BOSS CONCEPTS & MORE! | Fateless Games
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- Опубликовано: 5 сен 2024
- BOSS CONCEPTS & MORE! | Fateless Games
Fateless is a brand-new game studio created by passionate content creators with the goal of creating amazing community-focused games. On this channel, we are sharing our journey from start to launch of the creation of our first game, and future projects down the line.
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It would be interesting to see the path turn left or right so we’re not always just running in a straight line. But everything looks great as always!
Wouldn't it :P
So Ice golem in raid?
Yes I like levels in cursed city of raid has these slights twists and turns
@@JustinGrigor Ice golem is a slight twist towards the left. It’s not really a hard turn. But yes, similar to that.
There should be unique encounters on different paths
As someone who works in a more traditional software development environment, it's so interesting seeing your approach to game development. The rapid prototyping you're doing is where many companies would love to be but aren't as it would be to much of a radical change. Whether it's intentional or not, you're doing all the things the books say you should do which is super impressive considering game development is completely new to a lot of you!
Great work lads, keep it up and thanks again for sharing your progress. Super excited to get my hands on the game.
Thank you
The coolest thing about content creators making their own game is getting to see how a game like this is built from the start.
Couldn't agree more! And the community response just makes it all worth it 🥰
Love it!!
don`t put energy in your game or limit people by concepts like energy please! and i`m gonna comment like this until you tell us there will not be energy in game :D
@@TheDrMihai this, I'd buy the game if there was no energy limit
@@TheDrMihaithere needs to be energy or people would have the best end game gear in days, unlimited silver equivalents in days, etc etc
Is it just me or is Simon a doppelganger of Hellhades?
Simon and Hell Hades are twin sons of different mothers.
More environment stuff please, especially the 3D side, this is the best part of the whole process and not shown much from the studio thus far. This was a fantastic video.
Thank you 🙏
I like the lego block idea, will it be possible (at least during the transitions) to choose to turn left or right - maybe a different outcome or route like the Cursed City? Or is every encounter in a series of running wildly, pell mell in a straight line like Raid's Campaign, Dungeons, Doom Tower? 😅 By transition I mean one could have the illusion of turning left or right between scenes even if the aspect view reverts after you turn and remains the same for the actual battles.
Can't wait to hear what you guys think about the Bosses. They are going to be epic as hell >:oD
You guys are the epic bosses here. Keep it up Sham and Fateless team ❤❤❤
This is groundbreaking community engagement! Never been so excited for a game that doesn't exist yet! Very well done.
Seeing this all makes the whole project that much more exciting. Can't wait for an alpha test! Have you guys thought about heroic versions of the stages, where the environment is also a danger, and not just the enemies?
Yeah we have chatted on it
rather than the players team always being the unit that is moving across the stages of a level, maybe there can be some randomization where the enemies will jump into the current frame, or burst through a wall, etc.
I really enjoy the road so far. It is sooo cool to see the new designs and how it all grows and grows into something beautiful! Loving it ❤❤❤
Really nice stuff! Hearing about Kronos being a boss sounds exciting, for some reason this guy stuck with me through Age of Mythology in my childhood
Everything looks good but I do think the Biforst needs to be changed. It’s described/translated as a burning, rainbow bridge.
What could be cool is if in a dungeon similar to ice golem, is different terrain height. Like going down into a dungeon to fight the boss etc.
Sounds cool, thanks for the suggestion Justin. Drop it on the discord idea threads too if you don't mind at discord.gg/fateless.
This is all so cool. It really looks amazing. And we haven't even seen the end product. God I can't wait! Congrats to Nico for going from intern to employment. That must be so exciting.
We are psyched to have such an amazing talent join the team!
Can't wait to see this game in action. Leggo block level building design can almost allow a slay the spire style rogue-like approach to some game play modes as well. So many possibilities when you have modular components.
I’d love to see different “modifiers” to rounds as you go through too. Ex, round 1 no modifiers, round 2 all void champs do half damage, round 3 all magic champions gain 20 speed. Can be based on the themes of the chapter- like the Spartans could be rounds focused on physical combat, so you’d wanna bring melee and less support, so a modifier could be, double damage to ranged champions
You mean like waves of one fight or something else? You can also drop it on our discord idea threads at discord.gg/fateless.
