If only there was a way to see how it runs by giving access to a smaller, more contained version of the game so that this type of things can be addressed before the game launches. Idk, call it a Demonstration (Demo for short). But i guess something like that is impossible for a small indie company like Electronic Arts
why would it matter? people are throwing money at AAA companies regardless. people could just wait for reviewers to tell us about performance issues, instead they preorder digital games, completely braindead.
"It is not our fault that you have a PC with different components, how could we possibly conceive that gamers would have different configurations and there is no way we could have foreseen this nor is there any way we could have tested for this, we have only been releasing games for PC for 40 years." -- Yours truly, EA
I like how in the first part they're apologizing to those with high end components not having the game play like they expect it, knowing full well that those are the only people that maybe can run it... like a bug FU if you dont have a 2-3k top of the line gaming rig.
I work in QA. Believe me, it was 'tested'. A tester can log all the bugs in the world, but it doesn't matter if the producers/project managers decide not to prioritize and fix them before a release. Managers are often judged on their ability to manage risk and meet project deadlines. They had a release date, and weren't willing to compromise for the sake of game's quality. Also - without proper analytics and research, a QA team can't test configurations they don't have or their companies are unwilling to provide. They might have tested a few higher end PC setups, but not all the different processors and operating system versions.
fun fact: the reason for problems is denuvo. so if they crack denuvo and you pirate it, then there will be no bugs because denuvo doesnt exist in the game. they removed it. they choose denuvo because its way harder to crack. so they pick money over the game
6:30 the real problem is that they were proud about that they only took 3 years to create this game and it is aparent that the 3 dev years they skipped where the debugging and testing phase.
No the real problem is consumers keep buying games day one, if the vast majority of consumers waited at least 24 hours for reviews or news like skill up or other in depth gameplay reviews, pc ports would stop releasing broken immediately because they would realize they won't get away with it, they only release games buggy because they know goobers will buy it anyhow
There is no way they didn't notice the vram bug during testing. They released it for a cash grab to satisfy the bean counters, and already had planned an apology letter.
If it's any consolation, a tester noticed it, a manager covered it up, and when an executive asked the manager if there were issues he probably tried to downplay it, and is likely already fired (I'm obviously just guessing but this stuff happens)
The bean counters obviously didn’t account for the PC market being drastically bigger than any single console market, possibly all major console markets together. Capcom makes about half their annual revenue just from PC. Can’t imagine why 🙄
It basically has the same problems as the first one. They havent learned a thing. Maybe they should just release PC games 6 months later in general, as consoles clearly have priority and seem to be easier to optimise for.
@@Jimmyisabot you are probably right except the part about the executive. The exec likely found out after the fact….ordered the game to still be released in this quarter so he could get his bonus and notified PR to start drafting the “it doesn’t meet our standards but we released it anyway…so suck it letter!
It's insane that the PC version of a game that's get released on multiple consoles/pc plays worse than on PC. That's the whole point of buying a gaming PC. It's insane to me because they create the game on a freaking PC!!
Why should you polish them ? The idiots buy it on day 1 / preorder. If people stopped doing preorders or day 1 purchases and would check reviews etc we would have polished games.
I'd do the same thing if I were them. People buy games regardless. Tell me why I should do more work, waste more of my time and money if people will still pay full price for just a fraction of my effort. Smart business decision on their part tbh.
The game uses Denuvo DRM (which causes performance issues) to prevent pirating but it just ends up incentivizing pirating to get around it. Pirates literally have a better experience than paying customers
@@bruvva2160 usually not long after games get cracked. they try and capitalise on as many paying people as they can in the first week or two then remove shit like denuvo after the initial hype has died down and its just trickle sales.
Consoles are easier to optimise for. Same hardware and similar drivers and OS's. With different CPU and GPU combinations, a number of drivers and API's. It is much more difficult. I sympathize in that respect. But despite that, the game should have been delayed until optimised.
You gonna love how fucked up Starfield is gonna be at release. Better wait a whole year before buying any new game. That's what I do and I'm not dead by FOMO yet.
Honestly from a personal perspective I'm kinda glad it worked out like this. Now I can wait for Jedi Survivor to go on sale to play it; the way things are going that might happen a lot sooner than expected.
@@thefitgm335 Completely agree, I'm about 20 hours in right now and absolutely loving it. Somhow been able to dodge almost all performance issues/buggs aswell, with only a handful of crashes during those 20 hours.
Still have the first game to do. Then stellaris, elden ring dlc, re4 remake and armored core. It can go way down in that list. Maybe in 4 years I will get to it.
How anyone is buying games day one still - especially from EA studios - is totally insane to me. When a release date is given, add 6months minimum for the patches etc and go from there.
The new trend seems to be to completely throw out stress testing before releasing games because people can’t seem to help themselves when it comes to preordering or wanting to play on day one.
More studios need to do what FFXIV does at each expansion launch. The Benchmark tool. Release a benchmark tool for any new PC game when the trailers start dropping. Use them to gather performance/system data so we can go through this fix process BEFORE launch lol. We get cool Benchmarks/Demos to build hype and they get the metrics they need to launch smoothly.
they do us PC gamers a favor. stop buying shit at release, wait until the whole game with dlc is out, buy it at 80% discount on black friday and thank all the scrubs who bought it at full price at its buggiest - or just sail the high seas at this point honestly
Do companies just not do internal testing anymore? This shit keeps happening, and it really shouldn't. Any other industry, you sell people something and it's broken, you get taken to court.
