I absolutely love that you make such great efforts to avoid negativity on your channel. However, if something really sucks... I think its perfectly fine to stay positive and say "Battleworld sucks."
I haven’t had a proper testing experience to definitively say that. Both playtests were riddled with circumstances. However my experience did indeed suck, and I think I made that clear.
Solution, you have 10 different tags, example raid, war, arena etc. Then within nodes you have placeholders within waves, example rank, brawler, healer, mystic etc. Day 1 every node randomly choose a tag and when you start node randomly choose a placeholder characher which you fight against. In this way its never same fight with same charachters and some creativity should happen :)
You made me think a little bit. I'm not sure of a solution. Maybe the days should move forward automatically, Regardless of your score. So that even if people picked a difficulty, that's too hard, they can still, end up fighting, Knull. And obviously, by picking the best difficulty for your alliance. You can manage most of the content, score the most points and get the rewards appropriate for them. Just brainstorming. Trying to think of a change that makes sense.
I don't like too much auto content, but on the other hand....we already have 3 days of war and 3 days of crucible each week. If I can buzz through this on the busy days and only have to give real focus on one day (hopefully not a war or CC day)...I wouldn't hate it.
@beniwestside it's not so much that I prefer to auto. Instead, I only have so much time per day for the game, especially parts that require focus and attention (compared to simming raids or mindless blitz). The game is enough of a "job" as it is.
Well, they do have difficulty tiers in place? Why not make them meaningful? If they aren’t managing this, what are they spending their time on? This has been 2.5 years in the making.
This is very disappointing news... Was really hoping for actual PvE content that changed weekly with a difficulty between auto able and you need to follow a step by step guide to win.
I absolutely love that you make such great efforts to avoid negativity on your channel. However, if something really sucks... I think its perfectly fine to stay positive and say "Battleworld sucks."
I haven’t had a proper testing experience to definitively say that. Both playtests were riddled with circumstances. However my experience did indeed suck, and I think I made that clear.
Appreciate your candor, Beni. Here's hoping things change between now and release
Solution, you have 10 different tags, example raid, war, arena etc. Then within nodes you have placeholders within waves, example rank, brawler, healer, mystic etc. Day 1 every node randomly choose a tag and when you start node randomly choose a placeholder characher which you fight against. In this way its never same fight with same charachters and some creativity should happen :)
And every day new tags are randomly chosen for nodes and every fight is with random placeholders
After this remove crucible, war and arena and only leave battleworld, raids and Blitz
Tnx beni !!!
You made me think a little bit. I'm not sure of a solution. Maybe the days should move forward automatically, Regardless of your score. So that even if people picked a difficulty, that's too hard, they can still, end up fighting, Knull. And obviously, by picking the best difficulty for your alliance. You can manage most of the content, score the most points and get the rewards appropriate for them. Just brainstorming. Trying to think of a change that makes sense.
I don't like too much auto content, but on the other hand....we already have 3 days of war and 3 days of crucible each week. If I can buzz through this on the busy days and only have to give real focus on one day (hopefully not a war or CC day)...I wouldn't hate it.
This is brand new content. Why do you prefer to auto the new mode and play out the old one?
@beniwestside it's not so much that I prefer to auto. Instead, I only have so much time per day for the game, especially parts that require focus and attention (compared to simming raids or mindless blitz). The game is enough of a "job" as it is.
When is it scheduled for release?
Rumour . . . 3 weeks
Difficult for Scopely to manage content for both level 75 gear 14 and the Krakens with level 100 gear 19 and diamonds . . . .
Well, they do have difficulty tiers in place? Why not make them meaningful? If they aren’t managing this, what are they spending their time on? This has been 2.5 years in the making.
Doesn't soumd good. I was looking forward to this🤷♂️
Yeah… me too
Bro you sound DONE. Also they might just cut you for the honest reaction to more subpar content.
@@HilltopperTA hahahah I am so very close to “done” 😂
@@beniwestside I quit for about 3 months right before Alpha Flight came out. Now I'm back and spending more than ever. I hate it. Can't quit it. 😭
This is very disappointing news... Was really hoping for actual PvE content that changed weekly with a difficulty between auto able and you need to follow a step by step guide to win.
@@Handzzz75 unfortunately, this isn’t that…
Battleworld a worst version of Blitz lol. These devs are tripping now. Krakens will not give a fuck and will continue throwing money at the game.
Calm the fuck down. These CCs bust a nut over every little thing it’s not that bad bud