This is really impressive. Due to the lack of hardware support, the CPU has to do all the calculations for T&L. That's probably why the framerate drops in big, open areas. How did you find a Voodoo 5 6000 btw? It's extremely rare :)
I'm shocked you were able to get HL2 running THIS well on the V5 6k. Getting games like this to even run on the 5500 was a pain in the ass. I remember what a pain NuAngel had getting even UT2003 to run on the 5500 (and that didn't look nearly as good as this with the bugs it had). I wish Nu and I would have been able to get the V5 6k he had up and working back in the day... I would have loved to have tried getting a game like this to run on it. ;(
I also have made a video of UT2004 on this card. :) I have used the Amigamerlin 3.1 R11 drivers for Win2000/XP, also here on Half-Life 2. This drivers are the best for me for D3D games after 2001.
I dunno why I feel like Half Life 2 is meant to be played in 4:3 aspect ratio, Might have something to do with Fov, normally its said that the game runs at 90° Fov but I think Widescreen makes it look more like 75° Fov, great looking game nonetheless,still holds up pretty well even in 2019!
Amigamerlin 3.1 R11 drivers and Windows 2000/XP should work, but you also need a old steam version of Half-Life 2 with the source engine 1 to run (I have a backup on my old main pc). The newest version of steam doesen't work with non SSE CPUs and DirectX 6 is no more supported with the source engine 2.
@@Raja-ev1ly He means the oldest retail Source Engine version in 2004, which still has support for non-SSE2 CPUs and DX6/7 cards. HL2 was updated to the more newer Orangebox Source Engine version in May 2010 which increased the system reqs somewhat.
Huh, that's interesting. Considering the game now runs natively on Linux via OpenGL, how about testing it on Linux? Though, HL2 on Linux requires *OpenGL 2.1* while Voodoo5 6000 AGP is likely to provide *OpenGL 1* .x, it wouldn't be possible to run it. @NostalgicAslinger is that worth testing it for you?
Not related to 3dfx, but I got Half-Life 2 to run decently on a Dell Inspiron 6000 with 64MB video ram, has some stuttering in big fights but nothing that ruins gameplay. Graphics settings are all high, running at 1280x800. The actual resolution of the 6000's screen is much greater than that and makes it slow down. The game still looks really good at 1280x800, however
For those interested. You can get the early 2153 build of HL2 with DX6,7,8 & 9 support from here: archive.org/details/HalfLife2CollectorsEdition2153 Torrent: archive.org/download/HalfLife2CollectorsEdition2153/HalfLife2CollectorsEdition2153_archive.torrent ISO: archive.org/download/HalfLife2CollectorsEdition2153/Half-Life%202%20Collectors%20Edition%20%282153%29.iso
Can you show a video of this without fsaa to see how fast it would run? Edit: saw your description at the beginning of the video. I don't know why performance is the same, but it is probably because this was not optimized for 3dfx cards. (Obviously.) If it was optimized for some reason, the voodoo 5 6000 would probably run very well.
Do you know how well 3dfx would've done if they had just stayed at the top since the beginning? We actually could've had way more powerful Gpu's than we have right now. But mistakes were made, and now they're gone :(
I want to know, should I try this with my voodoo 3 (also has dx6 support)? Probably will be a failure but I have the card and a supported system and it wouldn’t hurt to try
is this the SDK 2013 version? I'd recommend the non updated Source engine of Half life 2. Maybe that one would play a lot better without those fancy HDR effects.
@@3DfxAslinger i have an old dvd with an old hl2 version that i can run on a ati 9700, dont know how old but its certainly older than that abomination called the orange box it still has eax support
Uh... still impressive... I can't tell what mod is what, but the textures looks great, even by today's standard there's a greatness in the uniqueness of the game's look
One thing that irritated me with the voodoo cards is that they support bump mapping, and none of the compatibility hacks enable it. So you end up with doom 3 looking like garbage. Also, there are many performance optimizations never used. Like fxt texture compression. Blade of darkness had real time shadows on a voodoo. We didn't need shaders for modern effects, but nobody made backwards compatible code. I think that was a big reason why the quake 3 engine was so good, as it was more optimized for older hardware. This half life run does seem to be using some level of effects higher than any of the other games, but I'm sure it could be better with some driver optimization.
I thought voodoo vsa100 supported dx7? I owned a voodoo5 pci back in the day (my pentium 2 didn't have an agp slot). I remeber playing quake, dues ex, theif, Alice, undying ut99, baldur's gate , black and white, empire earth, diablo, mech warrior 4, etc.. In both glide and dx7 modes. Also directX7 didn't have pixel and vertex shaders thsy didn't hit until dx8 and GeForce3. Geforce and radoen didn't have shaders either. The hardware tnl was only used in select games (giant citizen kobuto, sacrifice, black and white are the only that come to mind). As fo open areas causing lower fPS. Yeah that used to be a thing. I thought it was mainly cpu related as when I got a sound blaster live card my fPS shot up 20+ frames and open areas weren't that bad anymore. Then got a new mobo/pentium 3 and things got way better. It's sad what happened to 3dfx, I got in late with voodoo then voodoo5 l. I loved performance free fsaa with the in game keyboard toggle. I still think they had the best looking as, even as of today.