@@farmsalot1233 well if they had done proper testing, they would have known it was broken, and if they knew it was broken, they should tell the publisher that the product is not servicable.
First game released in a very bad state too. I looked it up when I played it years after release, because my performance (console) wasn't good. I saw forums full of high-end PC players that couldn't play the game due to bad performance.
First game was released in a similar bad way. I played it at launch and I had to refund after 2 hours. I bought it again last month and I can't say it was fully fixed, I had to lower the graphics for certain areas + it still had a few bug, but nothing crazy.
There is a point where a hard or very hard difficulty is total bullsh*t. Where they one shot or two shot and its not even a red inblockable attack. GoWR does this too. A draugr two shotting you while you hammer away at him. Bad game design. A game that does this excellently is Ghost of Tsushima (except some duels aren't optimised), is a great example.
@@Dae... I didn't play Survivor and don't intend to. I appreciate your comment a lot. I despised the first game. I'd hoped they'd just ripped off Sekiro's combat system and didn't finish it in the 8 months they had because, I thought, maybe they could finish it in a sequel. If they didn't, then I guess it was intentional and/or they're incompetent. There's a huge difference between something being difficult and something being frustrating to play. Ghost of Tsushima was drastically better than Fallen Order. It was way more difficult, I died in it and it was always my fault. The same goes for Sekiro, harder game, less frustrating. I didn't die in Fallen Order, but I got hit when I shouldn't. Game was easy even on the hardest difficulties, I thought that was intentional because the game didn't play right, so they gimped it. Only the saber duel combat seemed to function, i.e. the few bosses the game has. Now that I think about it, I wonder if the harder difficulties just make the game less fun to play. What does it change? Enemy AI aggression? Does it increase their health? If so, you'd just spend more time dodging and waiting rather than playing because the game doesn't reward player aggression; what with enemies often not responding to being hit. Even if you're good at the game and don't get hit, it'd just take longer and wouldn't be any more engaging. It only sounds more boring. It's like the shield argument for Souls Games, might be "easier" but it's less fun and less engaging. Playing on a harder difficulty facilitates playing in a less engaging way in a game that doesn't reward anything else due to lack of response in enemy interaction. I only played the first game on the highest difficulty a couple of years ago. I'm going to try it again on whatever medium is. I wonder if I'll finally see why most people don't think it's terrible.
@@alicea3421 I agreed on fallen order but ive fully played survivor now and i vastly recommend it on console, the combat options feel way better now and its far more refined i'd reccomend you also play on master diff as that seems the most fun. It feels similar to force unleashed if you spec into your telekensis abilities.
@@drpatrickmorbius5966 I tried it again after I wrote that comment, bugged through the ground after first planet. So many frame drops in combat. Attacks sometimes go through blocks, I still don't know if this is a performance thing. Or if it doesn't work even for people with good performance. From what I saw of Survivor it looked good, more variation in enemies etc. Still seems like a really short game though when I looked up playtime. As I found with Fallen Order I can't tell what the gameplay is like because they went style over substance, so while it looked good it didn't feel good to play. I also didn't really realize that the nice to look at places were so few and I didn't watch enough to know how bad the level design was. I'm hoping all of that is better too, bearable with fast travel I guess. If it's ever fixed on Pc I'd consider the seas. But I really don't wanna spend anything on it even on sale tbh. I watched a Fallen Order playthrough by a channel I watch quite recently and it was a much more enjoyable experience when I didn't need to suffer its gameplay. Tbh even if the gameplay was subpar if it was a longer game, more to do, I could see myself playing it. All the souls games are at least twice as long and way more polished. There are just so many games that I'd rather play atm, even star wars games.
I am really happy to be a console player right now, since the PS5 version runs pretty well. Not like amazing, not nearly as smooth or optimized as something like the recent God of War games, but it's absolutely a worthwhile experience.
That was Norm McDonald level of deadpan delivery for describing EA as a small, inexperienced studio. Bravo. Dating myself, the first game logo I remember from my earliest childhood is EA back on PC in the 80's. Talk about seeing a childhood friend become a burned-out husk of a creature you can no longer recognize.
EA even pushed back the release of the game so the developers could polish the game up some more. They even asked if they needed even more time for it and the head developer said no.
Remember when PC ports would have a later release date, but they'd work perfectly when launched? Everybody was fine with it, but apparently those times are over...
Cant turn ray tracing off on console. Supposedly no matter if you are on performance mode or not, ray tracing is on. And game runs just as bad on consoles.
The real reason big devs release these unfinished games is because financial quarters and quarterly projections. Most of the management have to make their sales goals by the end of the quarter. Companies usually have calculated revenue for the game, for that specific quarter. It is a huge accounting and financial pain in the ass to delay a game past its expected quarter. Most of the time if you don't finish the game by the end of the quarter. Too bad, you sell it anyways because they need to make projections for the following quarter. TLDR big companies expect you to buy it when they say. And they don't give two shits whether its finished or not. What matters is they start selling it on the day they projected.
I never had that issue with the game even works great on my steam deck but with PC games sometimes one person will have great performance and the same exact PC someone else has will have issues.
The PS5 a series X both have a lot of issues I sent a lot more crashes on the PS5 overall even though it does seem to have slightly better frame rate but I take the series X version just cuz it doesn't crash as much
Consoles uses PC components, it's no longer special custom GPU. The games are fucking developed on a fucking PC! It's like a chef that doesn't taste the food they make.
i was very scared but i finally installed it today (it was a pain to download 150gb) on my Legion 5 Pro, rtx3070 and it runs very smoothly on epic settings i guess im the lucky one
In a way i miss pre-internet time when a game was either great or it was a miss and there was no way to fix it afterwards. That forced the companies to make quality releases.
