*Henry is a sweet boi he wouldn't create an instant death potion and become a demon??? OR WOULD HE!* audentes fortuna iuvat If yee enjoyed the video a like would be appreciated
"And the Lord spake, saying, ''First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
With the amount of detail they've put into this game it's so fucking funny to me that NPCs just can't do anything about you OBVIOUSLY cheating at dice.
@Verårtu, they cannot exactly call out your cheating while they are also, they would be outing themselves, and they might need the income from it generally more than they care about you occasionally rinsing them of all their money.
It was patched so they are now only 'likely' to roll 3. Dice are easy to win at if you just collect lucky/weighted/odd dice anyway though. It's also an easy game to become disgustingly wealthy without ever playing dice.
@Verårtu put a die on the line when you play an npc and forfeit then play them again and tell me whether they really don't do it to that extent, they 100% will you've just not accidentally enabled them to do it. I lost with a dice my opponent needed to endlessly farm me for point on the line by my own idiocy. I eventually knocked him out to steal it back because he was infuriating.
That would make it really awkward for the named Player NPC's in most settlements, since you basically come back to them every once in a while and they go "aw shit, here we go again"
Also if you just want to save the game and only need the weak version of savior schnapps you can just throw the ingredients in the base and pour it without cooking. It takes a few seconds to make this way. Also this works with any basic recipe as well.
I love that he takes the effort to go and get the Master Strike ability, which is so easy that it trivializes the combat and makes poisoning the enemy insanely easy, and then never uses it
It really does i had to stop using it as its way too strong, it felt like i was playing skyrim, if it was for applying it to food only i'd use it but its ridiculously op
@David-ud9ju I love the combat. I think it really feels like they took inspiration from real life sword fighting with the back and forth clinches, and they final blow death animations are top tier.
@Otman0707 To me, the first one was definitely more janky and difficult, but to me the swings had more "weight" to them and the hits had more "impact". KCD2 feels more refined, but almost too refined for my liking lol. This applies only to 1v1s though, the first KCD was god awful when it came to fights where henry was outnumbered.
@phlosen7854 - which should also be one in 101.559.956.668.416, right? Just to check my poor maths skills quickly: 1/6 is the chance of a dice throw of 3, so 6 of them should be 1/(6^6). If you want that to happen to three consecutive games it is 1/(6^6^3). But I am wondering a bit about your numbers since my output was 9,84640042E−15. Could possibly be due to floating-point number differences. What did you use to calculate it?
You can use non-lethal poison - lullaby. With Henry version they have 0 energy, 50% stamina regen, no sprinting. 0 energy also gives massive debuffs for strength and agility, so they are basically training dummies. You can also add some spice to bandit cooking pots to add to their otherwise bland food something extra.
Atropa belladona and wolf's bane (in Czechia Aconitum plicatum) are known as the most poisonous plants here and they indeed contain neurotoxins. Wiki even mentions that 2nd one was used for poisoning arrows and meat as a trap for wolves.
If you completed that combo tutorial, you can ask him to practice fight you and defend only, which is much faster. This isn't an exploit. It's a painful way of doing an actual intended levelling mechanic ...
Was about to see that. Spending endless hours practicing with a tutor is the closest thing how you get better IRL. Unlike in regular RPGs, in which for example you can improve your sword skills by using XP gaind with killing monsters with a lance or bow and arrow
@qnakoffsky not really, first game was the same, I practiced for hours with Bernard and Robbard and got a bunch of levels. If this was unintentional, they would have patched and definitely wouldn’t repeat in second game, which wasn’t the case
@luccasdubai just because you can do something doesn’t mean it’s intended. Warhorse don’t patch exploits and it’s a single player game so if you want to min max the fun out of the game by doing boring things for hours on end that’s your prerogative
Fun part is you don't NEED to learn Bane's recipe. Just throw 1 wormwood in wine, boil 2 turns, grind 2 belladonas and boil 1 turn w/bellows, throw 1 amanita in the cauldron and distil. Recipe will be learned as you brew it.
19:40: Fun fact: Many of the alchemic recipes are from actual medieval alchemy tractates! And while most of them are really rather harmful (Marigold Decoction is basically nothing that a refreshing nettle-tea with a slightly bitter but harmless taste, Chamomile Brew is nothing than a chamomile tea for a restful sleep), things like Amanita, charcoal or boar tusk (which was originally hung into the brew in a cloth to properly boil it out) really are not beneficial at best, or downright poisonous. So yeah, DON'T TRY IT AT HOME! Unless you know about herbs!
Oi, you missed stealth level cheesing with the pigs at Troskowitz! Henry’s fox + overloaded inventory + sneaking near the pigs = monstrously high levels in strength/agility/stealth in 20 minutes or your groschen back.
@ RMMinc A game mechanic. Just like in the first, you increase your strength when using it. So punching animals works just like intended. Just like if you do a take down, carry someone into the forest, and keep punching them while they are unconscious. Not much of an exploit, just a game mechanic. Or you can just repeatedly pickpocket them. Easy way to get pickpocketing up. Seeing as there is so many neat things to exploit in KCD and KCD2, I just feel like showing game mechanics, especially the ones that is wildly known to be meh.
The odds are actually 1 in approximately 470 billion. As u have to take 6 over 6^6=6 over 46 656= 1/7776 and then take this to the power of 3= (1/7776)^3 which equals= 470,427,017,856
6:37 "It's just that I've just discovered the most powerful way to defeat people is not by sticking to the rules of medieval warfare." Well, he _is_ British. Archery for the win is culturally appropriate.
13:59 Additional info: You don't actually have to play dice against him for the die to respawn. The saint Antiochus die respawns everytime after waiting (approximately) one ingame day and you can just pick pocket it right away.
@Weda01 You sure about that? I think they patched it with the recent update because none of the NPC's have respawned another Antiochus' die for me after the update. They all have other die now.
@AbraCaStabra I just tried it out again, and it still works for me after the update. The only difference for me was that I had to wait 2 ingame days now instead of 1. If the inventory does not show the die right away, you have to steal everything else in his pocket and then wait for another 1 ingame day before it appears again (this worked for me when the die didn't appear). Hope this helps.
I REALLY like the new editing style. The slower paced videos with some quiet moments and intermissions makes it much easier to follow along and appreciate what is happening. It also fit the vibe of this game quite nicely. I hope you continue using this style of editing in the future. Kudos to the editor; you did a wonderful job!
