Exploring the limits of real time rendering

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  • Опубликовано: 28 дек 2024

Комментарии • 627

  • @abandonedaccj4ckt1c4l9
    @abandonedaccj4ckt1c4l9 5 лет назад +68

    This is too real,so real that my mom doesn't even believe this

  • @earthsteward70
    @earthsteward70 5 лет назад +165

    Holy cow man, how are you getting better CG than hollywood?

    • @plpGTR
      @plpGTR 5 лет назад +10

      Funny thing - they are going to use the unreal engine, because - as you say - it get's better and cheaper results than they now do.
      Check this: ruclips.net/video/bErPsq5kPzE/видео.html

    • @okaybutwhythough7456
      @okaybutwhythough7456 5 лет назад +14

      Static objects with just moving camera and shadows

    • @SamWarren
      @SamWarren 4 года назад +2

      photogrammetry of real objects

  • @nathanielcutajar
    @nathanielcutajar 4 года назад +6

    I think one thing that sets this apart from a lot of games we see, is actually the camera movement. It's very realistic (using minor shakes), which helps give it a sense as if it was actually being operated by a human being, unlike those unrealistic pans we see in games

  • @beetheimmortal
    @beetheimmortal 6 лет назад +130

    NASA called; they want their supercomputer back

    • @cyancoyote7366
      @cyancoyote7366 6 лет назад +3

      Dude, two 1080s will probably do this for you any time.

    • @cyancoyote7366
      @cyancoyote7366 6 лет назад

      Ah, alright then. I did not know that! Thanks for the info!

    • @Mikkel111
      @Mikkel111 5 лет назад

      @@jakubkrajcovic9350 KK, mate.

  • @TinyWorlds
    @TinyWorlds 6 лет назад +29

    You did not disappoint - this is looking soo good! Can't wait to fool around with the photo mode ingame or whatever it'll be.

    • @skyy974
      @skyy974 6 лет назад +1

      tinyruin bruh its not gonna be a game

    • @TinyWorlds
      @TinyWorlds 6 лет назад +1

      Nah man, I follow his work and chatted with him. Pretty sure. All made in Unreal Engine :) Although it probably won't be a "classical game" from what it seems. More a "look at the world" type of deal. But idk maybe I got it wrong.

    • @TinyWorlds
      @TinyWorlds 6 лет назад +4

      He writes on his site "A playable experience showcasing that developing high end 4K graphics is the future.".

    • @skyy974
      @skyy974 6 лет назад +1

      oh ok thats crazy. but im assuming you´ll need a 2k+ pc to play it at 60fps. actual games arent even going to look like that within the next 10 years tho

    • @TinyWorlds
      @TinyWorlds 6 лет назад

      Skyy ツ Done the process myself and I think it's more work intensive to make, than it requires hardware to run. The first Star Wars Battlefront (not the one with the crappy microtransactions) used the same technique for large parts of the game world.

  • @dylanrakt6257
    @dylanrakt6257 6 лет назад +3

    Dude! this is insane! i have tried to develop with unreal engine before but never gotten to this high of a quality assets wise, and graphics wise.
    Youre just awesome!

    • @mtlaunder
      @mtlaunder 5 лет назад

      these are probably megascans! still mind blowing though!

  • @dagreuterskiold5399
    @dagreuterskiold5399 6 лет назад +4

    This is the most impressive graphics I have ever seen! Great work!

  • @sirbughunter
    @sirbughunter 3 года назад

    Holy crap. So many details. Very well done, Rens!!

  • @GrianTalamonti
    @GrianTalamonti 6 лет назад +2

    I LOVE your work on every aspect. I would love to see a short-movie from you using these techniques you're developing. Something like "Adam" made in Unity I'm sure you can do better. I think realtime is going to be next-gen kind of media-storytelling.
    Keep it up!!

  • @Molekuehlable
    @Molekuehlable 6 лет назад +1

    oh my god.... i watched it on my 4k screen with 100%srgb color. This is incredible! one of the best shots is at 0:20. The microdetail on the leafes is on point. Great job man!

