ONE PUNCH MAN IN D&D
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- Опубликовано: 12 сен 2024
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If it wasn't obvious, this build is for D&D 5E!
⚬ My Patreon! (I make D&D homebrew packs here!) / blainesimple
Music and SFX -
The Hero!! Arranged by Zein Haidar
Premonition by Toby Fox
Crab Rave Note Blocks: • Crab Rave - Noisestorm...
End Music | TheFatRat & JJD - Prelude (VIP Edit) • TheFatRat & JJD - Prel...
Various SFX from zapsplat.com
For Anyone who'd like to double check my work, here's a more in-depth rule-set:
1. Saitama’s a level 20 character.
(Max level in D&D without breaking official rules)
2. We can wield or possess any official item(s) of our choosing.
(By this I mean magical items, keeping in mind that we can only attune to 3.)
3. Bonuses from items that have us roll percentile dice to attain benefits won’t be discussed.
(For example, the 'Hand of Vecna' gives random beneficial properties that could increase our damage output. To keep things simple, I skipped over these benefits.
4. We’re only allowed to punch ONE time.
(Only one use of the action to make a single damaging strike.)
5. We can’t get other people to help us with spells or other abilities.
(No clerics or wizards in the background helping us with damage buffs, we can do this without them.)
6. We can’t re-flavor spells or other non ‘unarmed strike’ attacks to mimic our fist.
(The action that's used to deal damage with our fist can't require Verbal, Somatic, or Material components. We can prepare all we want with spells, but the final action shouldn't require V,S, or M.)
7. Our opponent has no special vulnerabilities, cannot be surprised, cannot be hindered with conditions, or affected by saving throws.
(This is so Sneak attacks won't be considered, and so the monk ability Quivering Palm won't be brought up as an excuse to do unlimited damage)
8. Our attack is already assumed to be a critical,
(More plausible RNG damage.)
9. When we do roll our damage, we'll roll the highest number possible on every dice.
(Almost impossible, but they key word is 'almost'.)
July 8'th, 2021: I'm currently working on remastering this video. The link will be updated here whenever it goes live!
Isn't green flame blade a cantrip that has the flame attack an adjacent target and not the actual target?
Well, this build's main issue is that it isn't the Pun-Pun build. Other than that, nice job!
@@SimplyDeathskull yeah but its a cantrip and does more damage as you level at lvs 5, 11, and 17 you get an extra d8 to the normal attack and to the fire that jumps off.
Blaine Simple Divine Smite caps at 5d8, unless your target is undead or fiends. So with improved divine smite, the total is 6d8, not 6d8 + d8.
Banishing Smite deals 5d10 damage not 6d10 damage
Now we need to know how to make the character who can survive the most damage, and see who wins.
It's big brain time
Unstopable force vs Imovable object
A 17th level wizard can be invulnerable to all damage for the duration of the 9th level spell Invulnerability, meaning infinite damage survived.
69th like
@@CaptainDCap Then Imovable object wins
Monk is basically the Anime Protagonist Class.
especially with the new astral projection being jojo
@@PIKATHUNDER7 Lmao, You can make Jotaro fight Goku or Naruto with the Way of the Sun Soul Monk.
Well Journey to the West is the first anime
Yes
Wat of the open hand: level 17 - basically kill anything in two turn with 4 ki points
Character: has Infinite damage
Rouges with evasion: In about to end this mans whole career...
*cackles in Wizard with Invulnerability*
Cries in Speed of Sound Sonic
John Cena: Are you sure about that?
.....
*[Accusation]*
Half of infinity is still infinity though.
“Let me make my character anything I want but I can only punch”
New DM: heh good luck
Me: LUCK BLADE I CHOOSE YOU ONE PUUUUUNCH
'And so he was born...'
The DM : OH GOD WHAT HAVE YOU DONE
you mean pluck sword.
One day and I am already proud
And he was... Fist-kiin!
"we won't be reflavoring anything into a punch. Only actual punching allowed"
*2 minutes later*
"Now lets lets strap some knives to his hands and enhance them with every spell, item and ability we can to pump up the piercing, slashing, and burning damage on the knife-i mean, fist's attack."
Sorta leaning more towards re-flavored spells, less of whether knife fists counts lol
Basically what I was going to say
Reflavoring any attack into a punch
Which he didn't
Saitama did only punch
@@DTux5249 My thought is that thrusting your arm forward with a bladed weapon mounted on your hand is not the same as punching. It's stabbing at that point.
You can deal infinite damage tho XD
I mean, quivering palm monk can literally one shot anything on a failed save
Quivering palm isn't OPM, it's Fist of the North Star.