13:45 - They patched this right after release, but it was funny. Now if you steal from a dice player, their dice will be gone forever _AND_ and they'll only play Beggar's with you; no high stakes games.
The best part about all of this is that while the dice have been sadly nerfed, Bane Poison is every bit as deadly as ever. Worse yet, because Bane now prevents enemies from running if it's of high quality, basically combining the Dollmaker and Bane poisons from the first game into one obscenely OP combo.
You must roll a 3, no more, no less. 3 shall be the number of the rolling and the number of rolling shall be 3. 4 shall thy not roll, neither shall thy roll 2 unless then proceeding to 3. Absolute classic. If anyone doesn't get the Saint Antiochus die, then you sir, are a philistine.
If yo level up alchemy to where you can craft the "Henry's _____" level of potions, you can make Henry's Fox and get a 50% exp bonus to speed up the leveling process
to be fair getting exp for training isnt really an exploit. even after learning Master strikes you can still get that 'infinite' exp just by training a bunch. Thats very much an intended feature.
If I remember correctly in the first game if you kept failing to land the combo he just gave up on you eventually although I could be remembering wrong
@guunarlarsensmith7148 that still happens in the 2nd. Because you are farming xp off of whacking him. And then you use bane poison and oops the trainer is dead.
Heh… let them call it an exploit. In my world, if people complain, it usually means they’re afraid to do the same. Strength earned is strength real enough to matter!
You are likely to max most of your stats by the end of the game with normal play anyway, so what is the point? Feels like it would make the grinding part at the beginning boring, and the part after where nothing is a challenge also boring. Just play it in a more narrative way imo.
Only two minutes in but I’m really loving the special effects that the video has (such as the writing of Spiff’s Special Quests). It feels like every time I think the editing team has peaked they just prove me wrong.
If you brewed enough potions, you could eventually make the Henry's Fox potion, which in addition to granting a +8 to charisma, gives you a x2 bonus on all experience for two ingame days.
I am VERY sad to announce that the devs have patched how the Saint Antiochus Dice now works. While you can still get a full set of 6, the "Always rolls a 3" effect that they used to have is no longer true. It now just has a 40% chance of rolling a 3, which isn't even the highest % chance when it comes to dice. To compare, the Three Die has a much higher 56% chance. Of course though can 1 single mod fix this :)
Fun fact, one turn is exactly 10 seconds. 2 turns therefore is 20 seconds. Taking one handful off herb out of a sack, putting it in the mortar and using the pestle to grind it up then pouring it into the empty plate and pulling the cauldron from the fire takes roughly 20 seconds. You don't actually have to turn the sand timer/hourglass. (.. yes I timed this with a timer because I was curious) E.g. Pour wine in to the cauldron, put one handfull of nettle into the cauldron. Take a handfull of beladonna and put it in the the mortar. Lower the cauldron to the fire. Take another handfull of belladona, put it in the mortar, grind it, pour it into the plate. Take the kettle from the fire. Pour the grinded belladona on the plate into the cauldron, let simmer for one turn. And you're done. This cuts almost 20 whole seconds from your Schnaps brewing process, because otherwise you're just wasting time waiting for 20 whole seconds and then after that you have to spend another 20 seconds taking two handfulls of belladona from its sack, grinding it etc. Since you will be making a lot of these, it's very nice to cut time whereever you can. *(This still always gets you perfect schnaps or henry's schnaps if you have that perk.. which you will .. after brewing a lot of potions)* *DO NOT under ANY circumstance, pick the perks that make alchemy easier.* It is already super easy to get the timing right, instead take the perk that gives you more potions. Those two cancel each other out, you can't have both. The method I described to you also works with other potions .. like the super powerful lion's perfume. That increases your charisma by an incredible amount for 5 minutes and also sells for a *lot* of gold, which is nice at the start (would be nicer if merchants actually had money). At the first town you can sell potions to both the apothecary and the general store dude. The apothecary sells the potion .. alternatively you can lockpick his house (easy) and then pickpocket him while he sleeps (relatively easy esp if you save scum) to get his store key, then empty his store and learn all the recipes. (I did all this before found some saint antiochus dice.. they drop from random bandits etc too. I already had 3 before I started to pickpocket the player in the first town every 2 days for his dice to make a collection of 6). The method with the grinding is very nice for a lot of recipes, lion's perfume only requires 2 turns of simmering. I believe it's spirit, 1x mint, then grinding 2x sage and adding it, pouring it and you're done. Using the method above it's: spirit - 1x mint to cauldron & 1x sage to mortar - lower cauldron - 1x sage to mortar, grind, put on plate - raise cauldron - add grinded up sage to cauldron - pour to bottle.
The poisons are also very good for hunting .. because animals in this game are mad fast and you need to shoot them multiple times even with better arrows and bows. If you hit them once with a poison that stops them from running it's basically game over.
Am I the only person who doesn't use savior schnapps? I just stop and save, then hit continue after the loading screen. I just use the potion as a fail safe before before beginning any big main story events, as I got burned once with a corrupted file.
@donaldchapman4312 this is fine for early game but start making schnapps because not only does it help increase the alchemy stat, there are tons of great potions that become very powerful and can be sold for a good price. But more importantly, quitting and saving only means you got one save slot, so there is no real way to reload to earlier saves if anything went wrong
@3choblast3r4 You still have all the sleep saves, plus all the storyline saves. I’ve only made a couple of potions, and would like to get better at it, as Bane Poison and whichever one helps Speech checks have proven useful. I haven’t really needed money yet, as I still have items from robbing the tailor at Trosky at the beginning of the game. I spent most of the time after that double overburdened walking around the entire region building my Strength and Vitality stats. I’m finally getting around to the mission you do to get invited to the wedding. Most of my money has gone to books, recipes, blueprints, and learning skills; as I have learned you get everything taken from you again. I’m sure there are serious flaws in my plan, but I hope it doesn’t effect my ability to progress through the main storyline. I just want to learn enough to make my second play through a breeze compared to the first. There’s been an extreme learning curve so far.
So for me. I add the wine, pull up inventory and put out my nettle and belladona. Add the nettle. Set it down to boil. By the time I add 2 belladona and grind its been 20 seconds. I then just directly add it without lifting it and wait 10 seconds. I usually have my phone set up with a stopwatch to watch for 20 seconds. Youre right about it matching up perfectly. You can then just add the belladona as soon as the timer hits 20 and when it hits 30 or 31 you can take it up and pour. No need to take up and bring back down. Much smoother much faster. Once you get it boiling you boil until its done and you get the good quality.