I’ve been playing on console for whatever reason. I think I just like the flexibility of the controls. I love it- it’s a shame they can’t get it going on PC. It’s great
17:40 I estimate more like 650,000 configurations factoring in CPU (10 per gen including laptops, 6 gens in use), GPU (8-10 per gen including laptops, 4-5 gens in use), RAM (16gb, 32gb, 64gb, different speeds, especially with DDR5 now), Hard Drives (HDD, SSD, old nvme, new nvme) and then checking different screen resolutions (1080, 1440, 4k) with gsync as a potential extra variance. These were just the meaningful variations - ignoring brands, cooling solutions, etc.
0:18 lmfao the Apple E machines!! Iron forge and that frame rate drop was absolutely nasty ! Bruh I’m actually in tears of laughter the nostalgia is way too accurate 😂😂😂😂😂😂😂😂😂
Series S is not a good console. its not the PS5 digital its way worse then the series X. i have the series S. because i couldnt get a X at release. it was a mistake.
PS5 version isn't much better either. Quality mode is 30 fps at best and Performance mode capped at 1440p has big framerate drops quite often as well. Oh and neither options look good at all. It's like minimum settings on PC, with motion artifacts and ghosting all over the place.
the game is amazing, when it happens to work, I found a sweet spot for my pc, and I have 60 fps mostly and in open world goes down to 40. But If I wasnt a huge Star wars fan, I would have refunded this.
Oh boy, I do remember a time, almost three decades ago, when games released and they just worked. Patching a video game cartridge was impossible after all.
PSA: While it's not an excuse for this game, in general, if you have an intel 12000 or 13000, you NEED to be on W11 OR disable the efficiency cores. W10 is not optimized for the big little architecture and will use efficiency cores when it shouldn't.
Game legit runs fine for me on pc. It's sad most people are having issues bc it's one of the best games I've ever played by a large margin. The game is amazing.
I dont wanna be that guy, i know it sucks for alot of people but for me (3070, 16GB Ram, Ryzen 7) its very playable, idk what im doing different but it runs absolutely fine for me
That's basically my system. But i'm not gonna risk it. It feels like every other game i buy on PC is busted. Dead space was fine, hogwarts legacy pissed me off, re4 was fine, now it's time to get a dud again.
honestly been playing it and runs fine. 1440p. PC. definitely needs optimization, my setup shouldn't run this badly, but it's playable for sure. people extra hating bc it's EA. super fun game so far. hope they fix it soon so everyone can enjoy it.
I've gotten 60fps in places that matter, like boss battles and important cutscenes. I've noticed the frames just tank when the world actually opens up on certain planets, but other than that, its pretty playable for me.
I lucked out, been playing all weekend with no issues on my 2070 super. Every time someone brings up the fact the mobile game market is so big makes me sad
16:06 - "So far the loading screen is pretty OK. I have no idea what it's like past the title screen because it doesn't load past that at the moment" .... 10.1 hours on record. ... They tried for 10 hours to just get past the title screen!
The last time I remember a game releasing in a polished state was back when the PC games were still being sold on CD/DVD/BR discs and "patches" didn't even exist yet. So fucking sad dude...
You’re welcome EA, I was so understanding of the problems I went ahead and successfully got my digital pre order refunded. Thank you for your understanding.
If you think about it, they'd make more money if they delisted it. The people who already bought it are gonna keep it anyway. Then a year from now when it's ready, they can release it again at full price still when it'd typically be discounted.
I ran into multiple performance problems in elden ring with my 2070 super. Stuttering and upwards of 10 seconds worth of freezes but that seemed to be just an issue with the 2070 super itself from what Ive read more than anything.
I haven’t had any problems on my xbox so far. But this is definitely a trend that should be stopped. Publishers pushing for release when more time is needed to polish the final product. That being said this game is awesome!
Isn't it odd that the entire industry at once it seems decided new games need to be $70 instead of $60, and so they did that and in conjunction all we got were even shittier ports that cost more money. Kinda weird right? There's just no equilibrium here.
There he said it: "Do your job, fix the game and then we'll play the game we SPENT 70$ on" -->Past tense. YOU went out and spent full price on a broken product. And YOU do it over and over and over. Jedi Survivor is the top selling game on steam. Why would the devs and EA change their behavior? Simple example: Let's say there are 100 potential buyers for this game. They can spend 1 year, release it broken and 90 people will buy it. Or they can spend 2 years release it flawless and 100 people will buy it. What is more profitable? As long as people preorder and spend money on broken products this will get worse and worse. And 2023 so far is the best indicator for that.
In order to get around 60 fps in this game you have to be running a gpu that matches the quality of your cpu.. You can't run a 4090 and run a cheap cpu...and vise versa.. You can get the same performance with a 580 8 gig gpu but you have to have tons of system ram and you can't run other tasks in the background.. It's a terribly optomized game, but if you run a clean system that isn't doing other things you can get by.
Legit had Wo Long crash once and had no other issues. Weird how the only game I consistently ever had bugs on were console games like AC Unity and the recent Rachet and Clank game.
