rotating torus
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- Опубликовано: 4 сен 2022
- Blender 3.0 cycles render of a rotating torus. This is stop-framed every 150 degrees of z-axis rotation which gives the visual effect that the spikes are rotating radially into the center of the torus.
Wonderfull, 👍🇪🇺🇳🇱
looks like a john edmark bloom
Yes! I saw that nat geo episode where they showed his work. I mentioned him in one of the comments but I should link to him in the description also. I couldn't really get the math ratios to work like he did. I just played with the virtual stop frames until it looked right.
@@bzig4929 I met him in person once. Great guy. I spent some time trying to replicate his work but didn't have enough time. I think he said he used rhino.
This is awesome!! I'm struggling to rotate this torus in blender tho. The z-axis rotation shifts the entire object in a ring and not like the visual effect of it rotating into itself. What am i doing wrong?
If you play the animation in blender, it will look as you said...just a solid object rotating about z. My render was more along the lines of stop-motion video. This took some math, and also trial and error. The settings I used was to rotate 360 degrees over 1800 frames (0.2 degrees per frame). Then, in output properties, I set the frame range step to 150 frames. So the final animation isn't rendering every frame; only every 150th frame (each frame is 30 degrees of rotation). The inspiration for this came from ruclips.net/video/UbPxYwlEVHM/видео.html
I did this in Blender, whereas Mr Edmark did this with 3d printed objects and actual stop motion video.
@@bzig4929 Holy shit you're a genius. I will attempt, thank you very much