Game Engine Tier List
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- Опубликовано: 18 сен 2022
- Game Engine Tier List
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It's hard to make a bad game with Source because it's hard to make a game with Source without being Valve.
Based
and Valve makes great games
every few decades
Yeah, I know this video isn't very serious, but for real it belongs in F tier.
Well, Titanfall and Apex are on Source.
Titanfall 2 and apex are not valve
"never seen a bad game made in source"
Hunt down the freeman: Hello there
Postal 3 as well
hunt down the freeman is so bad that it loops around back to being good
doesn't count, hunt down the freeman can't be classified as a game
@@Ronin1155 integer overflow be like
postal 3 💀
I love how it jumps from b tier to f tier
What
What jumps from b tier to f tier
@@recker7017 no it isn't
i love how i also see you n8 and axolotl in polymers comment sections it is pure gold
@@scattagain as in the first game is a pretty decent engine followed by a horrible engine
@@scattagain only joe will know...
The s in Source stands for S tier.
Scratch in S also stands for Scratch tier
Ource
I literally said it before he did it. lol
@@theseangle scratch isn't even a game engine it is ass
@@hodayfa000h blasphemy
Any time a company goes public that means "Liquidating the company and squeezing all the money out of it".
"Let's turn the well-deserved reputation into cash!" It happens almost always whenever the founder leaves a company, unless the company is a *pure* money play (Amazon, Wal-Mart, etc)
GameMaker will always have a place in my heart. My programming life started as a kid learning BBC Basic for Windows, but Gamemaker is really what started my love of programming. So many hours spent creating passion projects that are unfortunately lost to time. 10 years later and I am a professional game programmer now. GameMaker defined the course of my life and, while limited in what it can do, I will be forever grateful to it.
you like BBC?
same. Gamemaker presented me to the programming world. Started using it like in 2009 or something. I'm now a freelance webdev, I still play with it from time to time.
I grew up with game maker as well. But I quickly grew jaded of it in the GM Studio 1.x days. It was becoming increasingly apparent that I was developing on a platform that wouldn't exist years from now. The regular online license validation requirement made me extremely uneasy. I never looked back after switching to Godot.
@@gamechannel1271 yeah. this. not only is the constant license validation a problem that will make it unusable once the validation system goes down (they did provide an offline validator 8 years ago or so but that's sadly no longer available), but gamemaker games have always had serious compatibility issues with different versions of windows (this has gotten somewhat better in the studio era, but still). what finally killed it for me, though, is the switch to a subscription model
@@SurnameName like, even unity has an offline validator
not putting unreal in c++ tier was a huge miss bestie
more like SSS tier
Unity could be in C# tier, then.
@@The_Harsh_Truth no
I wish I knew c++ so I could utilize all of UE. I know quite a bit in other more top level languages like python, lua, and Java, just not c++. I’m sure if I tried learning it I’d pick it up pretty quick, but yeah.
@@The_Harsh_Truth sss: shitty shitass shit tier
Scratch is responsible for my love of gamedev. I remember it being a huge craze at school when they added it to the library computers. I remember little game jams with my friends etc. good times. Now here I am 10 years later using Godot.
Yeah, as much shit as scratch gets for being low-quality, I think it really is a great tool to inspire kids to gamedev. I also started with scratch in like 3rd grade. I made the most god-awful projects imaginable, but I loved doing it, and here I am today, also using godot.
@@zubiprime is godot better than unity for 2d games?
@@giuseppetomassi5546 personally, I think so, mainly because of the node stricture, but I think you really just have to download and try both in order to see which one you like better, although if you don’t want to do that, godot would be (in my opinion) the most reliable option for a first choice, and for experienced game developers (I’m still only a novice at best), I’ve heard that it depends on the game itself and that godot’s better at some things and unity’s better at other things
@@zubiprime thanks, i will try both, starting with godot, if i feel comfortable i'll continue with that, btw godot 4 seems promising
I started using scratch creating an Sonic game
Now i'm making a earthbound ripoff in GMS.
