I knew that I was going to play as a rogue my first time around with the Assassin specialization because it's my favorite. To see it first in video though, I'm getting emotional. The "Hidden Blades" attack is a move after my own heart. Can't wait to try it out in combat.
We think just alike. I already knew that I would play a dual dagger rouge. That's what I was in Origins and DA2. Seeing Hidden Blades just confirmed my class for the first and second playthrough of this. Only four more days...
Jalen Wheat I always play a dual dagger rouge in the other games So this time I was going to pay a mage for something different. But after seeing that, I may need to rethink!
I am the same. I never play rogue in most games, tend to gravitate towards a healer/tank type but in Origins my first was a Dwarf Rogue/Assassin, and same in every DA game since.
Well its a rather easy choice for me. My dual dagger wielding Qunari male Rogue is most definitely going for the Assassin Specialization. The Hidden Blades abillity reminds me of the DAO Awakenings Expansion Rogue Talent called 'Flicker'. I loved that talent.
My male mage inquisitor will be a Knight Enchanter. I'm so excited to be able to get up close and personal with my mage yet still retain my ranged attacks. I loved playing as an arcane warrior in Origins, this seems similar and I like the idea of fade swords.
I'm looking forward to playing as all these classes. The assassin looks beastly. Knight-mage is my kind of guy. But I consider myself more of a warrior in these games. In DA:O I was a Champion. In DA:2 I was a Templar. Here thought, Reaver looks amazing! A little sad Force Mage didn't come back though.
True, but I think I saw some gameplay where some force magic was used. I think they've added it to the skill tree instead of being a specialization. though I could be wrong.
Stormblade13 Yeah, that spell was awesome, and I also feel sad that the force mage is gone, with the great amount of fortitude one could get and adding a little bit more constitution then normal for a mage, and you would pretty much have a tank mage(though, Knight Enchanter is pretty much a tank, so I think that will be fun to play as)
Wow, all the Mage specs are so awesome! But does anyone else think the animations are a bit overboard? Like the assassin and champion look like they're doing a bit of spell casting when they are not mages... Still awesome just from a lore perspective a bit strange
Wow. From the descriptions I read about the mage specializations, I was tempted by the Rift Mage. But being a Necromancer seems ridiculously useful. Can't wait for the game to come out.
For my first play through, I will play as a mage and get the Knight Enchanter, from the videos I seen, it looks awesome, and the fact he can heal himself / herself or their allies is good, I can't wait for Friday 21st November to arrive so I start playing the game.
Great specializations! I'm happy to see so many new and fresh spec, and also sad to see warrior didn't get anything new since origins, Templar Reaver Champion.
So many good choices. So many playthroughs. Now I just have find a balance between SSB wii u ORAS and Dragonage then add SMT 4 and Monster hunter 4 and I will be set for the next over crowded holiday season.
My problem with this is if you play it on higher difficulties the action combat goes out the window to some degree. On hard/nightmare you have to micromanage the fight to such a degree that you spend most of your time in tactical view. I'm half tempted to knock it all the way down to casual just so I can feel powerful again.
not really, I'm playing through on hard and am about 55 hours in and I've only used the tactical camera for about 20% of my fights go knight enchanted if you want to feel god like, dragons just melt before you
If I do end up playing all three classes, I'll probably be doing Rift Mage, Assassin, and Reaver. I don't feel Necromancer at all, not a huge fan of getting things to do my job and I'm not very good at using traps to fight things so Artificer is out as well (I prefer directly attacking). Warrior is the only class that seems to have all their classes open for me, although Reaver is my favorite one from the sounds of it.
I'm think of either going as a knight enchanter, or a rift mage for my mage Inquisitor. Though that hidden blades move and the reaver specialization are looking really good.
This looks more like league of legends to me than dragon age, to be honest. Every class has abilities that are... weird. there is nothing wrong with flashy per se... but the hidden blades ability, for example... How is summoning 3 phantoms not magic? And 'the vine in the sand' with the four phantom soldiers?? It's not bad outright, just in the game's context. The main conflict is: "The few who can use magic are opressed" but the combat system of the game looks like the game plays in a universe where magic is as widespread as I dunno... eyesight?
Male Human is going to have the longest beard possible and a face full of scars. The story for Human Male Mage says that you have been fighting for your life since the war started; so i need to look like i've been through some shit. My mage Is definitely going to be a Rift Mage. I feel Rift Mage just makes way more sense for the story. Going to try and make the most powerful mage the world has ever seen though; can't wait!
This actually looks really good! I love how each speacialization is different but they are all useful in their own way and powerful. I didn't like archers in Origins, they seemed so weak! It seems you created a good balance in Inquisition. Even though I won't be able to play until Maker knows when (maybe in a year or two), I think I'm as hyped as everyone else. Thank you for making this, Bioware!
Before I even saw this, I knew I was going to be a knight Enchanter. This trailer sealed the deal on that, because it's going to take a lot more guts for a mage to get into the front lines and I've got the guts needed to do it. BRING IT ON ELDER ONE!!!!!!!!!!!!!!!