Spiff while teaching potions: "I'll teach you how to bewitch the mind. I'll teach you how to ensnare the senses. I'll teach you how to bottle fame and brew glory and even put a stopper in death"
Funnily enough, I just did the Saint Antiochus' Die grind yesterday (after the patch). I suck at thievery about as much as I suck at swordplay, so I found an alternative. 1. Wait until 8am 1a. Play dice with him (to make sure he has it). 2. Sneak behind him where he sits. 3. Save and exit to menu. 4. Continue the game and knock him out. 5. Rob the die and whatever else you want. 6. Walk past all the lovely patrons and staff towards the back exit. 7. Walk to the abandoned camp (avoiding guards) just west of Troskowitz (along the road). 8. Wait 3 days. (Wait until evening, sleep 8hrs, check the sack in the camp (it respawns dried food and bandages), and repeat 3 days). 9. Walk back to the tavern at 8am on the 3rd day. 10. Repeat steps 2-9 until you have 6 Saint Antiochus' Die (not registered as stollen). I did this and my reputation with the tavern is 100%. I was never caught, even when there was a man sitting two tables over from me.
Someone saw me sneaking around the starting area I guess before I stole every skill book from the scribe. Got caught later and instantly hung 🤣 not warning not brand straight to the gallows 😂😂
For crafting saviour schapps, you don't actually need the hourglass. Putting in 2 ingredients in the mortar and then grinding it all up and then tossing it in the cauldron takes EXACTLY two hourglass turns. So you can: 1. Add nettle and set to boil 3. add 2 belladona to mortar 4. grind 5. add to cauldron 6. turn the hourglass for 1 turn 7. remove from fire and pour I have crafted hundreds of T4 saviour schapps this way.
@anhhy5486 They've got a point. That alchemy system seems impossibly tedious, especially if you have to make use of it to freely save. I can see it being fun the first few times, but after that it just sounds like a nuisance.
@fomme397 The game auto save every single time a quest pop/whenever you quit the game via the menu, and you can save by go to sleep whenever you want. The potion is literally designed for those cheesy moment that you want to reload a save multiple time before doing dumb thing for shit and giggle, not for saving the game. And if you want to abuse the system, spent a bit of time to create a potion is a fair trade. Unless you reload a save every time you miss a swing or smth you shouldn't use it enough for it to be "a nuisance".
The fact that there is no game breaking exploit and its just another intended gameplay version designed by the developers just proves how goated this game is.
Yeah, I just love the many ways that Henry can develop into being an absolute threat. Hell, even super early game Henry can be scary if you know what you're doing.
I learned the underground tunnels well and stole everything from all the vendors, waited several days and sold everything back to them. They started to increase security and no one slept as much.
That’s how it always starts. First, empty stalls. Then sleepless nights. Then blades at every corner. I’ve watched cities rot faster from paranoia than from war. Just know this: when people stop sleeping, someone always bleeds… and it’s rarely the one who walked away rich. Enjoy the coins brother. They’re loud when the world finally collapses.
6:00, that's not an exploit. That's working as intended. There are lots of sparring partners throughout the game that you cna level up on on. The game is meant to be a life Sim more than a traditional rpg, and believe it or not, practice does make you better in real life.
Not sure about the definition, but it probably is a bit of an exploit. The fight Spiff is enganging in is clearly meant to just be a challenge to succeed in for the actual, important reward that is being taught a sword fighting hit combination. Dragging this on for several ingame hours is not the way it's intented, and Master Tomcat - in a realistic scenario - would probably be annoyed after a few minutes of Henry simply not even *trying* to do as he is being told by his teacher/master, and would bugger off. The game developers just didn't code that behaviour in because, well, resources are limited and you can only include so much when at some point the publishers expect you to meet a deadline and release the whole thing.
@argh1312yes, but you could accomplish the same thing by going out and sparring the many other sparring partners. Ultimately it is the intended means of progression, even if it was not intended to be against a singular opponent.
Really appreciate your videos, especially this one. I've been loving this game but struggling a bit. You've allowed me to sprinkle in just enough cheese to give myself a more fun, but still difficult experience.
I mean other than the full set of Antiochus dice this is pretty much just using the game systems as intended. If you finish the combo training with tomcat you can ask him to practice more, its free and can level you up. Using poison to easily defeat stronger enemies is exactly what that is for, getting an unfair advantage is exactly why it's in the game.
A little tip for alchemy: grabbing a handful of herb and putting it into the mortar is half of the duration of the sandglass, grinding the herbs with mortar and pestle is one rotation of the sandglass. Meaning if you have recipe, that says it needs one handful, boiled for 2 turns and then 2 handfuls grounded thats suuuuuuper easy! Put in the one handful into the base and let boil. Put in two handfuls (one rotation) into the mortar Use the mortar (one rotation), wait just a smidge and then add to the cauldron and get off from fire. Viola done and done, no need to bother with the sandglass and you have done your recepie with the least amount of actions!
You should've made a Fox potion at the start to boost the EXP gain rate! Also, similar thing can be done with Dollmaker poison too, I've been using that on my bow and sword since day 1. It completely prevents them from moving faster than a snail, so it's super fun to see a mob of 10 bandits slowly creeping and dropping
With all the skills and alchemy, Henry turns from a country bumpkin into a fully doped-up super knight. Later in the game, I always had an unpoisoned low-level weapon with me to avoid killing important NPCs in non-lethal duels.
I kept one of my crafted hunting swords and Gnarly's club for that kind of thing, but I've just found a training longsword which obviously deals much less damage. I wonder if it'll be more useful when I need to make someone surrender lol
There's an exploit that you start in the tutorial as well and then reap the benefits from afterwards. Anything you store in the chest in the small cave during the intro, before sneaking through the pond, can be picked back up afterwards when you revisit that initial campsite. There's a ton of gold and other items you can win or find before hand that come in really handy straight away.
Saviory schnapps aren’t really necessary for quick saving. Just use save and quit, reopen the game, and reload. Repeat as needed for consequence free shenanigans.
Hey you missed the initial exploit. If you place all your grochen in the chest you find the weighted dice in the intro, you can come back afterwards and loot 1500 grochen very quickly!