It's beautiful
As a Construct 3 dev, I can confirm that it is ridiculously fast to make small games in it, but longer games probably take a bit longer than most engines and I have no clue how the frick Vimlark makes the games that polished.
Vimlark is the GOAT of game jams
construct 3 is amazing
He's got a small farm of goats he maintains so he can sacrifice one comfortably every game jam.
Construct is awesome for quick results! It's not too limited for 2D either, the only reason I moved towards Godot was because the project I'm working on needs strong optimization, but outside of that Construct works just fine even for bigger projects.
@@Lasmelan I just found this out the hard way. I have what’s probably a project that is too large for construct 3 and probably need to Learn godot
As an artist Unity is goated at the moment. Easy to use alot of turtorials and they upped their quality levels amazingly over the last couple of years,
Found the Unity employee
(That survived the cut)
And the fact that you can use it for free even makes it better
@@thecatch4648 You can't use Unity for free. You have to advertise them. If you want a free engine Godot exists.
@@terryriley6410 oh good, the only engine with lack of a community, jk
"I don't think I've ever seen a bad game in Source"
Hard to make a bad game when you have to know how to write code in C++ to even _try_ to do anything with it
it's a natural way of keeping the standards high, gatekeeping by unintentional design.
and that's a great thing, you'll never convince me otherwise when so many modern games nowadays utilize the latest and greatest tech via UE or Unity yet fail to realize that games are meant to be played, not stared at.
You can start by making maps in hammer. use its scripting language. if your own gmod it has lua integration for servers.
Respect for the RPG Maker placement. :)
Ngl I was expecting scratch to be lower, not because I think it should be lower (I've literally been using it for 5 years lol) but because overall a lot of people overlook it as being a crappy language for like 7 year olds. You are one of the few devs who actually looks at it and doesn't say "Ew scratch"
Respect ✌
to be fair scratch isn't really meant for game development...
@@DigitalCanineGamesStuff bro what are you on?
@@DigitalCanineGamesStuff scratch was literally made for game development
@@Vexxel256 Scratch is NOT meant for game devlopment it's meant to teach kids how to code through visual scripting...
@@DigitalCanineGamesStuff I see your point, but technically it's still a game engine so...
Scratch is basically what introduced me to the world of coding, and it was probably the best introduction anyone could ask for
for me it was blender game engine yes blender had a fucking game engine and it was great
@@starrymohannad wait what
@@pessskychaos4874 Yea I also started with Scratch and it's still awesome because it is by MIT
yea
Scratch is sometimes underrated. But I actually think it is impressive how with simple rules you could make many good games. Even 3d games
scratch isn't so much a game engine as it is a kid-friendly programming language with a couple game engine aspects (e.g., sprites)
@@vibaj16 it is a game engine since you can make games with it duh
@@Tricke432_YT I didn't say it's not a game engine. I said it's closer to a programming language than to a game engine
@@vibaj16 you literally said "scratch is not much of a game engine"
@@Tricke432_YT no, I didn't. I said "scratch isn't so much a game engine..."
Scratch was my first "game engine", and Unity taught me the most, but my favorite out of these is definitely Godot
But I actually prefer to make my own engines with whatever programming language and rendering library I'm using
I'd love to see someone who's spent a total of about 1000 hours in each engine make a list of which engines are best for long term. I think it would totally shock everyone.
I use Construct 3 and I have to say I love using it. It's perfect for beginners and as you say you can make easy things super fast - highly suggested
As a construct dev, the programming is very limited, but it's minimal coding and built-in graphics creation make it *very* attractive to artists. It's the gamedev platform for people who hate to code. It is kinda limited, and really really big games tend to break, but if you want to get into jams it's incredible. Price is a bit annoying but they have a semi-crappy free version that's cool if you just wanna try it out.
they do have non block scripting in construct for more complex stuff. i enjoy the process of figuring things out with code but as a visual learner construct is just so awesome. theres some big games out made with construct primarily using the block code
RPG Maker in S tier. I completely agree.