For Rogue, might do Tempest. Assassin in Origins and DA2 wasn't all that cracked up to be. And Traps are pretty useless. For Mage, looking forward to Necromancer. Knight Enchanter just sounds like asking for trouble since Mages are so weak to physical combat, and Rift Mage just sounds meh. For Warrior, good ol fashioned Templar has never steered me wrong. Champion looks good for support but I prefer more active sub-classes, and Reaver almost isn't worth maxing out since the only ability you really need is Devour since it heals you..
***** Well, mages are obviously mostly squishy... You can't just hold up one sub-class and call the whole class strong in physical combat. Mages are still, on average, squishier than the other classes in close quarters.
Nintendo Phoxly the Knight enchanter has been designed to focus on making Mage melee range useful by improving their Barriers as well. Just check out the skills here. imgur.com/a/7CBLr
I was kind of concerned about the warrior until seeing this. Out of the three classes the warrior always seemed to be the least visually impressive in combat but in this video they actually looked pretty good. Mages had their cool spell effects and aoe's, rogues had all the smoke and teleporting going on and all I had seen of the warrior was that big sword smash and whirlwind attack. Reaver looked really good though. :)
Sometime along the dragon age time line I hope someone discoveres a new magical class. Bow or daggers for rogue, 1h wep with shield or 2h wep for warrior, while mage just gets a staff. There's nothing wrong if you want to be a staff wielding magical bad ass. I just would like more options in the magical area myself
Well... To be frank, the Mage has just as much, if not more, room to be unique than the other classes. I mean, the Mage class has absolutely NO shortage of options as to how you want to play, especially now that we know you can use a real melee attack as a Mage now. Giving them "more options" than they already have would make them simply superior to the other classes in this game. If you are asking for a whole 'nother skill tree for some new weapon, I would call you crazy. That's not fair at all to the other classes.
Jarrad Tatton it kinda makes sense mages keep staffs to help channel their energy. I dont think its just a "sure, why not" kind of thing. although you think some mages would go outside the norm and try to channel their energy through a sword or maybe a lance or something
That's true, staffs are particularly made for channeling magic, and I never said no staffs. I just mean specifically for the knight-enchanter specialisation, like, it unlocks the restrictions on swords for warriors only for a mage, rather than conjuring some massive-ass sword.
I realize that mages have a lot of capability in their skill department, I just want something else in my hand or hands. Hell if they allow mix classes i'd happily become a spellsword
Just got this stage in my playthrough. Mage Inquisitor. The Rift Mage sounds pretty slick. I might go with that. Necromancer does not sound like my mage and the Knight Enchanter puts me in close... and i dont like being hit!
the last passive on Knight echanter allows your barrier to go up as you do meele damage the game becomes a joke once use it with the ice teleport ability
My male human inquisitor will be a reaver. And my female Qunari will be either a knight enchanter or necromancer. Also knight enchanter = Jigen Tou from Rosario Vampire (The manga, not the horrible inaccurate anime)
FearTheCalm Yeah, but with a game this big, you're going to need multiple playthroughs to see all the content anyways. Also, multiple playthroughs for different story progression, and multiple playthroughs for roleplaying different personalities/character type combinations (race, sex, class, etc.). Over the course of the next several years, I expect I'll play through the game at least 5 times. Maybe more. I've definitely played DA: Origins far more times than that.
This makes 4th Edition D&D look simple. It's almost like everyone is a bloody Mage now. I'm all for balance but I think you can take a lesson from 5th edition D&D n streamline / simplify things a bit more
I don't think it's any more or less tactical than the other Ages right now. It strikes me as running parallel to D&D. D&D was straight forward to begin with, spells n slashing. Then 4th edition came along n just swinging a sword wasn't cool enough you had to have green flames an a ability trigger with the swing. It become arcade. It added class balance n roles but it felt Nitento n lost people n made combat more about tracking effects than attacking. That's very bad for a table top game. 5th edition went back to making things faster, less effect tracking n more attack focused but kept class balance. This being a video game means tracking effects might not be cumbersome but I'm thinking combat is going to start looking League of Legends in Inquisition
Tim McFadden Can I ask why I've seen so many people mentioning League of Legends in regards to DA:I's gameplay? Nothing about this looks remotely MOBA-like and I am completely baffled how this comparison is being made by multiple, seemingly non-trolling people.
Shining the characters n game play are completely different the combat abilities n graphics attached to those combat abilities look exactly like a MOBA. Lots of flash, images n shines stuff. Lots of AoE even if you're a warrior. Lots of shields n stuns. This is a mess of RPG n MOBA in regards to combat not a return to Origins, which I wasn't expecting n knew was not happening once I seen great weapon fight striking with walls of fire
Tim McFadden Okay, I at least understand where you're coming from now. I still disagree though. I think this appears to be a mesh between DA:O and DA2. Action-RPG elements with a tactical edge. I think having Crowd Control and the ability to funnel and direct enemies makes the game more like DA:O with positioning and tactics being important on harder difficulties. They serve similar functions to Taunt in DA:O. I'd always rush Alistair to the point where my enemies would have to cross and then taunt. Also, I'm not sure how lots of flash instantly means MOBA. If anything, stuff like the KE's bubble reminds me of Diablo 3 effects.