  • @fuzzyhenry2048
    @fuzzyhenry2048 5 лет назад +1

    0:25 I found some leaves sharing the same textures so it is really rendered instead of real life capture.But I can't find any other flaws in the other two videos Rens uploaded. It's just too mind-blowing.

  • @dancingdroid
    @dancingdroid 6 лет назад +119

    For all of you, youtube takes time to render the higher quality of the video. Check back in 30 minutes and you should have it, don't blame it on him that you are so early.

    • @Dumass88
      @Dumass88 6 лет назад +4

      3 seconds it took. you must have a shitty ISP

    • @ilramyerolf427
      @ilramyerolf427 6 лет назад +1

      XD Some people

    • @Dumass88
      @Dumass88 6 лет назад

      Jakob Axén Johansson That makes way more sense

  • @Kliptrech26Rg001
    @Kliptrech26Rg001 6 лет назад

    I am from Brazil a community about High-end Hardware and I appreciate your work, spectacular. Continue on this project and what you need support from a Brazilian base fan is just count on us. We will be supporting you, I am modder of GTA IV and I know how it is work to change textures, graphics. Excellent job

  • @dimensions7834
    @dimensions7834 5 лет назад +2

    Imagine fully immersive VR with imagery like this! Yes please! Congratz on Your GamerRanx rank of number 1!

  • @AmanKumar-ow1pp
    @AmanKumar-ow1pp 6 лет назад

    Such clarity is unbelievable

  • @simonschell1239
    @simonschell1239 6 лет назад

    Wow fantastic!
    When the background blurrs more realistic it's perfect :)
    Stunning detail at this one leave sequence

  • @khemib
    @khemib 6 лет назад +37

    Who can dislike this beauty?

  • @thomasonion1415
    @thomasonion1415 6 лет назад +1

    This is such an eye candy. But I have some weird feeling when looking at those leaves, maybe because of the lacks of subsurface scattering?

  • @SlayeCohen
    @SlayeCohen 6 лет назад +2

    It's so real, that it looks unreal!

  • @harmishsoni3116
    @harmishsoni3116 6 лет назад +146

    Its fucking awesome

  • @saji1382
    @saji1382 5 лет назад +1

    this is so beautiful i almost cried

  • @mamotto1784
    @mamotto1784 6 лет назад +23

    the gaming future in front of my eyes.

    • @sirbughunter
      @sirbughunter 3 года назад

      We're almost there. Unreal Engine 5 will make this detail grade a reality soon!

    • @Pupuzela
      @Pupuzela 3 года назад

      What do you mean? You already in it 😂

  • @johanpruys
    @johanpruys 6 лет назад

    I cannot believe this is cgi..... that is the biggest compliment I can give you!

  • @Sikanda.
    @Sikanda. 6 лет назад

    Absolutely stunning! Highly detailed assets, very organic composition. Thank you for sharing your work!

  • @vfxdesign1488
    @vfxdesign1488 6 лет назад

    wow these all shots looks 100% Real good job man.

  • @exoticspeedefy7916
    @exoticspeedefy7916 6 лет назад +1

    Wow! Can't wait for hardware to be powerful enough to render this quality in gameplay

    • @soetdjuret
      @soetdjuret 6 лет назад

      Well then you won't have to wait much longer, Rense is making a game with this level of quality, with AI, game mechanics, story, and what not. And his GPU target is the upcoming Volta GPU's. And Volta will most likely launch in Q2.

  • @Elk
    @Elk 5 лет назад +1

    This is unbelievable.

  • @RolandKontson
    @RolandKontson 6 лет назад

    Only the leaves in front of the sun in 0:07 looked bit off. Rest would fool me.
    Very nicely done, superb!

  • @wesleysangiorgi1184
    @wesleysangiorgi1184 4 года назад +1

    Love your work Rens.
    We are looking for more. We don't hear from you in a while. What are you up to?