I don’t use it anymore myself, but people take for granted just how amazing that piece of software is.
I have to admit spending ages on scratch as a kid didn't really help me with game dev, but it did help me figure out some basic concepts pretty much instantly. Variables and coordinates, mostly.
'Never seen a bad game made in source'
*proceeds to put it is S tier*
Such a good reason and explanation
There are many other interesting game engines you forgot to mention and which ,at least, deserve a quick look: O3DE, Flax, Stride, Cocos, Defold, Bevy...
rust is a joke
@@scarm_rune Agreed
@@scarm_rune why ?
O3de is mostly just lumberyard
@@scarm_rune In theory, Rust fills a niche that was pretty much vacuum before, that is to have a low level lang without GC but without the myriad of ways your program can go wrong.
In practice, there's already good software made with rust.
Your assesment about rust being a joke is thereby declared false until you provide more (or any) evidence.
I recently found a smaller game engine being developed called MicroStudio that is fantastic for people who are new to making games, and even for more advanced users.
It's like LOVE2D but with a simple game engine interface and can use Lua, Python, JavaScript, and its own language MicroScript which is very Lua-like.
You definitely should’ve included bevy in this, us rust devs need some love
I cant believe you forgot Microwave! I make incredible games with my microwave and he even makes popcorn for free!
bro this tierlist is goated its straight from the heart
I can't believe you've been sponsored by Core in the past and didn't put it in the list.
Buildbox is super expensive and their revenue share is hilarious - also, you can basically only work with templates and can't compeletely make your own thing
I think O3D (ex lumberyard) is actually not so bad, the installation was very hard but it seems like a capable engine and now open source
I disagree
@@yousufV1 please explain yourself, why you disagree?
@@yousufV1> disagrees with comment
>Refuses to elaborate
>Leaves
@@usrnewxnew5227 ahh it's simple. Amazon bad and the engine was terrible but now it's open source and now has a lot of potential without amazon's terrible corporate culture keeping it from being competent.
@@imeakdo7 sure but we want @iterasium's reasoning
I use Construct 2 for about 8 years for personal projects, spent little time making games on it. Mostly of my "C2 carrer" was making personal apps. Construct 2 and 3 is HTML5 and JS based, so the limits of this engine are the same limits as HTML+JS. I made a advanced expression-based calculator, a small app that estimates render time for 3D renders, a map editor for a game that is also made in C2... my most recent is a dashboard/overview for my musical projects so I can easily tag and listen to my own projects, kinda like soundcloud. I sometimes think myself if I'm the only living person that does that. Making apps is a lot more tricky than making games in C2, because of that I HAVE to know every single detail about this engine. I wish I had a portifolio to show those projects Xd
Question: Why did you mostly stop posting on your main channel and start posting on your other channels (PolyMars Clips, PolyMars++)?
To be very honest, I haven't heard much about the softwares that you have listed the 'S' Tier.
But I'll put Unreal engine in the 'S' and Unity in the 'A' tier.
Funfact: One easy alternative and powerful engine of construct 3 is GDevelop. You should try it
PolyMars: this is every game engine
GameMaker Studio: Am I a joke to you?
PolyMars: *y e s*
the day PolyMars thinks of a creative idea is the day I'm subscribing
in love with godot and i mostly agree with your tier list
i love godot, it's easy to use. the only downside is that there are very few tutorials available.
As a Construct2 developer, that tries to break the engine limitations, i can say that description is perfect
"I have never seen a bad game made with source"
May I introduce you to Hunt Down the Freeman?
Can't believe you missed blender game engine 😔
*🔫 delet this* 😱
*mineirinho intensifies*
In my opinion, GameMaker deserves better.