Ok I'm 7 hours into the game n there are no tactics at all. 2 might have more tactics than this especially since the world is so open there is almost no funneling n I've button mashed my way thru every battle n only died once on normal level. It lacks narrative in its world missions as well. This got away from RPG n just became a mind numbing dungeon delve game. Like being in the Ozamore Deep Roads for the whole world. Controls were changed purely to suit ME4. Leveling up (a massive part of a real RPG) was nearly gutted entirely. Right now South Park the Stick of Truth kills it in tactics n Age 2 was a lot more RPG
I'd probably go with knight enchanter because battlemages are like the hybrid class and it makes combat and strategy alot different than the usual hacking and slashing stuff.
It's hard for me to say. I think I'll need to start out as some kind of rogue, from a tactical standpoint until I get a feel for my environment. After playing the last 2 games, whenever I chose to be a mage/warrior, I always ran into the issue of not having a rogue in my party immediately and therefore was unable to unlock chests or doors in the surrounding areas.
This video didn't help me at all figure out what class I want to be but I did narrow it down, I either want to be a reaver warrior or a Mage that controls the fade FYI I usually go with the Mage class on these types of games but I can witch control to my companions so either way I'll get to play both classes
Not sure if Tempest, Artificer, Rift Mage, Knight-Enchanter, Champion or Reaver. All of the classes seem awesome but also have disadvantages in the type of play-style I have, I'll have to choose when I'm actually playing.
I will not be using any specialization at the moment since there is no shapeshifter specialization like in DA:O. I hope that there are other specializations in the game that have yet to be shown and that shapeshifter is among them.
These are all looking pretty good, actually. Mildly disappointed with the Necromancer tree but Knight Enchanter and Rift Mage look like solid substitutes. Warrior looks pretty good, Reaver looks better. And that Assassin! Looks like they revamped him hardcore. We might just have a winner.
Assassin for my rogue, Necromancer for my mage, and I will switch between the three warrior ones everytime I make a warrior since I like the sound of all of them, but Templar first I think
I planned on playing something different in each game for my "carry over story line." First game I played a two handed weilder brute(Origins), played a dual dagger assassin in DA2, so this one ill play a mage for first play through
Either Rift or Necromancer, Artificer or Assassin (still don't know much about tempest), and Reaver or Templar. So basically not Knight-Enchanter or Champion. Maybe not Tempest
So if I get this right, all the companions has their preset specializations to unlock and then how you as the inquisitor get your specialization? Just unlock later on?
Now, I love this game, but to this day I can't get over how much the Champion, Reaver, Assassin, and Tempest have so many magical elements to them. The Templar can get away with it since they ingest Lyrium, and the artificer has traps that are man-made, so they're fine. Though the Tempest kind of skirts the edge with alchemy, it's still magic-ish, which makes Sera's use of it...questionable. I like most of them, I just wish they had done something to make them seem more mundane.
i will love to play having the 3 expecializations like they do in the the video... or a multiclass knight enchanter/reaver. But while we hope for a mood to do that i will stick with the knight enchanter in SP
Is there any way to select all units in this game like in Dragon Age 2? I've been looking everywhere and I can't find it. All I want to do is to be able to select all my units then attack with the unit I'm controlling and have all units follow my lead. In Dragon Age 2 on 360 all you had to do was hit both bumpers at the same time to select your whole party. I'm aware of the character actions in this game but when I set them, the AI just seems to ignore it almost entirely. Am I missing something?
gonna roll rift mage or necromancer for my first nightmare play through looks like they have good control over the battlefield and if I can hybrid w/ skills like ice wall I may just build a group w/ loose aggro and a lot of cc to make it more challenging ie all mages
Wait, Blood Mage isn't sticking around? I'm going to miss that one especially good area attack. Oh well, all of these look awesome. I hope the presence of a close quarter mage class with a sword spell doesn't mean other mages have lost the ability whack enemies with their staff. That one thing was my favorite unimportant change between DAO and DA2. Because mages looked extremely silly pointing two meters of solid oak (or whatever the staff is made of) at the point blank enemy. DA2 at least made it look like the mages were still trying to win when in point blank range.
Well since the specializations actually have an impact on the story and how characters interact with you, it makes sense that blood mage isn't available. Since blood magic is usually associated with demonic magic, and being the head of the inquisition, it probably wouldn't work out too well.
God Of Urging After playing former blood mages in both games as my main, I shall be continuing in that vain as an undercover blood mage :). All choices shall be to bring the world closer to chaos where possible and increasing my own magical powerbase.
***** Nope, Necro is a whole different branch, sure they are close to blood magic, and most blood mages tend to use Necro aswell as blood magic. Necro use the power of the dead, and it is easier to master if your a blood mage aswell. But blood magic uses the power of blood instead of opening themselves to the magic of the fade, they can control the bodies of dead people that still got blood in them(here is a comparison, Necro control dead bodies that are dry of blood, just bones or mummies, while Blood magic can control both a living body and a dead body as long as there is blood in it). But since the magic flow is going through their veins, it is more intimate and can make it easier for demons to whisper into your mind, and therefor it is most likely that the blood mages fall to possession easier then the other mage classes
This game will be amazing but I think adding more voice options will be great cos I do not expect dwarf with same voice as elf. 2 options for alll males and 2 for all females are not enough.
