@@SmokeyinVR Safety is an issue with the more you move in vr. But generally I've been injured about as much as i would be just walking around in real life.
I wish I had that extra 200sqft would be amazing! I'm at 20x10 right now in my back yard! But 20x20 is super cool because those dimensions fit for a LOT of virtual indoor spaces, so literally no re-directed walking is needed for a lot spaces, which is even more of treat because its total freedom and 1 to 1 movement.
It's quite a common trick people enjoy doing in VRChat. I have one friend who prefers to move exclusively using it, as much as possible. There's also tools built to automate the turning, so that rather than flicking the stick to rotate, you can hold a button which will lock your orientation in game direction, allowing you to make any kind of turn IRL whilst keeping a perfect straight line in VR. For whatever reason, whilst I don't usually use it in day to day stuff that much, infinite walking seems to become my primary means of travel specifically whilst drunk. I've been told it's hilarious to watch.
It'd be interesting to see software that lets you design a circular route through your playspace, and it'd utilize your player rotation for you, adding or removing stick tilt depending on your motion
OVR Advanced settings actually has an "Automatic" Space Rotation for redirection, as well as a space rotation for manual redirected walking( with a button that locks the view to the controller). Both work in the Bone games but other games typically break due to devs not accounting for having 'real' space that large(playspace movement emulates a large space.) With that I've had to get used to using the joystick for rotation for those, which I'm comfortable with. I dont like automatic redirection that much. I was too fittly to get the direction i wanted to go. Last thing is that if OVR crashed, it will reset the space and I could loose both the measurement and have to re-walk parts of the game.
I have about a 20 x 10 space in my backyard and its concrete flat top as well. The connection to my router is pretty good, and I use a Quest 2. I walked through the first bits of HL; Alyx and LOVED it using the infinite-walking! I call it my own personal holo-deck :) Having that extra long 20ft space to walk in is amazing, the total squarefootage is so big, many of the spaces and room (like a lot of the train cars) in Alyx completely fit in my guardian space so I could do a lot of fighting shooting, running around nme's without having to re-direct my guardian at all! SO FUCKING COOL! Now I REALLY want to find a gym at a school and try Space Pirate Trainer as well as Infinite Walk through rail games like Alyx :)... Now its too cold, and Alyx scares me LMAO!
I'd want to thank you for spreading this incredible technique! I was surprised when I saw your video; I've been using infinite walking for years; I believe it was in November 2017 that I saw someone walking around in vrchat and was blown away; I remember asking him and learning the method from him; I've been doing it for nearly 7 years now. I've also used this in a variety of VR games, and after breaking approximately 6 headset cords in the first year, moving to a wireless adapter in 2019 was the best decision I ever made.
"Redirected Walking" was known about since 2005. But they and other have focused on automatic versions. I only heard about it from the OVR dev demoing a version in VRC. It pains me that others don't know about it. 7 years! I wonder if you have any advice for new users of infinite walking? I've been doing it for almost 3 years now I seem to learn something about it every couple of months. Wireless is very very nice for this. I've seen wired users who are somehow able to move like their wireless.
@@Spiritmarsrover You just have to get used to it, there's no other way to describe it. I've seen folks take the initiative and simply begin doing it because they can! Several of my friends still use it when they are around me. Another method is to use steams ovr advanced settings and use a automated rotation mode that spins on its own but is slower to wander about with.
@@triggerpull-dg3zv I don't usually use redirected walking that much due to my play-space only being moderate in size, and a bit too rectangular for an ideal circle. For whatever reason however, I just cannot help but do it non-stop when I'm drunk. Some kind of instinct kicks in and I just gotta walk places rather than stick move. Ironically, this still meshes perfectly with knowing not to hit walls. I end up adopting this rather comical alternate style of it, where rather than slowly turning to maintain game direction whilst going in IRL circles, I'll instead primarily walk backwards and forwards IRL, whilst repeatedly turning 180 in game, or moving side to side/whatever improvised direction I'm able to at a given moment. Results in a totally ridiculous looking walk, but very fitting, I guess. People have commented on how surprisingly fast I can stagger around the place when doing it. Strangely I can't seem to replicate it properly whilst sober. It just ends up awkward and clunky instead. ^ ^;
Played the whole game this way!! Glad I’m not alone. Check out Tea For God if you wanna play a game designed around this mechanic. Blade and sorcery was great for this too. Also beat Vader immortal this way…I gotta get my steps in somehow!
