Flawless Night Raid in Door Kickers 2 Task Force North | A Pair of Eights

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  • Опубликовано: 11 сен 2024

Комментарии • 201

  • @karmakut
    @karmakut 2 года назад +588

    Someone needs to make a fog of war mod asap

    • @echo3568
      @echo3568 2 года назад +5

      Yesss that would be amazing

    • @elanaibaKHG
      @elanaibaKHG 2 года назад +3

      A what?

    • @echo3568
      @echo3568 2 года назад +5

      @@elanaibaKHG from the modern warfare campaign

    • @silent_wolf5699
      @silent_wolf5699 2 года назад +3

      That would be dope.

    • @birbtw0
      @birbtw0 2 года назад +86

      @@echo3568 I think he's actually talking about a mode where you don't see anything that you haven't already revealed with your operators. In this map as an example, you wouldn't start the mission with a layout of anything but the street.

  • @jean-michelmusli5669
    @jean-michelmusli5669 2 года назад +209

    Those night maps are so good it feels so cool to turn off the lights then clear rooms after rooms with suppressor and flashbangs, it reminds me of the raid in zero dark thirty.

  • @jacobwalker6949
    @jacobwalker6949 2 года назад +129

    The cinematic replay truly was a flawless raid. Incredible to watch and representative of how in tune SF teams are when working in challenging environments like this.

    • @emm4rmstrong
      @emm4rmstrong 2 года назад +8

      Flawless save for the room he failed to clear in the first compound. Left one of the bathrooms unopened which made the entire rear area unsecured.

    • @HonorableAssassins
      @HonorableAssassins 2 года назад +3

      @@emm4rmstrong Clearing the entire compound isnt the objective. They're evidently in an enemy-controlled territory where the hostiles feel safe enough to publicly display built-up fortifications. So the scenario appears to be an operator-tier nightraid to grab and HVT and go, not to secure the entire area as that requires significantly more ment to do long-term. From what I've seen, they covered all threat-avenues of approach for the movement of their men, got the target, and faded away as the counterattack was only just arriving.
      From my few weeks learning CQB under a certain SFG, this seemed pretty much textbook. The objective wasn't to clear all rooms or to secure the compound - which is just what most people assume by default to be the objective when they think 'room clearing', but it's not always the goal unless youre actually going house-to-house and street-by-street to secure a neighborhood. There is the gamified optional objective of killing all terrorists, but Pairs made the choice not to go for it, it frankly in this scenario that wouldn't make much sense as an optional objective. Not without another platoon of men to secure the perimeter streets and buy time at least. If you're open for a counterattack, you aren't wasting time hunting down every last man.
      Edit: I've just realized the 'replay' seems to have multiple runs, i never actually bothered to watch the replay as the planning was what interested me.

    • @emm4rmstrong
      @emm4rmstrong 2 года назад +6

      @@HonorableAssassins Except the uncleared bathroom left a potential threat avenue, to the rear of both his assualt team and his rear security. If there was a hostile agent in that room, they would have been able to approach and engage members of his team from blind angles. When he moved the assualt team from the building that threat avenue had approaches on both his rear security by flanking the man in the driveway, or attacking the assualt team from the read when they where breaching, as no man was actively watching their rear. Heck when the 2 team members in that room move to assist with the bedroom across the hell they both face to open a door leading to a secured hall, leaving to unsecured door unobserved and to their rear.
      Edit: and know I realize what you meant by the "multiple" runs in the replay. It doesn't it's a single replay when he secured both HVTs, and what my original comment is directed towards.

  • @balaurbondoc7568
    @balaurbondoc7568 2 года назад +13

    The two HVTs thing threw me off the first time I played it too. I was kind of disappointed that grabbing the first HVT was so easy, then I thought the game was bugged when I extracted him and it didn't end, then I looked at the name and the two compounds and felt like a dumbass for not noticing. They should change the mission description for Abductions to indicate there could be multiple HVTs to grab now, or add a voiceline when you extract the first HVT like "One is secure, Second unsecured"
    Anyway, I love the environmental storytelling in the Deck of Cards missions. One of the pair of Eights just hired some fancy security guards and kept his fancy house pristine, and the other rounded up his insurgent buddies and turned his house into a fortress complete with VBIEDs and a swimming pool full of trash. Ten of Clubs has a police car in his yard, maybe he's working with corrupt cops or killed some and stole their vehicle, it seems like the King of Spades guy defected and has the insurgents trying to whack him, Jack of Hearts is pretty obviously loaded since he can afford an entire level of a luxury apartment block to himself so he's probably a funder/backer and not a frontline insurgent commander and so on. Awesome stuff.