That knight enchanter class looks cool for a mage, it reminds me of the arcane warrior specialization in DA:O. That's my first mage's specialization. First warrior either champion or reaver. Rogue probably the assassin. I'll end up playing at least 9 Inquisitors so I can test all specializations
Ok im confused. Why does the standard attack mages look exactly like it did DA:2? When it looked so different and awesome in the E3 demo? I liked that waaay better than what shown here...
placeholder? meaning what? the reason why I like the hand blasts more was because the standard attack in DA:2 was too repetitive and the blasts themselves sound way too much like lasers, which always bothered me. The hand blasts that we were shown gave it more of a DA:O feel, which I love, where your standard attack isn't supposed to be your primary means of attack, and should be more of a last resort, much more believable and preferable in terms of game play in my opinion...
Placeholder meaning they hadn't completed/finalized the current animations that the mages do for their basic attacks. It was a placeholder animation. I thought it was kind of ironic funny that you thought the DA2 animations were repetitive. The DA2 animations were the least repetitive so far becaue they changed their animations when the enemies were in melee range. They don't even do that in DAI. The hand blasts were even more repetitive they were just one really simple animation. Personally I would like more variety too. And the basic attacks had never, and still isn't the primary means of attack for a mage. You just no longer get a new spell with each level up, you get upgrades etc. You just have more of a wait time between each spell.
I knew that I was going to play as a rogue my first time around with the Assassin specialization because it's my favorite. To see it first in video though, I'm getting emotional. The "Hidden Blades" attack is a move after my own heart. Can't wait to try it out in combat.
We think just alike. I already knew that I would play a dual dagger rouge. That's what I was in Origins and DA2. Seeing Hidden Blades just confirmed my class for the first and second playthrough of this. Only four more days...
Jalen Wheat I always play a dual dagger rouge in the other games So this time I was going to pay a mage for something different. But after seeing that, I may need to rethink!
I am the same. I never play rogue in most games, tend to gravitate towards a healer/tank type but in Origins my first was a Dwarf Rogue/Assassin, and same in every DA game since.
Well its a rather easy choice for me. My dual dagger wielding Qunari male Rogue is most definitely going for the Assassin Specialization. The Hidden Blades abillity reminds me of the DAO Awakenings Expansion Rogue Talent called 'Flicker'. I loved that talent.
Did you guys see that champion spec!? They are so awesome!!!!!
I'm going to be a Tauren Druid Inquisitor multi-classed with Arcane Trickster, plus some points into Dragoon talents.
Regular guns or Energy Weapons
Knight Enchanter, Reaver & Assassin/Tempest :3 The Tempest spec looks really interesting
So many amazing classes to choose from... Looks like most of us will be playing multiple times for story/class alterations. :D
RIP Spirit healer and blood mage
Hi guys! How is everyone holding while waiting or this amazing game?
It's killing me! Every day is slower than the last. It feels like the 18th will never get here.
The game will be out on the 20th in my region ;-;
Thanks :D
I'm gonna get this game on my birthday witch is 12/21/14 but I can wait (not really)
ChaosKingKevin Happy birthday in advance! It'll be the best present.
My male mage inquisitor will be a Knight Enchanter. I'm so excited to be able to get up close and personal with my mage yet still retain my ranged attacks. I loved playing as an arcane warrior in Origins, this seems similar and I like the idea of fade swords.
Ohhh boy,gotta try em' all,loved the wall skill at 1:50,pretty creative.
For my three different characters it will be
Knight Enchanter
Tempest
And Either Champion or Reaver
That tempest ability looked SO cool!
I'm looking forward to playing as all these classes. The assassin looks beastly. Knight-mage is my kind of guy. But I consider myself more of a warrior in these games. In DA:O I was a Champion. In DA:2 I was a Templar. Here thought, Reaver looks amazing! A little sad Force Mage didn't come back though.
Rift mage looks a little bit force mage-ey.
True, but I think I saw some gameplay where some force magic was used. I think they've added it to the skill tree instead of being a specialization. though I could be wrong.
Well, while talking of the rift mage he mentioned Pull of the Abyss. That was a force mage spell in Dragon Age 2.
Good point. I mostly just miss Fist of the Maker, which made me feel like a Jedi. ^^
Stormblade13 Yeah, that spell was awesome, and I also feel sad that the force mage is gone, with the great amount of fortitude one could get and adding a little bit more constitution then normal for a mage, and you would pretty much have a tank mage(though, Knight Enchanter is pretty much a tank, so I think that will be fun to play as)
Wow, all the Mage specs are so awesome! But does anyone else think the animations are a bit overboard? Like the assassin and champion look like they're doing a bit of spell casting when they are not mages... Still awesome just from a lore perspective a bit strange
Wow. From the descriptions I read about the mage specializations, I was tempted by the Rift Mage. But being a Necromancer seems ridiculously useful.