But you also need to spend an action to force the save, so it's not immediate. _(I guess you could possibly bypass that with the Fighter's action surge ability.)_
Also, if they succeed on the save, you're only doing 10d10 necrotic damage; it also can't crit, since the initial strike to create the vibrations is harmless.
But other than that, yeah, just... pray for shitty rolls, or consider the Divination Wizard's portent ability to force a bad saving throw.
7. Our opponent has no special vulnerabilities, cannot be surprised, cannot be hindered with conditions, or affected by saving throws.
That rule tries to prevent quivering palm dominance ;)
Oh ok makes sense
@@AndrewBlechinger yep lol cause it takes 2 moves
when you force the save; always go
"OMAE WA MOU SHINDEIRU"
Oh baby.. This is gonna be such a nice campaign with one punch..
*wait what.*
I fixed my error.
Edit: The joke was that I disliked my own video xD
Oh rily?
@@domino5715 On his dicord, he showed a pic that he did dislike his own vid.
(Of course its a joke, and I found it funny)
Wait this comment was edited?
IIClichaye YT
Nice punchline.
Saitama: "I wish for fist."
DM: "Okay, so now you can deal unarmed damage up to..."
Player: "...Dude. You okay?"
DM: "A critical error has occurred."
Wrong type of fisting
@@BlaineSimple And with those gauntlets as well...
@@bionicdragon5 infinity plus 1d8
Dm.exe has stopped working
If a mage punches, does that mean he cast fist?
Low-key want someone to replicate this character as an enemy and have the heroes easily avoid the punch
He can make more than one ;D
he hits multiple times tho if your dudes keep making their saving throws
"I carefully walk away and do not let him get close enough to punch me."
Dm:"Yeah, hmm. I didn't think this encounter through properly."
"Do I win?"
Dm:"He can't catch you. So I guess... technically?"
The martial classes just grab each of his arms and break them
Dude, it’d be hilarious to have a One Punch Man NPC just show up for, like, 5 minutes and then just disappear for the rest of the dnd game.
Make him a summon on a scroll that can be used only once 😏
Isn't Green-Flame Blade deal 3d8 at Level 20? 5th Level adds 1d8, increased by 1d8 at 11 and 17 respectively
After looking over it again, you're right! Thanks for pointing that out, the new damage total is 446!
Isn’t there a book that ups your strength by two when you read it and that will bring the strength to 30 or +10?
@@BlaineSimple I was just adding Green-Flame Blade to my Sorcerer/Paladin today, so I had to actually read it to add to my roll20 character xD
@Robert Coggins I mean, the target in this scenario is a 'dummy' which won't move - so it wouldn't go off.
Wait, if the initial damage is 1d8, wouldn’t it be 4d8 by level 20?
This Saitama/Monk character REALLY need a Phill Swift/Bard sidekick constantly screaming :
" THAT'S A LOT OF DAMAGE ! "
XD
It's over 9000!
I think D&D has an android class...
@@BrainSlugs83 Constructs.
One punch man: *one shots 20lvl tarrasque in 3e*
DM: am I a joke to you?
Aren't Tarrasque's unkillable? Worst they could do would probably give it a hangover...
@@crunchevo8974 They go dormant again after being slain i think
@@crunchevo8974 They would reform over the course of years. Like deadpool
Wouldn't the insta-kill rule apply here? If a creature takes it's full health in one blow it is dead no mater what, nothing short of a wish spell can bring it back.
@@cale4396 Ca Le that thing can literally eat gods and is immortal, unkillable and indestructible. The only way to permanently kill one is to have another Terrasque eat it cause their stomachs can dissolve and destroy anything including magic.
7:12 *HAPPINESS NOISE*
Hi
🦀
🦀
🦀
🦀
"What? You just thought I would just stand here and take it?"
- Some Bonehead
_(GASP)_ *SA-*
'Welp here goes nothing...'
I prefer one punch man in Skyrim, but this is still a pretty cool setup to maximize damage.
Don't you mean Reanu Keeves?
Needs more Powerwolf.
phuzzychinn I see you too are a man of culture.
How to be one punch man in Skyrim in 10 ish easy steps.
Step 1: get the gloves of the pugilist.
Step 2: disenchanted it.
Step 3: do the alchemist exploit where you can increase the potency of enchantments. Do it until you get to a high % Rate.
Step 3: Save your game. Need to have a back up you know.
Step 3 a: For PC players you can console comand in multiple copies of your enchantment potions.