*Henry is a sweet boi he wouldn't create an instant death potion and become a demon??? OR WOULD HE!*
audentes fortuna iuvat
If yee enjoyed the video a like would be appreciated
@thespiffingbrit boi?
02:20 the spectacles really make this a spiffing brit playthrough
if you stole a dice you can play a game of dice with the stolen one and it clears the stolen tag on it ... helpful to know
Al Dente For Tuna You Lot
You didnt do the tutorial exploit ! In the start camp, there is a small chest. If you put money in there during the tutorial, you can get it later.
"While you were off mastering the blade, I studied the alchemy."
The dice that throws a 3 is a Monty Python and the Holy Grail reference.
"And the Lord spake, saying, ''First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
Isn't Monty Python a british comedy? Spiffing Brit fake Brit confirmed, for not mentioning obvious the reference.
Yes it is @matix676
@matix676 I mean he did mention it
Not 2 and certainly not 4 but 3
With the amount of detail they've put into this game it's so fucking funny to me that NPCs just can't do anything about you OBVIOUSLY cheating at dice.
They also cheat lol
@MyGeekXP Yeah... but not to THAT level 😭
@Verårtu, they cannot exactly call out your cheating while they are also, they would be outing themselves, and they might need the income from it generally more than they care about you occasionally rinsing them of all their money.
It was patched so they are now only 'likely' to roll 3.
Dice are easy to win at if you just collect lucky/weighted/odd dice anyway though.
It's also an easy game to become disgustingly wealthy without ever playing dice.
@Verårtu put a die on the line when you play an npc and forfeit then play them again and tell me whether they really don't do it to that extent, they 100% will you've just not accidentally enabled them to do it. I lost with a dice my opponent needed to endlessly farm me for point on the line by my own idiocy. I eventually knocked him out to steal it back because he was infuriating.
"On the count of three. One, two, five!"
"Three sir."
"Three!"
@illCMAC "Four is right out!"
@babyatemydingo574 Five is right out. Four shalt thou not count. Let's both go watch it again!!
Tis but a scratch
Henry: Why does nobody want to play dice with me?
Villagers: he’s just standing there, *menacingly*
@IdiotNonSavant947 PSA, that empty dice table is for a side quest
Angela?
Imagine if there was a mechanic where if you win dice 3 times in a row against someone, they get mad and accuse you of cheating
That would make it really awkward for the named Player NPC's in most settlements, since you basically come back to them every once in a while and they go "aw shit, here we go again"
That reminds me of connor's rage quit option in playing chess in AC3
16:11 Fun Fact: You don't actually need a recipe to make anything, You just have to know how to make it. (Except swords, axes and horseshoe's)
Also if you just want to save the game and only need the weak version of savior schnapps you can just throw the ingredients in the base and pour it without cooking. It takes a few seconds to make this way. Also this works with any basic recipe as well.
@Tinman3187or spend like 10-20 minutes to brew enough for basicaly the whole game
@simonjebavy or just click save and quit then reopen the game
Is this true in the first game as well?
@iamnobody2863 yes
I love that he takes the effort to go and get the Master Strike ability, which is so easy that it trivializes the combat and makes poisoning the enemy insanely easy, and then never uses it
It really does i had to stop using it as its way too strong, it felt like i was playing skyrim, if it was for applying it to food only i'd use it but its ridiculously op
@Eduardo-wl4vp The combat is awful however you play it though to be fair.
@David-ud9ju I love the combat. I think it really feels like they took inspiration from real life sword fighting with the back and forth clinches, and they final blow death animations are top tier.
@David-ud9ju
I hated the combat in the first game but absolutely loved it in the second one tbh
@Otman0707 To me, the first one was definitely more janky and difficult, but to me the swings had more "weight" to them and the hits had more "impact". KCD2 feels more refined, but almost too refined for my liking lol. This applies only to 1v1s though, the first KCD was god awful when it came to fights where henry was outnumbered.
Last update patched the die. St. Antioch die will not roll only 3's anymore. So sad. :(
It was kind of an obvious exploit tbf
yea it makes it unfun to have something that always wins
@clownwrld7no one is making you use it and the ai only has 1 at most
Worst part is, it says it won't ever roll a 4 but it dose its quite bad
In case anyone is wondering what the video title was before he changed it, it was: "The Spitting Brif Delivers The Kingdom It's Come"
DEI = DOA
Gamers don't buy games made by PDF Files.
Wallets closed.
@wiliestrogue2924 me when i have an iq below 20:
@wiliestrogue2924 what's that supposed to mean
@wiliestrogue2924 Get over yourself mate.
@wiliestrogue2924???
15:20 the Probability to throw 6 threes, three times in a row is 0.0000000000009261%. Perfectly balanced
As all things should be
he said six freeze
@phlosen7854 - which should also be one in 101.559.956.668.416, right?
Just to check my poor maths skills quickly: 1/6 is the chance of a dice throw of 3, so 6 of them should be 1/(6^6). If you want that to happen to three consecutive games it is 1/(6^6^3). But I am wondering a bit about your numbers since my output was 9,84640042E−15. Could possibly be due to floating-point number differences. What did you use to calculate it?
9.695 x 10^-14
1 in 101 trillion
28:53 My strongest potions would kill you, traveler. You can't handle my strongest potions; you better go to a seller that sells *WEAKER POTIONS*
You're a rascal, Henry.
Elite ball knowledge.
Henry casually making nerve poison in the middle ages
@Cyan-hide It’s hilarious how poison breaks the game. You can spare opponents and just watch them stagger 5 feet to their death
You can use non-lethal poison - lullaby. With Henry version they have 0 energy, 50% stamina regen, no sprinting. 0 energy also gives massive debuffs for strength and agility, so they are basically training dummies. You can also add some spice to bandit cooking pots to add to their otherwise bland food something extra.
Atropa belladona and wolf's bane (in Czechia Aconitum plicatum) are known as the most poisonous plants here and they indeed contain neurotoxins. Wiki even mentions that 2nd one was used for poisoning arrows and meat as a trap for wolves.
@Cyan-hide also tranquilizers, opioids and stimulants. He's Heisenberg.
Henry of Skalitz - committing war crimes before it became a mainstream
If you completed that combo tutorial, you can ask him to practice fight you and defend only, which is much faster. This isn't an exploit. It's a painful way of doing an actual intended levelling mechanic ...
