The reason why Mei ling Lost her accent was a ctually a small correction on the devteams part. As Mei ling is stated to be Chinese American(this was in the original too). Meaning she grew up in America her whole life so it wouldn't make since for her to have such a Strong Chinese accent.
I love how they say it is too over the top with snake jumping on a missile but vampires running on water, man spitting bees out of his mouth like bullets, bullets dodging a woman with a railgun, dislocating limbs and climbing trees, an old man sniper with the speed of a cheetah, lightning power villains, oh that gets a pass, nostalgia is one hell of a drug lol 🤣
not to mention the transylvanian skeleton man, the fire whale, the lightning man now on fire, the homoerotic vampire that came back, the cyborg ninjas, the floating children, the giant 20 foot tall bipedal mech in 1984, etc.
I don't care about the negativity. Having never played the original, Twin Snakes was the first Metal Gear game i ever completed, and as a 14 year old kid it completely blew my socks off and instantly made me fall in love with the franchise still to this very day. And for that I will always be grateful. Thank you Nintendo and Silicon Knights!
Thats another topic of discussion, that, if we had experienced the mgs with twin snakes first, wouldnt we love it more , and we wouldnt hate the extra things done ? I would not like the original if i played twin snakes first. I think
This was my 1st metal gear game as well and I have yet to play the original. I liked it and went on to play all the others except 5. When I pick up the master collection as some point I’ll play through the original
The only thing that annoys me personally about the dislike for this game is the people who pretend that Kojima wouldnt have done this. Every game after this is flashy and silly and over the top as well. MGS1 being so serious was the oddity, not the norm.
I disagree. As put there as the later games got, none of their cutscenes featured Snake doing backflips with jet engine sounds. Otacon didn't fall on his face when comforting dying Emma. Basically twin snakes was full on cheese. MGS3 for example had very grounded style.
@transformersrevenge9 fair enough on those points, but the rest of the games had real cheese. Even 3, I mean the whole Ocelot growling thing is pretty cringey in its own way. It definitely has its own different type of cheesiness to Kojima led productions, If it's the wrong type, I can't blame you, but my point is just that it's not like the rest of the games are that much more serious in their moments.
MGS 1 was as grounded as it was because of the technical limitations of the PSOne. Just look at MGS2 as a whole both in the goofy department and in the fact that it's also a retelling of MGS1.
you mean vamp spinning around to dodge bullets wasn't cheese? olga jumping about and doing awesome ninja shit wasn't cheese? hell even solidus using his little tentacle thingies to to make a cannon, or jumping around and killing 3 metal gear rays with 5 p90 smg rounds? a fat guy rolling around on skates planting bombs? twin snakes' ridiculous style is completely inspired by mgs2 brainlet. so what if snake does backflips when it's convenient or even just to cheese? any grown healthy man can do a backflip, so a legendary mercenary and agent such as snake wouldn't see it as much of a problem.@@transformersrevenge9
People like to forget that Eva backflips a motorcycle off of Ocelot’s face in MGS3. The crazy cutscenes in this are not that out of the ordinary for the series.
@@deftech5072 even Kojima didn't like this as much praise as he gives it when mgs 4 had flashbacks to shadow Moses they used the ones for the ps1 version of mgs 1 not this one
Silicon Knights wasn’t solely responsible for the new cutscenes. Kojima handpicked Movie director Ryuhei Kitamura, who is probably best know for directing "Godzilla: Final Wars" or his own film "Versus". Also the rat eating the key happens in the original depending on how many alerts you get.
Yeah, I am a big fan of Kitamura and his action directing. Final Wars is still one of my favorite Godzilla films. And while I do enjoy it's silliness, I agree that maybe it would have been better to have those updated animations on a "special edition" mode for replays or something. A kind of "you've played the serious version. Now let's just goof around" -Mode. Maybe it could be done for a rerelease. Reverting gameplay and cinematics to the original but keep the updated models and textures. And have the silly mode there for the completionists.