Step 3b: Console players need to stockpile theirs, but only use it as a last resort due to game braking problems.
Step 4: pick your favorite ring or gauntlets.
Step 5: Drink potion of enchantment.
Step 6: Place the now over powered enchantment on said desired item(s).
Step 7: ONE PUNCH!!!!!!!
Step 8: please refer to step 7.
Step 9: refer to step 8
Step 10: HAVE FUN.
Any questions?
1:31
"Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8."
How did you get 6d10? Even a level 5 spell slot spent on a divine smite only gives 5d8, since thats the maximum. Pretty sure the punching bag isn't a undead or fiend, either.
Also technically the most damage you can deal in a single punch is 676 from the Tarrasque's HP, using the Way of the Open Hand monk's final ability ("Quivering Palm") and assuming the Tarrasque rolled a 1 on it's constitution saving throw.
Muscle wizzard. "I cast fist!"
Do you mean Flexomancer?
Ultramarines have plot armor, the strongest armor™
Blaine Simple: "He can instantly obliterate an ancient green dragon in one punch!"
Me: "The title is literally one punch man in dnd."
The Tarrasque: ...
I tried, it's not possible xD
Tarrasques hp is 33d20+330
That is a minimum of
(33×1)+330=
33+330=
363
Holy crap its possible.
@@user-rh7nd5xv7y Punching a baby Tarrasque xD
Kinda
I mean... haste
So a Paladin with the Hand of Vecna. So basically Arkan the Cruel?
Gohan Tanaka Also a paladin serving a demon as an warlock
if only he pronouced vecna correctly
Dice: Touches the table
Every single creature in the realm: Gone, reduced to atoms
Saitama should have more than 20 levels. He should be level 100 at least.
i wanted to say lvl 20 was the highest you can ever go but in the case of saitama yea this makes sence
@@commanderungarr1547 rpg.stackexchange.com/questions/49434/are-characters-limited-to-20th-level-in-5e
@@KR-wl5yd huh did not know that thanks.
Level 100 is just ridiculous though. Most Gods that get worshipped are level 50 at most.
My uncle way back in the day was once tasked with describing what a level 100 thief could do. Well, that thief can waltz buck-naked into the highest security fortress in the universe, singing a jaunty tune, stopping and mooning the guards every 3 seconds, grab the princess from the tallest tower and all the treasure he can carry, and stroll right back on out -- with nobody noticing that anything was even slightly off till 3 months later.
And that's probably even an understatement for what a level 100 can do.
@@ryangainey94 Saitama can easily defeat world destroyers while barely even trying at all. It's pretty accurate. Saitama's physical strength could be considered to be on the level of pre-crisis Superman's
“How do u make ur fist a weapon?”
My brain: ᵇᵉᶜᵒᵐᵉ ᵃ ᵐᵒⁿᵏ
Same
Vecna is pronounced with a hard C sound, because the guy who made the character said so... His name was Vance, anagrams!
That one monk that keep Rolling 20 ALL THE DAMN TIME
I’m smelling loaded dice at play.
Quivering palm.
17th level monk, way of the open hand.
Forces con save, 10d10 on success, instant death on failure,
No luck blade. No items, no multi classing. One punch, and a few ki points is all you need.
If your DM is generous enough to offer such a weapon and allow such a wish, you could basically OP your character.
Ahem. Goblin
Goblins come with an ability called Fury of the Small, a Racial Ability that adds their total character level to damage once per short rest. You might have gotten an extra pair of d8 from being Half Orc, but a flat 20 bonus is better.
It has come to my attention that Goblin would only be able to use FotS on a creature larger than it. Fortunately, the smaller size of goblin as a base means it'll be one size category smaller than the largest possible size category, which is good since you can still WanPanMan a gargantuan creature.
Asimaar also get the level added to them as radiant damage.
Finally someone who has managed to prove that a punch can be considered a weapon for the purposes of smiting. The animated spell cards are worth it btw. They're awesome! (Someone who has the whole set)
2:10 Flat!!! XDDDD HILARIOUS
This is not sarcasm, I am laughing for real
Baka~
@@BlaineSimple awwwww what a cute tsundere
@@BlaineSimple she may be flat but she's got a big personality lol
Natsuki noooooooo
Me:(watching the video until 2:07) „Wow this is a really cool concept...“
Also Me:(watching what Blame Simple said after 2:08) „...Wait what?... A-Am I a joke to you!?“
when your so early that saitama still thought that killing things in one punch was cool
Perfect as always.
