Arma 3 Editing - Enemy Occupation Script

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  • Опубликовано: 5 ноя 2024

Комментарии • 35

  • @rickspencer6343
    @rickspencer6343 2 года назад +9

    Wow. I just learned more about scripting in a few minutes than I have in hours of reading. You are a very good teacher. Thanks for taking the time to make this video.

  • @NormanNeal2tim215
    @NormanNeal2tim215 7 месяцев назад +2

    Great resource and you are excellent teacher

  • @noblenobleson9527
    @noblenobleson9527 2 года назад +2

    Thanks for the video mate, really helped. I haven't touched EOS in over 3 years and now I got it all working again. Cheers !!

    • @OnlineCombatBN
      @OnlineCombatBN  2 года назад +1

      Glad it helped. EOS can be a bit of pain to configure with the units you want to use, but once you get your head around it, it's not too bad. I have several different folders containing different units from various mods. If I need a particular enemy AI, I just drop that folder into the mission folder. Saves a lot of time.

    • @haloguylover
      @haloguylover Год назад

      @@OnlineCombatBN if you stay in the zone will enemies continue to spawn or would they have to clear it then walk back in?

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      @@haloguylover depends on the settings in the EOS script. They can either recapture areas, or once the area is cleared they no longer spawn.

    • @haloguylover
      @haloguylover Год назад

      @@OnlineCombatBN so without changing those setting it should just keep respawning enemies?

  • @stalex801
    @stalex801 Год назад +1

    fantastic video, helped me out a ton, glad you tabbed and organized it, how I do things too.

  • @pabsc1407
    @pabsc1407 Год назад +2

    YOU'RE AMAZINGGGG, This helped me a bunch!! Thank you

  • @ilikeroblox8696
    @ilikeroblox8696 2 года назад +3

    Awesome video, helped me alot!

  • @DiscreetStreetVoyager
    @DiscreetStreetVoyager 9 месяцев назад +1

    i'm needing some help here. i was just busy going through the entire thing, multiple times, and i think i'm doing everything correctly, i'm going through what's on his screen and what's on mine and it all checks out so far. can't see a difference honestly except for the unit pool... the init.sqf has been done as it should have exactly.... i place the area marker and give it a unique name as well as the GL with the variable name. but when i spawn in to test it they just don't spawn, the area marker doesn't disappear (i set the markertype to 1) i just ain't gettin no joy out of it..... please help?
    also, idk if you are offline @OnlineCombatBN or not haha, but i tried to join the discord to be a little bit more formal and it's says the invite is invalid. i like your videos btw, you explain everything so well that a dumb guy (like me) can understand and learn perfectly well. thanks alot, all i know of my Arma 3 mission making is literally because of you and your channel. and that's not an exaggeration

    • @OnlineCombatBN
      @OnlineCombatBN  9 месяцев назад +1

      First obvious thing I can think of, have you placed a game logic with a variable name of 'server' in the editor?

    • @XRyanC179X
      @XRyanC179X 7 месяцев назад

      ​@OnlineCombatBN I was going to suggest this 😅
      I've managed to get everything working great! One thing I'm looking to add, though, not sure if you could offer any insite.
      I'm looking to add an additional layer to my EOS. More specifically, I want to add randomly animated AI units.
      Any suggestions?

  • @jacobfr4743
    @jacobfr4743 Год назад

    thanks for the vid, though i want the option to have the AI respawn again after leaving and coming back to marker even if they got killed previously, this is for the purpose of creating a survivor mod

  • @SFish-wr4kh
    @SFish-wr4kh 2 года назад +1

    The despawn thing gives me pause -- seems like savvy players (or even just ones used to maneuvering aggressively) may make the enemy units pop in and out of existence and ruin the immersion. Is there an option to force units to remain spawned in during combat, even if the players exit the zone? Or is this not something you've had issues with?

    • @OnlineCombatBN
      @OnlineCombatBN  2 года назад

      You can adjust the size of the zones to be larger, which means the AI will spawn and despawn at a greater distance from players to keep the immersion.

  • @Blitzkrieg1605
    @Blitzkrieg1605 Год назад

    How is the squad leader determined? Is there any way to have the same unit class as squad leader in all the spawned squads? Can you have a general squad composition? I ended up with a squad made up of mostly AA infantry, plus other oddities. The squad composition seems pure RNG.