It's not called "GameMaker Studio 2" anymore and hasn't used that logo in years. Make sure to form an up-to-date opinion!
it now is a subscription based service and that heavily nerfs it
@@aquaponieee True, but it's cheaper than every other paid engine I looked at
@@XorDev not the point
@@aquaponieee It is important when comparing game engines GM goes for as little as $50/yr, Construct 3 is $120/yr, Unity Plus is $400/yr.
I was surprised to see scratch in S-tier because it’s so simple, but it makes sense because it’s so simple.
What video editor do you use?
You need a G tier for Gdvelop
Everything that I know about programming I learned in Game Maker, It's easy and not limited.
The community of GM is amazing and full of awelsome people.
Game Maker is a great engine, but to say its not limited is simply incorrect.
@@willem6161 how so?
so far i've been able to do everything i wanted in it
@@SurmenianSoldier For one the only supported language is GML which is very much on the slow side and is a tad low on features, 3d is nearly non-existent, no built in lighting engine, incredibly limited physics engine, ordering of object code is done with separate events where there is no ability to create your own, and a lot of smaller things like the camera being locked to the pixel grid (literally no fix for this)
The engine is incredible for most things 2d, but it gets limited when you start trying to do things more advanced
Lol gm was my first game engine when i was 12 used it for two years and it is awesome for 2d sprite games for people who want to make games but keep it simple, yes you can do a lot more like 3d which is a lot harder with so much limitation but the cost of going beyond and above is high.It has a different atmosphere and its awesome, so comparing it with others are not really needed since their goals,methods and users and gms goal and methods and users are so much different.
Agreed
In scratch you basically create your own engine, which is what makes it awesome
"Unity is the best engine for starting out"
Scratch, Godot, Gdevelop: Am I a joke to you?
you got to make a new tier for scratch because S is not enough
Literally, scratch is Perfect for Simple and compelx 2D games
@@ailynn14 until you try to do certain actually interesting things
undertale trollge: soul incident (I think it was called) is one of the best fangames I've seen, and it's on scratch.
s tier for scratch…
yes
scratch is actually pretty good because of its ease-if-use and how easy it is to learn. It's not too powerful but it can technically do 3D graphics, you just need to code the engine yourself
@@hw2007 scratch is good that is why i said yes to what they said. i use scratch personally, and i found it easy.
scratch is not a game engine...
@@DigitalCanineGamesStuff well it kind of is, because it has drawing sprites set up for you, audio and some basic things that you wouldnt find when coding source, so i would class it as a game engine
Dragon Nest who's still using engine from 90s yet still have the best pvp combat until these days makes me so proud
Question: Do you have any footage or story's from when you we're learning to program?
on his main channel there's like 50 videos of him learning a new engine, tool, language etc... for game jams
Nice we have the same pfp
He doesn't know how to program he's a game dev
Geometry Dash is a pretty cool engine as well. Although right now you can't create much controls, when 2.2 is out, your controls will be much less limited!
Yeah people have created entire story games in gd it's crazy, even I have created some mini games on geo dash
gd kind underrated ngl. you can make really cool stuff with it
Thats a game. Not a engine..
Edit: if this comment made you mad. I dont care. Cry about it somewhere else ffs
@@skiez7430 true, but it has the specific triggers that it practically is a game engine 🤓🤓💀💀
@@skiez7430 🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓
I disagree with the order of some of the game engine and the reasonings for the order and I do not think you are looking at them objectively. Unity for example. I do not disagree with how they have shifted since going public but you said they do not dominate in any area but I have to disagree as the majority of top games created on the apple store I believe it is around 70-85% are created with unity. You also put Godot above Unity which I do not agree because of how mature the unreal engine and unity are. I personally love Godot but I do not think it is on the same playing field as unreal or unity as of yet but it is a good engine. If Unity dominated in an area that would probably be mobile. I also notice you left a lot of other game engines off the list that others are commenting about and I have used such as Stride, Cocos & Flax.