  • @GeorgeThoughts
    @GeorgeThoughts 2 года назад +51

    Didn't have 40 mins for this today so I skipped straight to the replay and it was great! Putting the chapters in the video and spending that bit more time on making the replay more cinematic really pays off for people like me who can't watch the entire sequence end-to-end. Thanks!

    • @fanrik9583
      @fanrik9583 Год назад +2

      Replay was actually an entirely different playthrough

  • @l3esme568
    @l3esme568 2 года назад +55

    This map is legit so good it feels tangible like it could be a real place in no small part due to the outside prop work with how the streets and stuff are set up it really ads alot, also the way you aproach the compoumd before breach instead of starting at the breach goes a long way to and I love it when maps do that

  • @GarrikRatuni
    @GarrikRatuni 2 года назад +79

    The game doesn't outright tell you, but there is a second HVI in the other compound, and a lot more to the map.

    • @piparkucinawow
      @piparkucinawow 2 года назад +24

      Somebody didn't watch the whole video before commenting

    • @timothydexter4027
      @timothydexter4027 2 года назад +18

      @@piparkucinawow Somebody doesn't know how to spell whole.

    • @echo3568
      @echo3568 2 года назад +4

      @@timothydexter4027 someone tapped the space bar twice

    • @TARKnTARKER
      @TARKnTARKER 2 года назад +8

      @@echo3568 simbpdy 4gotr teh .

    • @Tmar0cks
      @Tmar0cks 2 года назад +7

      @@TARKnTARKER Somebody once told me

  • @Jonathan-yu9ui
    @Jonathan-yu9ui 2 года назад +36

    In my playthrough I put two 240s the two cars, they did pretty well holding both streets, and I kept 1 M110 by the mrap. Clean run too

    • @johanstrau5016
      @johanstrau5016 2 года назад

      I did it with 4 assault guys and 4 dmr

    • @autolykos9822
      @autolykos9822 2 года назад +2

      @@johanstrau5016 Yeah, you only need the full team when trying for the time limit and clearing both houses simultaneously. Otherwise, four guys plus two DMRs covering the street is plenty.

  • @geebeaux
    @geebeaux 2 года назад +27

    That 2nd playback was probably my favorite so far! Very good content, I really dig your commentary and pre-mission analysis. It is usually spot-on what to expect.

  • @cahootsthe348
    @cahootsthe348 2 года назад +31

    Make sure you put NVGs on everyone. Might get tricky when some guys have and some don’t especially when an area looks clear but actually isn’t

  • @kyledean4512
    @kyledean4512 2 года назад +41

    Got some forward observations vibes going in that replay at the end.

  • @Dagfari
    @Dagfari Год назад +8

    "This is a place where they feel safe from the police or anyone else... so I expect counterattack and reinforcements from"
    (identifies both places that reinforcements come from on this map!)

  • @iancorder6133
    @iancorder6133 2 года назад +5

    31:02 ”Would y‘all stop that nonsense?" Funny line. Anyway, love the video. Explaining all the methodology makes it a ton more engaging as seeing whether or not you can pull it off and seeing how you improvise and adapt according to the situation is fun, if that makes sense. Keep up the good work either way. Your videos are always interesting.

  • @trumannihilist
    @trumannihilist 2 года назад +3

    This is probably one of the best maps in the game honestly. I had so much fun with this mission

  • @etholus1000
    @etholus1000 2 года назад +4

    That replay was amazing dude, felt like something out of a movie

  • @karrtoonz2532
    @karrtoonz2532 2 года назад +24

    I went with two 4 man assault teams for this. Did a simo breach on both houses with two marksmen watching the road. Had wounded but everyone made it out

    • @smallgremlin8647
      @smallgremlin8647 2 года назад +1

      Heh, I did the exact same thing. Honestly seems like the best method

    • @kirbyis4ever
      @kirbyis4ever 2 года назад +1

      This map really makes you feel like a genius honestly.
      Did a complete clear of the first building, got the HVT out, then breached the backyard and cleared the second building from back to front, all with marksman support to cover the road for the reinforcement teams.