No u
I want to see the seven Deadly sins in D&D
Thank you I also want to see that so bad but I thought everyone in that show was too overpowered
@@dannysangree6304 What do you mean? Full counter definitely won't break the game and neither will ban's healing factor
he's Open Hand Monk. the 17th level ability lets you instantly kill something if it fails a Con save, or deals a ton of Necrotic damage on a success. it also gives him the unarmoured look, the crazy strong punches, and the mobility
"But unarmed strikes aren't considered weapons!"
That is just wrong.
Not based on any rules, but honestly, if your Paladin picks 1 level Monk or the Tavern Brawler feat, just let them smite with their fists.
Thank you for coming to my TED talk.
They're weapon attacks, but not weapons in of themselves.
Only improved divine smite cares about this annoying logic. smh
I'd also expand onto races that give you natural weapons
1:55 In order to make Saitama's fist an actual weapon, you need to have two right hands.
OK, just a small correction: Goblin would be better than Half-Orc on the attack.
Orcish Fury + Savage Attack you 2d8 damage, a max of 16 damage. That's fine and all, but Fury of the Small gives you a flat 20 damage bonus to your attack at Level 20, which gives you 4 more damage. So Saitama isn't a huge half-orc big boy, but a BOOYAGH small boy.
Would fury of the small work? Cuz with the potions he drank I think he'd be considered a large creature
@@j.w.7608 It does! On a creature larger than Large, but still does!
Forgot to include your Paladin oath. Although if you were just counting all of the main player books like players handbook, xanathers, and swordcoast then none are necessary in this except for the Paladin oath in the dm book. The oathbreaker! It’s 7th level aura of hate adds your charisma modifier to your melee weapon attacks.
Yep! Not to damage though!
It'd be a neat bonus, but it's not relevant to the build.
"Saitama does infinite damage" good, you have arrived to the correct conclusion
Im so proud of you blaine for finaly finishing after all that research
Yeah, glad I took so long to get it right, seems there's not a whole lot of holes in this build as of yet!
As Saitama finishes reading his 500th Manuel of gainful exercise with a strength score of 1020... that’s a lot of damage.
If only the book wasn't limited to a score of 24 lol
I think off the top of my head it’s actual limit is 30, it just takes 100 years to recharge
I like the way pathfinder (1e) enables this. There's just a monk archetype that makes your flurry of blows count as a single punch, adding the damage from all the hits together when you strike. It's mechanically good because it fixes damage reduction removing a ton of your damage from each hit, instead only applying once, but flavorfully it also just makes you straight up into Saitama, all your bonuses to punch get multiplied by the number of punches you would have landed for that one hit.
Oh I know what I am going to play nest d&d session
Mario
20'th level monk HERE WE GOOO
That’s Obama
👌
I greatly appreciate you creating videos that I will never use. They bring a great deal of joy to my life.
My friend, I know the feeling.
We're both doomed to never play as a level 20 character. :,)
Dang this is cool, thanks for doing it, also the animation is real nice!
Demon Armor has a curse placed on it so you can't remove it, so you can't really take one glove off for the +2 duelist fighting style. Though you could probably just not put the second glove on in the first place
5:38 suuuuuurrrree you learned from your konosuba days. (says d6 instead of d8 thrice)
JK Blaine your the best
I re-recorded the audio but thought it'd be funnier to keep it xD
*starts zoneing out at **2:49** ....realizes that I just zoned out for a couple of minutes....rewinds back to **2:38**. Actually pays attention to the rest of the video this time.*
I mean this was fun and all but I was kind of bothered almost immediately that this was more about making gear and not just how to set up a legit punch from a regular human to do the most damage. But then that ending with the luck blade and I changed my mind.
Still a fun watch to find out what the highest damage a punch can do
I have no idea what the heck a D&D is, but I like it.
Dungeons&Dragons
Saitama's glove with all that smite looks like an infinity gauntlet
I think you can get much higher. By my calculations you can get +1000 damage; assuming that all dice that you are rolling are AVERAGED. (d4 = 2.5, d6 = 3.5, ....) It is a build I am working on to one-shot the terrasque, but it can be easily modified for this scenario.
Edit: After doing some research and calculations I have this. Using Glyph of warding to stack effects on ourselves without needing to concentrate on all the spells and spending a few days in preparation our Palidin 2, Wizard 1, Warlock 1, Bard 14, Cleric 2 can swing.
Paladin 2 gives us Divine Strike (5d8 Radiant) Thunderous Smite (2d6 Thunder) and Wrathful Smite (1d6 Psychic).
Wizard gives us Chromatic orb and Absorb Element (9d6 Thunder)(This is extremely important).