It's come out in recent years that Kitamura was planning to keep the cutscenes more in line with the originals, but Kojima stopped him. Kojima is the one who pushed him to be over the top with them. He picked him for a reason, after all!
Silicon knights had made a shot for shot remake of all the scenes, and kojima asked them to redo everything and make them more like matrix. The man actually likes this version.
@@notcoleAdditionally Metal Gear Solid Intergral (a Japanese exclusive version of MGS1 with English VO and mostly text) has an unlockable mode to toggle playing the entire game (with some exceptions) in 1st person. This can be toggled at will allowing quick switching in situations where the mode is unhelpful. It's unlocked by beating the game completely once or unlocked by default in the GOG version as that's based on MGS Intergral and they unlocked it as a fun extra thing while trying to get it to run on PC. MGS Intergral is included in the Master Collection but will require unlocking it the normal way unless you can mod the game files.
Enemy AI was improved, giving enemy soldiers the ability to communicate with each other and detect the player more intelligently with senses of sight and sound enhanced.
"The action has been cranked up to the point of absurity-" Me thinking about this fictional game series that features giant robot nuke launching behemoths, clones of the greatest soldier who survived being near two nukes, psychokinetic mental patients, robot ninjas, vampires, ghosts, parasites that turn people superhuman,NANOMACHINES and weapons and items that never run out of ammo or cause that same effect. Yeah never understood the hate for twin snakes, feels accurate to me. (Btw good video keep it up!)
I lay all the hate of Twin Snakes at the feet of the Resident Evil 1 Remake. It was such a monumental remake, perhaps the best ever. So when the mgs1 remake was released two years later it couldn't be seen as anything but a failure despite how much fun it is. It doesn't matter if it's a video game, movie, or cartoon show. If a 10/10 hit comes out before you, you will be seen as a failure unless you're also 10/10.
That'd be more reasonable if it was released within the same year or months instead of two years. Even then, RE1 Remake wasn't perfect either, especially since it has butchered art direction and initially sold like crap.
I'm not sure if anyone else mentioned this yet, but you actually can fire in first person during the final chase in the original MGS too. It's something the game doesn't tell you and it makes the fight much easier as you can keep liquid stunlocked doing it.
While I do agree they made some changes like adding more guards on higher difficulties, it was still too easy because of the new additional framework of MGS2 systems. This is why not many of us play Twin Snakes as much as the original. I think they should just try again and get it right this time. Also the original was an extension of the original MSX games released in Japan. In the original MGS, you had small health to start out with. Like the MSX games it got bigger as you progressed. The only difference is in the original game, it was based on your ranking. Like if you killed a hostage, you'd get demoted and lose your increased maxed health. In Metal Gear 2 Solid Snake, It was after each Boss encounter. In fact almost everything from MGS was a carry over from Metal Gear 2 Solid Snake. For instance, you had to blow through a wall with C4, You had an unknown caller helping you out claiming to be your biggest fan, you had running up the tower as guards give chase, and a key that changes temperature in certain areas. This was done in mind for MGS because Kojima said not many Westerners played the original games. So he reused a lot of assets from the original games in MGS. If they were to remake MGS again, one company I'd like to see do it is Capcom. Reason being is they hit it out of the park with their RE remakes. Mostly. But I think because they have experience at puzzle games, they could probably reimagine the story. Keep it the same as the original. But make some tweaks to it. How'd they do the ranking system because the biggest requirement for Big Boss Ranking is you need to play on the hardest difficulty to unlock it for starters. Kill less guards even though in the new games, you have a non lethal gun. No alerts unless it's mandatory, no more than one ration used and no continues. It'd be interesting to see how Capcom would do that. That's just my opinion.
The strangest change to me was the removal of the final portion of the Grey Fox fight. Where he starts surging with energy and you can't get near him. You need to take out your gun and shoot him. I thought it was a nice little cap to the fight, where you have to figure out you're n ow allowed to do the thing that you couldn't throughout the battle to finish it off.
I’m not a gamer by any means, but I love the metal gear franchise and going back to these games always bring me comfort. I am 28 going on 29 and I was introduced to metal gear through the twin snakes when I was around 13. I love this game.
