Honestly, with provoking warblade you aint losing aggro, you barely need the shield slam and Chain and even with 4k CP dps you aint losing aggro. This is why i go heavy on Guilitine and Death blow and i do alot of dmg while tanking.
@@Eyeduka Yeah, i am sitting atm on 4k GS with Adentus btw and i have aggro on Cruel Smite- Shield Slam and the stun from the GS and i aint losing aggro. If i am IF ANYONE can compete i just add the Chain ability to the mix and i generate aloooot of aggro. I also go for Blood Devotion - Guilotine/Death Blow Charged specs and you do a good amount of damage AND good aggro generation.
True It doesn makes things a bit slugish, so atm I continue pushing CP and as soon as I get some more decent items I will update the build and see where it's going
@@Eyeduka Aye, runes are a huge boost, specially they give a lot of Max HP and stats. On the weapons i went DEX+ Attack Speed because the end game content needs faster rotations
Your guide wont be the best if you really want to do pure tanking. Yes you need a sustain damage not just for aggro but also to help your Dps. Piercing strike YES you need it. AOE skill with aggro saves your team mate because you do not go straight to Boss fight which mean you need to fight batches of mobs before the final fight. Chain hook is mainly a PVP skill but for PVE content there are more better skills that you can use. Immortal Pride is ok but with proper equipment's with all Max Health you dont need that. I would rather have a DPS with Aggro skill than that. You do not also have stun to help in crowd control and increase your Guillotine hit. With this build you would have a hard time getting 100% aggro on boss fight In totally there is a lot of wasted point and skills. Tank Slaps hard it is build right you can do both (Damage / Tank / Keeping Agrro) but not with this build. Well you will figure out in tier 2 anyway. If you are loosing aggro on Tier 1 then there is wrong with your build not the equipment but on your skill choices.
Well with provoking warblade I almost never lose aggro, now even at T2, as for the trash mobs most of the time if team is properly build they die relatively fast anyway, I agree abotu chain hook, it could be optional. Immortal pride also boost you dps a bit because of vital force passive as long as you dont go over 30k hp, but mostly I used it with devoted sanctuary to cover team in case of some errors. Stun is helpful but situational like shamans in butcher's bay, but can always swap to other build to enable stuns temporarily. So I will see when I change a few pieces of gear how it goes, it is still work in progress anyway. Thanks for the tips, o7
@@Eyeduka Almost not losing would be a small issue special in random party. I have seen a lot of tank gets booted out because of that ((when running my dps alt) specially in dimensional trial for run farming is where 1 dps dying would either make or break the run. 2x shock and 2 field of general with max health full endurance- you wont regret it. Stun is essential not just because you want to stun. 1 is crown control to those mobs that is aggro to softer party member plus your Guillotine Blade and Death blow hit hard means aggro is good :) This is just my 2 cent from a tank with 4k cp
I agree, and I'm working on putting something very similar to what you suggest, just need a bit more grind to get the right items and put them together.
Honestly, with provoking warblade you aint losing aggro, you barely need the shield slam and Chain and even with 4k CP dps you aint losing aggro. This is why i go heavy on Guilitine and Death blow and i do alot of dmg while tanking.
You may be right, I will test it, but in the future, things may change when I put on Adentus GS, but we'll see
@@Eyeduka Yeah, i am sitting atm on 4k GS with Adentus btw and i have aggro on Cruel Smite- Shield Slam and the stun from the GS and i aint losing aggro. If i am IF ANYONE can compete i just add the Chain ability to the mix and i generate aloooot of aggro. I also go for Blood Devotion - Guilotine/Death Blow Charged specs and you do a good amount of damage AND good aggro generation.
@@Eyeduka You need a bit of attack speed from Runes to pull this off though since you have 2 charging abilities
True It doesn makes things a bit slugish, so atm I continue pushing CP and as soon as I get some more decent items I will update the build and see where it's going
@@Eyeduka Aye, runes are a huge boost, specially they give a lot of Max HP and stats. On the weapons i went DEX+ Attack Speed because the end game content needs faster rotations
😊😊😊
Your guide wont be the best if you really want to do pure tanking.
Yes you need a sustain damage not just for aggro but also to help your Dps.
Piercing strike YES you need it. AOE skill with aggro saves your team mate because you do not go straight to Boss fight which mean you need to fight batches of mobs before the final fight.
Chain hook is mainly a PVP skill but for PVE content there are more better skills that you can use.
Immortal Pride is ok but with proper equipment's with all Max Health you dont need that. I would rather have a DPS with Aggro skill than that.
You do not also have stun to help in crowd control and increase your Guillotine hit. With this build you would have a hard time getting 100% aggro on boss fight
In totally there is a lot of wasted point and skills.
Tank Slaps hard it is build right you can do both (Damage / Tank / Keeping Agrro) but not with this build.
Well you will figure out in tier 2 anyway. If you are loosing aggro on Tier 1 then there is wrong with your build not the equipment but on your skill choices.
Well with provoking warblade I almost never lose aggro, now even at T2, as for the trash mobs most of the time if team is properly build they die relatively fast anyway, I agree abotu chain hook, it could be optional.
Immortal pride also boost you dps a bit because of vital force passive as long as you dont go over 30k hp, but mostly I used it with devoted sanctuary to cover team in case of some errors. Stun is helpful but situational like shamans in butcher's bay, but can always swap to other build to enable stuns temporarily.
So I will see when I change a few pieces of gear how it goes, it is still work in progress anyway. Thanks for the tips, o7
@@Eyeduka
Almost not losing would be a small issue special in random party. I have seen a lot of tank gets booted out because of that ((when running my dps alt) specially in dimensional trial for run farming is where 1 dps dying would either make or break the run.
2x shock and 2 field of general with max health full endurance- you wont regret it.
Stun is essential not just because you want to stun. 1 is crown control to those mobs that is aggro to softer party member plus your Guillotine Blade and Death blow hit hard means aggro is good :)
This is just my 2 cent from a tank with 4k cp
I agree, and I'm working on putting something very similar to what you suggest, just need a bit more grind to get the right items and put them together.
Stop covering up CP in these vids
I did stated the CP and shared build link, it's not BiS and I'm not maxed out I think I said it multiple times :) at the time of build I was 2.8k
@@Eyeduka Ah mb, apologies!