  • @B4WZeR
    @B4WZeR 6 лет назад +1

    Great work as always Rens! Very inspiring.

  • @MickehPuppeh
    @MickehPuppeh 5 лет назад

    Two things I'm really missing here; subsurface scattering on the vegetation, and realistic blur. You can see hard edges where there's supposed to be blur, which kills the illusion. The shot at 0:44 genuinely had me fooled, though. We're getting really, really close.

  • @justintime5021
    @justintime5021 5 лет назад +4

    Looks like Washington state. Ferns everywhere. Amazingly beautiful work

  • @tim_arterbury
    @tim_arterbury 6 лет назад +18

    INSANE. Seriously the most realistic realtime graphics I have ever seen. Are you eventually planning to get your method and assets you have crafted out to other creators? I'm sure so many game developers, movie makers, etc, would pay a great deal to use such a realistic realtime system/assets. Especially your capture method and lighting rig you describe on your website. I'm sure so many environment artists would love to have a rig + automated system like yours for capturing textures of various natural objects. It is so cool what you are doing! Amazing work and art.

    • @iBENiceMan
      @iBENiceMan 6 лет назад

      How many polys do you think is in this environment.. Only reason I'm asking is because I'm researching poly performances on a cards like a 1080ti. @Art by Rens you can answer too.

    • @TimvanHelsdingen
      @TimvanHelsdingen 6 лет назад +1

      I'm pretty sure most of these assets are from megascans. You can get them at megascans.se

    • @delykj
      @delykj 6 лет назад +2

      No. The assets are not from Megascans. Art by Rens made them.

    • @Nameless958
      @Nameless958 6 лет назад +5

      "All content shown is created by me. I do not buy or use content from other sources or artists."
      - His website

    • @Christopher-xe4lb
      @Christopher-xe4lb 6 лет назад

      He has some of the assets he made here.
      gumroad.com/rens
      This is the gallery of the rest of his work.
      overview.artbyrens.com/

  • @fabian06210
    @fabian06210 3 года назад +1

    I mean this is... WOW... im speechless.

  • @maurorodrigo
    @maurorodrigo 4 года назад +3

    imagine your self walking on that forest through Virtual reality in 4k.

    • @Szaboo92
      @Szaboo92 3 года назад

      Tech is not really there yet, but almost!

  • @g4macdad
    @g4macdad 6 лет назад +4

    Welcome to the Oasis...

  • @Rialtacity
    @Rialtacity 6 лет назад +2

    UNREAL for sure!

  • @cyman3813
    @cyman3813 5 лет назад

    Absolutely amazing! The only short moment where I recognized that it wasn't actually real, was at 0:32 because of the somehow odd looking blurred out leaves in the lower part of the image. Looking forward to see this in a game someday :)

  • @reverb2max
    @reverb2max 6 лет назад +1

    literallly stood up to applaud.

  • @thomasperl1172
    @thomasperl1172 6 лет назад +2

    WoW extrem good work !

  • @theballack21
    @theballack21 6 лет назад +1

    thats pretty amazing, the only thing stuck out to me really was the odd motion of the foliage, i wonder if you used pivot motion, or just the wind node.

  • @SaltyCow
    @SaltyCow 5 лет назад +20

    Now imagine a Pikmin 4 open world game in this

    • @SunnySkyNL
      @SunnySkyNL 5 лет назад

      This made me happy and sad at the same time... Happy for what could be, sad for what will not be.

    • @astroman310
      @astroman310 4 года назад

      I want an ant simulator

    • @brajendrasingh6758
      @brajendrasingh6758 3 года назад

      Enough to blow your pc 😂

  • @graalcloud
    @graalcloud 6 лет назад

    Glad to see that the way people do foliage in games is still basically the same technique employed in Ocarina of Time but just much higher resolution now

  • @Daddix0
    @Daddix0 6 лет назад +1

    WOW. That's astonishing.