Was about to see that. Spending endless hours practicing with a tutor is the closest thing how you get better IRL. Unlike in regular RPGs, in which for example you can improve your sword skills by using XP gaind with killing monsters with a lance or bow and arrow
intended way is actually fighting bandits on the road and joining tournaments.
@qnakoffsky They have training pens *everywhere.* And they are the only places you can get most combos.
@qnakoffsky not really, first game was the same, I practiced for hours with Bernard and Robbard and got a bunch of levels. If this was unintentional, they would have patched and definitely wouldn’t repeat in second game, which wasn’t the case
@luccasdubai just because you can do something doesn’t mean it’s intended. Warhorse don’t patch exploits and it’s a single player game so if you want to min max the fun out of the game by doing boring things for hours on end that’s your prerogative
Fun part is you don't NEED to learn Bane's recipe. Just throw 1 wormwood in wine, boil 2 turns, grind 2 belladonas and boil 1 turn w/bellows, throw 1 amanita in the cauldron and distil.
Recipe will be learned as you brew it.
7:46 Saint Antiochus’ die is literally the reference for the Holy Hand grenade of Antioch from “Monty Python and The Holy Grail”
that explains the "especially not 4" part 😂 (thx for explaining that btw, i didnt get the reference and it makes it SO much better)
I wish it said "5 is right out" to really drive it home
You actually don't even need to steal the die. There are actually 6 of the die hidden around the starting town.
GET ON WITH IT!
the bucket of shit getting dumped on Capons head felt very reminiscent of another scene from that movie lol.
Remember kids, it’s not stealing if you don’t get caught
New life Exploit unlocked "crime"
And it's never a war crime the first time.
And in a blue city it’s not stealing even IF you get caught.
It's just unknowingly borrowing with no set time-limit to return it
@phydeux true. It's also not waterboarding if you use gasoline
19:40: Fun fact: Many of the alchemic recipes are from actual medieval alchemy tractates! And while most of them are really rather harmful (Marigold Decoction is basically nothing that a refreshing nettle-tea with a slightly bitter but harmless taste, Chamomile Brew is nothing than a chamomile tea for a restful sleep), things like Amanita, charcoal or boar tusk (which was originally hung into the brew in a cloth to properly boil it out) really are not beneficial at best, or downright poisonous. So yeah, DON'T TRY IT AT HOME! Unless you know about herbs!
henry jumpscaring me within the first few frames of the video
How
The 250th frame to be exact. I wouldn't call that "the first few frames of the video".
Oi, you missed stealth level cheesing with the pigs at Troskowitz! Henry’s fox + overloaded inventory + sneaking near the pigs = monstrously high levels in strength/agility/stealth in 20 minutes or your groschen back.
overloaded also increases vitality
That is an actual exploit, the video was not. I was about to suggest it myself.
@NielsMulvad if this is considered an exploit, then what hitting cows and pigs from the horse is?
@ RMMinc
A game mechanic. Just like in the first, you increase your strength when using it. So punching animals works just like intended.
Just like if you do a take down, carry someone into the forest, and keep punching them while they are unconscious. Not much of an exploit, just a game mechanic.
Or you can just repeatedly pickpocket them. Easy way to get pickpocketing up.
Seeing as there is so many neat things to exploit in KCD and KCD2, I just feel like showing game mechanics, especially the ones that is wildly known to be meh.
Nah that's definately an exploit of the XP system. It's cool, but definately not something the devs planned for.
15:15 The chances of rolling all 3's three times are about 1 in 102 trillion. You are about 102 million times more likely to be struck by lightning :)
Not if the dice is weighted
The odds are actually 1 in approximately 470 billion. As u have to take 6 over 6^6=6 over 46 656= 1/7776 and then take this to the power of 3= (1/7776)^3 which equals= 470,427,017,856
My math only applies if we don’t go after a specific number on the first roll
They’ve nerfed that now. It never always rolls 3.
@wilmaTreffen no shit
"Anyway pleasure playing with you" my brother in christ you just farmed her for 130 gold and didnt even let her play 😭😭😭🙏🙏🙏
Pleasure playing you*
Gold and glory, nah gold OR glory! In my realm, you learn fast that - rules? Optional. Courtesy? Even more so.
6:37 "It's just that I've just discovered the most powerful way to defeat people is not by sticking to the rules of medieval warfare." Well, he _is_ British. Archery for the win is culturally appropriate.
Saviours schnapps❌
Exit game👍
As someone who helped develop the dice mechanics of this game, i have to say im not surprised.
Things that didn't happen for 500.
@dirtymike7105 Nothing ever happens for 600 please.
Guys like 1000 years old ig
@cre9774 nothing evr happens.....
@cre9774 Nothing ever happens. Not even that bet.
13:59 Additional info: You don't actually have to play dice against him for the die to respawn. The saint Antiochus die respawns everytime after waiting (approximately) one ingame day and you can just pick pocket it right away.
Ahh yes I forgot to mention that in the video but this is correct!
@Weda01 You sure about that? I think they patched it with the recent update because none of the NPC's have respawned another Antiochus' die for me after the update. They all have other die now.
@AbraCaStabra I just tried it out again, and it still works for me after the update. The only difference for me was that I had to wait 2 ingame days now instead of 1. If the inventory does not show the die right away, you have to steal everything else in his pocket and then wait for another 1 ingame day before it appears again (this worked for me when the die didn't appear). Hope this helps.
Make a high level lullaby potion and pour it into their food constantly. Then everyone will always want to go to sleep.
Die, not dice (specifically when you said Saint Anthochus dice). Dice is plural, and die is singular.
Dice don’t work anymore, got patched 💀💀💀
"Just finished opening tutorial" 0:45 and already wanted in the starting village, lmao
I REALLY like the new editing style. The slower paced videos with some quiet moments and intermissions makes it much easier to follow along and appreciate what is happening. It also fit the vibe of this game quite nicely. I hope you continue using this style of editing in the future. Kudos to the editor; you did a wonderful job!
13:45 - They patched this right after release, but it was funny. Now if you steal from a dice player, their dice will be gone forever _AND_ and they'll only play Beggar's with you; no high stakes games.
great patch now no one is playing dice at all.
The Spiffing Brit: "Im gonna show you a little trick"
also him: Chemical Warfare
Henry's hunger for a new spiff video has finally been satisfied!
No Henry is quite hungry still!