Can't wait for the game to come out.
For my first play through, I will play as a mage and get the Knight Enchanter, from the videos I seen, it looks awesome, and the fact he can heal himself / herself or their allies is good, I can't wait for Friday 21st November to arrive so I start playing the game.
The same video again? Now you're just fucking with us.
Stop toying with us already, the wait is agonizing enough!
going with knight enchanter cause that's the closest thing to arcane warrior cant wait :)
i playing a mage now, The magic sword thing was to cool.
the Knight Enchanter :O my oh my. I believe I have the vapours~
Rift mage and Assassin Rouge for first two playthroughs! Looking for to this friday :)
The Knight Enchanter. Arcane Warrior and Battlemage from DA:O were my favourite
Great specializations! I'm happy to see so many new and fresh spec, and also sad to see warrior didn't get anything new since origins, Templar Reaver Champion.
yes a helpful video on classes. hate classes in video games so this helped
So many good choices. So many playthroughs. Now I just have find a balance between SSB wii u ORAS and Dragonage then add SMT 4 and Monster hunter 4 and I will be set for the next over crowded holiday season.
I was thinking of going Reaver after reading about it, but after seeing it in action there is no question I'm going with it.
My problem with this is if you play it on higher difficulties the action combat goes out the window to some degree. On hard/nightmare you have to micromanage the fight to such a degree that you spend most of your time in tactical view. I'm half tempted to knock it all the way down to casual just so I can feel powerful again.
not really, I'm playing through on hard and am about 55 hours in and I've only used the tactical camera for about 20% of my fights
go knight enchanted if you want to feel god like, dragons just melt before you
Definitely going to have my first playthrough as a dual wield assassin, it's a classic :)
If I do end up playing all three classes, I'll probably be doing Rift Mage, Assassin, and Reaver.
I don't feel Necromancer at all, not a huge fan of getting things to do my job and I'm not very good at using traps to fight things so Artificer is out as well (I prefer directly attacking). Warrior is the only class that seems to have all their classes open for me, although Reaver is my favorite one from the sounds of it.
The reaver skill looks sick.
I'm think of either going as a knight enchanter, or a rift mage for my mage Inquisitor. Though that hidden blades move and the reaver specialization are looking really good.
This looks more like league of legends to me than dragon age, to be honest. Every class has abilities that are... weird. there is nothing wrong with flashy per se... but the hidden blades ability, for example... How is summoning 3 phantoms not magic? And 'the vine in the sand' with the four phantom soldiers?? It's not bad outright, just in the game's context. The main conflict is: "The few who can use magic are opressed" but the combat system of the game looks like the game plays in a universe where magic is as widespread as I dunno... eyesight?
Male Human is going to have the longest beard possible and a face full of scars. The story for Human Male Mage says that you have been fighting for your life since the war started; so i need to look like i've been through some shit. My mage Is definitely going to be a Rift Mage. I feel Rift Mage just makes way more sense for the story. Going to try and make the most powerful mage the world has ever seen though; can't wait!
LOVE the new assassin abilities!
Rift Mage, Champion and Assassin will most likely be my 3 choices
This actually looks really good! I love how each speacialization is different but they are all useful in their own way and powerful. I didn't like archers in Origins, they seemed so weak! It seems you created a good balance in Inquisition.
Even though I won't be able to play until Maker knows when (maybe in a year or two), I think I'm as hyped as everyone else. Thank you for making this, Bioware!
Before I even saw this, I knew I was going to be a knight Enchanter. This trailer sealed the deal on that, because it's going to take a lot more guts for a mage to get into the front lines and I've got the guts needed to do it. BRING IT ON ELDER ONE!!!!!!!!!!!!!!!
Gonna be a two handed Reaver and wreck shit on my first play through.
I guess I'll have my archer go with the "auto-shot afk" speciallization.
Reaver sounds and looks awesome :)
For Rogue, might do Tempest. Assassin in Origins and DA2 wasn't all that cracked up to be. And Traps are pretty useless.
For Mage, looking forward to Necromancer. Knight Enchanter just sounds like asking for trouble since Mages are so weak to physical combat, and Rift Mage just sounds meh.
For Warrior, good ol fashioned Templar has never steered me wrong. Champion looks good for support but I prefer more active sub-classes, and Reaver almost isn't worth maxing out since the only ability you really need is Devour since it heals you..
Yup, good ol' Templar.
I always loved rolling that class in DA:O.
Assassin appears to be much better in DAI with plenty of passives that improve damage and it even has a Passive that gives the Rogue ignore 25% armor.
Actually the tankiest class in DA:O is by far the arcane warrior.
edit: I really shouldn't attempt to form sentences 4 am.
***** Well, mages are obviously mostly squishy...
You can't just hold up one sub-class and call the whole class strong in physical combat.
Mages are still, on average, squishier than the other classes in close quarters.