(Just wanna say that already wrote this under a comment) I always say it mgs twin snakes is as faithful as it can be for a remake. It's even better than the original yep I said it. The whole direction of the game came from Kojima himself. He was producer and designer. Every mgs game had over exaggerated scenes.... I probably wrote this a dozen of times under mgs twin snakes videos in the past 2 or 3 years back then nobody ever said a bad thing about twin snakes my brothers who introduced me to mgs 1 even played it and they really loved twin snakes on paar with mgs 2 because they played mgs 2 before just to see a remake of mgs 1. And I swear nobody ever said all that crap that people are saying now against that game. And the thing is it's because of silicon knight games in 2013 to 2016 I saw all those youtuber people shitting on twin snakes because it was from silicon knight games and they had a big Controversy going on against epic games and they lost and needed to shutdown and I think they all just wanted to destroy the reputation of silicon knight games because the Media and people on youtube did thier part and said so many bad things about tts and silicon knight and thier games in general. And for now it all make sense because people are still doing it now and even worse with youtube as soon as some gaming news coming in people lying tellin things left and right and tellin story's to get views and get people based against a company or against each other. And twin snakes suffered because of all this. Till this day I getting angry seeing comments where people saying always the same stuff to twin snakes and those things are still all those things I firstly heard from some youtubers back in 2013-16. At least that's my observation with tts.
I disagree. No other MGS games have the sheer amount of dumb and ridiculous moments as Twin Snakes. They have humor to them, but they rarely go into slapstick, or overblown action that boarders on insanity.
@@transformersrevenge9 Vamp is in fact not a supernatural character. His name doesn't come from vampires drinking blood but from the fact that he's bisexual...
People say Twin Snakes is bad because of the amount of goofy sh*t that happens in it. Now that would be a legit criticism... If Metal Gear wasn't filled with goofy a$$ sh*t as early as the MSX and the NES games. Not to mention MGS2 which was released before Twin Snakes.
Whqt i love about the last cutscene with Liquid in Twin Snakes is that as he falls down he get back up to reach Snake, shows that even in near death he hates him.
I was one of the people super hyped about this game when it came out, so I'm definitely biased towards this version over the original, but it's cool to see more breakdowns of what exactly changed from version to version. Slight note on the voice acting - according to david hayter, the original audio was effectively recorded in a stairwell either due to the budget not letting them get actual studio time or to try and achieve an audio effect per request from kojima (I've heard both get said, no clue which is true, but both are believeable). This was fine on the PS1, but when they scaled it up to the GC, the audio was so poor, they had to redo everything. It's also why a bunch of other small changes got made - they had to kinda scramble to get everyone together and in a studio to meet the deadline.
Actually, it was recorded in a house where cars were easily heard driving outside. On PS1 the audio was compressed to the point where everything sounded fine. However, with the audio uncompressed for the GameCube, the car noises outside were audible, prompting their decision to re-record the dialogue entirely.
@@Sora2314: I just wish they had listened to the original game, so they could have recorded using the same inflections. A lot of the performances seem less...energetic...in thr _Twin Snakes_ version. Example: Otacon's warning about the stealth camp thieves.
Valla orijinali nerede çekildi bilmiyorum ama sesin yankılanması ve duyuluşu, sana gerçekten bir codec diyaloğunu yaptığını hissettiriyordu orijinalinde. Yenisinde ise bu hissiyatı vermiyor gibi. Hani minik bi cızırtı olur yani dijital değil de bi analogluk hissedersin ya, orijinal oyunda bu hissiyat varken, yeniden yapımda tamamen dijitale dönünce ve net ses duyulmasının yanı sıra hissiyatın da gittiğini bize gösteriyor. Sanki ses ekibi gelmiş ve yapalım da bitsin bu iş der gibi yapmışlar. Baştan savma olmuş yani
Something that may help people understand and appreciate this remake more- is that while it may not be canonical (though some parts of it remain almost unchanged storyline wise) imagine framing it through the lens of Otacon telling Sunny what he thinks happened on Shadow Moses and his idealized version of Snake as a Badass Action Hero depicted through anime action set pieces with matrix slow motion Max Payne bullet time is how he imagines Snake to have handled it. Snake recalls it differently, but there’s further details that support this… mainly that every Otacon line isn’t reprised, and the details of what cyborg Nina did before snake showed up are captured in detail- because he had a closer connection with the events that unfolded in the nightmare hallway.