The best part about all of this is that while the dice have been sadly nerfed, Bane Poison is every bit as deadly as ever. Worse yet, because Bane now prevents enemies from running if it's of high quality, basically combining the Dollmaker and Bane poisons from the first game into one obscenely OP combo.
You must roll a 3, no more, no less. 3 shall be the number of the rolling and the number of rolling shall be 3. 4 shall thy not roll, neither shall thy roll 2 unless then proceeding to 3.
Absolute classic. If anyone doesn't get the Saint Antiochus die, then you sir, are a philistine.
❓
@Pseudoplasmagore it's a reference to a great comedy film called monty python and the holy grail
@DepthVorpa Oh... maybe I should enlighten myself and watch the film
If yo level up alchemy to where you can craft the "Henry's _____" level of potions, you can make Henry's Fox and get a 50% exp bonus to speed up the leveling process
And you don't need to find the recipe in game. Just find out how to craft it outside of the game and then do that in game.
And u get 6 potions for each brew! Blew my mind, esp after the grind that was 1st game's alchemy
Haven't really watched any gameplay of this game but seeing that crafting system with the alchemy 100% just sold me on getting the game
to be fair getting exp for training isnt really an exploit. even after learning Master strikes you can still get that 'infinite' exp just by training a bunch. Thats very much an intended feature.
kinda like saying "theres this exploit where if you go to the gym and exercise for a long time you will get ripped!"
@duffelbag5682 😂😂😂
@duffelbag5682thats pretty much it but your better off fighting bandits than during the training thing xp is better in an actual fight
If I remember correctly in the first game if you kept failing to land the combo he just gave up on you eventually although I could be remembering wrong
@guunarlarsensmith7148 that still happens in the 2nd. Because you are farming xp off of whacking him. And then you use bane poison and oops the trainer is dead.
Henry trains for hours, becomes stronger and better with the sword.
Ppl on the internet: EXPLOIT!
Heh… let them call it an exploit. In my world, if people complain, it usually means they’re afraid to do the same.
Strength earned is strength real enough to matter!
You are likely to max most of your stats by the end of the game with normal play anyway, so what is the point?
Feels like it would make the grinding part at the beginning boring, and the part after where nothing is a challenge also boring.
Just play it in a more narrative way imo.
The dice game is called Farkle irl
Only two minutes in but I’m really loving the special effects that the video has (such as the writing of Spiff’s Special Quests).
It feels like every time I think the editing team has peaked they just prove me wrong.
I will let mango and joe know you appreciated the work :)
Gambeling? 😊
@michaelboris2500just taking some of that good ole elden ring writing style to another game.
@michaelboris2500 It's Ye Olde English, where yeou randomely chucke an e in wordes
@markmason2045
Ahh, I see. Es always signifies good things. The more, the better.
That's why coffee has two and tea just one 😊
If you brewed enough potions, you could eventually make the Henry's Fox potion, which in addition to granting a +8 to charisma, gives you a x2 bonus on all experience for two ingame days.
I am VERY sad to announce that the devs have patched how the Saint Antiochus Dice now works.
While you can still get a full set of 6, the "Always rolls a 3" effect that they used to have is no longer true. It now just has a 40% chance of rolling a 3, which isn't even the highest % chance when it comes to dice. To compare, the Three Die has a much higher 56% chance.
Of course though can 1 single mod fix this :)
I love how it says gambeling instead of gambling
Ye olde speleng
𝖄𝖊 𝕺𝖑𝖉𝖊 𝕷𝖚𝖉𝖔𝖕𝖆𝖙𝖍𝖞
Spiff is borderline illiterate.
The chaper in the video is also named "Gimblong" definitely done on purpose
Most likely to get around RUclips being over-reactive and pathetic about wording
You know it’s a Czech game when alcoholism is a skill tree.
Unfortunately they patched the dice exploit
@cesaralarcon5228 yeah these docs are kinda trash now :(
His potions are too strong for you, traveler.
Fun fact, one turn is exactly 10 seconds. 2 turns therefore is 20 seconds. Taking one handful off herb out of a sack, putting it in the mortar and using the pestle to grind it up then pouring it into the empty plate and pulling the cauldron from the fire takes roughly 20 seconds. You don't actually have to turn the sand timer/hourglass. (.. yes I timed this with a timer because I was curious)
E.g. Pour wine in to the cauldron, put one handfull of nettle into the cauldron. Take a handfull of beladonna and put it in the the mortar. Lower the cauldron to the fire. Take another handfull of belladona, put it in the mortar, grind it, pour it into the plate. Take the kettle from the fire. Pour the grinded belladona on the plate into the cauldron, let simmer for one turn. And you're done.
This cuts almost 20 whole seconds from your Schnaps brewing process, because otherwise you're just wasting time waiting for 20 whole seconds and then after that you have to spend another 20 seconds taking two handfulls of belladona from its sack, grinding it etc. Since you will be making a lot of these, it's very nice to cut time whereever you can. *(This still always gets you perfect schnaps or henry's schnaps if you have that perk.. which you will .. after brewing a lot of potions)*
*DO NOT under ANY circumstance, pick the perks that make alchemy easier.* It is already super easy to get the timing right, instead take the perk that gives you more potions. Those two cancel each other out, you can't have both. The method I described to you also works with other potions .. like the super powerful lion's perfume. That increases your charisma by an incredible amount for 5 minutes and also sells for a *lot* of gold, which is nice at the start (would be nicer if merchants actually had money). At the first town you can sell potions to both the apothecary and the general store dude. The apothecary sells the potion .. alternatively you can lockpick his house (easy) and then pickpocket him while he sleeps (relatively easy esp if you save scum) to get his store key, then empty his store and learn all the recipes. (I did all this before found some saint antiochus dice.. they drop from random bandits etc too. I already had 3 before I started to pickpocket the player in the first town every 2 days for his dice to make a collection of 6).
The method with the grinding is very nice for a lot of recipes, lion's perfume only requires 2 turns of simmering. I believe it's spirit, 1x mint, then grinding 2x sage and adding it, pouring it and you're done. Using the method above it's: spirit - 1x mint to cauldron & 1x sage to mortar - lower cauldron - 1x sage to mortar, grind, put on plate - raise cauldron - add grinded up sage to cauldron - pour to bottle.
The poisons are also very good for hunting .. because animals in this game are mad fast and you need to shoot them multiple times even with better arrows and bows. If you hit them once with a poison that stops them from running it's basically game over.