Nintendo Phoxly the Knight enchanter has been designed to focus on making Mage melee range useful by improving their Barriers as well. Just check out the skills here.
imgur.com/a/7CBLr
I got for my Archer with Assassin ,my Mage with Knight Ennchanter and my Warrior with Reaver
I was kind of concerned about the warrior until seeing this. Out of the three classes the warrior always seemed to be the least visually impressive in combat but in this video they actually looked pretty good. Mages had their cool spell effects and aoe's, rogues had all the smoke and teleporting going on and all I had seen of the warrior was that big sword smash and whirlwind attack. Reaver looked really good though. :)
OmG reaver looks so cool! Im so going Assassin Rogue, and Reaver for warrior.
Everyone said Knight Enchanter is OP so I took Rift Mage. I was not disappointed at all!
Well I finished Origins eight god damn times to play as everything. You are up next Inquisition.
Sometime along the dragon age time line I hope someone discoveres a new magical class. Bow or daggers for rogue, 1h wep with shield or 2h wep for warrior, while mage just gets a staff. There's nothing wrong if you want to be a staff wielding magical bad ass. I just would like more options in the magical area myself
Well... To be frank, the Mage has just as much, if not more, room to be unique than the other classes.
I mean, the Mage class has absolutely NO shortage of options as to how you want to play, especially now that we know you can use a real melee attack as a Mage now. Giving them "more options" than they already have would make them simply superior to the other classes in this game.
If you are asking for a whole 'nother skill tree for some new weapon, I would call you crazy. That's not fair at all to the other classes.
Nintendo Phoxly I'd still have preferred wielding an actual sword alongside the staff, rather than a spirit sword type melee attack.
Jarrad Tatton it kinda makes sense mages keep staffs to help channel their energy. I dont think its just a "sure, why not" kind of thing. although you think some mages would go outside the norm and try to channel their energy through a sword or maybe a lance or something
That's true, staffs are particularly made for channeling magic, and I never said no staffs. I just mean specifically for the knight-enchanter specialisation, like, it unlocks the restrictions on swords for warriors only for a mage, rather than conjuring some massive-ass sword.
I realize that mages have a lot of capability in their skill department, I just want something else in my hand or hands. Hell if they allow mix classes i'd happily become a spellsword
Just got this stage in my playthrough. Mage Inquisitor. The Rift Mage sounds pretty slick. I might go with that. Necromancer does not sound like my mage and the Knight Enchanter puts me in close... and i dont like being hit!
the last passive on Knight echanter allows your barrier to go up as you do meele damage the game becomes a joke once use it with the ice teleport ability
My male human inquisitor will be a reaver. And my female Qunari will be either a knight enchanter or necromancer. Also knight enchanter = Jigen Tou from Rosario Vampire (The manga, not the horrible inaccurate anime)
Reaver actually sounds like a warrior's blood magic...
Jarrad Tatton You be surprised how many people say that.
reaver and blood mage are basically the same, except that reavers don't get possesed as easely.
Good one, except we will only be able to use one blade and not 2(think Tsukune used 2 Jigen Tou in his fight)
TheGodlikeDragon He never used the Jigen Tou . Tsukune used the Muei Tou.
For my first playthrough for each class I'm probably going Champion, Rift Mage, and Assassin.
From how big the game seems, that's gonna take you quite awhile. Hah, have fun.
Meh what's 12 days and 12 hours of my life really worth anyway?
FearTheCalm Yeah, but with a game this big, you're going to need multiple playthroughs to see all the content anyways. Also, multiple playthroughs for different story progression, and multiple playthroughs for roleplaying different personalities/character type combinations (race, sex, class, etc.). Over the course of the next several years, I expect I'll play through the game at least 5 times. Maybe more. I've definitely played DA: Origins far more times than that.
***** Sunlight is for the weak. And who needs a social life when there is Dragon Age to be played.
Rift mage looks like it's going to be good that's the first thing i'm running through with.
This makes 4th Edition D&D look simple. It's almost like everyone is a bloody Mage now. I'm all for balance but I think you can take a lesson from 5th edition D&D n streamline / simplify things a bit more
I don't think it's any more or less tactical than the other Ages right now. It strikes me as running parallel to D&D. D&D was straight forward to begin with, spells n slashing. Then 4th edition came along n just swinging a sword wasn't cool enough you had to have green flames an a ability trigger with the swing. It become arcade. It added class balance n roles but it felt Nitento n lost people n made combat more about tracking effects than attacking. That's very bad for a table top game. 5th edition went back to making things faster, less effect tracking n more attack focused but kept class balance. This being a video game means tracking effects might not be cumbersome but I'm thinking combat is going to start looking League of Legends in Inquisition
Tim McFadden
Can I ask why I've seen so many people mentioning League of Legends in regards to DA:I's gameplay? Nothing about this looks remotely MOBA-like and I am completely baffled how this comparison is being made by multiple, seemingly non-trolling people.