    • @smallgremlin8647
      @smallgremlin8647 2 года назад +1

      @@kirbyis4ever oh yeah. Something about having multiple targets and the neighborhood feel of the maps is just 👌

    • @VhenRaTheRaptor
      @VhenRaTheRaptor 2 года назад +1

      Honestly, I did a 2-man covering element and a 6-man assault element. Cleared one at a time.
      Pair of machine gunners covering the road. They must have gotten damn near 40-50 kills between them by the end.

    • @autolykos9822
      @autolykos9822 2 года назад

      Yup, also the best way to beat the time limit, as it's rather tight. I'd say too tight to do it sequentially, but then some speed runner will probably prove me wrong ^^

  • @zacharylona
    @zacharylona 2 года назад +1

    Grabbed this through your game store a few months back. This is a fantastic game to play and set down for a while. Every time I come back it's somehow better than before.

  • @CS_ShellShock23
    @CS_ShellShock23 Год назад +1

    I'm hooked on these videos about this game! Your knowledge and explanation on CQB tactics makes it so much more intriguing and enjoyable to watch good thing you made plenty of them! Binge watching incoming

  • @xabaya3294
    @xabaya3294 2 года назад +3

    been away for a bit but this video has me pumped to get back into DK2, great work man.
    the map design is super good and the cinematic replay was flawless indeed

  • @liambiggar5658
    @liambiggar5658 2 года назад +1

    I do love the replay feature when a guy like you is playing so you can see the flow.
    That complete run looked so perfect from my perspective, that the only thing I noticed was the barrel over a threshold right near the end (nothing the player can really do about that).
    Really liked how you changed it up and went direct for the power once the patrol opened up access.
    If only you could mix the teams and have an SAD guy come and pick the lock.

    • @TheButterAnvil
      @TheButterAnvil 2 года назад +1

      They should have joint operations maps

  • @jossypoo
    @jossypoo 2 года назад +2

    My entire body convulsed when the first shots were loud.
    The entire plan went chaotic right about there.

    • @Clasteau
      @Clasteau 2 года назад

      Ditto.... I was like "Whelp, that was not expected.... aaaaaaallllllriiiiighty then!"

  • @Terrato45
    @Terrato45 2 года назад +2

    This is one of my favorite maps. Have replayed it several times with both Rangers and CIA.

    • @autolykos9822
      @autolykos9822 2 года назад +1

      Yup, night maps with fuse boxes are SO MUCH FUN with the CIA Blackops, especially solo. Brings back those Splinter Cell memories.

  • @cousinzeke4888
    @cousinzeke4888 Год назад

    That's some top notch security right there, an entire squad of murder incarnate can waltz right in the front door and be at the guy before anyone knows anything is going on.

  • @androidtactics685
    @androidtactics685 2 года назад +3

    Wow... Man the replay was dope, nice gameplay nice editing

  • @judeabrams723
    @judeabrams723 2 года назад +2

    You know it's going to be a good day when your favorite RUclipsr post

  • @fireline2545
    @fireline2545 2 года назад +4

    That replay was sick

  • @fearan9406
    @fearan9406 2 года назад +3

    lol same thing happened me to forgot there would be a second target, lost one guy going in the second driveway i think a few wall breaches into the garage would be ideal, there are reinforcements so i put a dmr and lmg on the car by the first small gate worked out perfectly

  • @rafaelramalho6460
    @rafaelramalho6460 2 года назад +1

    This is one of the best Door Kickers map made so far

  • @L3ttuc3
    @L3ttuc3 2 года назад

    "If you have to exit under duress, at least do it violently." 🙏 Lol

  • @aaotcis
    @aaotcis 2 года назад +6

    I did this map few weeks ago. Let's see how CP approaches this. I brought DRMs for external security. Did not use wall breaches.
    Update: CPs initial into compound same, however, my team used standoff near external wall (lower internal light illumination of external infil).
    Final: Nice first run. Second evolution was well done!

  • @TheTerminatorCarrot
    @TheTerminatorCarrot 2 года назад +2

    Fuck, that replay was cleaner than... something that's really clean, I guess. Fucken top notch 🤙

  • @kyouhyung
    @kyouhyung 2 года назад +1

    One of the updates we could use is to make the guys to open the large gates only enough for the men to pass through, or let the player decide how wide they want the gates to open. The guys always just swing open the gates which breaks the immersion a bit.