🔥🔥🔥
Things seem to moving along quite quickly Simon. I'll give you guys one thing, you and the team are keeping those of us anticipating the game in the loop far better than any other developer/publisher out there at the moment and please keep it up!
Some things I definitely would like to see ...
- the FRONT of my champion during a run instead of the back of his/her head and not just at the character selection screen
- breaking away from a side scrolling, linear path. Case in point, if you have a Tower type encounter make it so we go up a spiral staircase to the next landing or following a curved rock formation in other environments
- don't give us '1/2 a boss' like the Clan Boss in RAID ... I wanna see legs, feet, hooves and/or claws
- save the ridiculously huge bosses for things like special tournaments and events or just during holiday/promotional/ time limited events
- I get having 'base' character models saves on time and resources just please don't re-skin or re-colour a model and push it out as a 'new' character with a different skill kit
- Some serious fanfare for completing objectives like finishing campaign or a quest/mission line. Don't let it be just text scrolled across the screen
Not sure if the team has thought of this, but some more detail in final boss room would be awesome. For example. Final room has lights flickering, foggy/misty, water dripping from ceiling or even blood. Some sort of extra would be crazy. Typing this before watching entire video so sorry if you've touched on this later in the video.
I hope to see a boss that evolve during the fight the more damage you do the better the rewards someone truly invincible
🤔Hmm maybe.. like really uncapped rewards? Leave it in our discord idea threads too if you don't mind at discord.gg/fateless.
The Asgard bridge made me think, it could be cool if the different environments impact the formation of your squad, e.g. fighting on a narrow bridge might require a 2-2 formation with melee fighters forward and range fighters back, while fighting on a wide road might allow a 4-wide formation of melee attackers. In Raid, I think the impact of squad order is really underutilized, aside from the impact of lead auras.
Sounds interesting, thank you for the suggestion Nathan. Leave it on the discord idea threads too at discord.gg/fateless so more people see it.
These videos just feed my desire to play the game. Damn man, looks great. Can’t wait to explore the world y’all are creating!!!
Thanks Scott you're too kind. Can't wait to share more as we go!
I am loving these designs they are amazing especially the art and mood boards this game just makes me more and more excited!! can’t wait to see the finished product on stage design with all the textures and bosses .
Thanks for the kind words Soldier and sticking with us on this journey 🥰
love this
feels like this is somethign Raid who's a multi million dollar company can do but just doesnt
🔥🔥🔥🔥🔥 LETS GO!!!
Looks sweet! Amazing work from every one working on Fateless!
Thanks a ton!
I am very excited by the LEGO block conceot for the backgrounds / environments. I know this was mentioned early days, however seeing how the work is progressing really does reinforce just how great this game will be. Many games in this genre ultimately become stale as the players viewpoint seldom changes. Keep the great work and all of these vids coming. Team Fateless thank you. 😃
I'm really liking the Asgard environment looks awesome the giant dog is the guardian for that bridge isn't he ? Either way fateless might just be a winner Simon and crew nice work so far so good. 👍🇦🇺
so cool, love that yer keeping us in the loop!
Looks really nice! I'm curious to see how this game will ultimately turn out. My tips based on this video: don't make the Lego blocks look so straight, I understand that they have to be straight, but don't make it look that way. A little more depth. Another tip: give the environments a bit of life. E.g. shows some smoke, some wind in the plants, occasionally some things splashing around the lava, rain, clouds moving, birds flying, insects etc.
Thanks for the feedback Bob, definitely a good one. Stay awesome 🥰
So pumped for this, cannot wait to play
Would love to see a reactive animation by bosses, maybe even the environment aswell. Something like big damage in a single hit and the boss loses a bit of armor or some walls crush down . However that would probably be something for the future and not the early release
Thanks for the feedback Niklas, sounds cool. We might've teased dynamic features in the past so this isn't that big of a moonshot 🤔
These videos are a treasure! Love them so much!
No, you're a treasure! Thank you, appreciate it!
I like the "indoor-environment" at 10.36: very welcome alternative to mainly outdoor scenery
This stuff looks great! So excited for you guys!