Good point about Unity for mobile! And yeah I’d probably switch Unity and Godot, I realized after recording that I should’ve based my rankings on the current state of each engine
Strictly speaking about 2D development you can't seriously say that Unity is even close to Godot. It doesn't even support 2D. It's a 3D environment with camera tricks. Godot has a dedicated 2D editor with superb UI elements. And Unreal is too much of a overkill to make anything 2D.
Some other aspects of Unity are still above Godot since it's a more mature engine, as you said. Although I don't think it has an unattainable status. Its tech isn't unique. It's not revolutionary. Other engines can catch up, and they will.
The company is not even worth mentioning. Any product is made in spite of scummy money bags, not because of them.
@@sechmascm What would 2D development have to do with 70-85% of the top games developed with unity on the apple store and android store have to do 2D development. If you watch the video he stated unity does not dominate in any area which is not correct. They mainly dominate in the mobile area which is what they usually advertise for their engine and a mobile game can be either 2D or 3D. I did not say anything about 2D as that is your point which is irrelevant to my point.
@@hendersonandre1 Go dominate micro transactions, slot machine games, and clone my guy, I don't care. If it doesn't have a specialty, it's just B tier. Not the best for 2D, not the best for 3D, maybe tutorials can make up for it, but that's just for development. I can't say much from sales but you could see the effects in the coming years. Well, that's if you still have an intact attention span from developing mobile games lmao
@@hendersonandre1 Godot's strength is 2D, which is why the point is relevant. Also, I'm pretty sure by "dominating an area", he meant how powerful it is in an area of software (e.g., 2D or 3D games), not how popular it is for a type of game
I like how you said source when using the source 2 logo.
Video idea: Rank games consoles based on how easy/difficult it is to make a game for that console.
Where da roblox studio?
idk
it's not a game engine
@@shuba5173 It is a service with access to free servers, data stores, publishing, very helpful forums, a big player base,and a vast supply of other tools. Which is more than what a lot of other engines have to offer.
S+ tier
@@epictoast8903 Still not an engine tho.
Which app did you use?
As someone who has spent 4000 hours making things with source I approve of this message.
How did he put Unity only in third place? Once the graphics in the engine were really not that good, but since they released the update of the pipelines everything is perfect in the graphics!
The core engine is an absolute pain in the ass to work with since it's so light on core features, and the additional features (packages) are always in experimental stage. Can't even load up older version project because they're not compatible with the new pipelines and upgrading them with the built in pipeline tools doesn't even work correctly.
@@Gordoxgrey The engine is very good and simple to learn, with it I reached a level of intuitiveness that with Unreal I could only dream of, and in the last update unity released more than fifteen (!) packages from experimental use to version 1.0
@@agoldendragon Unity is easy to use for Small projects and indie titles. When it comes to bigger games and bigger team sizes and trying to do anything outside Unity's core, its an absolute nightmare to deal with.
@@Gordoxgrey On what basis do you say that? I worked in a team of over 500 people and unity worked great.
@@agoldendragon Observations in the community, complaints from friends who use unity in a large team, and grievances from Devs who worked on some big titles
Unreal engine is unity for children
(jk please don't cancel me, it's humor)
Humor? I think you have failed at whatever it was.
"Please don't cancel me"
Who is going to cancel you over this nonsensical joke that makes no sense
I am so happy you put source in S tier
How do you get source engine for development???other engines are available easily....
he put scratch over godot lol
Oh no! Game engine makers want to make money of their hard work! So greedy!
“I’ve actually never seen a bad game made with source”
*Shows Source 2*
Source: 😐
Source 2: I see this as an absolute win.
Hunt down the freeman
Source 2 remaster coming soon
technically, the scratch logo (i.e. the shortcut for the exe on a regulat desktop from 1.0-2.0/2007-2018) was just the scratch cat head, so the entire scratch cat sprite would be uneeded.