How did you manage to run half life 2 on a Barton CPU? I have the retail box but it require steam, which auto update to the newer version and don't run on this cpu.(hl2, steam will run without the chromium interfaces)
Current Steam version of HL2 is DRM-free and can be downloaded on one machine and copied to another to run freely, though I believe they dropped all but dx9 modes. There are also certain less "official" cracked versions that are the initial launch 2004 version and can be run w/o steam and have dx6/7/8 support intact.
I have a steam backup on my old mainsys that haven't uppdated since 10 years I think. That also allows to play te game on Windows 2000 and start steam with CPUs that doesen't support SSE2, like the Athlon XP and Pentium III. I have also tested the newest version from my main pc, also without steam, it doesen't start, error Win32 comes. I think, because DX6 was removed and also the support of Windows 2000. XP is the minimum to start the newest version.
Ohh i see, steam run fine on my Athlon XP(without being able to use the community and in game overlays), GoldSrc games like Half Life 1, Counter-Strike,etc.. works well, but source engine games refuse to work.
bow down to the POWER of the 3dfx Voodoo 5 6000~!!!
Damn! I don't even... wow. Dude, this is fantastic!
This is really impressive. Due to the lack of hardware support, the CPU has to do all the calculations for T&L. That's probably why the framerate drops in big, open areas. How did you find a Voodoo 5 6000 btw? It's extremely rare :)
The 6000 has come up by chance. 🙂
Actually quite impressive!
Good job! Interesting watching FPS, I was awaiting lower numbers. But this game working well.
RETRO Hardware I know u, im ur neighbor
I'm shocked you were able to get HL2 running THIS well on the V5 6k. Getting games like this to even run on the 5500 was a pain in the ass. I remember what a pain NuAngel had getting even UT2003 to run on the 5500 (and that didn't look nearly as good as this with the bugs it had). I wish Nu and I would have been able to get the V5 6k he had up and working back in the day... I would have loved to have tried getting a game like this to run on it. ;(
I also have made a video of UT2004 on this card. :) I have used the Amigamerlin 3.1 R11 drivers for Win2000/XP, also here on Half-Life 2. This drivers are the best for me for D3D games after 2001.
I dunno why I feel like Half Life 2 is meant to be played in 4:3 aspect ratio, Might have something to do with Fov, normally its said that the game runs at 90° Fov but I think Widescreen makes it look more like 75° Fov, great looking game nonetheless,still holds up pretty well even in 2019!
better than my geforce mx 440 did.
Wow, pretty impressed how good you can run it on a voodoo card, and how do you have no dislikes on this video.
It's also insane that this card was going to be released 2000/2001, and it can run a demanding game from 2004.
Insane :D I tried it on 5500 never worked lol :D
Amigamerlin 3.1 R11 drivers and Windows 2000/XP should work, but you also need a old steam version of Half-Life 2 with the source engine 1 to run (I have a backup on my old main pc). The newest version of steam doesen't work with non SSE CPUs and DirectX 6 is no more supported with the source engine 2.
@@3DfxAslinger lol source engine 2 is only in dota 2 and some vr games and not in half life 2
@@Raja-ev1ly He means the oldest retail Source Engine version in 2004, which still has support for non-SSE2 CPUs and DX6/7 cards. HL2 was updated to the more newer Orangebox Source Engine version in May 2010 which increased the system reqs somewhat.
I tried it on Voodoo2 SLI and it worked pretty well.
wow, this is actually playable, i mean id rather play it on my pc or laptop but its still playable
Huh, that's interesting. Considering the game now runs natively on Linux via OpenGL, how about testing it on Linux? Though, HL2 on Linux requires *OpenGL 2.1* while Voodoo5 6000 AGP is likely to provide *OpenGL 1* .x, it wouldn't be possible to run it. @NostalgicAslinger is that worth testing it for you?
On a retro machine? Yes, If you have time for testing. 🙂
All my retro machines have gone to recycling stations recent years. Besides, I've never had a Glide card to begin with. ;-)
No problem, Half Life 2 also works well on modern machines.
12:50, wow, clearly, a game who max out the polygons possibility of this card. 3 years laters....!
Was this hardware made for arcade games? I'm just curious.
3dfx was also active in the arcade market.
Not related to 3dfx, but I got Half-Life 2 to run decently on a Dell Inspiron 6000 with 64MB video ram, has some stuttering in big fights but nothing that ruins gameplay. Graphics settings are all high, running at 1280x800. The actual resolution of the 6000's screen is much greater than that and makes it slow down. The game still looks really good at 1280x800, however
For those interested. You can get the early 2153 build of HL2 with DX6,7,8 & 9 support from here:
archive.org/details/HalfLife2CollectorsEdition2153
Torrent:
archive.org/download/HalfLife2CollectorsEdition2153/HalfLife2CollectorsEdition2153_archive.torrent
ISO:
archive.org/download/HalfLife2CollectorsEdition2153/Half-Life%202%20Collectors%20Edition%20%282153%29.iso
Can you show a video of this without fsaa to see how fast it would run? Edit: saw your description at the beginning of the video. I don't know why performance is the same, but it is probably because this was not optimized for 3dfx cards. (Obviously.) If it was optimized for some reason, the voodoo 5 6000 would probably run very well.
