Same here, that's why I came to check this level lol. I'm playing the revised graphics version, and they just hammer you endlessly. I came here to see how you even get off the ground
Well it doesn't work for me, I got a 6 zerling and 4 hidralisk attack at 6:38 and 3 ultralisks at min 7:18!! There's no way with those timing... I'll have to do it in the long way 😑
@@ChrisTian-sl2sw correct, it's to group the carriers together for more control. when they're stacked on top of each other, it's easier to move them, and you can make them attack the same target all at the same time. zerg players do the same thing with mutalisks by adding an overlord to their mutalisk control group. similarly, you can get lurkers to 'hold position' while they're burrowed if you group them with a unit that has the ability to hold position (burrowed lurkers do not have that command but will behave as if they do if grouped with a unit that does have the command). super useful tactic for ambushing armies ^^
That's cool to see protoss carriers slowly but unstoppably clearing the map from zerg scum. :)
Couldn't have made it without your strategy, 10 carriers + batteries is brutal!
Gracias amigo te amooooo
How come when I play it now I'm attacked by defilers, ultralisk, and queens endlessly?
Same here, that's why I came to check this level lol. I'm playing the revised graphics version, and they just hammer you endlessly. I came here to see how you even get off the ground
I like the ED-209 reference.
Well it doesn't work for me, I got a 6 zerling and 4 hidralisk attack at 6:38 and 3 ultralisks at min 7:18!! There's no way with those timing... I'll have to do it in the long way 😑
Ugh!! That's rough! Shadow Hunters is definitely one of the hardest missions in all of Starcraft!
Carriers for the win 😂😂
64 probes...
Why are you block this probe?
The probe is block, I think, to gather or stack closer the carriers. If not, they remain disperse.
@@ChrisTian-sl2sw correct, it's to group the carriers together for more control. when they're stacked on top of each other, it's easier to move them, and you can make them attack the same target all at the same time. zerg players do the same thing with mutalisks by adding an overlord to their mutalisk control group. similarly, you can get lurkers to 'hold position' while they're burrowed if you group them with a unit that has the ability to hold position (burrowed lurkers do not have that command but will behave as if they do if grouped with a unit that does have the command). super useful tactic for ambushing armies ^^
Zerg sounds a bit like orc. Maybe they have common roots??
‘Xel Naga left some DNA on a planet which bred with humans