Why is anyone surprised ? EA declared in 2016 they will release unfinished games and patch them as they go. They haven't released a completed game since 2016.
the best launch this year by far goes to Resident Evil 4 remake and Dead Island 2, yeah even though Dead Island 2 took 10 years and many development studio changes..... it was a super smooth game on the PC port
The reason why they can't release as an early access is the stupid fact that pre-orders exist. They already sold tons of copies for a full release, so legally they would be in much more trouble for doing a last second switch to early access over just releasing a broken pos.
Me - "Walks through the front door of Pyloon Saloon" SWJS - "So you have chosen... DEATH!!" GPU - "you were my brother Anikin, I loved you" CPU - "I HATE YOU!!!!!"
Even on the series X with quality settings it runs sub 30 fps. Performance mode gets you about 40-50 fps but then you’re resolution is jumping between 480p-720p it’s gross.
The great story of Jedi Survivor could hands down be made as a trilogy, easily wiping Disney Star Wars Trilogy and do more for the franchise than the last 10 years under Kathlyn Kennedy forced wokeness agenda
Denuvo plays a huge part again i think. When i tried to play fallen order on my old 1070, even on low settings i dipped a lot below 60fps. Now that denuvo was removed i average around 80fps on maxed out settings
Elden Ring would stutter due to shader compilation latency, isn't the game's fault, isn't the platform's fault, it's the construction and execution of the shader compilation package (which is third party/engine based).
Funny thing is Cyberpunk was the opposite. It ran great for PC off the gate then ported to consoles and it was trash. It worked on the Xbox Series X, ran bad on the PS5 and couldn’t run on Xbox One or PS4.
It would seem that the devs didn't understand the concept of "minimum requirements" and just asked "how hard can we push these machines!?" which seems to be a console dev attitude. Doesn't work with PC's. Not all of us have the latest graphics cards and CPU's. The average gamer is probably using a budget rig.
All the budget went into the farming. Best farming ever, totally what we wanted from a star wars games. Fuck lightsabers, imma go put down some plants.
Remember when Apex released with basically no marketing (same studio) and it immediately became Fortnite and PUBG's biggest competitor, with it still making bank to this day (largely due to the live service model but we're talking about marketing)? People find good games on their own.
I don't even care how bad performance is, I've waited 4 years for this I'm gonna play it. And before anyone thinks I'm making a bad decision, I'm pirating it, they aren't getting my money.
If only there was a way to see how it runs by giving access to a smaller, more contained version of the game so that this type of things can be addressed before the game launches. Idk, call it a Demonstration (Demo for short). But i guess something like that is impossible for a small indie company like Electronic Arts
Then the demo would work fine, but not the end product.
Either hire a proper QA team or do an open beta.
why would it matter? people are throwing money at AAA companies regardless. people could just wait for reviewers to tell us about performance issues, instead they preorder digital games, completely braindead.
I mean you're on RUclips. And you're telling me you didn't see one video talking about this before the game even launched
You have 2 hours or 2 weeks to demo any game you want on steam, whichever comes first.
"It is not our fault that you have a PC with different components, how could we possibly conceive that gamers would have different configurations and there is no way we could have foreseen this nor is there any way we could have tested for this, we have only been releasing games for PC for 40 years." -- Yours truly, EA
Each generation of PC components introduces about 1,000 more configurations to account for
@@bruvva2160 What do you think that has to do with PC performance?
@@AnonD38 Do you think optimization is just a button the devs press to make games perform equally well across all platforms?
I like how in the first part they're apologizing to those with high end components not having the game play like they expect it, knowing full well that those are the only people that maybe can run it... like a bug FU if you dont have a 2-3k top of the line gaming rig.
@@AnonD38 hahahahahaha dry joke made me laugh hard but when i saw that he replied with half a paragraph i started laughing even harder
I'm glad corporations don't change their buzzwords for PR stuff. Anytime they say "we are committed" you immediately know they're on some bullshit
Yet people eat it up.
@@snickle1980 What in the fuck are you saying?
So wtf you want them to say?
@@mr.bubbles8351 I want them to keep saying the same thing so it's easy to tell that they're lying
I think the most likely problem is that publishers are either not paying for, or Devs are not bothering with QA testing for performance
Exactly this.
Or just the business/management side pushing release to please the shareholders.
I work in QA. Believe me, it was 'tested'. A tester can log all the bugs in the world, but it doesn't matter if the producers/project managers decide not to prioritize and fix them before a release. Managers are often judged on their ability to manage risk and meet project deadlines. They had a release date, and weren't willing to compromise for the sake of game's quality.
Also - without proper analytics and research, a QA team can't test configurations they don't have or their companies are unwilling to provide. They might have tested a few higher end PC setups, but not all the different processors and operating system versions.
What makes you think they didn’t know about these issues? Of course they did, why else would they have a performance patch coming out on day 1?
fun fact: the reason for problems is denuvo. so if they crack denuvo and you pirate it, then there will be no bugs because denuvo doesnt exist in the game. they removed it. they choose denuvo because its way harder to crack. so they pick money over the game
6:30 the real problem is that they were proud about that they only took 3 years to create this game and it is aparent that the 3 dev years they skipped where the debugging and testing phase.
No the real problem is consumers keep buying games day one, if the vast majority of consumers waited at least 24 hours for reviews or news like skill up or other in depth gameplay reviews, pc ports would stop releasing broken immediately because they would realize they won't get away with it, they only release games buggy because they know goobers will buy it anyhow
There is no way they didn't notice the vram bug during testing. They released it for a cash grab to satisfy the bean counters, and already had planned an apology letter.