  • @moldysann7083
    @moldysann7083 6 лет назад

    Quixel Megascans are just insane!

  • @Sponska
    @Sponska 6 лет назад

    One day not to far in the future this is going to be playable and maybe even in VR. Thats just mindblowing!

  • @MilesDeighton1
    @MilesDeighton1 6 лет назад +44

    Do you think photogrammetry could be automated in the future? It seems like a fairly laborious process. Let's say it's 5 years from now and in theory the average person has a GPU with 32GB of VRAM, and they can render entire forest exteriors that look like this. I guess what I am asking is, does the element of human labor plateau how far we can go to create photoreal graphics?

    • @Christopher-xe4lb
      @Christopher-xe4lb 6 лет назад +44

      New methods of algorithms, such as the ones used for this demo are already available through programs such as Substance Designer, by Allegorithmic*. These however are limited to generating certain textures such as normals, albedo, etc. Researchers with NVIDIA** and various universities are in the works making seamless, deep learning driven programs*** that can generate materials from photos alone. In short, simulating real world objects is going to get a hell of a lot easier, but putting those assets together in a cohesive way will likely remain an art-form for many years.
      *www.allegorithmic.com/products/substance-designer
      **developer.nvidia.com/gwmt
      ***deep-shading-datasets.mpi-inf.mpg.de/
      P.S.
      Sorry for the wall of text.

    • @StrangerHappened
      @StrangerHappened 6 лет назад +12

      Rendering wonderful and magical forests in real-time with 32 GB of VRAM in five years is possible, but if we want to add characters to it to create a game or a living VR space out of it, it would require five more years to be done in such quality. *So my guess is that will have it relatively accessible by 2030,* and fully mainstream by 2035 (the reason why I am not citing super optimistic terms is that the speed of advance in the power of microelectronics has dramatically slowed down versus how fast it was ten-twenty years ago).

    • @WolfGrin86
      @WolfGrin86 6 лет назад +3

      You will be surprised what we are going to achieve with AI and how fast it will go from now on, we are about to enter a new age in human history.

    • @jwestonmoss
      @jwestonmoss 6 лет назад +15

      Bear with me here.
      In the past most graphics assets have been use-once-then-throw-away, because we're constantly getting better and better resolution models.
      Once you achieve photorealistic parity, there's no real need to go further. So instead of making the same tree a thousand times over the course of gaming history, you do the tree one time, and you're done. Now you make other trees. Or other rocks. We will reach a point where there's a huge library of photorealistic models of everything conceivable. Hopefully someone finds a good way to make them all available through a licensing model.

    • @exoticspeedefy7916
      @exoticspeedefy7916 6 лет назад +2

      Currently it is not possible for video game graphics to look this good in on open world game

  • @Temity
    @Temity 5 лет назад +1

    You should have added leaf fluttering and then I wouldn’t believe that’s CG. But this is incredibly high-quality work, you are well done

  • @sarahscruggs4789
    @sarahscruggs4789 6 лет назад +2

    Absolutely amazing!!

  • @khemib
    @khemib 6 лет назад +2

    Just watched it again in 4K and oh my goodness!

  • @joyouskidstv355
    @joyouskidstv355 6 лет назад

    Just awesome.

  • @SimonMarangoz
    @SimonMarangoz 6 лет назад +1

    Yesterday I had a walk in this forest

  • @mmmaxxx__
    @mmmaxxx__ 6 лет назад +1

    Next time, accelerate the swaying of the leaves, because the shadows are moving as if time were passing quickly, but the leaves are moving as if time wasn't moving as quickly. In other words, sun is moving in a time-lapse fashion, whereas the leaves are not

  • @cgnclk
    @cgnclk 6 лет назад +1

    Amazing. Great work!

  • @ishahashemi
    @ishahashemi 5 лет назад

    If this was an ad for unreal engine I would be sold.

  • @DrumToTheBassWoop
    @DrumToTheBassWoop 5 лет назад

    The best engine is the one outside. No amount virtual trickery can beat that.