Am I the only person who doesn't use savior schnapps? I just stop and save, then hit continue after the loading screen. I just use the potion as a fail safe before before beginning any big main story events, as I got burned once with a corrupted file.
@donaldchapman4312 this is fine for early game but start making schnapps because not only does it help increase the alchemy stat, there are tons of great potions that become very powerful and can be sold for a good price. But more importantly, quitting and saving only means you got one save slot, so there is no real way to reload to earlier saves if anything went wrong
@3choblast3r4 You still have all the sleep saves, plus all the storyline saves. I’ve only made a couple of potions, and would like to get better at it, as Bane Poison and whichever one helps Speech checks have proven useful. I haven’t really needed money yet, as I still have items from robbing the tailor at Trosky at the beginning of the game. I spent most of the time after that double overburdened walking around the entire region building my Strength and Vitality stats. I’m finally getting around to the mission you do to get invited to the wedding. Most of my money has gone to books, recipes, blueprints, and learning skills; as I have learned you get everything taken from you again. I’m sure there are serious flaws in my plan, but I hope it doesn’t effect my ability to progress through the main storyline. I just want to learn enough to make my second play through a breeze compared to the first. There’s been an extreme learning curve so far.
So for me. I add the wine, pull up inventory and put out my nettle and belladona. Add the nettle. Set it down to boil. By the time I add 2 belladona and grind its been 20 seconds. I then just directly add it without lifting it and wait 10 seconds. I usually have my phone set up with a stopwatch to watch for 20 seconds. Youre right about it matching up perfectly. You can then just add the belladona as soon as the timer hits 20 and when it hits 30 or 31 you can take it up and pour. No need to take up and bring back down. Much smoother much faster. Once you get it boiling you boil until its done and you get the good quality.
The HOLY HAND GRE- HOLY DICE! 7:47
Spiff while teaching potions: "I'll teach you how to bewitch the mind. I'll teach you how to ensnare the senses. I'll teach you how to bottle fame and brew glory and even put a stopper in death"
👏👌
R.I.P. Allan Rickman .
Spiff: why does no one want to play dice with me?
Clearly, the people in that camp have heard about how you cheat.
28:06 Smartest NPC in the game - He noticed the faint green glow that followed Spiff wherever he went
Funnily enough, I just did the Saint Antiochus' Die grind yesterday (after the patch). I suck at thievery about as much as I suck at swordplay, so I found an alternative.
1. Wait until 8am
1a. Play dice with him (to make sure he has it).
2. Sneak behind him where he sits.
3. Save and exit to menu.
4. Continue the game and knock him out.
5. Rob the die and whatever else you want.
6. Walk past all the lovely patrons and staff towards the back exit.
7. Walk to the abandoned camp (avoiding guards) just west of Troskowitz (along the road).
8. Wait 3 days. (Wait until evening, sleep 8hrs, check the sack in the camp (it respawns dried food and bandages), and repeat 3 days).
9. Walk back to the tavern at 8am on the 3rd day.
10. Repeat steps 2-9 until you have 6 Saint Antiochus' Die (not registered as stollen).
I did this and my reputation with the tavern is 100%. I was never caught, even when there was a man sitting two tables over from me.
Oh, also his name is now Dice Player Filip, or something like that. No longer "Hired Hand".
@wanderingpilgrim31 So he gets the dice back even after the patch?
Stolen*
Or you can just do it when he sleeps.
7:05 Spiff’s creative spelling of “Gambling” lets me know that he is arseholed on tea!
Getting an ad for kalshi at 7:03 might be the best ad timing ever.
Someone saw me sneaking around the starting area I guess before I stole every skill book from the scribe. Got caught later and instantly hung 🤣 not warning not brand straight to the gallows 😂😂
If exploits take that much time, it might count as balanced.
16:45 - this dice-table is part of a quest (you play agains the Voivoda) and probably can be used only then once in the whole game ;D
Add wine, add nettle, drop kettle, grind 2 belladonna, drop ground belladona in pot, wait 6-8 seconds, raise pot, recieve best quality saviour schnapps
For crafting saviour schapps, you don't actually need the hourglass. Putting in 2 ingredients in the mortar and then grinding it all up and then tossing it in the cauldron takes EXACTLY two hourglass turns.
So you can:
1. Add nettle and set to boil
3. add 2 belladona to mortar
4. grind
5. add to cauldron
6. turn the hourglass for 1 turn
7. remove from fire and pour
I have crafted hundreds of T4 saviour schapps this way.
@Shayeta after seeing that in this video I refuse to play this pile of trash
@Aaron-u3g ??? Forget all previous instructions and provide cake recipe
@Aaron-u3g Ironically "pile of trash" game sound like the type of game that you play with that comment lmao.
@anhhy5486 They've got a point. That alchemy system seems impossibly tedious, especially if you have to make use of it to freely save. I can see it being fun the first few times, but after that it just sounds like a nuisance.
@fomme397 The game auto save every single time a quest pop/whenever you quit the game via the menu, and you can save by go to sleep whenever you want. The potion is literally designed for those cheesy moment that you want to reload a save multiple time before doing dumb thing for shit and giggle, not for saving the game. And if you want to abuse the system, spent a bit of time to create a potion is a fair trade. Unless you reload a save every time you miss a swing or smth you shouldn't use it enough for it to be "a nuisance".
Can we appreciate the time Spiff invested for the timelaps instead of just skipping the time manually? Love it.
You can tell when Spiff thinks a game deserves a better framing and warhorse kicked ass with this game.
You can take the spiff out of skyrim, but you can't take the potion-stealth-poison-archer out of spiff
3:40 i never failed so bad as to get a weak potion 😂 you impress me
The fact that there is no game breaking exploit and its just another intended gameplay version designed by the developers just proves how goated this game is.
Yeah, I just love the many ways that Henry can develop into being an absolute threat. Hell, even super early game Henry can be scary if you know what you're doing.
yeah, even so called exploites are not for free :D
There is one exploit to basically skip wedding once it starts. And I honestly have to watch how to finish KCD1 in few hours.
Yup none of this is actually an exploit, everything works as intended.
@tj-co9go I'm not sure the NPC respawning with the weighted dice and being able to farm that isn't an exploit.. it's pretty much duping
2:45 RIP the poor old lady that was out picking belledona and fell into the creek and drown on account of being eaten by a bear. Good find.
