Devlog #1 - Starting with a Proof of Concept editor in Bevy

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  • Опубликовано: 8 ноя 2024

Комментарии • 10

  • @williamchurch8401
    @williamchurch8401 8 месяцев назад +3

    Thank you! Very useful information for getting started with not only setting up an editor but also for plugins for bevy in general! Also solid gold information on manipulating windows!

  • @nickmills8476
    @nickmills8476 6 месяцев назад

    Love the vibes of this channel, it’s inspiring.

  • @psychechip
    @psychechip 9 месяцев назад

    Hey, great job! This is something I've been trying to do for a while for my custom engine. Subscribed :)

  • @Cat_trot2333
    @Cat_trot2333 7 месяцев назад +1

    its really helpful, thank you!

  • @keremk13
    @keremk13 6 месяцев назад +1

    Hey, thanks for the great content! I've just subscribed and didn't check recent videos but I must say for this video; increase your font a bit :) I can only read it on full screen with a 23" monitor. People watching on a 15.6" laptop don't stand a chance 😅
    Or maybe, I'm just old with hypermetropic eyes...

    • @UmbraLuminosa
      @UmbraLuminosa  6 месяцев назад

      Yeah I really should bump it up for recording, thanks!

  • @klirmio21
    @klirmio21 10 месяцев назад +1

    Thank you! I think that is exactly what I needed. I wonder, why don't bevy team include it in the main package? Its so much more better and convenient to edit and adjust your terrain like colors, anything live and then based on that, add the exact values you need - rather than re-compile every time?

    • @UmbraLuminosa
      @UmbraLuminosa  10 месяцев назад +4

      Bevy is still in its infancy with only three years behind it. The editor part is actively being worked on, but it's still at a design stage. egui has it's own ecosystem, so having it in bevy is more of a hack for convenience. I am working on knocking out UI widgets based on bevy_ui... but that's a story for another video ;)

  • @ale555ale
    @ale555ale 10 месяцев назад

    Thank you