  • @OzoneSeba
    @OzoneSeba 6 лет назад +7

    it looks better than real life

  • @dilibau
    @dilibau 6 лет назад

    I really dunno how to abuse the like button more... that is just pure perfection.

  • @KaidoLP
    @KaidoLP 6 лет назад

    The lens blur and the subsurface scattering aren't quite there yet in comparison to rl but the visuals are dam close to eg a red in terms of color rendition and detail. One of the best visual graphics online, especially for real time.

  • @SanneBerkhuizen
    @SanneBerkhuizen 6 лет назад +1

    It's so pretty, I almost cried

  • @hellfiresiayan
    @hellfiresiayan 6 лет назад

    My guess is that anything that isn't directly in focus doesn't get rendered to nearly the quality of the items in focus. That's why the focus never changes and the camera moves at such a slow pace. You can actually see a few times that stuff on the edge looks 240p. This is still really, really impressive though.

  • @snusmumriken232
    @snusmumriken232 6 лет назад

    Amazing. Fantastic work, keep it up please... Keeping my eyes peeled for the forest demo. :)

  • @ahmedp800
    @ahmedp800 6 лет назад +2

    For untrained eye this looks real!
    Amazing

  • @victorblanchard7774
    @victorblanchard7774 6 лет назад

    this video is definitly mind blowing

  • @benhenryart
    @benhenryart 6 лет назад +1

    Fantastic work Rens!

  • @lukasaumuller9811
    @lukasaumuller9811 6 лет назад +2

    Amazing as Allways

  • @vincenzofrizzale
    @vincenzofrizzale 6 лет назад +1

    absolutely crazy

  • @DirectorErasmusBrosdau
    @DirectorErasmusBrosdau 6 лет назад

    Amazing quality, super sharp and crips and clean

  • @myarmfell0ff
    @myarmfell0ff 4 года назад

    This is just SO incredible. 😫

  • @kassiag7579
    @kassiag7579 6 лет назад +1

    Give me a vr headset and this project, and you'll never hear from me for at least a year.

  • @d3ad_w31ght8
    @d3ad_w31ght8 4 года назад +1

    I'm curious about the end file size of a scene like this using mega scans

  • @cliperKILL
    @cliperKILL 6 лет назад

    Я слезу пустил, это прекрасно

  • @SamuelCharpentier
    @SamuelCharpentier 6 лет назад +21

    Are you kidding me ?! :O

  • @KeksSektor
    @KeksSektor 6 лет назад +1

    To be honest the only thing that bugs me still is the blur effect at 0:50 at the leaves. If the contours of the leave and not just the details on the leave were blurry I would have a hard time telling the difference between it and RL. But this is bitching at very very high niveau.

  • @laavo3754
    @laavo3754 5 лет назад

    This is some uncanny valley level right here, I can feel something is off but I can't put my finger on it.

  • @BoDodge
    @BoDodge 6 лет назад

    The thing that throws most realtime demos off for me is the jittering shadows. It's still absolutely awesome though, no question.

    • @andyroider97
      @andyroider97 5 лет назад

      Those shadow bugs can be fixed, not all engines have that problem.

  • @SpontaneousWeasel
    @SpontaneousWeasel 6 лет назад

    Stunningly beautiful digital art

  • @Quetzalcoatl0
    @Quetzalcoatl0 11 месяцев назад +1

    I've watched this 5 years ago.
    Image what can be done now with UE 5.3.

  • @NeverTrustTheMarmot
    @NeverTrustTheMarmot 6 лет назад

    Just imagine that this is what VR graphics will probably look like in about 20-30 years :o

  • @bttfsof
    @bttfsof 6 лет назад +3

    1:07 there are some shadows flickering

  • @berzerk1450
    @berzerk1450 6 лет назад +1

    I think technically games are looking as photorealistic and awesome as it can get (sure there will always be something slightly more cool), but there is still something that even not the most perfect SFX can achieve: Emotional Depths. Now that we have the bling we need the heart, so i urge gamedevelopers to emphasize on good storys and characters. And i hope videogames will finally be accepted as art as movies are.