So the reason for MGS2 mechanics is that Otacon was actually a participant in the Big Shell and Tanker missions, so the “mechanics”are all based off what he KNOWS snake can do in the future but he thinks Snake did on Shadow Moses because he didn’t see how that went down, he was mostly hiding in stealth camo or in a locker or closet wetting his pants. He didn’t know Snake didn’t have the ability to hang drop and use the grip gauge, he thought that was always there… He didn’t know snake didn’t use the M9 back then, he knows snake used it on the Tanker to subdue Olga safely. Why would he assume Snake was a bloodthirsty killer? Snake is his Hero. And why would he tell Sunny that as a bed time story? Snake is her Surrogate Co-parent. If you think about that while you play through the game everything you see Snake “do” that wasn’t in the original makes a lot more sense.
It took me ages to finally play Twin Snakes, i bought a copy but never owned a Gamecube or Wii, so i got around to emulating it a few years ago and massively enjoyed it. I think playing it after so much distance from all the other games makes it feel like less of a "serious" thing and that helps, if it came out now the memes would be insane, it's like i'm playing a ridiculous fan remake from someone who is obsessed with The Matrix and the silly additions and cutscene direction just make me chuckle. The gameplay of MGS2 is my favourite in the whole franchise so naturally i have a blast playing Twin Snakes, almost to the point where it would be my preferred way to experience the first game, i've played through MGS1 and watched other people play through it many many times all of its conversations and cutscenes are burned into my memory, it's in the core of my being, so while i myself am not missing anything by playing a weird version of it i would of course recommend the original vision to new players.
Watching this there are two points that stood out to me was your thoughts on the Dogs and dealing with Meryl in MGS1. I am curious as to if you ever used the Stun grenades much in your playthrough. As those are about the only two sections of the game where they are very useful I just spam the hell out of them for the Dogs, and the second you see any movement for Meryl you chuck a stun and she goes down. P.S really enjoy the content. I really fun watching some experience both MGS and AC for the first time as a lifelong fan of these franchises from their earliest releases. Thanks for these fun walks down memory lane.
Right off the bat some of the complaints are pretty stupid. Looking at the footage here, it's pretty clear that it's not being played on Gamecube hardware, but emulated at a much higher resolution. Not to mention the fact that the game's not being played on a CRTV which the game was designed for, but instead on a different type of screen that it wasn't made for known to make games of that era look significantly worse. When you don't take that context with you when talking about the graphics like expressions and whatnot, the criticism about it simply isn't valid. Also the extra ninja flips and slo-mo were all Kojima approved and mostly even suggested. This is what the original MGS1's cutscenes would've been like if it was possible for them to make on PS1 hardware at the time. So in regards to that, Twin Snakes is pretty much what MGS1 was envisioned to be in many ways.
