Thank you! Very useful information for getting started with not only setting up an editor but also for plugins for bevy in general! Also solid gold information on manipulating windows!
Hey, thanks for the great content! I've just subscribed and didn't check recent videos but I must say for this video; increase your font a bit :) I can only read it on full screen with a 23" monitor. People watching on a 15.6" laptop don't stand a chance 😅 Or maybe, I'm just old with hypermetropic eyes...
Thank you! I think that is exactly what I needed. I wonder, why don't bevy team include it in the main package? Its so much more better and convenient to edit and adjust your terrain like colors, anything live and then based on that, add the exact values you need - rather than re-compile every time?
Bevy is still in its infancy with only three years behind it. The editor part is actively being worked on, but it's still at a design stage. egui has it's own ecosystem, so having it in bevy is more of a hack for convenience. I am working on knocking out UI widgets based on bevy_ui... but that's a story for another video ;)
Thank you! Very useful information for getting started with not only setting up an editor but also for plugins for bevy in general! Also solid gold information on manipulating windows!
Glad it was useful!
Love the vibes of this channel, it’s inspiring.
Hey, great job! This is something I've been trying to do for a while for my custom engine. Subscribed :)
its really helpful, thank you!
Hey, thanks for the great content! I've just subscribed and didn't check recent videos but I must say for this video; increase your font a bit :) I can only read it on full screen with a 23" monitor. People watching on a 15.6" laptop don't stand a chance 😅
Or maybe, I'm just old with hypermetropic eyes...
Yeah I really should bump it up for recording, thanks!
Thank you! I think that is exactly what I needed. I wonder, why don't bevy team include it in the main package? Its so much more better and convenient to edit and adjust your terrain like colors, anything live and then based on that, add the exact values you need - rather than re-compile every time?
Bevy is still in its infancy with only three years behind it. The editor part is actively being worked on, but it's still at a design stage. egui has it's own ecosystem, so having it in bevy is more of a hack for convenience. I am working on knocking out UI widgets based on bevy_ui... but that's a story for another video ;)
Thank you