If it's any consolation, a tester noticed it, a manager covered it up, and when an executive asked the manager if there were issues he probably tried to downplay it, and is likely already fired (I'm obviously just guessing but this stuff happens)
The bean counters obviously didn’t account for the PC market being drastically bigger than any single console market, possibly all major console markets together. Capcom makes about half their annual revenue just from PC. Can’t imagine why 🙄
It basically has the same problems as the first one. They havent learned a thing.
Maybe they should just release PC games 6 months later in general, as consoles clearly have priority and seem to be easier to optimise for.
@@Jimmyisabot you are probably right except the part about the executive. The exec likely found out after the fact….ordered the game to still be released in this quarter so he could get his bonus and notified PR to start drafting the “it doesn’t meet our standards but we released it anyway…so suck it letter!
It's insane that the PC version of a game that's get released on multiple consoles/pc plays worse than on PC. That's the whole point of buying a gaming PC.
It's insane to me because they create the game on a freaking PC!!
It's a classic in gaming industry to release games way too early instead of taking time to polish them
Thats why I dont pre order anymore, learned from my mistake with cyberpunk. After that like almost every triple A title had some kind of problem.
Why should you polish them ? The idiots buy it on day 1 / preorder. If people stopped doing preorders or day 1 purchases and would check reviews etc we would have polished games.
Hello mr. pro russian propaganda trutle. How is it going? Nato is defensive alliance?
I'd do the same thing if I were them. People buy games regardless. Tell me why I should do more work, waste more of my time and money if people will still pay full price for just a fraction of my effort. Smart business decision on their part tbh.
This guy comments on every video I watch somehow
The game uses Denuvo DRM (which causes performance issues) to prevent pirating but it just ends up incentivizing pirating to get around it. Pirates literally have a better experience than paying customers
@@bruvva2160 usually not long after games get cracked. they try and capitalise on as many paying people as they can in the first week or two then remove shit like denuvo after the initial hype has died down and its just trickle sales.
really upsets me that after all these years we still have these peformance issues in games on pc
they are getting worse
It's always on PC though.
Mostly for PC, which console majority doesn't care for the crying.
Companies don't care.. It's all about money. They'll fix it later
Consoles are easier to optimise for. Same hardware and similar drivers and OS's.
With different CPU and GPU combinations, a number of drivers and API's. It is much more difficult.
I sympathize in that respect. But despite that, the game should have been delayed until optimised.
"Hey we're sorry but you gotta take some fault too.
Why are you guys on high-end pcs?"
This is not the Jedi way EA
Cast him off! Return him to the Torrents he served! His eternal stuttering, awaits.
In-house they would have known easily about these issues but were probably most likely pushed to still release it
I can understand, to an extent that the 40XX series may not work properly, it was recently released. But the 30XX should work flawlessly!
You gonna love how fucked up Starfield is gonna be at release. Better wait a whole year before buying any new game. That's what I do and I'm not dead by FOMO yet.
Good thing about Starfield is you can actually test the game for approx 1/8 of a full price. Gamepass 👌
Looking forward to Starfield 76
Honestly from a personal perspective I'm kinda glad it worked out like this. Now I can wait for Jedi Survivor to go on sale to play it; the way things are going that might happen a lot sooner than expected.
@@thefitgm335 Completely agree, I'm about 20 hours in right now and absolutely loving it. Somhow been able to dodge almost all performance issues/buggs aswell, with only a handful of crashes during those 20 hours.
Yeah i ain't paying $70 for the standard edition of a single game, fuck that.
Still have the first game to do. Then stellaris, elden ring dlc, re4 remake and armored core. It can go way down in that list. Maybe in 4 years I will get to it.
I want to play that game so bad.
All hail the skull flag
Its not up to the devs, but the managers. Devs can't just decide to do more QA, the managers have to.
@@The0nlyy exactly
How anyone is buying games day one still - especially from EA studios - is totally insane to me. When a release date is given, add 6months minimum for the patches etc and go from there.
I just finished fallen order and went to play survivor on ps5....its a noticeable decrease in bost performance and gameplay visuals
It's because you're on playstation
@@cryxbaby2250 🤣
The new trend seems to be to completely throw out stress testing before releasing games because people can’t seem to help themselves when it comes to preordering or wanting to play on day one.
You know it's a good stream when he bust out the notepad or paint!! 😎
More studios need to do what FFXIV does at each expansion launch.
The Benchmark tool. Release a benchmark tool for any new PC game when the trailers start dropping. Use them to gather performance/system data so we can go through this fix process BEFORE launch lol.
We get cool Benchmarks/Demos to build hype and they get the metrics they need to launch smoothly.
The game is so good, and def game of the year worthy. If they just fix performance
EA released it to make their quarterly revenue report so the CEO could get his big bonus.
they do us PC gamers a favor. stop buying shit at release, wait until the whole game with dlc is out, buy it at 80% discount on black friday and thank all the scrubs who bought it at full price at its buggiest - or just sail the high seas at this point honestly
Do companies just not do internal testing anymore? This shit keeps happening, and it really shouldn't. Any other industry, you sell people something and it's broken, you get taken to court.
@@farmsalot1233 well if they had done proper testing, they would have known it was broken, and if they knew it was broken, they should tell the publisher that the product is not servicable.
The sad thing is that the first game ran pretty damn well and looked (as far as I can tell) about the same.
First game released in a very bad state too.
I looked it up when I played it years after release, because my performance (console) wasn't good. I saw forums full of high-end PC players that couldn't play the game due to bad performance.