The thing with the rat eating the key exists in the original too, i think it depended there on how often you got spotted. I also think you can find the PSG1 in the Wolf cave in a hidden area, meaning even less backtracking. Same goes for the pal key temperature backtracking, there is a small area you can drop onto with 2 pipes, one with hot stream and one with cold stream, when shooting the pipe. Weich, when equipped, instantly heats or freezes the card as needed
First of all regarding the PAL Key, in the original, there's also a chance for a rat to eat it so that's not new to the remake BUUUUUUUUT, and this is a big but. The backtracking has been completely removed if you know where to look. Instead of going back to the warehouse to cool it or back the blash furnace to heat it. On the same floor of the computer room, on the other side. There's are two pipes that's colour coded. One is blue and is one red. You know what that means? Equip the PAL key, shoot the blue pipe to cool it and then shot the red pipe to heat it. That eliminate the backtracking all together. A lot of people don't know about this haha. I'll be 100% honest, as much I adore the original, I simply prefer playing this remake and I hope it will come to a master collection one day soon. Just have all the Nintendo references removed, sounds easy enough lol. The cutscenes never bothered me. C'mon it's metal gear lol those cutscenes is nothing compare to MGS4 & 5 especially regarding "realism", you'll see 😅. Like you said the fans of the original just tends to overreact lol. A couple of things I would change/add, would be.. Add the VR missions from the original, have the ability to switch OST between the original to the remake. Lastly when you're fighting Ocelot, the ability to shoot in first person would be disabled to fix the balancing issue with this boss battle. I'm glad they kept codec faces the same lol. That was Kojima's choice to change the accents of Naomi and Mei-ling. Mei-ling is in fact Asian-Amercian and she was raised in America so it's makes more sense to have her Chinese accent removed. Same thing with Naomi, but the biggest difference is, she originally Rhodesian but she was raised and worked in America most of her life so it wouldn't make sense to have a British accent lol. They even kept that re-con in MGS4.
Correction: An event of a rat taking the PAL key was present in the original PS1 version but only on extreme difficulty. Also, during the final escape/chase scene, the first-person view was also possible on PS1.
Actually it doesn’t apply to just Extreme, the rat eating the key applies to all the difficulties in the original but it’s tied to how many times you got spotted [same for TTS] I believe if you got spotted 10 or more times, the card key would be in the drainage ditch without the rat (most likely because if you got spotted that many times, the developers would think you’re having trouble so they toss you a bone)
The Grey Fox Hallway scene comparison is why I have a problem with Twinsnakes. It's style and flash over substance. The original scene wasn't supposed to be cool it was played as horrifying and suspenseful. It's up there with Sephiroth's trail of blood in the original Final Fantasy as a tense scene. The mystery is what sold it and had you the player and Snake wondering what the hell was around the corner.
I think they're scary/suspenseful in different kinds of ways. In the original, we're shown a hallway of diced up dead men, in TTS, we're actively shown these bozos being diced up. Sort of a "dear god what happened" suspense versus a "dear god I have to fight THAT?" one.
I just had an idea on how to balance Ocelot’s boss battle with the FPV aiming. Have Ocelot deal a lot more damage to Snake, like one shot and he’s half health. That implores the player to keep moving to dodge the bullets since you can’t move in FPV and you don’t have a lot of time to manually aim your gun across the room.
I play a version of MGS The Twin Snakes that has the original PS1 soundtrack modded in, and it really does make the game more fun, I also use an HD Texture Pack which makes the game feel more modern and in the original version also had a chance to have a rat eat the pal card, they also added where you could change the card closer to the end area where there are some pipes to the side of REX instead of having to backtrack to the hot room and cold rooms
The backlash was, and still is, a massive overreaction. Fun fact, the cutscene director WANTED to faithfully recreate the cutscenes, but Kojima insisted the guy go with the over-the-top Hong Kong action style he was known for, as that was the entire reason he'd suggested him for the director role in the first place. So the most hated part is something Kojima enthusiastically endorsed. Does it go too far? Yeah, a little. The missile scene was that one step too far for me. But for some reason the majority of the fan base acts like it completely ruins the game, and I just don't find that to be the case. The other major point of contention is the redone voicework. You touched on Grey Fox, but it was more than that. Apparently the old audio was deemed to low quality for the GC's sound processing over the PS1's. They weren't going to redo everything, but Hayter campaigned for a full cast reunion, which they mostly managed. The two biggest changes, after Fox are Naomi and Mei Ling. Mei lost the borderline asian-caricature accent (which she should never have had if she was born and raised in the US, as she stated), wich is a positive. Naomi, though, lost the British accent and I'll be honest, even I felt like Jennifer Hale's performance felt... subdued. I don't know if it was the voice director or if this was a project she only took on under obligation. But Naomi felt ... weird. I do believe it was at least partially an intentional change, as when Naomi returned in MGS4, she didn't have the English accent there either, so it seemed to me that this was Kojima saying that TTS was definitive MGS experience, without coming out and blatantly stating it.
