It seems like a nightmare, to be honest. People will compare factory management to "TV mode" of Zenless Zone Zero. Casual players will find it time-consuming because it makes you do things that could've been streamlined to "press 1 button to craft X or Y". Yes it's fun from a nerd's perspective, but let's not forget that it's essentially a mobile gacha game. Can you imagine managing a factory from your smartphone? Nope, me neither. The game's good for sure, it's just not for everybody at this point - and that's a big issue for the developers. There's a huge, undeniable risk.
that's why it's fairly simplified and doesn't need hard logistic routes. There will also be mathematically ideal guides and blueprint for people to follow amde by nerds. And there is also the "topdown" view, so it will be easier to manage even from the phone. and then you'll probably never touch it again, until you need to automate another resource. I don't think it's a bigger chore than doing weekly hertaverse.
Good then, we don’t need another cookie cutter 3d action game. Logistics games have more loyal player bases and deeper gameplay. Factorio, Satisfactory, Clash of Clans, and Rise of Nations are logistics games and they are massive. This fills a niche that hasn’t been done before and we need innovation in the space. Don’t need another “Genshin Killer”
In AK the base is the true end game, good to see that in the AK:EF base is also the true end game
Ignore the Base and youll regret it later just like in the original
anime, 3d, open world, "factorio" ,action game. it's like tailored to me.
Yea going to be great. Only negative is I play so many gacha games and I know how much time I could sink into facotrio lol.
Very much not an open world game.
I heard that it’s actually not open world, but just has really big biomes
@@Datscrazi231 that's ok too
We need logic gates in Endfield
truly the final boss for gacha player, figuring things out w/o resorting to gacha.
It's "ah-muh-thist". Nice vid tho.
Building the Chinese Empire - Chinese Dozer CnC Generals
It seems like a nightmare, to be honest. People will compare factory management to "TV mode" of Zenless Zone Zero. Casual players will find it time-consuming because it makes you do things that could've been streamlined to "press 1 button to craft X or Y". Yes it's fun from a nerd's perspective, but let's not forget that it's essentially a mobile gacha game. Can you imagine managing a factory from your smartphone? Nope, me neither. The game's good for sure, it's just not for everybody at this point - and that's a big issue for the developers. There's a huge, undeniable risk.
that's why it's fairly simplified and doesn't need hard logistic routes. There will also be mathematically ideal guides and blueprint for people to follow amde by nerds. And there is also the "topdown" view, so it will be easier to manage even from the phone. and then you'll probably never touch it again, until you need to automate another resource.
I don't think it's a bigger chore than doing weekly hertaverse.
Good then, we don’t need another cookie cutter 3d action game. Logistics games have more loyal player bases and deeper gameplay. Factorio, Satisfactory, Clash of Clans, and Rise of Nations are logistics games and they are massive.
This fills a niche that hasn’t been done before and we need innovation in the space. Don’t need another “Genshin Killer”
for me as a combat/action fan, factory seems like the boring part. same as tv system in ZZZ.
Ofc you would, you like action more.
I mean, makes sense