  • @Ghettochild.2600
    @Ghettochild.2600 6 лет назад +1

    That looks so good...

  • @clank2269
    @clank2269 4 года назад +5

    Im curious when consumer hardware can run this. UE5 might have an even better performance and runs even on the ps5 well. Photorealistic games arent that far away

  • @S3idSensei
    @S3idSensei 6 лет назад

    Im really hyped for this, I really want to true it in my PC

  • @armatian
    @armatian 6 лет назад +3

    DoF works sometimes against fidelity, like a step behind illumination and textures in quality.

    • @mmmaxxx__
      @mmmaxxx__ 6 лет назад

      So true. In 0:40 you can really see the problem all bokeh techniques have when trying to render close up blurs... We've been needing innovation on that aspect for years

    • @thewaysh
      @thewaysh 6 лет назад

      also shadows are still way too low res, jitter around the edges

  • @JokinglySeriousHuman
    @JokinglySeriousHuman 4 года назад

    thats the most realistic slug-looking slug ive ever seen

  • @MattieIris
    @MattieIris 6 лет назад +1

    Breathtaking!

  • @charlie_mk7.5
    @charlie_mk7.5 6 лет назад

    That feeling when you want to be IN the game because it looks better than real life ...

  • @jordanfranck
    @jordanfranck 6 лет назад +162

    looks great but can it render Tetris?

    • @dloadtec
      @dloadtec 6 лет назад +14

      I don't think so

    • @leosmi1
      @leosmi1 6 лет назад +4

      Tetris os complicated...

    • @Fieskmask
      @Fieskmask 6 лет назад +2

      What about this Tetris comments as soon as something cool shows up, just leave it

    • @resonanceofambition
      @resonanceofambition 6 лет назад +1

      So original.

    • @WraithDesignz
      @WraithDesignz 5 лет назад

      even better, it renders ET on Atari at 1/4 resolution!

  • @AsasinoManik
    @AsasinoManik 4 года назад

    Wow, I love the camera quality!!

  • @MaiyagyGery
    @MaiyagyGery 6 лет назад +6

    What gpu needed to run this at 60 fps 1080p?

    • @benedictsforester7045
      @benedictsforester7045 5 лет назад +1

      There is no technology that can run this yet. This is rendered for hours, maybe days, maybe moths/years on renderfarms. I myself had a single frame scene that took half a month of cumulative time on renderfarm.

    • @LewisMR2
      @LewisMR2 5 лет назад +4

      @@benedictsforester7045 You do know this is "real time" right?

    • @amir44dara
      @amir44dara 4 года назад

      @@LewisMR2 hard to believe that it actually is.... there has to be a catch

  • @astroman310
    @astroman310 4 года назад

    2 years and still impressive now we got the UnrealEngine5

  • @lassesjov
    @lassesjov 6 лет назад

    What Forrest is this? It's so beautiful
    ;b

  • @oedihamijok6504
    @oedihamijok6504 6 лет назад +2

    Great job man!

  • @AnotherJokeShow
    @AnotherJokeShow 6 лет назад

    Its to perfect in some parts. Nature has more flaws, more brown leafs, etc. But other than that this is just fucking incredible, like wtf I want to know where this leads us.

  • @Mario211DE
    @Mario211DE 6 лет назад

    Are there soon any updates of that great piece of PC Render Art?

  • @hamoodg
    @hamoodg 6 лет назад

    Amazing job man , loved everything

  • @simplestones5209
    @simplestones5209 5 лет назад +1

    come on someone hire this guy

  • @sntl6993
    @sntl6993 5 лет назад

    Wow beautiful creation. You are awesome ❤️

  • @frosti7
    @frosti7 6 лет назад +1

    Neat
    0:20 it would be great if you could "pull focus" from the foreground to the background tree