  • @echo3568
    @echo3568 2 года назад +2

    I love your door kickers 2 videos

  • @KaDaJxClonE
    @KaDaJxClonE 2 года назад

    That was an awesome clear.
    I would have tried to lockpick the garage door and quietly enter there. There is a route to the fusebox from the garage. The most direct route is often the best way as it preserves your elements stamina and will to fight. By achieving an early objective you solidify in your troops mind that there is something worth fighting for, and you've already done -some- of the work. It triggers a completionist tendency without our minds; "why stop now? We've already gotten this far." The fusebox room is also a great ambush point. Hit the lights then backup into the doorway, when they come running to turn the lights back on you've got a pseudo-barricaded shooter ready to react.

    • @ControlledPairsGaming
      @ControlledPairsGaming  2 года назад

      Can't pick locks with Rangers, or I would have.

    • @ericfleming5522
      @ericfleming5522 2 года назад

      @@ControlledPairsGaming Deciding whether to roll with a Ranger squad or a CIA team often feels like the single most impactful choice in this game now, at least to me.

  • @DogBread1
    @DogBread1 2 года назад

    The replay at the end was the coolest thing ever

  • @michaelking2270
    @michaelking2270 2 года назад

    Damn that replay music got me freestylin like I am in my early 20s again.

  • @robwithnell8192
    @robwithnell8192 2 года назад

    The cameras are useful for making more effective breaching and clearing plans since you know the enemy positions and the types of enemies in a room

  • @GG-qz6jb
    @GG-qz6jb 2 года назад +1

    Another great vid like always. I still wish they'd add ladders or something similar to be able to get over external walls and stay quiet

  • @Lukadsgr
    @Lukadsgr 2 года назад +1

    Always nice to see your videos! Looking forward to this ep....

  • @weirdoplayz3190
    @weirdoplayz3190 2 года назад +1

    This is probably my favorite video on this game

  • @itsjustmehi
    @itsjustmehi Год назад

    Smooth run with that replay in the end!

  • @DjigitDaniel
    @DjigitDaniel 2 года назад

    That gangster trap replay, though. 👏🏻👌🏻

  • @---uk1xt
    @---uk1xt 2 года назад +1

    That replay is amazing

  • @apolakigamingandmore6376
    @apolakigamingandmore6376 2 года назад

    Very nice planning! I feel like I'm in a SF SWAT Unit, It's amazing!

  • @Rogue221
    @Rogue221 2 года назад +1

    Have you heard of the "S.O.D. Direct Action" series of user maps made by Ganjirah in the Steam Workshop? I've played a few, and boy, are they tough and intense. His maps feel like full blown warzones, and feel a little too real. For example, in the second map you have to fight out of an IED initiated, L shaped ambush with blocker elements to your rear. Features of his maps seem to be, enemy reinforcements from off-map, high enemy force levels and firepower, tricky terrain that punishes careless movements.
    I'm wondering if your analysis and real life tactics could be instructional in how to handle Ganjirah's very complex and lethal battlefields.

  • @michaelegan1539
    @michaelegan1539 2 года назад +1

    There are 2 HVT’s on this mission, briefing could be more explicit but you have to go through the other installation as well. I went with an explosive breach through the wall in the backyard of the first building followed by a four man team. I left a sniper and a gunner on the car right outside the first building awaiting counter attack, and it went pretty flawless

    • @michaelegan1539
      @michaelegan1539 2 года назад

      @@TheCoolCucumber That’s what u get with an Alpha stage game lol but it’s still too cool just how much creative freedom you actually get to approach an objective

  • @luk17032000
    @luk17032000 2 года назад +2

    If you left click on a ranger while holding down Shift, they will hold in place :)

  • @twenty_tree
    @twenty_tree 2 года назад +1

    I really think they should add a ship map like a container that would be really cool and close quarters

    • @magmakojote1663
      @magmakojote1663 2 года назад

      yes, that would be pretty cool. Right now it's very hard to create a believable ship map in the editor. A trainyard map would also be pretty interesting.
      I just want more assets in the editor :D

    • @ericfleming5522
      @ericfleming5522 2 года назад

      There was a pretty good map in the original doorkickers that too place at a dock, and involved clearing a (very small) freighter as well as a couple of warehouses being used to traffic narcotics. One of my favorite maps from that game, in fact. But a larger cargo container is going to involve too many different vertical levels to work easily in this type of game--I can't imagine how you'd simultaneously keep track of who could see you from the deck versus who could see you from the top of the stacks versus who could see you from the bridge.