First game was released in a similar bad way. I played it at launch and I had to refund after 2 hours. I bought it again last month and I can't say it was fully fixed, I had to lower the graphics for certain areas + it still had a few bug, but nothing crazy.
The Rancor fight was absurd on the highest difficulty, I died maybe 40 times. Defeating it was so fulfilling.
There is a point where a hard or very hard difficulty is total bullsh*t. Where they one shot or two shot and its not even a red inblockable attack. GoWR does this too. A draugr two shotting you while you hammer away at him. Bad game design. A game that does this excellently is Ghost of Tsushima (except some duels aren't optimised), is a great example.
@@Dae... I didn't play Survivor and don't intend to.
I appreciate your comment a lot. I despised the first game. I'd hoped they'd just ripped off Sekiro's combat system and didn't finish it in the 8 months they had because, I thought, maybe they could finish it in a sequel. If they didn't, then I guess it was intentional and/or they're incompetent.
There's a huge difference between something being difficult and something being frustrating to play. Ghost of Tsushima was drastically better than Fallen Order. It was way more difficult, I died in it and it was always my fault. The same goes for Sekiro, harder game, less frustrating. I didn't die in Fallen Order, but I got hit when I shouldn't. Game was easy even on the hardest difficulties, I thought that was intentional because the game didn't play right, so they gimped it. Only the saber duel combat seemed to function, i.e. the few bosses the game has.
Now that I think about it, I wonder if the harder difficulties just make the game less fun to play. What does it change? Enemy AI aggression? Does it increase their health? If so, you'd just spend more time dodging and waiting rather than playing because the game doesn't reward player aggression; what with enemies often not responding to being hit. Even if you're good at the game and don't get hit, it'd just take longer and wouldn't be any more engaging. It only sounds more boring. It's like the shield argument for Souls Games, might be "easier" but it's less fun and less engaging. Playing on a harder difficulty facilitates playing in a less engaging way in a game that doesn't reward anything else due to lack of response in enemy interaction.
I only played the first game on the highest difficulty a couple of years ago. I'm going to try it again on whatever medium is. I wonder if I'll finally see why most people don't think it's terrible.
@@alicea3421 I agreed on fallen order but ive fully played survivor now and i vastly recommend it on console, the combat options feel way better now and its far more refined i'd reccomend you also play on master diff as that seems the most fun. It feels similar to force unleashed if you spec into your telekensis abilities.
@@drpatrickmorbius5966 I tried it again after I wrote that comment, bugged through the ground after first planet. So many frame drops in combat. Attacks sometimes go through blocks, I still don't know if this is a performance thing. Or if it doesn't work even for people with good performance.
From what I saw of Survivor it looked good, more variation in enemies etc. Still seems like a really short game though when I looked up playtime. As I found with Fallen Order I can't tell what the gameplay is like because they went style over substance, so while it looked good it didn't feel good to play. I also didn't really realize that the nice to look at places were so few and I didn't watch enough to know how bad the level design was. I'm hoping all of that is better too, bearable with fast travel I guess.
If it's ever fixed on Pc I'd consider the seas. But I really don't wanna spend anything on it even on sale tbh. I watched a Fallen Order playthrough by a channel I watch quite recently and it was a much more enjoyable experience when I didn't need to suffer its gameplay.
Tbh even if the gameplay was subpar if it was a longer game, more to do, I could see myself playing it. All the souls games are at least twice as long and way more polished. There are just so many games that I'd rather play atm, even star wars games.
I am really happy to be a console player right now, since the PS5 version runs pretty well. Not like amazing, not nearly as smooth or optimized as something like the recent God of War games, but it's absolutely a worthwhile experience.
That was Norm McDonald level of deadpan delivery for describing EA as a small, inexperienced studio. Bravo.
Dating myself, the first game logo I remember from my earliest childhood is EA back on PC in the 80's. Talk about seeing a childhood friend become a burned-out husk of a creature you can no longer recognize.
EA even pushed back the release of the game so the developers could polish the game up some more. They even asked if they needed even more time for it and the head developer said no.
Remember when PC ports would have a later release date, but they'd work perfectly when launched? Everybody was fine with it, but apparently those times are over...
How is this not a lawsuit.
because if your turn off ray tracing it works perfectly fine
@@zachwinters5387no it does not lol
Cant turn ray tracing off on console. Supposedly no matter if you are on performance mode or not, ray tracing is on. And game runs just as bad on consoles.
@@marcgw496 it does but okay. I have a mediocre laptop, Everything on ultra mins raytracing, 50 fps is the lowest I got
@@zachwinters5387 Just because you have alright performance doesn't mean the rest do. Is that really so difficult to understand?
this is why I always wait until games go on sale.
The real reason big devs release these unfinished games is because financial quarters and quarterly projections. Most of the management have to make their sales goals by the end of the quarter. Companies usually have calculated revenue for the game, for that specific quarter. It is a huge accounting and financial pain in the ass to delay a game past its expected quarter. Most of the time if you don't finish the game by the end of the quarter. Too bad, you sell it anyways because they need to make projections for the following quarter.
TLDR big companies expect you to buy it when they say. And they don't give two shits whether its finished or not. What matters is they start selling it on the day they projected.
We have been playing games on computers for around half a century, yet there’s companies that seem to still not get it right on day 1 of launch.
I never had that issue with the game even works great on my steam deck but with PC games sometimes one person will have great performance and the same exact PC someone else has will have issues.