Ive been doing redirected walking with my Index for about 3 years now and man it seems like so much more fun with a wireless headset. I envy this setup haha.
@@ridonedo I've used an oculus for wireless PC VR before and it was a terrible experience, not because of the connection mind you. There was no lag and the image was nice and smooth. But trying to sync up 2 playspaces is a fucking nightmare and extremely tedious, and turning off the quest controllers is also a nightmare. It wasnt a good time and the fact I had to spend like 20 + minutes troubleshooting before every play session just for the battery to die made me not want to do it ever again. + I generally dont support Oculus/Meta with their extremely toxic business practices
@@redotix9952 synch up two play spaces? Are you trying to use your Lighthouse WITH the Quest 2? anyway, not sure what your doing. I just use Air-Link or Virtual Desktop and just use the one guardian space that I draw off with Quest 2, just as I would if were playing stand-alone. Then launch Steam VR and off I go to Alyx; infinite walking on a 20x10 cement flat top works GREAT!
@@Spiritmarsrover it also REALLY helped movement I'm slowmo in Boneworks. Your body might look like an eldrich horror but at least I can pretty much teleport from the enemies perspective.
Wireless HTC Vive pro. Modded with das, gearvr lenses, and counter weight battery. No noticeable delay, But comparing it to wired I can feel the difference. Very subtle and doenst effect gameplay. My wigi module has been an absolute tank and i havent been wired since 2020. Though ive heard many others having issue after issue with their wireless vive stuff.
There are certain advantages to either practice. Running in place requires almost no space. And will probably work in just about any game. A big one is that it is unlikely to cause motion sickness. I am more likely to use the joystick over running in place. And when I feel like doing more effort I go to infinite walking.
ill occasionally stuff my laptop in a mesh backpack with cooling fans and an ac power bank so i can use my wmr headset in my drive way at night with some spot lights to get a bigger play space and i gotta try this in combination with that if this supports wmr.
It's not a sequel. It's an additional story to the main story. But it's not a sequel. Boneworks 2 is still in-dev and Ford will not be coming back for that one because he is now a "void entity". Even if he somehow does you won't be able to recognize him.
With how long i've been redirected walking for, its not really disorienting anymore. When I started it was. Even at high speed I was able to keep my orientation and direction in both 3d spaces.
Not nearly the same. I've got one in the background in this video. Way to loud, and very cumbersome to use for VR. Slidemills have very similar issues.
Depends on the title. If its detailed enough that it can be like a walk outside. HLA is another game I did and it was fantastic to walk(aside from the bugs MRDW introduces). And not that much slower than the joystick. The bone titles have practically nothing between interest points. This makes it a chore to walk. I recommend to try out certain parts of the game with MRDW but not all of it.
It seems that a lot of people are finding out how to do this locomotion around the same time. It goes by several names. In VRChat I've heard it called "Infinite walking", "RP walking", "Real locomotion". Rec room peps seem to call it "Glitch Walking" due to it being used to get around certain gameplay elements. This is why I perfer to call it "Manual Redirected Walking" because its what studies have called it, although its doesn't have a good ring to it like the other names.
@@Spiritmarsrover lol.. bruh says'"oh ok" Anyway, thanks for the insight! Does RP stand for Roll Play in RP walking? Kinda of weird if so; walking is just walking lol. I like MRW. I call it my own personal Holodeck :)
What is your experience with infinite walking in Boneworks? The player controller works really well with it, but the environments are just to spread out to be fun to walk in. I find it hard to recommend anyone to walk it unless they really want to.
@@ZanderTheBoi The first part is probably the best area to walk in. Back and forth method is good, I prefer that way too actually. 180 degree turns allow for a few uninterrupted real actual steps.
@@JavInDaUSA Its not like I don't know im turning. I can feel it in my ears and the momentum in my body. The only information that disagrees is what my eyes see. But thats even to a degree. I can see my playspace bounds. I know that if I focus my orientation on those bounds, it will equal what I the rest of my body feels. I'm not sure how many other people could 'trick' their brain to operate like this.
If you just had like a 20x20 room you could actually get so much exercise in
Its already very hard work that I'd consider exercise. But yes having more room would make it a lot more comfortable.
Till you run at full speed and football tackle your wall. Or tackle another person. Not that I have done it or anything hehe..