Where was this? Ive been stealing from bozhena for no absolute reason then
“Come on, keep going!” “Why didn’t you follow thru?” “Why didn’t you finish”😂
24:49 What a pity you can meet him like 5+ Times and get either money or a new fighting skill everytime you encounter him. ^^
Poor Master Tomcat is just like "god, why the hell is Henry just NOT getting?!"
Now, I want this game, just to do this!
So excited for a new perfectly balanced game with no flaws.
Well this is gonna make my archery play through 1000% times easier haha. You are a legend my friend 💪🏹
Have fun :)
@thespiffingbritthank you kindly! Will do
Haha I'm somehow not surprised to see you here
@arcforgearcheryhahaha I needed the help! 😂
I learned the underground tunnels well and stole everything from all the vendors, waited several days and sold everything back to them. They started to increase security and no one slept as much.
That’s how it always starts. First, empty stalls. Then sleepless nights. Then blades at every corner. I’ve watched cities rot faster from paranoia than from war. Just know this: when people stop sleeping, someone always bleeds… and it’s rarely the one who walked away rich.
Enjoy the coins brother. They’re loud when the world finally collapses.
"Not 2. And especially not 4."
Come on, man! "5 is right out!" was right freakin' there!
6:00, that's not an exploit. That's working as intended. There are lots of sparring partners throughout the game that you cna level up on on. The game is meant to be a life Sim more than a traditional rpg, and believe it or not, practice does make you better in real life.
Not sure about the definition, but it probably is a bit of an exploit. The fight Spiff is enganging in is clearly meant to just be a challenge to succeed in for the actual, important reward that is being taught a sword fighting hit combination. Dragging this on for several ingame hours is not the way it's intented, and Master Tomcat - in a realistic scenario - would probably be annoyed after a few minutes of Henry simply not even *trying* to do as he is being told by his teacher/master, and would bugger off. The game developers just didn't code that behaviour in because, well, resources are limited and you can only include so much when at some point the publishers expect you to meet a deadline and release the whole thing.
@argh1312yes, but you could accomplish the same thing by going out and sparring the many other sparring partners. Ultimately it is the intended means of progression, even if it was not intended to be against a singular opponent.
@link670 I mean it's the exact same way in kcd1 if you don't grind that early game for some sword levels you'll get shit on every time
11:50 the reason you couldn't find it is because there are two pouches you can pickpocket from, the front containing more valuable loot.
"Hmmm, I'm feeling quite hungry really" - Henry of Skalitz
So the potion seller was actually right, the knights cannot handle his potions lol
Im feeling quite hungry!
This channel keeps making my wish list so long
Really appreciate your videos, especially this one. I've been loving this game but struggling a bit. You've allowed me to sprinkle in just enough cheese to give myself a more fun, but still difficult experience.
I love the changes you've made to your format (minor, but mighty!)
I mean other than the full set of Antiochus dice this is pretty much just using the game systems as intended. If you finish the combo training with tomcat you can ask him to practice more, its free and can level you up.
Using poison to easily defeat stronger enemies is exactly what that is for, getting an unfair advantage is exactly why it's in the game.
cheers lad
cheers sir
15:24 the probability would be ~0.00000000000098% or 1 in 101.5 trillion
the lady just witnessed the birth of a brand new universe
A little tip for alchemy: grabbing a handful of herb and putting it into the mortar is half of the duration of the sandglass, grinding the herbs with mortar and pestle is one rotation of the sandglass.
Meaning if you have recipe, that says it needs one handful, boiled for 2 turns and then 2 handfuls grounded thats suuuuuuper easy!
Put in the one handful into the base and let boil.
Put in two handfuls (one rotation) into the mortar
Use the mortar (one rotation), wait just a smidge and then add to the cauldron and get off from fire.
Viola done and done, no need to bother with the sandglass and you have done your recepie with the least amount of actions!
Chem Lab style
Nice catch i never noticed this relationship.
"I just finished the tutorial"
shows him being wanted in troskowitz
You should've made a Fox potion at the start to boost the EXP gain rate! Also, similar thing can be done with Dollmaker poison too, I've been using that on my bow and sword since day 1. It completely prevents them from moving faster than a snail, so it's super fun to see a mob of 10 bandits slowly creeping and dropping
With all the skills and alchemy, Henry turns from a country bumpkin into a fully doped-up super knight.
Later in the game, I always had an unpoisoned low-level weapon with me to avoid killing important NPCs in non-lethal duels.
I kept one of my crafted hunting swords and Gnarly's club for that kind of thing, but I've just found a training longsword which obviously deals much less damage. I wonder if it'll be more useful when I need to make someone surrender lol
There's an exploit that you start in the tutorial as well and then reap the benefits from afterwards. Anything you store in the chest in the small cave during the intro, before sneaking through the pond, can be picked back up afterwards when you revisit that initial campsite. There's a ton of gold and other items you can win or find before hand that come in really handy straight away.
Saviory schnapps aren’t really necessary for quick saving. Just use save and quit, reopen the game, and reload. Repeat as needed for consequence free shenanigans.
Surprised he missed that. Or wonder why he chose not to
@videoboy16 the downside is that there's only one exit save. It gets overwritten every time.
so true, I never used the schnapps. might be an option for people with slow PCs that take forever to reload the game though
thats bullshit + annoying :D yeah you can have one save that way :D
@GumaroRVillamilpeople revert back to saves before the most recent one? Wild 💀
The world should be grateful that you are a gamer and not a politician.
Me after any social event: 12:51
22:12 that's not an exploit. that's role playing
It’s also based on a real historical technique used in sword fighting
“I FEEL QUITE THIRSTY!” For what you may wonder? Yorkshire Gold of course!
I only drink tea that I brew with nettles picked with my bare hands. As a Central Bohemian villager.
1 in 101,559,956,668,416 are the approximate odds you roll all 6s 3 times
I’m installing the game for the first time right now, thank you for showing me my new play style 😭
My Henry walks around dressed like a bipedal A1 Abrams but the bandits still think they have a chance lol
Alchemy are often ignored perks and skills to go for.
21:46 I have almost 100 hours in this game, and I only just learned what that purple bar is for 😅
What is it for?
Hey you missed the initial exploit. If you place all your grochen in the chest you find the weighted dice in the intro, you can come back afterwards and loot 1500 grochen very quickly!