P.S. this is only about the pre-3.0 logo, it was changed to a code block with the scratch font "s" in janurary 2019
love how this is missing a bunch of game engines
Hey man have you made any main/big game projects?
hi
I didn't know unity went public, that's too bad. At this point any gamer should be aware what public companies are capable of. I hope there can be an open source alternative to it, or at least one that's not run by a public company.
Was not expecting the RPG Maker placement haha
I am now convinced, that you're a time traveler
Speaking about source, Davey Wrede on The beginner's Guide (a good game, made in source, if you enjoy walking simulators) said source is a game in which is easy to make third person games consisting in rectangular rooms connected, and nothing else.
The stanley parable was also made in source, but moved to unity for the deluxe edition, mostly because it's easier to port to multiple consoles.
The question is... when will we see PolyMars make a game with Godot in 2 days?
This is the very hypothesis stereotype from a typical "solo dev making game engine from 0 by using notepad" king of guy
I would definitely drop Gamemaker lower. I started on it thinking it was easy and made several apps, seemed cool, but in retrospect the ide was pretty rough and not improved by gm studio 2. What really killed it for me though was the community management. Basic questions would get downvoted as though it wasn’t marketed to total beginners and so often the first response was essentially “RTFM.” It was super lame and sad, and now I’ve got several apps in limbo cause the IDE makes me feel some kinda way
Where would you put pygame?
The thing about srcratch is that it does't only learn you how to code and use a game engine, its also very easy to use but so powerful when we become good at it.
no it's not powerful
"it does't only learn you how to code" bro forgot english
@@stormstudios1 1) I am French.
2) You are not better, you say "bro", that's slang too.
3) You didn't tell me anything incorrect, so thank you very much.
@@vaishanthjv2519 Just check Griffpatch projects !
@@tonyanimations5377 uh whats wrong with slang? also instead of "it does't only learn you how to code" it should be "it doesn't only teach you how to code" not learn
Glad we're on the same page with RPG Maker and Scratch
Me: “Scratch is definitely F”
Also polymars: “S” **drags scratch to S**
what happened to ur main channel
as a scratch dev im disappointed you didnt make a new double s tier for scratch
what do you think of clickteam fusion?
100% agree best tier list video ever made no cap, all facts
I'd like to hear your take on GZDoom. Thingo seems to be a rising star in retro FPS shtick, and there's also Total Chaos.
i mean, gzdoom is basically just the tried and tested doom engine, there's not much to talk about it, would be interesting to see something similar with the build engine tho
I just started learning how to make games and I'm using unity. I'm only doing 2D games and I make all my assets in Aseprite so it's pretty easy exporting assets although it sucks that I have to constantly go through the decompressing and unfiltering process every time
2:35 (HDTF) "May I introduce myself?"
3:10 construct is strictly good for that kind of games tho. as a previous user of it for over 2 years, I can def that if you scale your game even a little bit over that size, the foundations will absolutely crumble - in comparison to what you could do in the likes of godot and unity, at the very least (modular components, hierarchy, scene templates, performance, effects, data manipulation, etc)
it is absolutely blazing fast for jams tho, since you generally wont care about any of the scalability features above
Great video! If you do an update, please include the programming language (Godot`s GDScript is like Python and considered easy to learn vs C#) and Godot 4 improvements for 3D (look at the demos)!
We made it
brother gamemaker sponsored you
Scratch is literally the legendary R tier
did you really put unreal below other engines?
Unity actually doubled it's working force from 2020 to 2021 but recently layed off about 200 people.
you forgot Stencyl (although that game engine is forgotten, you should rate it)
That one kid: “HOW ABKUT ROBLOX?”
I thought part of the issue was that unity's upper level weirdness is going to effect developers? But maybe I misunderstood. I'd appreciate if someone could elaborate with the whole adware thing and the security weirdness
You should've made a new tier, just for scratch
I've read this a while ago about CryEngine.
"the problem with CryEngine is that no one uses CryEngine"
I'd add GDevelop in A or even S tier. That inconspicuous little engine is a beast.