I haven't played Twin Snakes because I didn't have a GC and never really saw the point in playing it. Not a fan of Greg Eagles getting replaced by Rob Paulsen as the Gray Fox Ninja. Greg had an incredibly tragic voice that made me cry. Damn, still does.
I love The Twin Snakes, it's my favorite version of the story and is the version I play every time I replay the series. One cool thing about TTS is, that when switching to MGS2 after finishing TTS, due to having the same engine and gameplay, it feel like you are still in the same universe and it's cool to see the transition, also it makes MGS2 easier since you are now used to the gameplay. I like MGS1, but TTS aged better.
This game was my first intro to the MGS world when I was a kid since I didn’t have a PlayStation. Loved it and it got me hooked. Proceeded to save up my money to bought PS2 and played MGS2, The original and so forth. It became my fav series and to this day MGS3 is still my fav game of all time. Looking back at the twin snakes, while it is goofy. I still love it. They did a good job porting it over for the Nintendo audience that otherwise wouldn’t have touched this series.
In the original one, Car chase in the end of the game, you can press Triangle and shoot with square at the same time and have a first person view same like twin snakes.
I bought this title when it first came out in 2004. Last time I played it was around 2011. And I just started playing once again, and at least for me, it aged well. My experience with it got much better, with my earbuds the soundtrack is way cooler
Teenage me thought the action and crazy cut-scenes were cool and I look back at them with goofy nostalgia. Grown men will complain about that but say that a game featuring bosses that shoot lightning, ghosts, and bees at you is the peak of Kojimas work. This game gets dogged a little too hard. I'd kill for remakes to put this much effort in as the norm.
Also, to help with backtracking, the developers added liquid nitrogen and steam pipes to the Metal Gear Rex's hanger, so now you dont have to run all over Shadow Moses trying to change the pal card.
There are two things I hate and one thing I'm torn on - Sniper Wolf's death is one of my all time favourite gaming moments and changing that scene(especially by removing The Best Is Yet To Come") bothered the hell out of me. Secondly, they made Otacon way too goofy and clumsy(he was already goofy and clumsy enough)which lead to some scenes, like the ending, being tonally ruined. As for the director, Kitamura, I'm a huge fan of Versus and his flare absolutely Elevated several scenes, but Some were just too much(I'm looking at you rocket jump.. ..)even by Metal Gear Standard.
Agree 100%. Not a bad game, but in terms of a remake it's inferior to the original in many ways. I've seen many claim online that this is the "definitive" version of MGS1, using such flimsy justification as "now the cutscenes have been brought in line with how they are in the sequels!" (which is wrong, but I'll spare you my ramblings as to why) or because "Naomi and Mei Ling have their correct accents!" All I can say is, I strongly disagree, and have a nice day. 19:20 Actually, it is possible for a rat to eat the PAL key in the original as well! Whether it happens or not is either completely random, or based on factors that nobody has idea what they are.
Oh wow, I've played through the original twice now and haven't seen it happen yet. People really weren't joking about the amount of details you can miss in these games 😂
Mei ling is 100% American born and raised. Naomi is SUPPOSED to be convingly American. The accents were terrible because they never made any sense and apparently they were calls by people in charge and not the voice director. Its mentally insulting to hear people praise the story and accents but forget the parts of the story where they insinuate youre suppose to think theyre Americans.
Good video. This was a balanced look at what was made better and worse in the gameplay of Twin Snakes. Some previous retrospectives had overstated the case against Twin Snakes’s gameplay. I think the style of the cutscenes is strange and wrong, but a lot of popular arguments misdiagnose why. The problem can’t be the sheer fact that they are over-the-top, unrealistic, or use slow-motion-the later games do all this as well, but generally do it very well. I think the problem is more subtle stylistic issues, such as too many long awkward pauses. However, this is hard to articulate.
You've probably already been told this by now, but the 1st person-shooting at the end of the game in the car-chase scene, and the rat eating the memory-shape alloy key card, were both apparent in the original game as well.