@@SmokeyinVR Safety is an issue with the more you move in vr. But generally I've been injured about as much as i would be just walking around in real life.
I wish I had that extra 200sqft would be amazing! I'm at 20x10 right now in my back yard! But 20x20 is super cool because those dimensions fit for a LOT of virtual indoor spaces, so literally no re-directed walking is needed for a lot spaces, which is even more of treat because its total freedom and 1 to 1 movement.
I have a pretty big room 😊
Have been thinking about this concept for couple years now. Very happy to see someone else has implemented it. Great video
It's quite a common trick people enjoy doing in VRChat. I have one friend who prefers to move exclusively using it, as much as possible. There's also tools built to automate the turning, so that rather than flicking the stick to rotate, you can hold a button which will lock your orientation in game direction, allowing you to make any kind of turn IRL whilst keeping a perfect straight line in VR.
For whatever reason, whilst I don't usually use it in day to day stuff that much, infinite walking seems to become my primary means of travel specifically whilst drunk. I've been told it's hilarious to watch.
@@UnknownSquid Hahah I see, Interesting!
How long does it take to get conformable using Infinite Walking?
It'd be interesting to see software that lets you design a circular route through your playspace, and it'd utilize your player rotation for you, adding or removing stick tilt depending on your motion
OVR Advanced settings actually has an "Automatic" Space Rotation for redirection, as well as a space rotation for manual redirected walking( with a button that locks the view to the controller). Both work in the Bone games but other games typically break due to devs not accounting for having 'real' space that large(playspace movement emulates a large space.) With that I've had to get used to using the joystick for rotation for those, which I'm comfortable with. I dont like automatic redirection that much. I was too fittly to get the direction i wanted to go. Last thing is that if OVR crashed, it will reset the space and I could loose both the measurement and have to re-walk parts of the game.
Wouldn't that just make you fall over and puke 😂
@@DimeDCSGO Nope, I thinks it more comfortable with ovr mrdw actually. I've been doing this for awhile now so i've gotten a big tolerance to it.
6:44 Now I understand what animals are doing when they have zoomies. They’re actually playing a vr game with redirected running.
Sometimes I feel like an npc in the game. Because I feel like im in it.
I love challenges that are actually good and worth my time.
I wish i had enough playspace to do this. This looks so immersive!
I have about a 20 x 10 space in my backyard and its concrete flat top as well. The connection to my router is pretty good, and I use a Quest 2. I walked through the first bits of HL; Alyx and LOVED it using the infinite-walking! I call it my own personal holo-deck :) Having that extra long 20ft space to walk in is amazing, the total squarefootage is so big, many of the spaces and room (like a lot of the train cars) in Alyx completely fit in my guardian space so I could do a lot of fighting shooting, running around nme's without having to re-direct my guardian at all! SO FUCKING COOL! Now I REALLY want to find a gym at a school and try Space Pirate Trainer as well as Infinite Walk through rail games like Alyx :)... Now its too cold, and Alyx scares me LMAO!
I'd want to thank you for spreading this incredible technique! I was surprised when I saw your video; I've been using infinite walking for years; I believe it was in November 2017 that I saw someone walking around in vrchat and was blown away; I remember asking him and learning the method from him; I've been doing it for nearly 7 years now.
I've also used this in a variety of VR games, and after breaking approximately 6 headset cords in the first year, moving to a wireless adapter in 2019 was the best decision I ever made.
"Redirected Walking" was known about since 2005. But they and other have focused on automatic versions. I only heard about it from the OVR dev demoing a version in VRC. It pains me that others don't know about it. 7 years! I wonder if you have any advice for new users of infinite walking? I've been doing it for almost 3 years now I seem to learn something about it every couple of months.
Wireless is very very nice for this. I've seen wired users who are somehow able to move like their wireless.
@@Spiritmarsrover You just have to get used to it, there's no other way to describe it.
I've seen folks take the initiative and simply begin doing it because they can! Several of my friends still use it when they are around me.
Another method is to use steams ovr advanced settings and use a automated rotation mode that spins on its own but is slower to wander about with.
@@triggerpull-dg3zv I don't usually use redirected walking that much due to my play-space only being moderate in size, and a bit too rectangular for an ideal circle. For whatever reason however, I just cannot help but do it non-stop when I'm drunk. Some kind of instinct kicks in and I just gotta walk places rather than stick move. Ironically, this still meshes perfectly with knowing not to hit walls.