Warlock gives us Hex Curse as described.
Bard is where the magic happens, it gives us Banishing Smite (5d10 Radiant) Blinding Smite (3d8 Radiant) Staggering Smite (4d6 Psychic) and Holy weapon (2d8 Radiant).
Cleric 2 just for the spell levels and I took storm cleric to max thunder and lighting anyway.
It is important to set up a glyph of warding with chromatic orb to hit YOU, then use your reaction with our 9th level spell slot for the day to get 9d6 extra damage on our next attack next turn. This can be any damage type dealt by chromatic orb. We do this instead of Green-flame Blade.
Demon Armor (1d8+1 Slash) Hand of Vecna (2d8 Cold) Belt of Storm Giant Strenght (9 Slashing) Oil of Sharpness (3 Slashing) Half Orc (1d8 Slash) Orcish Fury (1d8) Insignia of Claws (1 Slash) Potion of growth (1d4 Slash) and Martial Adept (1d6 Slashing) I am not changing.
Total dice are Radiant (8d6,8d8) Thunder (11d6) Psychic (5d6) Force (5d10) Slashing (1d6,3d8,+21).
Potion of giant size gives 3x dice and crit gives us 2x dice for a total of 6x dice.
Total dice after potions are Radiant (48d6,48d8) Thunder (66d6) Psychic (30d6) Force (30d10) Slashing (6d6,18d8,+21)
Leaving us with a total damage of 1749 if my math is correct. Feel free to check for yourself, but a max health terrasque has 990 so I am not worried.
Just to clarify this is a modification of my current build I am working on and is not meant to kill the terrasque.
"We can't re-flavour spells to mimic a fist... So we're going to start with smite"
Reading five manuals of gainful exersise gives you a slightly higher STR bonus than the belt, also an devotion palladin can make their weapons into weapons with a bonus to dmg equal to their charisma mod
1:17
Wouldn’t want that on your diamond sword
Green-Flame Blade actually scales up with character level rather than class level, so it is a +3d8 rather than just a +1d8 [which in itself was already wrong, you only add up the first 1d8 at character level 5].
On top of that, you could cast Hex [on turn before] to add up another 1d6 damage, provided that it was not said that it had to be turn 1 punch, just a "single" punch.
Although I believe there are better ways to do that and possibly even higher damage with different class/race selection.
Hahahaha... This is fun! Man the ending is hilarious, all it took was a Luck Blade, Lol, even though I don't know about what that is, because I am a newbie in D&D!
Also hmmm... Why does Ingrid look bored in welcoming a passenger? Also is she... A Tsun? Still she's cute and also voice included!
Anyway hope for more anime character creation.
Also maybe you could do Homebrew anime or video game campaign vid? Like Re zero, and maybe some horror like Silent Hill?
Anyway keep up the good and "simple" work Blaine! Again I really like your artwork here, it is so "simple" yet at the same time cute! Hope for more D&D!
Thanks for the detailed comment and all the ideas. The love is always appreciated ~
Nani?! I got noticed! This is a nice day of my life and my D&D Starter Kit arrived today!
Anyway your welcome.
@@tachibana-sangarren8895 to clarify a luck blade is as close as you can get to being a dm, it allows a player to cast "wish" which is limited to how much power the dm wishes to grant you. You can rewind time, instantly slay any creature, obtain a vast fortune, etc; keep in mind it has - at best - 4 uses, but even one wish can change so much it's scary. I'm a dm, gave my players a luck blade without them realizing what it was and they used the only charge on it to get info on a target by complete accident; needless to say, after this incident the spell "identify" was mandatory for every party they were in, no matter how unlikely it was to happen again. I wonder if they noticed they got another one XD
@Jeff Sian Oh ok. I already knew it Grant's wishes in Blaine's video, although thank you nonetheless.
... THAT'S SO BROKEN!
You can equip the Hand of Vecna?! Well if I knew that, I'd have done that when my party was running around my school looking for Vecna's eye and hand! One of our party members was turned into a fire elemental, and another into a Lynch! I could've just cut off my hand with something in the kitchen, and replaced it with that, but nooooo! I had to be out for most sessions, and arrived just as my party retrieved the stupid eye and hand! That could've saved us entering a tavern, having a mind flayer blow it up with fireball, then get fooled by the same mind flayer! I'm running through a forest out of fear, I'm not in the battle I've been waiting for since the campaign started!