Shining the characters n game play are completely different the combat abilities n graphics attached to those combat abilities look exactly like a MOBA. Lots of flash, images n shines stuff. Lots of AoE even if you're a warrior. Lots of shields n stuns. This is a mess of RPG n MOBA in regards to combat not a return to Origins, which I wasn't expecting n knew was not happening once I seen great weapon fight striking with walls of fire
Tim McFadden
Okay, I at least understand where you're coming from now. I still disagree though. I think this appears to be a mesh between DA:O and DA2. Action-RPG elements with a tactical edge. I think having Crowd Control and the ability to funnel and direct enemies makes the game more like DA:O with positioning and tactics being important on harder difficulties. They serve similar functions to Taunt in DA:O. I'd always rush Alistair to the point where my enemies would have to cross and then taunt. Also, I'm not sure how lots of flash instantly means MOBA. If anything, stuff like the KE's bubble reminds me of Diablo 3 effects.
Ok I'm 7 hours into the game n there are no tactics at all. 2 might have more tactics than this especially since the world is so open there is almost no funneling n I've button mashed my way thru every battle n only died once on normal level. It lacks narrative in its world missions as well. This got away from RPG n just became a mind numbing dungeon delve game. Like being in the Ozamore Deep Roads for the whole world. Controls were changed purely to suit ME4. Leveling up (a massive part of a real RPG) was nearly gutted entirely. Right now South Park the Stick of Truth kills it in tactics n Age 2 was a lot more RPG
Man... the more I learn about classes and specializations, the less I am sure which ones to pick.
Same here LoL
I'd probably go with knight enchanter because battlemages are like the hybrid class and it makes combat and strategy alot different than the usual hacking and slashing stuff.
It's hard for me to say. I think I'll need to start out as some kind of rogue, from a tactical standpoint until I get a feel for my environment. After playing the last 2 games, whenever I chose to be a mage/warrior, I always ran into the issue of not having a rogue in my party immediately and therefore was unable to unlock chests or doors in the surrounding areas.
I was planning not to go mage since I didn't want to be a glass cannon, then I saw the Knight-Enchanter. MALE QUNARI MAGE PLAYTHROUGH, HERE I COME!
This video didn't help me at all figure out what class I want to be but I did narrow it down, I either want to be a reaver warrior or a Mage that controls the fade FYI I usually go with the Mage class on these types of games but I can witch control to my companions so either way I'll get to play both classes
The reaver looks dope as shit those dragon claws are epic man
Not sure if Tempest, Artificer, Rift Mage, Knight-Enchanter, Champion or Reaver. All of the classes seem awesome but also have disadvantages in the type of play-style I have, I'll have to choose when I'm actually playing.
I will not be using any specialization at the moment since there is no shapeshifter specialization like in DA:O. I hope that there are other specializations in the game that have yet to be shown and that shapeshifter is among them.
These are all looking pretty good, actually. Mildly disappointed with the Necromancer tree but Knight Enchanter and Rift Mage look like solid substitutes. Warrior looks pretty good, Reaver looks better. And that Assassin! Looks like they revamped him hardcore. We might just have a winner.
Assassin for my rogue, Necromancer for my mage, and I will switch between the three warrior ones everytime I make a warrior since I like the sound of all of them, but Templar first I think
I planned on playing something different in each game for my "carry over story line." First game I played a two handed weilder brute(Origins), played a dual dagger assassin in DA2, so this one ill play a mage for first play through
Do you unlock more talent specs as the game proceeds? how do you have so many I only have 4 per character
Like for Warrior two-handed
At the moment Dragon Age Inquisition is preloading, just have to wait until Friday 21st November.
Awesome. Can I still use a 1handed sword instead of a dagger as a rogue? Just curious.
Joseph Farrell Ah okay. Thanks man. I was curious if they had done that or if it was like it used to be.
last 2 games ive been a warrior templar dont see that changing.
looking forward to being either a templer warrior or reaver warrior
what is the best choice for a ranged warrior, bow and arrow focus?
For the magelovers out there: which mage will you choose? personally I like the necromancer best.
Either Rift or Necromancer, Artificer or Assassin (still don't know much about tempest), and Reaver or Templar. So basically not Knight-Enchanter or Champion. Maybe not Tempest
Great video, still can't decide.
So if I get this right, all the companions has their preset specializations to unlock and then how you as the inquisitor get your specialization? Just unlock later on?
I know it'll be gimped, but I really want to do Templar-Enchanter for my first run.
Now, I love this game, but to this day I can't get over how much the Champion, Reaver, Assassin, and Tempest have so many magical elements to them. The Templar can get away with it since they ingest Lyrium, and the artificer has traps that are man-made, so they're fine. Though the Tempest kind of skirts the edge with alchemy, it's still magic-ish, which makes Sera's use of it...questionable. I like most of them, I just wish they had done something to make them seem more mundane.
game of the year
Tempest obviously. I can move at super sonic speed after drinking some potions? Check please.
So someone explain to my why every class now uses magical abilities?
