Mario Party 3 Duel Board - Blowhard - Yoshi VS Mario
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- Опубликовано: 14 окт 2024
- Blowhard. A very interesting Duel Board. All roads can be walked both ways and when you pass the center, your partners will switch location. Plan a good strategy with both partners in the back and the front, otherwise you're done for.
Mario VS Yoshi, but now with correct players controlling them. Enjoy!
I love this mode. You can create some OP strats and it's a good chunk of fun. A very creative mode.
Yeah I agree!
_Yoshi got enough of being Mario's sidekick and wants justice. Best plot ever_
my most favorite part is when we chose our partners
That was probably the most intense clock game I’ve ever seen
you know, I had this idea for a board game/trading card game version of the duel mode of Mario Party 3
there would be more Mario Enemies from throughout the series, from the regular mainline games, to the land games on the Game Boy, to even the ones from Paper Mario, and instead of getting them through a roulette, you'd use square cards that would be used as the information for the party members (which can be got through booster packs) and the way you'll get them is by drawing from your party deck of 40 party member cards, and some party members have a different rank (Gold, Silver, & Bronze) which determines how many copies of that card you can have in a deck (Bronze let's you keep 3 in your deck, Silver let's you keep 2, Gold let's you keep one, and no rank let's you put as many as you like) and the more higher the rank the more powerful the party member (there's also rare Platinum ranked party members that are super powerful but you can only have one Platinum Ranked Party Member in your deck) here's some examples of the new party members:
-Whacka from Paper Mario, with 1 health, 0 power, 6 salary, and it's effect is that when when it's defeated in battle the owner of the card's health gets fully restored
-Lakitu has 1 health, 2 power, 1 salary, and it's effect is where when it's defeated in battle, you can search your deck for any Spiny cards, and if you have one in your deck, you shuffle your deck, and place said spiny card as the top card on your deck
-Spear Guy has 2 health, 1 power, 3 salary, and it's effect is that during one attack only it can due 1 damage to the player directly
-Bandit has 1 health, 1 power, 5 salary, and it's effect has it steal the amount of coins from a single die roll everytime the owner lands on an opponents space
-Hiyoihoi from Super Mario Land has 3 health, 2 Power, 4 salary, and can only attack person farthest away from him (so basically a more powerful Mr. Blizzard)
-Sparky has 3 health, 3 power, 4 salary, and it's effect is that after being attacked, you'd roll a die and if it lands on an even number, the attacker gets dealt with one damage
-Phanto from Super Mario USA has 1 health, 0 power, 6 salary, and has the effect of when an oppenent's party member kills it, the attacking party member becomes part of your party (in the same position as where it was)
-Cannon Pig from Super Mario Land 2 has 2 health, 2 power, 3 salary, and has the ability that before it attacks, you roll a die, if you lands on an odd number the attack goes to the opponent nearest, but if it lands on an even number the goes to the opponent farthest away
-Ringosuki (also known as Apple Ape) from Wario Land 4 has 2 health, 1 power, 4 salary, and has the ability where every 5 turns when Ringosuki is in play, the owner of it gains two heart points
-Mini Mario from Mario VS Donkey Kong has 1 health, 1 power, 3 salary, and has the ability to give the other partner who's the owner of this is using an extra power point as long as this partner stays on the field
and to show what position they're in, there would be two holders representing Black & White (White for front & and Black for back), see the pieces on the board are red and blue game pieces with top and middle part being the Red or Blue color and the Bottom part being colored white on one end & black on the other and this would give a better understanding of what your piece is, and each blank space has a circle at the near it and you'd place ether a red or blue token to represent your space,
and it'd have these changes to the game to make it more like a board game:
-the players now have 10 health points to make the game last longer
-Bell Top & Mini-Game Spaces would be gone
-Movement is determined by rolling 2 six sided dice
-Landing on your own space and landing on your opponent's space will have you rolling two dice and that roll determines how many coins you gain from landing on your own space or give for landing landing on your opponent space
-Game Guy Spaces would consist of a game where you roll a die and if you roll an even number you're coins are doubled, and you can keep rolling the dice to increase the multiplication of your coins up by one or just take the coins and continue the game, but if you roll an odd number you'd lose all your coins and continue the game
-Pipesqueak would have you roll a die each time you enter a pipe, and depending on what you roll, that's where you'll end up (there's even a key next to each pipe to tell where you need to go)
do you think that would be good?
Without the minigames, the game isn't all that deep. The boards have very few forks and most is decided by luck of the die.
I wish someone made a game like duel. Run around the board with life and hire mercenaries to back you up..
It's what you said: a reflex. A reflex is quicker than actual 'responding' to something, sometimes around 0.05 seconds! It's just the shock reaction of the sudden change in way plus the sound it makes when it does so.
Plus, after three or four jumps the clock ALWAYS changes tempo, that makes me even more alert.
omg mario did so well in the mini games but failed to defeat yoshi in the duel board..strategic planning is key i rarely ever lost to my cousins and brothers when i used to play this game as a kid :) aww my childhood
Lol im undefeated as well.
Mario Party 3 did not have a Halloween themed board. Mario Party 2 did.
just played story mode, and these duel boards are so good with those partners, alot of fun with double piranha plant!
i love thise game hihi
Damn... 81 jumps in Tick Tock Hop... Impressive, but can u do more than that I say 100?
Endurance minigames in Super Mario Odyssey in a nutshell.
Draw after 99 hops.
I really enjoyed the duel boards
12:56 Those are some unhuman reflexe.
how
the last jump on the clock was the hardest
that lowkey scared me like i heard the transition and boom yoshi went flying lol
Hehe...Blowhard.
Baby Bowser Bonkers was my favorite mini-game :D
Horror Land is only for Mario Party 2, that's the Halloween theme map.
Why are these graphics so good?
If you’re talking about the resolution and scaling, it is because this is emulated. If you’re talking purely about the in game graphics, it’s probably because it’s a later title in terms of the N64’s lifespan. By then the devs had a better understanding of the hardware.
@@awsumpops I asked this 3 years ago and figured it out long ago, but I appreciate the response none the less!! But yeah, I didn’t realize emulation could make it look so good back then lol
*****, Do you know what happens when players fail a Game Guy Mini Game on a duel board?
They get no coins at all and their partners leave! HAHAHA! Get it? No coins at all, their partners leave?
I know its really late but I think I get it
(Talking about how a girl wants a man just because there rich and when they run out of money they leave them right?)
You get no coins
Maurits played as Mario
Rik played as Yoshi
um... who was Mario and who was Yoshi?
I LIKE NOT SO MUCH YOSHI BUT CONTRAGULATIONS FOR YOSHI
what emulator you used?
Ida
Losing the first mini game, for shameful
i like yoshi
the AI is set on hard isn't it.
Both are players
+Mario2980 Well he is one of those people who doesnt read the description so u can't blame his stupidity
RamenFox12 Wasn't blaming, but I do agree. ._.
Justin rayn jacob dylan geralyn emmanuel clyde ronald
lolz mario has koopa and a gommba two enimeys
lol
I hate this Shuy Guy. -.-