Ooh *punch* oops sorry... why aren't you getting up?! :c
On top of normal hit damage a 17th level Monk using QUIVERING PALM on failed save sets you to 0, on success 10d10. I'm not sure if you would double that 10d10 if you wanted a calculation on vs the one shown but just setting to 0 on a Tarrasque would "do" 676 if it fails the DC 19 con save (it is +10 so like 45%). I would call that more of a one punch man. Also, you could add in gear and stuff but that is just showing up.
Now imagine doing this....
In Pathfinder.
No I will not
Imagine that in Pathfinder, a pretty standard party of 4 3rd level characters can kill this guy without taking any damage, using 1st level items only. Assuming of course the same rules, except imposing the level cap.
Might be possible even with first level characters too.
In pathfinder you can one punch man if you tale pummeling style on a brawler or monk and just jack your strength since pummeling style makes your flurry of misses into a single attack
Or be a mounted character with a lamce and spirited charge
“You still can’t do that!”
Love your channel
But saitama is A HUMAN that trained above his limits
Yeah, that's why the wish spell makes sense lol
Probably a level 20 monk with 20+ epic boons. Probably 30s in STR, DEX, and CON with additional bonuses on top of that. Feats like tough, durable, athletic, mobile, etc. And boons that multiply damage dice and give damage and condition immunities.
Long story short, caped baldy's power can not be expressed by a mear level 20 character, you will have to go at least past 30.
Why can't they go above 30 :/
@@minimalist8403 5e rules. Even literal gods don't have stats higher than 30 (they have powerful abilities to go with it).
@@dxjxc91 hmmmm just play not 5e then
Bard level 10(char and proficency modifier to all spells) warlock level 2(
Eldrich invocation of agonizing blast(char modifier to eldritch blast)
Hexblade patron(charisma modfier to weapon)
Choose the weapon of channeling your patron to be a spellcasting tool
Choose eldrich blast as a bonus spell(to use bard spell slots)
Cast level 5 eldrich blast through your weapon
Eldrich blast makes seperate beams so buffs apply seperately to each one
You cast 6 beams and add your proficiency once and your charisma thrice for every beam
The total damage is 6d10+96 assuming 4 proficiency bonus and +4 char modifier
1:45 Hey look it's my exact thoughts
Eyy glad I could answer it in video form B)
ANOTHER BLAINE! I am glad I came across you. It's not common
IKR. We're so lonely out in this big world
What about the way of the open hand monk subclass? As their 18th level ability, if a target fails their dex(?) save, it is a one-shot kill.
Considering you use your action sometime after punching them to activate that ability, I've imagined it's like that anime thing where the enemy doesn't show that they've been cut to pieces until the swordsman has put their sword away...
but like the punch version of that.
In the rules our opponent is considered immune to making saving throws. ;)
With Way of the Open Hand Monk, Quivering Palm 17 level does 10d10 necrotic if savings throw is made. If not HP is reduced to zero. Seems like 17 lvl monk should be in the build. That leaves 3 levels of other classes to add extra dmg.
Hate to break it to y'all but if I remember correctly all smites he's talking about are spells that require one bonus action (only one per turn allowed) that require concentration and you can only concentrate on one spell at a time, meaning only one smite would apply (not counting the paladin feture "divine smite")
2:00 that's his left hand though
He's a genetic mutant
I could swear Green-Flame Blade scaled with total level and not spellcaster level, so it would be 3d8 fire damage or something instead of 1d8. Not counting that, awesome!
ROFL
I can't believe I didn't think of this with my Paladin... I've got a level 20 paladin that ended up with a curse that turned his right arm completely metal, like Cable. Our DM allowed me to use it as a weapon since it's a freakin' piece of metal, but I also never thought to setup double smite on the arm... And here I was going around punching dragons when I could have been DESTROYING dragons by fisting.
giggity.
You got to play a level 20 character!
I'm jealous...
Per RAW, unarmed strikes do count as weapon attacks for the purposes of divine smite.
I’m surprised you didn’t go way of the long death monk. If I remember correctly their capstone ability let’s them do a shit ton of necrotic damage with no save on their target’s part after they are hit.
Or an assassin rogue that at their capstone lets them do quadruple damage
Way of open hand can one shot things as their capstone
Makes me miss the old Pummeling Style for Pathfinder 1.0 before it got errata'd. It used to be a single punch that you basically rolled all of your attacks in a full attack + Flurry of Blows in which those that hit would combine damage for the strike. The one thing that made it super broken (and gave a significant boost over Pounce) was that if any single roll on that strike confirmed a crit, then literally all of the landed attacks were crits as well. So, you could throw a single punch and do between 200-300 damage based on gear.
