system meant there was absolutely ZERO reason to level up
-The quests were very same-y
-Fast travel destroyed the feeling of immersion
-Introduction of quest markers
-Slogging through 100 oblivion gates made me want to take a sledge hammer to my console
-Shivering Isles was OK but did not integrate well with the rest of the world. It was sh*t and it was considered to be one of the better expansions
-Horses were utterly useless
-Way too much handholding making me feel like the game was dummed down to accommodate stupid people
Morrowind:
Positives:
-The way the mages guild integrated travel was amazing. Gave me a reason to join them
-The whole travel system actually made me feel integrated with the rest of the world
-Propylene indexes was a masterful game element
-The story was incredibly deep
-I grew my player home out of a mushroom for F* sakes and a small village popped up around it
-Absolutely face wrecking legendary items like the Chrysamere and Skull Crusher makes you feel INSANE when you find them
-Incredibly cool armour pieces like boots of blinding speed and cuiras of the saviours hide
-Going from someone that gets winded walking 10 feet to being a boss that can jump 50 feet at a time was amazing
-Good equipment was VERY hard to find at first but there were some incredibly unique and fun items to find in the strangest, and sometimes most OBVIOUS places (sword of White Woe)
-The difficulty being set meant that doing certain things like killing Umbra made me feel like a BOSS
-The level up system meant you cared about your character from the start and you really felt your choices in character creation (not this "Jack of all trades" crap)
-The sense of accomplishment could be felt at every level of this game. It's a HARD game sometimes. Robbing the Telvanni treasury at lvl 1 is just one example of risk vs reward
-The storyline is intense
-Finding random caves that turn into sprawling underground metropolis's was cool
-NO QUEST MARKERS meant you were invested in the quests, you had to ask around, you had to study the map, yoh had to EXPLORE
-No fast travel meant you had to learn the paths, layouts of countryside, finding easiest routes, recognizing landmarks, creating a feeling of accomplishment especially when you mapped out a high lvl area
-Lots of random little things with no quests associated with them, just simple lore building and storytelling elements for you to discover
-Many, MANY, unique treasure chests and special items to find
-Overall feeling of progression is insane
-incredible storytelling
-YOU CAN LEVITATE HELLLOOO
Negatives:
-Simple graphics engine, very outdated
-Basic combat system, you really need to like the "dice roll" style of combat
-AI characters are static, breaking immersion in some ways
The choice is obvious and clear. You want a good, challenging game that rewards exploration, makes you think, makes you work, makes you remember the storyline, sheds your tears, shouts of joy and laughter, pounds your fist on the table, makes you feel like you really made an impact, immerses you in the world, then play Morrowind.
Otherwise, if you like to feel like you are just along for the ride on a story that is being told, like you instantly warp to the key areas the entire game, like you can skip past 90% of the game world and cut straight to the chase, like your decisions and actions have no impact but hey your dual wield spells go boom, like you are slogging through a repetitive run of the same old same old same old, then play Oblivion/Skyrim.
Morrowind was a masterpiece. Skyrim/Oblivion were just another open world RPG. ES 6 will be more of the same, more dummed, more fast travel, more "no point in exploring", more tuned to 10 year old kids than table top RPG'ers.
There's my 10 cents
Good shit I agree sad no one bad replied tbh
Biggest pro's about every game
Oblivion: guild stories
Skyrim: combat except when its an asshole and an enemy kills you in 1 hit
Morrowind: main quest and about the rest of the game except a few nitpicks
Also morrowind is hard. Why is dark souls not considered the morrowind of games?
Oblivion and bad quests? Did we play the same game? The side quests and guild quests were the best part of oblivion. So many of them were truly unique. I love morrowind but so many side quests are pretty generic fetch quests.
I don't understand the hate for any of the games honestly. They each have strengths and weaknesses, and they're each incredible in their own way. People tend to prefer whichever game they started with.
Morrowind: best main story, best sense of immersion, best rpg mechanics, best sense of progression/accomplishments
Oblivion: best side quests, best guilds, best DLCs, most whimsical
Skyrim: best graphics, smoothest gameplay, best environmental storytelling
What i mostly appreciate about morrowind, weirdly enough, is the disinterest in balancing/level-lists; the feeling of progression is awesome, and when you get a magic/artifact that is supposed to be earth-shatteringly good, it is