I end up adopting this rather comical alternate style of it, where rather than slowly turning to maintain game direction whilst going in IRL circles, I'll instead primarily walk backwards and forwards IRL, whilst repeatedly turning 180 in game, or moving side to side/whatever improvised direction I'm able to at a given moment. Results in a totally ridiculous looking walk, but very fitting, I guess. People have commented on how surprisingly fast I can stagger around the place when doing it.
Strangely I can't seem to replicate it properly whilst sober. It just ends up awkward and clunky instead. ^ ^;
Played the whole game this way!! Glad I’m not alone. Check out Tea For God if you wanna play a game designed around this mechanic. Blade and sorcery was great for this too. Also beat Vader immortal this way…I gotta get my steps in somehow!
Maybe im not the first then... did you use the joystick at all? Whats your experience? TFG is one game that helped inspire this for me.
infinite 3ds coin glitch
your channel is so underrated man
you gained a sub for your suffering and entertainment
Liked and sub'd - nice work!
With love from London UK 🍻
So jealous of your room space, kudos for finishing the challenge
Ive been doing redirected walking with my Index for about 3 years now and man it seems like so much more fun with a wireless headset. I envy this setup haha.
just get an oculus, ez wireless
@@ridonedo I've used an oculus for wireless PC VR before and it was a terrible experience, not because of the connection mind you. There was no lag and the image was nice and smooth. But trying to sync up 2 playspaces is a fucking nightmare and extremely tedious, and turning off the quest controllers is also a nightmare. It wasnt a good time and the fact I had to spend like 20 + minutes troubleshooting before every play session just for the battery to die made me not want to do it ever again. + I generally dont support Oculus/Meta with their extremely toxic business practices
@@redotix9952 synch up two play spaces? Are you trying to use your Lighthouse WITH the Quest 2? anyway, not sure what your doing. I just use Air-Link or Virtual Desktop and just use the one guardian space that I draw off with Quest 2, just as I would if were playing stand-alone. Then launch Steam VR and off I go to Alyx; infinite walking on a 20x10 cement flat top works GREAT!
@@WigganNuG yes I want to use the index controllers and vive trackers, I hate the quest controllers.
@@redotix9952 Ahh! Yes that makes sense!
Funny I actually do this in most games. It's weird at first but you get used to it.
Its really satisfying and immersive to complete these games with only walking.
@@Spiritmarsrover it also REALLY helped movement I'm slowmo in Boneworks. Your body might look like an eldrich horror but at least I can pretty much teleport from the enemies perspective.
this man needs more views no cap. That shit looks hard as fuck.
True it’s the sad reality
I had this idea some time ago, glad to see that someone is implementing it!
Dude, that looks so disorienting. You're walking and turning left/right, but you see that you're walking straight.
Over time I've gotten used to it. Now it doesn't bother me almost at all.
Imagine renting an empty warehouse to do this
would be cool. and very expensive.
What's your setup for wireless VR? Any noticeable delay?
Wireless HTC Vive pro. Modded with das, gearvr lenses, and counter weight battery. No noticeable delay, But comparing it to wired I can feel the difference. Very subtle and doenst effect gameplay. My wigi module has been an absolute tank and i havent been wired since 2020. Though ive heard many others having issue after issue with their wireless vive stuff.
@@Spiritmarsrover thanks for the info! Had a valve index and the wire always bothered me.
Into the radius you'll hate me garenteed
this is awesome and must be pretty hard to pull off
Amazing vid! I want to try this as well, how can you tell when you need to move the camera akq when u reach the edge of the room?
I have my floor boundary on. When I reach an edge or corner I know I need to turn or I'll leave my playspace.
Damn, nice job dood
You are so underated
i once needed to do this when my walking controller died in Blunt and sausery. walking back and forth i was able to still beat the dungeon.
I personally like running in place
There are certain advantages to either practice. Running in place requires almost no space. And will probably work in just about any game. A big one is that it is unlikely to cause motion sickness.
I am more likely to use the joystick over running in place. And when I feel like doing more effort I go to infinite walking.
You are an absolute champ!
I Do this to escape the oculus homes Lol!
Nice video you’ve earned a sub 🎉
Amazing video, keep it up!
ill occasionally stuff my laptop in a mesh backpack with cooling fans and an ac power bank so i can use my wmr headset in my drive way at night with some spot lights to get a bigger play space and i gotta try this in combination with that if this supports wmr.