I'm happy to report I didn't have issues on my gaming rig ^^ Didn't heat up much at all, either, which was a nice surprise~
The PS5 a series X both have a lot of issues I sent a lot more crashes on the PS5 overall even though it does seem to have slightly better frame rate but I take the series X version just cuz it doesn't crash as much
Consoles uses PC components, it's no longer special custom GPU.
The games are fucking developed on a fucking PC! It's like a chef that doesn't taste the food they make.
anti piracy stuff has been a plague on pc games for years
i was very scared but i finally installed it today (it was a pain to download 150gb) on my Legion 5 Pro, rtx3070 and it runs very smoothly on epic settings i guess im the lucky one
Yeah I was going to say my computer isn't the best (rtx2070) and I've had no issues with everything on high...
So weird, afraid to get game myself. Some people with 3070 are getting horrible frames.
In a way i miss pre-internet time when a game was either great or it was a miss and there was no way to fix it afterwards. That forced the companies to make quality releases.
I’ve been playing on console for whatever reason. I think I just like the flexibility of the controls. I love it- it’s a shame they can’t get it going on PC. It’s great
Thats a shame because the game itself is actually really cool so far imho.
Im pretty far into it and like what I've seen and played so far.
Same here.. but i do get the odd hard framedrop.. much better game than the first already
Lol, why is the thumbnail so dramatic?
ALL of his thumbnails are dramatic. Lol
17:40 I estimate more like 650,000 configurations factoring in CPU (10 per gen including laptops, 6 gens in use), GPU (8-10 per gen including laptops, 4-5 gens in use), RAM (16gb, 32gb, 64gb, different speeds, especially with DDR5 now), Hard Drives (HDD, SSD, old nvme, new nvme) and then checking different screen resolutions (1080, 1440, 4k) with gsync as a potential extra variance. These were just the meaningful variations - ignoring brands, cooling solutions, etc.
0:18 lmfao the Apple E machines!! Iron forge and that frame rate drop was absolutely nasty ! Bruh I’m actually in tears of laughter the nostalgia is way too accurate 😂😂😂😂😂😂😂😂😂
I guess Asmon has time to play the first one now haha
And I bet he still won't lol
This is getting ridiculous...
Apparently the Series S version is locked at 30fps as well 😂
Series S is not a good console. its not the PS5 digital its way worse then the series X. i have the series S. because i couldnt get a X at release. it was a mistake.
@@DeadAtrocity Average gaming PC has worse stats than either the PS5 or Xbox Series X.
@@Stalkingwolf Series S is a great console and is not different than someone have a slower gaming PC. It just runs games at a lower resolution.
Isn't that the case for a lot of games on that system? That's why it's cheaper.
PS5 version isn't much better either. Quality mode is 30 fps at best and Performance mode capped at 1440p has big framerate drops quite often as well. Oh and neither options look good at all. It's like minimum settings on PC, with motion artifacts and ghosting all over the place.
11:08 yea pretty much the best way of looking at it.
chapter 4 right now. no crashes, no stutters, no issues whatsoever. running on high preset.
the game is amazing, when it happens to work, I found a sweet spot for my pc, and I have 60 fps mostly and in open world goes down to 40. But If I wasnt a huge Star wars fan, I would have refunded this.
It sucks cuz im 10+hours in and its a great game, overshadowed by performance issues like many other games nowadays
Its a medicre cinematic action game with a Soy Wars skin on it.
Oh boy, I do remember a time, almost three decades ago, when games released and they just worked. Patching a video game cartridge was impossible after all.
PSA: While it's not an excuse for this game, in general, if you have an intel 12000 or 13000, you NEED to be on W11 OR disable the efficiency cores. W10 is not optimized for the big little architecture and will use efficiency cores when it shouldn't.
Asmon embodies my sister's favorite quote: "That sounds like a you problem, not a me problem."
I bought it cuz i really enjoyed the first one. I'm just gonna wait for a patch lol
Game legit runs fine for me on pc. It's sad most people are having issues bc it's one of the best games I've ever played by a large margin. The game is amazing.
I dont wanna be that guy, i know it sucks for alot of people but for me (3070, 16GB Ram, Ryzen 7) its very playable, idk what im doing different but it runs absolutely fine for me
That's basically my system. But i'm not gonna risk it. It feels like every other game i buy on PC is busted. Dead space was fine, hogwarts legacy pissed me off, re4 was fine, now it's time to get a dud again.
What cpu do you have?
@@nathenbosher1067 read again. Carefully
honestly been playing it and runs fine. 1440p. PC. definitely needs optimization, my setup shouldn't run this badly, but it's playable for sure. people extra hating bc it's EA. super fun game so far. hope they fix it soon so everyone can enjoy it.
I've gotten 60fps in places that matter, like boss battles and important cutscenes. I've noticed the frames just tank when the world actually opens up on certain planets, but other than that, its pretty playable for me.
I lucked out, been playing all weekend with no issues on my 2070 super.
Every time someone brings up the fact the mobile game market is so big makes me sad
"The performance isn't up to our standards."
Then why did you release it? I suspect your standards are much lower than you would like to think, EA.
No one calling out the elephant in the room - DENUVO!
16:06 - "So far the loading screen is pretty OK. I have no idea what it's like past the title screen because it doesn't load past that at the moment" .... 10.1 hours on record. ... They tried for 10 hours to just get past the title screen!
The last time I remember a game releasing in a polished state was back when the PC games were still being sold on CD/DVD/BR discs and "patches" didn't even exist yet. So fucking sad dude...