You still can't do that
Dang it just meme them to death
I use my spell card summon monster and i choose you surprise pikachu
just double checking the math and I wanted to see if I am somehow missing something. As I come out with 406 with the most lenient of rules following.
Static damage: +9 str, +3 sharpness, + 1 demon armor, +2 dueling, +6 curse, +1 fang thing: totaling to 22 static damage.
rolled damage: 2d8 cold hand of vecna, 3d8 from giant demon punch, 3d4 (probably shouldn't be increased by giant size but could be argued for), 6d8 smite, 5d10 banishing smite, 3d8 green flame blade (booming blade feels more thematic), 1d8 orc feat, (1d8 after doubling for crit for savage attack) finally 1d6 for lunge.
Maxed and doubled for crit: 32 vecna, 48 demon punch, 24 enlarge, 96 smite, 100 banish smite, 48 booming blade, 16 orcish fury, 8 savage attack, 12 lunge. This plus the 22 static damage comes out to 406 damage.
Was he multiplying the savage attack damage for the crit as well, or did I miss something that gave us the extra 8 damage?
Yeah, wish basically completely answers the "how much damage is maximum" question with infinity... Unless the dm says "no" to that, as it would break the game
If that's the case then 2 rules to add to that, if you wish for infinite damage then fine, however, you can't wish for infinite defense.
Someone else in the world might find themselves wishing for damage immunity but they can't wish for infinite damage.
If you 2 ever find each other and fight each other, you are both instantly deleted from the universe.
This would be because "the unstoppable" force and "the immovable" object cannot coexist.
By telling players this, they now know that they run a risky game.
When they use their infinite damage ability they might instantly destroy themselves and are forced to use caution.
Maybe an enemy bluffs them and has no injuries, has a history of being a powerful creature and fools them into believing that it has achieved immunity to all damage.
Now I wanna play this campaign, as that would be a really cool game of dnd
Vecna...the bane of my existence.
My school has a DND Club, and I’m in it. Our DM has us going around our school to find Vecna’s eye and hand. I was a bit of a lazy boi, and wasn’t in most of the sessions up until the last school section. What I heard was that our soon to be Teafling found Vecna’s eye in a place i don’t remember. I came in around the time the party checked the kitchen. Along the way one of our party members got turned into a fire elemental, and when another one of us found Vecna’s hand, he tried to pick it up with his bare hands...he turned into a Lynch by doing that. Eventually we got the hand, and were allowed to make our characters. I became a wood elven rouge with duel shotguns, and a bow (our DM said we could use modern weapons), then we enter a tavern, see a hooded figure enter, and our DM, who was also a character, told us to flee out the window. After a while we discover a cave, and enter it. We see the same hooded figure from before, and it turns out, that the guy was a Mind Flyare (I forget how it’s spelled). We figured it out thanks to our Teafling, who shot an arrow, braking the illusion. Then, the most idiotic thing happened, I rolled for initiative, got a crit fail, and rolled a two on fear. I ran into the forest, and I left a “trail” behind me, if you get it. The fight never even got to end because of this stupid virus.
This’d be way easier in Pathfinder. Just get the monk’s Quivering Strike, and choose the number the enemy rolls for them by being a level 3 Cyclopean Oracle or whatever that archetype’s called.
Legendary resistance exists in D&D though, that'd be a hard counter.
@@BlaineSimple No resistances allowed, remember?
Alternatively, you can make a tabaxi monk with max movement speed build, slap on a single adamantite gauntlet on preferred fist and just, quite literally, run at 10000 MPH as your fist bolts through Gods like they're made out of bubble wrap. Basically a peasant railgun without the peasants or the iron pole, your fist is the iron pole and you are the 100 peasants standing in a row "passing" the "pole" from one another.
Still adamant a open hand monk can do more damage in one punch as a single con save can just reduce to 0. But fun video.
Yeah, but he phrased the question specifically to avoid that. "Without failed saving throws"
I'm pretty sure that's more items than you can attune to. Also action economy is an issue with some of those spells. That and despite the fact that I've never seen the show, I'm pretty sure the sentient hand of an evil God of undeath would immediately dislike a hero like Saitama and turn that attack against him if he tried to use it.
You can attune to 3 items, those being the belt, hand, and armor. Interestingly enough, the insignia doesn't need attunement.
Action economy doesn't matter if we're hitting a punching bag, and if Saitama turns evil he shouldn't have a problem with Vecna ;)
Doesn't really surprise me. I mean when you think about it he's Saitama. "The ONE PUNCH MAN".