I think, it could be cool some biome buffs and debuffs on champions , like some champs can benefit so u have to think whitch champs would be the best to use
Cannot wait for early access to the game. Its coming along nicely keep it up!
It's looking wonderful. Everytime it's just more of "I can't wait" 😂
🥰You're too kind Raymond, stay awesome. Just a bit longer.
I love the norse style level design!
So exciting. Can't wait to be able to play the game and start making content for it!
Thanks Enby, looking forward to watching your videos on it 😎
i'm such a sucker for the asgard design
I seriously like this. It kinda reminds me of when i play Skyrim on Xbox, but with a huge advencement on coding of the game.
I would like to see a flexible camera when you make the game raid has the cam so close and you can't enjoy the enviroment. It should have better fix options as well.
cant wait!!
Looks so great!
Looking really good. Can't wait to play it.
Thank you, appreciate it!
Really looking forward to playing!
Just a bit longer Patrick!
But also, do your lego blocks have different champions assigned them to vary the challenge? That would be cool / challenging for team set up.
🤐Can't really leak exact details unfortunately. Reckon that would be better than having always the same enemies?
@@FatelessGames If we are thinking campaign style mode, probably keep them the same but if you are doing signature tournaments or events the variety would be cool. 'Eye of Horus' Tournament, defeat him in every environment (Avalon. et al) against different waves. Or maybe a nemesis event where randomly one of the waves is replaced by a boss or mega champ - or the global top clear team is replicated as the nemesis team. Maybe not, we'd never get past it! Still really cool.
Would be really cool if defeating a boss had a more elaborate death animating. Think Mortal Kombat spike pit kind of thing.
🤔Would that not prolong the fight too much? I can see the appeal but a lot of people want to go fast 😂
@@FatelessGames maybe it could be selectable after the first time. Sort of like a quick battle option in raid.
6 VS 6 teams WOW amazing...Looks so good............what about this idea ? a form of super champion much like Mythicals in Raid but they are larger in appearance and much stronger and on the team lineup they actually occupy 2 slots because they are so huge=good
🤔Sounds interesting. Drop it on the discord idea threads maybe? Discord.gg/fateless
with your Lego block style of levels. Why don't you make each block sectional? Each Lego block could be 3 pieces. A top piece a middle piece and a bottom piece. just thinking here. The top and bottom pieces would be your decorative pieces. The middle one would be the road or the fighting area. Just a a thought.
Super excited.
That's make at least 2 of us then 😎
Everything looks amazing and polished. I wonder will the game be heavy on system requirements because of it. As much as I wish you success with this game, what you have showed us so far is a clone of Raid Shadow Legends.
Love it! Can you please take my money for a properly valued packs offered?
The Avalon? Isn't that a Paul Mitchel hairstyle from the Zohan? :) Loving the update
Don't tell anybody, but Zohan did all the hairstyles.
@@FatelessGames Superb :)
Man I can't wait to play this. I love this stuff ❤
🥰Thanks Moonknight. Crazy journey so far and it's truly coming together.
I hope you guyz make A FULL PC GAME based on this... I REALY WANT it to happen.
Waiting so much to dive in this new adventure. so the big question - WHEN WILL THE BIG DATE BE? :)
We're hoping for around this time next year for release, but all dates are subject to change.
Word
Can we see it can night
Try not to make the rounds or waves before bosses just an annoyance and more of a feel to the chapter. All of raids pre boss waves feel just like a time drain more than anything else
How's the combat gonna be like, turn based or auto combat?
Turn based
So what’s the date we have to leave Raid? 😁
Will be there some autoclicker protection or bots are welcome?
goooddd
feels likr raid was most creavitive in some of the campaign maps but not much after that
they tried again with sin city but even then the 4 different arounds use the same maps, only slight different lighting. lazy af
Looks good... now shut up and take my money with a finished game. Oh but make it f2p friendly lol
LEEEAKS :D :D 😛🤩🤩🤩
The thing i dont like is that everything shown so far mainly the camera angle and view is exactly the same as Raid. It is not bad but most other gatcha games have a slightly different view / camera if you wanna say it that way. I hope the game feels unique and not just a re-skinned Raid Shadow legends.
Give us time, we haven’t shown any real combat yet
@@FatelessGames It's just first impression nothing else. Take your time and make it great!