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      Check the unitpools.sqf file. You can edit the class names there to compose the troops you want to spawn.

    • @Blitzkrieg1605
      @Blitzkrieg1605 Год назад

      @@OnlineCombatBN I did that. Let's say for example I take part of the code from the first default CSAT faction (faction 0) to create a different CSAT faction.
      "O_SoldierU_SL_F", "O_soldierU_repair_F", "O_soldierU_medic_F", "O_sniper_F", "O_Soldier_A_F"
      I got 5 infantry types. Let's say I will set the squad size to 3 (8-12 soldiers per squad). In theory, it is possible to end up with a squad made of 8 medics and 4 snipers for example. And I don't want such weird squad compositions to spawn in.
      Is there any way to choose the class that occupies the squad leader role? And to limit the number of certain classes per squad? Let's say for example I want the spawned squads to have one (not several) "O_SoldierU_SL_F" as squad leader.
      Then I want the squads to have a maximum of 1 of each "O_soldierU_repair_F", "O_soldierU_medic_F", "O_sniper_F". These units should have RNG if they spawn or not in a squad, but never be more than 1 of each type per squad.
      And finally "O_Soldier_A_F" should have an unlimited number of spawns per squad in order to fill up to the required 8-12 soldiers.
      Is what I'm describing here possible using this script?

  • @XRyanC179X
    @XRyanC179X 6 месяцев назад

    Hey i can see its been awhile since you posted this vid but im hoping you can help!
    In my arma 3 mission, I am using the EOS script. When I go upstairs in a building, the EOS zone is deactivates and despawns the enemies, but when i go back downstairs, it comes back on, any idea what could be causing this?
    My mission is on CUP's takistan if it helps

    • @OnlineCombatBN
      @OnlineCombatBN  6 месяцев назад +1

      In the script you can adjust the activation height. I'll have to check this soon and let you know where to edit it.

    • @XRyanC179X
      @XRyanC179X 6 месяцев назад +1

      @OnlineCombatBN ah I'd really appreciate it if you could mate! It's been driving me nuts haha was almost gonna scrap everything and switch over to Alive. Haha, I managed to integrate S vest script with COS with the help of that ChatGBT and an old template i found online to go off, was made up with myself 😂

    • @OnlineCombatBN
      @OnlineCombatBN  5 месяцев назад

      If you see this line in your script:
      null = [["east11"],[1,0,0],[2,2,100],[0,0,0],[0,50],[0,50],[0,0,0],[0,1,200,EAST,false,false]] call EOS_Spawn;
      Pay attention to the second last 'false'. That needs to be false for any height limit to be ignored.

  • @LuizBarros99
    @LuizBarros99 2 года назад

    Hey, at end of the BI Forum Thread for the EOS script I found someone making available a "version 2.01a" of the EOS script. Would you happen to know if this version is any better than the version 1.98? (Or possibly worse than the "original" version)

  • @tyl3r992
    @tyl3r992 2 года назад +1

    Subbed!!

  • @ejomatic
    @ejomatic 2 года назад

    Hey man Im trying to get boats to spawn with troops in them but cant what might I be doing wrong?

    • @OnlineCombatBN
      @OnlineCombatBN  2 года назад

      Not using the EOS system to do this are you? Because I'm pretty sure EOS won't put troops in boats unless you set it up in the script.

  • @jamesrose-ge2sh
    @jamesrose-ge2sh Год назад

    I can’t get this to work for the life of me. I followed every move, letter, word, you did to the dot. Spent the last 3 hours doing it over and over again triple checking and it will not work for me :(

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      Is it correct in your init.sqf ?

    • @jamesrose-ge2sh
      @jamesrose-ge2sh Год назад

      @@OnlineCombatBN yes. Is there anyway I can private message? Discord perhaps? Your other videos have helped a lot I’d like to just get this one figured out lol

    • @OnlineCombatBN
      @OnlineCombatBN  Год назад

      @James Rose invite.gg/ocb
      Keep in mind the time difference. I think you're on the other side of the planet, so just message me there and I'll get to it.

    • @jamesrose-ge2sh
      @jamesrose-ge2sh Год назад

      @@OnlineCombatBN Not a problem! I understand no rush. Thank you

  • @ernestosanchez3592
    @ernestosanchez3592 Месяц назад

    Si alguien aun esta usando esto, tengo una mejora que puede ayudarles para llenar el mapa de cuadros sin ponerlos a mano