I like the effort you put in to get more room. I'd probably do the same thing.
this is some good content you deserve more subs
100th subscriber!
3:45 a true bonelab player
I wonder if there is a redirected walking with FBT.
Love it!
It's not a sequel. It's an additional story to the main story. But it's not a sequel.
Boneworks 2 is still in-dev and Ford will not be coming back for that one because he is now a "void entity". Even if he somehow does you won't be able to recognize him.
good vid relly like it
wow this sounds disorienting. nice
With how long i've been redirected walking for, its not really disorienting anymore. When I started it was. Even at high speed I was able to keep my orientation and direction in both 3d spaces.
Is this just walking in circles with using the joystick to re-align yourself?
Yes.
even though it's banned, i'd still like to see you try attempts for speedrunning like this
Nice video
Just get a treadmill, no?
Not nearly the same. I've got one in the background in this video. Way to loud, and very cumbersome to use for VR. Slidemills have very similar issues.
@@Spiritmarsrover seriously? That seems crazy that walking in circles would feel better but I'll take your word for it I guess
you should get a garage or a warehouse so you can go a lot faster and have more area.
Thats a dream of mine. Though my moms basement is probably the next best thing. (its whats in the video)
If u Infinite walking in gorilla tag people always think you modding/hacking
Such is life.
What is the game at 1:21
Edit: nvm I found it, it's called hotdogs, horseshoes and hand grenades.
I would get so motion sick walking in circles, but the character only walks forward. Immediate vomit
I just feel you're moving way to slow to enjoy
Depends on the title. If its detailed enough that it can be like a walk outside. HLA is another game I did and it was fantastic to walk(aside from the bugs MRDW introduces). And not that much slower than the joystick. The bone titles have practically nothing between interest points. This makes it a chore to walk. I recommend to try out certain parts of the game with MRDW but not all of it.
i thought his was called glitch walking
It seems that a lot of people are finding out how to do this locomotion around the same time. It goes by several names. In VRChat I've heard it called "Infinite walking", "RP walking", "Real locomotion". Rec room peps seem to call it "Glitch Walking" due to it being used to get around certain gameplay elements. This is why I perfer to call it "Manual Redirected Walking" because its what studies have called it, although its doesn't have a good ring to it like the other names.
@@Spiritmarsrover oh ok
@@Spiritmarsrover lol.. bruh says'"oh ok" Anyway, thanks for the insight! Does RP stand for Roll Play in RP walking? Kinda of weird if so; walking is just walking lol. I like MRW. I call it my own personal Holodeck :)
@@WigganNuG roll play? Its role play
I did this with boneworks!
What is your experience with infinite walking in Boneworks? The player controller works really well with it, but the environments are just to spread out to be fun to walk in. I find it hard to recommend anyone to walk it unless they really want to.
@@Spiritmarsrover i was walking through the first bit of the campaign. it was super immersive, so thats why i did it.
@@Spiritmarsrover although i didnt walk in circles, i walked back and forth
@@ZanderTheBoi The first part is probably the best area to walk in. Back and forth method is good, I prefer that way too actually. 180 degree turns allow for a few uninterrupted real actual steps.
@@Spiritmarsrover i should definitely try walking in circles next time then.
Feeling dizzy yet?
masochist
No hate man but damn you look so goofy when walking in vr 😂😂
no i agree. it looks silly. just about anything done in vr looks goofy from the outside.
oh
i did that in hl alyx but not becouse i wanted to ... i need to becouse my joystick is in service it was broken for a week soo hahahah
This makes no sense. Dont you get disorientated?
Not really. I've done this for so long that I've gotten used to the motions. Your experience may very.
@@Spiritmarsrover seems weird to go in a straight line, and see you running in circles lmfaoo
@@JavInDaUSA Its not like I don't know im turning. I can feel it in my ears and the momentum in my body. The only information that disagrees is what my eyes see. But thats even to a degree. I can see my playspace bounds. I know that if I focus my orientation on those bounds, it will equal what I the rest of my body feels. I'm not sure how many other people could 'trick' their brain to operate like this.
bruh
Так себе
what the fuck is a km🇱🇷🇱🇷🇱🇷🦅🦅🦅🦅
🤣 All units in game are metric by default.
用手攀爬这个设定够无聊
There's also crawling 🫠 don't skip arm day!
LMAO.