IIRC, most of the smite stuff just requires a weapon attack, not an attack with a weapon. And unarmed strikes are weapon attacks. So while Booming Blade or Magic Weapon are off the table, smites are kosher.
You forgot the extra damage from going up in levels to on green flame blade
You also forgot to take the hex spell from your one warlock level
Mickey Mouse I think you have to concentrate on Banishing Smite so Hex wouldn't be useful here.
Dm: roll for damage
Paladin: ok
Pladin: * pulls out an unholy number of dice and slams it all on the table *
In 5e, unarmed attacks are technically weapon attacks
But not weapons in and of themselves. Improved Divine Smite needed a weapon to be allowed!
@Blaine Simple Nope! Look at the phrasing of monk's Stunning Strike, which is the same, and according to Crawford works with unarmed strikes.
twitter.com/JeremyECrawford/status/608792317227466752
Divine Smite: ...when you hit a creature with a melee weapon attack...
Stunning Strike: When you hit another creature with a melee weapon attack...
Just like to say I think if Saitama made a wish it would be for Unlimited Potential, more than just flat out power. He slowly over 2 years or so gained that power, he didn't instantly have it. He struggled in his earlier fights.
Luck blade: *I’m about to end this whole mans career*
(Start)
Your video quality is mmmmm and art is mmmmmm which is a fresh sight for the eyes keep up the good work
Hopefully those are mmms of delight, if not I was never really aiming for high quality in the first place xD
@@BlaineSimple an abundance of good mmmmmms I love your stuff
you can go even higher with 2 in paladin, 1 in warlock and 17 in cleric. i got up to 554 damage. i think only a Tarrasque can survive that. but i think allys buffs can fix that.
TheBronf what was your build man?
i did the calulating and build several hours ago so forgive me for not fully explaining but i used the death domain cleric instead since you only need 2 lvs in paladin to obtain searing smite and that damage works the same was branding smite when using higher lv spells slots
i used every thing he had used after the class stuff as well so its mostly following the same thing but i made this build long ago just for giggles but allways wondered how it can be played for real.
i also used the death domain cleric since it gains a high damage channel divinity use by just expending it as well as access to lv 9 spell slots for searing smite to be at its highest possible die. to bad divine smite can only be used up to 5d8 (+1 for a undead/fiend) i used the orc like him and all items he also used as well but depending on how you view it on the potion and being a orc the die can be either doing the weapon die first to 3d6 then orc crit to be 9d6. or the other way around 3d6 on orc crit then add the extra 3 to 3d6. i did the other way since it makes more sense. i also did the same with vecnas hand due to it being part of the weapons die not added like a smite so by RAW it should be writchen as 9d6 slashing 18d8 cold. thats RAW though in my interpretation with how i seen sage advice with similiar situations as well as playing the game.
and cleric divine strike is betting then improved divine smite. if i made a mistake please inform me.
Unless I misunderstood something here....
Level 17 Rogue, Level 2 Paladin, Level 1 Warlock
Demon Armor 1d8 slashing
Hand of Vecna 2d8 cold
Sneak Attack 9d6
Divine Smite 2d8
Thunderous Smite: 2d6
Green Flame Blade 3d8
Half Orc Savage Attack +d8 on crit
Orcish Fury 1d8
Martial Adept 1d6
Growth Potion +1d4
Potion of Giant Size 2d8
Insignia of Claws +1
Dueling Fighting Style +2
Oil of Sharpness +3
Hexblade’s Curse +6
30 Dex ( Manual of Quickness of Action x5) +10
Rogue Assassin Ability
Death Strike
Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.
732 damage all together in one strike.
The hand of Vecna also can have a major beneficial property: "When you hit with a weapon attack while attuned to the artifact, the target takes an extra 1d6 damage of the weapon's type." This adds 24 damage to my calculation
Have a great day/afternoon/night everyone. 😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄
Same 2 U
@@BlaineSimple what if you make Goku or harry potter in DnD
@@BlaineSimple actually now wait I just got an idea.What about the main protagonist from the anime called "Is it Wrong to pick up a girl in a Dungeon?" Also there's a game on the app store for the anime.
Imagine how books for lvl 9 magic spells would look at magic schools:
*Wishes, or how to break the world in your favor (and probably yourself too)*
*Gate, or your personal /tp*
*Shapechange, or one-time changeling ability*
Way of the open hand monk has a one shot instant kill attack after lvl17...no need to do all this.
wouldn't you need to gain 3 level's in warlock access to the pact boon? I also thought green flame blade specifically targets a different creature of your choice for 5th edition. Good video though!