“Then why do they put ‘guarantee’ on the box then?”
“Because they know all they sold you was a guaranteed piece of -isht!”
-Chris Farley, Tommy Boy
🙄
You’re welcome EA, I was so understanding of the problems I went ahead and successfully got my digital pre order refunded.
Thank you for your understanding.
I'm playing on PC, while the frames sometimes drop to ~60, rarely below, it still plays just fine.
If you think about it, they'd make more money if they delisted it. The people who already bought it are gonna keep it anyway. Then a year from now when it's ready, they can release it again at full price still when it'd typically be discounted.
I ran into multiple performance problems in elden ring with my 2070 super. Stuttering and upwards of 10 seconds worth of freezes but that seemed to be just an issue with the 2070 super itself from what Ive read more than anything.
I haven’t had any problems on my xbox so far. But this is definitely a trend that should be stopped. Publishers pushing for release when more time is needed to polish the final product. That being said this game is awesome!
4:00 This summary says it all, enough said!
Isn't it odd that the entire industry at once it seems decided new games need to be $70 instead of $60, and so they did that and in conjunction all we got were even shittier ports that cost more money. Kinda weird right? There's just no equilibrium here.
best part of the video: witcher 3 music in the backround
There he said it: "Do your job, fix the game and then we'll play the game we SPENT 70$ on" -->Past tense. YOU went out and spent full price on a broken product. And YOU do it over and over and over. Jedi Survivor is the top selling game on steam. Why would the devs and EA change their behavior? Simple example: Let's say there are 100 potential buyers for this game. They can spend 1 year, release it broken and 90 people will buy it. Or they can spend 2 years release it flawless and 100 people will buy it. What is more profitable? As long as people preorder and spend money on broken products this will get worse and worse. And 2023 so far is the best indicator for that.
They've been beating this DEAD HORSE for so long its not even recognizable anymore. It's just a bloody pile of pulp!
In order to get around 60 fps in this game you have to be running a gpu that matches the quality of your cpu.. You can't run a 4090 and run a cheap cpu...and vise versa.. You can get the same performance with a 580 8 gig gpu but you have to have tons of system ram and you can't run other tasks in the background.. It's a terribly optomized game, but if you run a clean system that isn't doing other things you can get by.
Legit had Wo Long crash once and had no other issues. Weird how the only game I consistently ever had bugs on were console games like AC Unity and the recent Rachet and Clank game.
Why is anyone surprised ?
EA declared in 2016 they will release unfinished games and patch them as they go.
They haven't released a completed game since 2016.
He can already add Redfall to that too. Insane
small indie company please understand
the best launch this year by far goes to Resident Evil 4 remake and Dead Island 2, yeah even though Dead Island 2 took 10 years and many development studio changes..... it was a super smooth game on the PC port
The reason why they can't release as an early access is the stupid fact that pre-orders exist. They already sold tons of copies for a full release, so legally they would be in much more trouble for doing a last second switch to early access over just releasing a broken pos.
"isn't performing to our standards"
That could have worked if it wasn't signed Electronic arts at the bottom.
Me - "Walks through the front door of Pyloon Saloon"
SWJS - "So you have chosen... DEATH!!"
GPU - "you were my brother Anikin, I loved you"
CPU - "I HATE YOU!!!!!"
Even on the series X with quality settings it runs sub 30 fps. Performance mode gets you about 40-50 fps but then you’re resolution is jumping between 480p-720p it’s gross.
The great story of Jedi Survivor could hands down be made as a trilogy, easily wiping Disney Star Wars Trilogy and do more for the franchise than the last 10 years under Kathlyn Kennedy forced wokeness agenda
they probably hard-locked it to 30fps to prevent speed-runners from wall-hacking their way to the end of the map in two minutes 10 seconds.
Denuvo plays a huge part again i think.
When i tried to play fallen order on my old 1070, even on low settings i dipped a lot below 60fps.
Now that denuvo was removed i average around 80fps on maxed out settings
Usually smaller companies would release the PC port a few months after the console
We literally see companies release games on Switch months later because it takes longer to optimise it, idk why they don't do that for PC as well.
Elden Ring would stutter due to shader compilation latency, isn't the game's fault, isn't the platform's fault, it's the construction and execution of the shader compilation package (which is third party/engine based).
Best advice I heard in light of this: STOP PRE-ORDERING GAMES!
Seems about right..
Funny thing is Cyberpunk was the opposite. It ran great for PC off the gate then ported to consoles and it was trash. It worked on the Xbox Series X, ran bad on the PS5 and couldn’t run on Xbox One or PS4.
It would seem that the devs didn't understand the concept of "minimum requirements" and just asked "how hard can we push these machines!?" which seems to be a console dev attitude.
Doesn't work with PC's. Not all of us have the latest graphics cards and CPU's. The average gamer is probably using a budget rig.
All the budget went into the farming. Best farming ever, totally what we wanted from a star wars games. Fuck lightsabers, imma go put down some plants.
Biggest issue is.. Console first ... It used to pc first then ported to console. These days, most BIG publishing houses push for console first.
My Birthday is in four days and that's the only Star Wars problem I want to deal with...
Remember when Apex released with basically no marketing (same studio) and it immediately became Fortnite and PUBG's biggest competitor, with it still making bank to this day (largely due to the live service model but we're talking about marketing)? People find good games on their own.
I don't even care how bad performance is, I've waited 4 years for this I'm gonna play it. And before anyone thinks I'm making a bad decision, I'm pirating it, they aren't getting my money.