  • @Lmtless_VFX
    @Lmtless_VFX 2 года назад +1

    BAD ASS REPLAY!!!!

  • @DngnRdr
    @DngnRdr 2 года назад

    A couple of missions you've done videos for have been updated with NV and fuseboxes

  • @JustinDejong
    @JustinDejong 2 года назад

    The replay was a primer on how fucking scary it must be to go up against USSF. Not only are you gonna die, you're never going to get the chance to fight back before you die.

  • @thedeaderer8791
    @thedeaderer8791 2 года назад

    I saw how big and fortified this place was and was like damn this is gunna be a crazy raid lol then u pull it off like butta

  • @kristofferjohansson3768
    @kristofferjohansson3768 2 года назад +2

    There are 2 HVT, I found him when I played.

  • @EGRJ
    @EGRJ 2 года назад

    The map title was a hint about having two HVTs.

  • @approximately27goats
    @approximately27goats Год назад

    Sending them tax dollars downrange at the end, love it.

  • @PhoenixT70
    @PhoenixT70 2 года назад +1

    Hey, Pairs, can you do us a solid and link the replay music somewhere? You choose some good stuff and I cannot find the songs.

  • @Clasteau
    @Clasteau 2 года назад

    Yep, make your own doors. I like it.

  • @peanutbutter115
    @peanutbutter115 2 года назад

    I'm allways impressed that the bad guys don't have showers...

  • @Felix_1099
    @Felix_1099 2 года назад +2

    I don't have any idea how I was able to pass this mission 3 stars with Clear run Challenge in my first try, I liked this map

  • @brandonlind5700
    @brandonlind5700 2 года назад

    Amazing video
    thanks!!

  • @emilgirginov9848
    @emilgirginov9848 2 года назад +2

    Great video, as always!
    One question though: How do you make everyone go loud/silent at the same time? I know there is a bind for it, but i haven't figured it out yet, and it's annoying to do it manually for every trooper

  • @kevingnomen6092
    @kevingnomen6092 2 года назад

    Brooo the replay was sick!

  • @Olski42
    @Olski42 Год назад

    the best mission ingame

  • @allaboutmil-simsandrts2050
    @allaboutmil-simsandrts2050 2 года назад

    Oh yeah, just loved this mission!

  • @notadogFrFr
    @notadogFrFr 2 года назад

    Hey I like this series a lot, keep up with the great work!

  • @1wf
    @1wf 2 года назад

    Awesome music and amazing gameplay!!

  • @Shadow_Hawk_Streaming
    @Shadow_Hawk_Streaming Год назад

    i always run my units suppressed, helps keep the enemy from rushing us across the map

  • @PapaEcho_ARG
    @PapaEcho_ARG 2 года назад +1

    Smoooth .. where do you get the music from? Those FOG vibes are on point

  • @calebjlee2685
    @calebjlee2685 2 года назад

    Was that last replay no injuries too? looked clean as hell, not a single pebble left unturned

  • @echo8553
    @echo8553 2 года назад

    Great video man, I did kinda the same thing, headed to Exfil with single HVT and wondering why there’s no victory, 3 stars screen.

  • @TheGoonieGroup
    @TheGoonieGroup Год назад

    they should add an infil ladder that you can use to climb over fences or get onto roofs

  • @hypeflexington7081
    @hypeflexington7081 2 года назад

    This map is very cool bc it is sort of teahing me how the being spotted mechanics work. I always figured it was based on sound like if you hit bangers it would alert everyone and you'd get "They're here!". Evidenty that is NOT the case. Still trying to figure out how the hell the 1:40 run works... im guessing it is killing everyone very quickly but idk how to do it that fast bc it seems that if the alarm is sounded then the game counts the incoming troops as needing to be neutralized even if they are still on count down to be spawned...

  • @muhammadadnan1430
    @muhammadadnan1430 2 года назад

    Adding the option to use uav in this game would be awesome!

  • @MatosandFrancisProd
    @MatosandFrancisProd 2 года назад +1

    Love the explanations you provide and the pre mission analysis of the layout of the map but how did you make it so the bodies don't dissappear after you drop the baddies?

    • @ControlledPairsGaming
      @ControlledPairsGaming  2 года назад +1

      Easy mod. Worth a Google.