DOOM 3 on a VooDoo card: polygonal vomit
Half-Life 2 on a VooDoo card: Half-Life 2 with... questionable... lighting.
Do you know how well 3dfx would've done if they had just stayed at the top since the beginning? We actually could've had way more powerful Gpu's than we have right now. But mistakes were made, and now they're gone :(
Voodoo's time was up once the GeForce 256 and ATI Radeon were introduced. Hardware T&L + 32-bit color and the arrival of DX7 was too important.
Imressive. I like retro computer maniacs like you
Voodoo 5 6000?....it is so crazy ! 4 voodoo chips in one
I want to know, should I try this with my voodoo 3 (also has dx6 support)? Probably will be a failure but I have the card and a supported system and it wouldn’t hurt to try
Reminds me of Half-Life 2 on the OG Xbox.
is this the SDK 2013 version? I'd recommend the non updated Source engine of Half life 2. Maybe that one would play a lot better without those fancy HDR effects.
This is a version from ~2009.
@@3DfxAslinger i have an old dvd with an old hl2 version that i can run on a ati 9700, dont know how old but its certainly older than that abomination called the orange box
it still has eax support
Uh... still impressive... I can't tell what mod is what, but the textures looks great, even by today's standard there's a greatness in the uniqueness of the game's look
Very very Cool! What Driver did you use? Greetz!!!
Thanks! 😀 Amigamerlin 3.1 R11 driver and Windows 2000.
@@3DfxAslinger Thank you!
I would try enabling vsync or using fps_max 60 or 45.
Half Life 2 is supposed to support DX7 and 6, I think G Man missing is a bug with the drivers.
One thing that irritated me with the voodoo cards is that they support bump mapping, and none of the compatibility hacks enable it. So you end up with doom 3 looking like garbage. Also, there are many performance optimizations never used. Like fxt texture compression. Blade of darkness had real time shadows on a voodoo. We didn't need shaders for modern effects, but nobody made backwards compatible code. I think that was a big reason why the quake 3 engine was so good, as it was more optimized for older hardware. This half life run does seem to be using some level of effects higher than any of the other games, but I'm sure it could be better with some driver optimization.
would be interesting to run this with the v5 6000 in like a ryzen 5800X3D rig or similar :D
would sacrifice fsaa for fps, but cool graphics test!
Unfortunately, lack T&L and shaders makes the VS100 obsolete. Geforce 2 were much more powerful chips back then. Not to mention Geforce 3
Playable since its running on original xbox speeds
The time when GPU is so much interesting
I thought voodoo vsa100 supported dx7? I owned a voodoo5 pci back in the day (my pentium 2 didn't have an agp slot). I remeber playing quake, dues ex, theif, Alice, undying ut99, baldur's gate , black and white, empire earth, diablo, mech warrior 4, etc.. In both glide and dx7 modes.
Also directX7 didn't have pixel and vertex shaders thsy didn't hit until dx8 and GeForce3. Geforce and radoen didn't have shaders either. The hardware tnl was only used in select games (giant citizen kobuto, sacrifice, black and white are the only that come to mind).
As fo open areas causing lower fPS. Yeah that used to be a thing. I thought it was mainly cpu related as when I got a sound blaster live card my fPS shot up 20+ frames and open areas weren't that bad anymore. Then got a new mobo/pentium 3 and things got way better.
It's sad what happened to 3dfx, I got in late with voodoo then voodoo5 l. I loved performance free fsaa with the in game keyboard toggle. I still think they had the best looking as, even as of today.
vsa-100 is supposed to have a pixel shader.
nice
How did you manage to run half life 2 on a Barton CPU?
I have the retail box but it require steam, which auto update to the newer version and don't run on this cpu.(hl2, steam will run without the chromium interfaces)
Current Steam version of HL2 is DRM-free and can be downloaded on one machine and copied to another to run freely, though I believe they dropped all but dx9 modes.
There are also certain less "official" cracked versions that are the initial launch 2004 version and can be run w/o steam and have dx6/7/8 support intact.
I have a steam backup on my old mainsys that haven't uppdated since 10 years I think. That also allows to play te game on Windows 2000 and start steam with CPUs that doesen't support SSE2, like the Athlon XP and Pentium III.
I have also tested the newest version from my main pc, also without steam, it doesen't start, error Win32 comes. I think, because DX6 was removed and also the support of Windows 2000. XP is the minimum to start the newest version.
Ohh i see, steam run fine on my Athlon XP(without being able to use the community and in game overlays), GoldSrc games like Half Life 1, Counter-Strike,etc.. works well, but source engine games refuse to work.
munxcorp there is also a problem with recent version on steam, even downloading from steam i get an error of missing dll, but the dll is there.
The newest version?
Yes!!
You should see how good this would run on 800x600 or 640x480. And if you could, get dx9 and see how well it run then.
HL2...and the coviet regime.
Ce jeu a 15 ans putain de merde