I believe it has been stated that creature that don’t use ink like jelly fish or others have accessible friendly ways to play turf war or ranked modes, although I don’t think they have specified how
i cant help but wonder what max fire rate on the luna would look like if you had all the chips that help you refill your ink tank, ie ink saver main and all the variations of ink recovery
So that'd be 5 Main Firing Rate, 5 Ink Saver (Main), 5 Ink Recovery Rate, 5 Mobile Ink Recovery, 5 Splat Ink Recovery, and you could throw in 5 Ink Damage and 5 Main Range because why not, just to fill up the palette. That'd be broken.
@@EYoshiGamr since i feel like ink recovery rate is kinda redundant with mobile ink recovery and splat ink recovery, why not go for splash radius instead? (i know what i said about *all* ink recovery chips but i actually forgot about ink recovery rate) and maybe swap out ink damage for blast damage since lets be real thats how blasters deal most of their damage
@@TokyoDrift456Replace Mobile Ink Recovery with Splash Radius and Ink Damage with Splash Damage? Then maybe add one singular chip of Mobile Ink Recovery so the palette is COMPLETELY full?
If you're talking about seeing Octavio in human form he can't because of injuries from the Great Turf War :3 (Canon)
Oh yeah! I totally forgot about that, I didn't know it was injury related though I thought it was due to his age.
At this point it would probably be both💀@@itz.2nd
@@taiko_crab lmao fr 💀
I believe it has been stated that creature that don’t use ink like jelly fish or others have accessible friendly ways to play turf war or ranked modes, although I don’t think they have specified how
Oh that sounds cool! Maybe for them it could be like paintball with ink canisters spread about the battlefield!
while using the dj octavio pallet I maxed out the tracking or aimbot and did the Intensify Harmony. Its hilarious how easy that boss fight was
Oh broooOther, this guys (is kinda fun actually !)
She replenishes her strength by eating all the chips after a run
Incredibly likely nintendo is hiding the truth fr
i cant help but wonder what max fire rate on the luna would look like if you had all the chips that help you refill your ink tank, ie ink saver main and all the variations of ink recovery
thats kinda valid I may have to try that
So that'd be 5 Main Firing Rate, 5 Ink Saver (Main), 5 Ink Recovery Rate, 5 Mobile Ink Recovery, 5 Splat Ink Recovery, and you could throw in 5 Ink Damage and 5 Main Range because why not, just to fill up the palette. That'd be broken.
@@EYoshiGamr since i feel like ink recovery rate is kinda redundant with mobile ink recovery and splat ink recovery, why not go for splash radius instead? (i know what i said about *all* ink recovery chips but i actually forgot about ink recovery rate) and maybe swap out ink damage for blast damage since lets be real thats how blasters deal most of their damage
@@TokyoDrift456Replace Mobile Ink Recovery with Splash Radius and Ink Damage with Splash Damage? Then maybe add one singular chip of Mobile Ink Recovery so the palette is COMPLETELY full?
@@EYoshiGamr more like replacing ink recovery rate with splash radius and ink damage with splash damage but yeah something like that
Me when 2nd posts: :D
14:48 there's actually no sand in side order. it's all just the ashes of incinerated mem cakes
Damn is that true?!?
itz the 2nd time i’ve watched a side order vid today
I see what you did there itz pretty funny ngl
@@itz.2nd itz fun to do
i love the eaiting its good