    • @StevenL00
      @StevenL00 2 года назад

      you don't even need a mod, just Open this file in Notepad: %LOCALAPPDATA%\KillHouseGames\DoorKickers2\options.xml. Find keepDeadBodies and set to “true”

  • @sayjack1328
    @sayjack1328 Год назад

    If im not mistaken, this map actually has 2HIVs

  • @SipDisco
    @SipDisco 2 года назад +1

    Awessome!

  • @donwanna3906
    @donwanna3906 2 года назад +1

    Funny little thing about acronyms. You don't have to put the "s" at the end to signify plurality. The "s" is actually at the end of the word "Targets," so HVT could stand for "High Value Targets." Maybe the creators were playing a word game with you? xD

  • @weirdoplayz3190
    @weirdoplayz3190 2 года назад

    This like a very cool game looks fun

  • @jayswizzle57
    @jayswizzle57 2 года назад

    Flawless! (except for the part where you abort the mission halfway through but we won’t talk about that)

    • @ControlledPairsGaming
      @ControlledPairsGaming  2 года назад +1

      Meh. Mission was accomplished 😂.
      That replay is legit my second run, tho. I've still never taken a casualty on this map.

  • @eyev_
    @eyev_ Год назад

    Perfect mission for a former Ranger officer

  • @caiowrob
    @caiowrob 2 года назад

    i missed the equipment review on this one, great video tho

  • @TheZharkovich
    @TheZharkovich 2 года назад

    What version of the game do you have? I don't have the ability to crack locks. Just breaking down the door.

  • @admiralducksauce
    @admiralducksauce 2 года назад

    39:10 the difference between "looks clear" and "is clear"

  • @BGnome94
    @BGnome94 2 года назад

    some give that mk48 gunner in the replay a medal

  • @Euan_Miller43
    @Euan_Miller43 2 года назад

    I would have loved to have seen the loadouts as usual too

  • @hoffenwurdig1356
    @hoffenwurdig1356 Год назад

    Since this scenario seems like it may be set in a developed country, it reminds me of the issues surrounding someone like Mullah Krekar.

  • @apolakigamingandmore6376
    @apolakigamingandmore6376 2 года назад

    *17:10** A Grenade/Launcher/RPG and a Machine Gun/ner in a Corner would/could make this a Bloodbathe! LoL!*

  • @virtualvelo2744
    @virtualvelo2744 Год назад

    The structure or the building should be covered or depends on the level of Intel, then the building, either full or partial visibility.

  • @creemccune7757
    @creemccune7757 2 года назад

    Will you make more cinematics like you did in this one I thoroughly enjoyed it

  • @timberwolfe1645
    @timberwolfe1645 Год назад +1

    I'm sorry but really?!?!?!? No Marksman snipers to hold a LONG Open STREET?!? AND No SPy CAMERA to see if the garage is EVEN OCCUPIED?!?!?

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад

      I attempt to force realistic play. No marksman for engagements that are essentially inside 100m and no soy cameras as a personal rule.

  • @eriklinkogel3458
    @eriklinkogel3458 2 года назад

    smooth

  • @apolakigamingandmore6376
    @apolakigamingandmore6376 2 года назад

    31:00-31:10 *LOL! 😆*

  • @warbsii1769
    @warbsii1769 2 года назад

    I chose to liberate the place and blew up the wall on the right for the first compound then went to the other opening of the wall on the bottom and blew that one up too

  • @jawnjawnson525
    @jawnjawnson525 2 года назад

    This one’s tough. Gotta keep shooters on the street the whole time. I got it done but with only 2 stars. Gg

  • @daVbOz
    @daVbOz Год назад

    Starts at 32:20

  • @donnym3415
    @donnym3415 9 месяцев назад

    Id love get a PMC faction in this game at some point

  • @jc3791
    @jc3791 2 года назад

    this might sound dumb but is that Pie tool he use a Mod?
    i've looking for it in the settings and I don't see it's keybinds, so is it a mod, i've been dying to know this couple of weeks ;-;

  • @tinetales-v.0217
    @tinetales-v.0217 Год назад

    I hope we get some land mines or claymore

  • @sanderl8034
    @sanderl8034 2 года назад

    Music 34:22? clean run

  • @user-ud3lc4ur9v
    @user-ud3lc4ur9v 7 месяцев назад

    Why is there no flashlight here???