What you want to do: 1:25 : Compute Normals: "Filters \ Normals, Curvature and Orientation \ Compute Normals for Point Sets" 4:07 : Remeshing': "Filters \ Simplification and Reconstruction \ Surface Reconstruction Poisson"
I love how he says “neighbor number is pretty self-explanatory”. Haha! Well maybe to itself, to me he hasn’t explained himself. Should I knock on my neighbor’s door, perhaps he would know? In any case, moving on, I’ll try to copy his 13 and see if it works with my point cloud...
This was a great tutorial. You mentioned that you planned to do a follow-up on how to convert the meshes to a solid. I have tried to do a filtered search for it with no success. Was one ever posted?
Hello I need Help. I have some mesh data and that data having some problem. I can't found that problem so give some advice which tool help for finding my problem.
First of all, point normals, which is not a thing, should be part of the meshing, not discrete functions. Second, it should not leave all that garbage geometry. Third, it's format intolerant, fourth, it crashes left and right. Fifth and the least of its offenses but still, I tried it on vegetation from a small section of a neighborhood and it failed spectacularly compounded by the idiocy of leaving artifact unmatched faces of the less than impressive algorithm. It had one job, instead created a myriad of other functions, all useless. Any meshing software even remotely decent is 4 grand. This is pathetic, folks.
What you want to do:
1:25 : Compute Normals: "Filters \ Normals, Curvature and Orientation \ Compute Normals for Point Sets"
4:07 : Remeshing': "Filters \ Simplification and Reconstruction \ Surface Reconstruction Poisson"
This really helped me a lot and saved my skin on a deadline - thanks a lot.
Great tutorial, but at the end fo the process I'd like to export my model with textures. Do you have any suggestions?Thanks
Same here!
I love how he says “neighbor number is pretty self-explanatory”. Haha! Well maybe to itself, to me he hasn’t explained himself. Should I knock on my neighbor’s door, perhaps he would know? In any case, moving on, I’ll try to copy his 13 and see if it works with my point cloud...
This was a great tutorial. You mentioned that you planned to do a follow-up on how to convert the meshes to a solid. I have tried to do a filtered search for it with no success. Was one ever posted?
Hey, checking in if you had any luck with mesh to solid?
hi! I have basic question: how can I import jpg files to create PLACE like here you have???
please cand you tell me the system requirements for editing large point clouds?
Hello
I need Help.
I have some mesh data and that data having some problem. I can't found that problem so give some advice which tool help for finding my problem.
Great tutorial!
Btw is there way to "fill"" the holes arround the door on first floor?
Surface Reconstruction
Poission is not an option. Can I use a different one and get similar results?
Would love to know too. I tried surface reconstruction ball pivoting but not sure if the normals got out of whack.
My version of Meshlabs doesnt have "surface reconstruction Poisson". Is there an alternative?
Look at the bottom of the list (Screened Poisson Surface Reconstruction).
Thank you! This was amazingly helpful.
The skirt extension mesh from the poisson meshing really bothers me. Is there a way to not get that?
Great tutorial! thanks for sharing
Using the same process, my ply didn't get any faces, so I couldnt remove all the blobs :(
I want to know how can i import leica c10 point cloud data into meshlab? can you please tel me a way to do that?
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Am I missing something or does he fail to enter a percentage value when trying to reduce the poly count..... twice?
He halves the number of polys on the quadratic decimation filter
Thanks!
Why didn't you show us how to save it?!?
First of all, point normals, which is not a thing, should be part of the meshing, not discrete functions. Second, it should not leave all that garbage geometry. Third, it's format intolerant, fourth, it crashes left and right. Fifth and the least of its offenses but still, I tried it on vegetation from a small section of a neighborhood and it failed spectacularly compounded by the idiocy of leaving artifact unmatched faces of the less than impressive algorithm. It had one job, instead created a myriad of other functions, all useless. Any meshing software even remotely decent is 4 grand. This is pathetic, folks.