Using Fur Fabric Types in in CLO
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- Опубликовано: 13 сен 2024
- In this video tutorial, our designer walks you through the Fur Fabric type and all the ways you can adjust and edit your fur type.
Fur Base Maps: • How to Use Fur Base Ma...
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Super helpful video showing what each individual option controls and all the options for adjustment. Would love to get a deck released with the reference images shown. This would make great reference materials for my desk while working.
Noted
Thank you. These videos are amazing, super helpful!! and I like the little jokes too lol
Glad you like them!
Awesome. Really helpful video. instructions are clear and perfect..she describes everything with images.
I have a problem handling rhinestones.
If we have a logo with rhinestones how do we do it in clo3d? Is any way to handle those kinds of stuff.
For rhinestones you could either create an image of the logo that looks like rhinestones and use Displacement Maps for depth. OR you cold create an OBJ and register it as a button and place along internal lines.
thanks for this video i was looking for that from long time
Most welcome 😊
Omg i was looking for this 😭thank you!
You're welcome!
Very useful video 👍
Glad you think so!
Hey, thx, but i have a question. Can i animate fur here to? Will be hairs go on and off with avatar animation or not?
Hi There! The fur is generated through V-Ray so it does not have physical properties. But It will bend/move with the angle of the fabric as it is in motion.
Hi. great tutorial, I have a question about the .zfab filetype. it is a feathers type fabric material downloaded from the clo nect store. can this feather like material be transferred to another program like blender or unreal engine ? or is it limited to the clo renderer? thanks.
Any fur [which is how feathers are created here] can only be viewed in the Render.
I wish in these videos you show the final rendered image
Noted
Nice
Thanks!