Because of the giant fade rift in the sky that you are linked to.
revears always used magic and Templars always used magic "like" abilitys so nothing has changed really
i will love to play having the 3 expecializations like they do in the the video... or a multiclass knight enchanter/reaver. But while we hope for a mood to do that i will stick with the knight enchanter in SP
Why does it have to be released at 11pm on Monday? I need to stay on a good schedule and I am not going to be able to play on Tuesday :(
Is there any way to select all units in this game like in Dragon Age 2? I've been looking everywhere and I can't find it. All I want to do is to be able to select all my units then attack with the unit I'm controlling and have all units follow my lead. In Dragon Age 2 on 360 all you had to do was hit both bumpers at the same time to select your whole party. I'm aware of the character actions in this game but when I set them, the AI just seems to ignore it almost entirely. Am I missing something?
gonna roll rift mage or necromancer for my first nightmare play through looks like they have good control over the battlefield and if I can hybrid w/ skills like ice wall I may just build a group w/ loose aggro and a lot of cc to make it more challenging ie all mages
Knight Enchanter and Tempest!!
So I'm looking at Reaver for my Qunari Warrior, Rift Mage or Knight-Enchanter for my Dalish Elf Mage, and Assassin for my Human Rouge.
Think im deciding on an elf artificer for my first playthrough.. tempest look nice too but I dunno never been a fan of elemental stuff
I want to be able to dual wield a sword/axe/mace & dagger again. Should've perhaps used that for a dual wield warrior. Too bad.
1st play-through, female elven necromancer, 2nd: male qunari reaver, 3rd: male dwarven assassin
Wait, Blood Mage isn't sticking around? I'm going to miss that one especially good area attack. Oh well, all of these look awesome. I hope the presence of a close quarter mage class with a sword spell doesn't mean other mages have lost the ability whack enemies with their staff. That one thing was my favorite unimportant change between DAO and DA2. Because mages looked extremely silly pointing two meters of solid oak (or whatever the staff is made of) at the point blank enemy. DA2 at least made it look like the mages were still trying to win when in point blank range.
Well since the specializations actually have an impact on the story and how characters interact with you, it makes sense that blood mage isn't available. Since blood magic is usually associated with demonic magic, and being the head of the inquisition, it probably wouldn't work out too well.
God Of Urging After playing former blood mages in both games as my main, I shall be continuing in that vain as an undercover blood mage :). All choices shall be to bring the world closer to chaos where possible and increasing my own magical powerbase.
Necro is basically the new blood mage.
Nope, no more staff Melee unfortunately. You'll be pew pewing at close range too.
***** Nope, Necro is a whole different branch, sure they are close to blood magic, and most blood mages tend to use Necro aswell as blood magic. Necro use the power of the dead, and it is easier to master if your a blood mage aswell. But blood magic uses the power of blood instead of opening themselves to the magic of the fade, they can control the bodies of dead people that still got blood in them(here is a comparison, Necro control dead bodies that are dry of blood, just bones or mummies, while Blood magic can control both a living body and a dead body as long as there is blood in it). But since the magic flow is going through their veins, it is more intimate and can make it easier for demons to whisper into your mind, and therefor it is most likely that the blood mages fall to possession easier then the other mage classes
which rogue class can use shotguns?
So, are their confirmed Executions yet
Like in Dragon Age Origins
was wondering where this vid went.
cant wait to get this on PS4 :)
This game will be amazing but I think adding more voice options will be great cos I do not expect dwarf with same voice as elf. 2 options for alll males and 2 for all females are not enough.
that ...cqc mage...I WANT IT
That knight enchanter class looks cool for a mage, it reminds me of the arcane warrior specialization in DA:O. That's my first mage's specialization. First warrior either champion or reaver. Rogue probably the assassin. I'll end up playing at least 9 Inquisitors so I can test all specializations
Ok im confused. Why does the standard attack mages look exactly like it did DA:2? When it looked so different and awesome in the E3 demo? I liked that waaay better than what shown here...
NUH! Hand blasts looked so odd to me.
the hand blasts were placholder i'm pretty sure.
placeholder? meaning what? the reason why I like the hand blasts more was because the standard attack in DA:2 was too repetitive and the blasts themselves sound way too much like lasers, which always bothered me. The hand blasts that we were shown gave it more of a DA:O feel, which I love, where your standard attack isn't supposed to be your primary means of attack, and should be more of a last resort, much more believable and preferable in terms of game play in my opinion...
Placeholder meaning they hadn't completed/finalized the current animations that the mages do for their basic attacks. It was a placeholder animation. I thought it was kind of ironic funny that you thought the DA2 animations were repetitive. The DA2 animations were the least repetitive so far becaue they changed their animations when the enemies were in melee range. They don't even do that in DAI. The hand blasts were even more repetitive they were just one really simple animation. Personally I would like more variety too. And the basic attacks had never, and still isn't the primary means of attack for a mage. You just no longer get a new spell with each level up, you get upgrades etc. You just have more of a wait time between each spell.
Knight Enchanter probably!
Rift mage or necromancer ? just answer that i don't want knight enchanter, and also do i take blackwall or iron bull? And finally Sera or Varric?
Iron Bull and Sera definitely. I think rift mage. I heard that the necromancer isn't that powerful.
Ryan Johnson
But people say Iron Bull dies all the time?
Say I wanted to play as a mage but still be quite adept as a close quarters fighter, can you do that in DAI?
Knight Enchanter
Knight Enchanter for SURE!
I cant see a mage tree called: Necro and Rift mage. Do i need to progress in the game ?