It _is_ a very faithful remake. Just the voice acting is subpar and the cutscenes are super extra, and the FPS mechanics from _Sons of Liberty_ do not fit into Shadow Moses Island. Apart from that, it is pretty faithful.
Despite all the weird inconsistencies I still like it a bit better and the 4k texture pack on dolphin forums just makes the game look completely amazing.
Subbed. Best video I’ve seen on the Twin Snakes. Personally I like to think of this game as a weird fever dream. A retelling from a different perspective. Not ACTUALLY, like I don’t believe it’s intended this way, but I make myself think this way so that I don’t completely hate it. Haha Good stuff. Gonna binge the other MGS videos.
Back then, I played the OG MGS 1 about like 10 times, both in English and Japanese (ah the joys of PS1 piracy) and I was SO READY for this remake to come out and absolutely loved the heck out of it, so much so that it's the only version I ever played for two decades straight since it's release (!). To me, the only issue I had with Twin Snakes is that it didn't include the VR Missions from Integral, they would've slapped so hard with the newer MGS 2 mechanics, something that Konami actually did with the release of MGS 2 Substance.
@@notcole What's a "nightmare" is killing Mantis on Extreme in MGS without changing port or using the statues. Just straight on attacking him until he dies. Not really a _nightmare in terms of difficulty_ as long as you're being _super_ careful... but the thing is it takes a damn long time, so if you mess up and get killed after depleting most of Mantis's health that's, well, not fun. For max pain do it without savestating and without the bandana (that means you have to move around to collect ammo, which puts you at more risk). Don't know if this is even possible in TTS or how difficult it is.
I’m sure for some people this was their entry to the series but for me and my friends who had all played the original on PS1 this was just a fun remixed bonus version so I didn’t mind the balance was messed up or the cutscenes were cheesy. Not to mention it was an amazing technical showcase for the GameCube at the time.
I wouldn't say it's bad, but the original still reigns Supreme with the voice acting, music, cutscenes, it's defintly a good experience if you've played MGS1/2 but it doesn't mean it's perfect since it's more of a MGS2 mod than proper remake
For some reason the rat eating the PAL key, while present in both versions is dependent on how many times you were caught up to that point from what I’ve read
It's tied directly to that. If you're on a No Alerts run (Read as: Only four mandatory alerts allowed), you'll always have to contend with the rat eating the card. I believe it's no more than 10 total alerts, else you just go into the drainage ditch to get it. Of course, getting Game Over'd and continuing adds existing alerts to your total, so it's possible to have this occur after dying a couple times, instead.
A lot of people have said that MGS Twin Snakes was just the account of the story from Otacons perspective. He loved anime action movies so this story makes perfect sense to me.
Somebody's seen jackdonsurfer video recently titled: Metal Gear Solid vs. The Twin Snakes: How Not to Remake a Classic (Comparison, Critique, & Review) Let's see what new you have to add to the table, because we already know that remake is a failure on all fronts
There are only a few minor things to like about TTS (such as the sniper rifle being easier to control or the ability to aim in first person view). But aside from those minor (and ultimately irrelevant) things, _everything is worse_ in TTS - not just certain specific things. What's mainly responsible though for TTS being worse is _the graphics and music._ While the overly dramatic action scenes are dumb, they're an overlookable non-issue compared to the graphics and music. The TTS music is extremely inferior; it's not just worse, but it completely changes and destroys the atmosphere of the Shadow Moses base. It's entirely inappropriate. And while the graphics is "better", the game _looks worse._ Graphically TTS is overall inferior. Graphics is more than just polygon count, it's more than just how realistic something looks. TTS looks worse than MGS no matter how the two games are rendered and displayed - regardless of whether they're played on the consoles through a CRT, or emulated. TTS has _always_ been worse looking than MGS; already upon release it looked worse - of course it looked "better" than MGS in the sense of the graphics being more technically sophisticated, and at the time it was cool to experience the MGS story through the new graphics, but _also_ it looked worse in the way described here. The difference is even greater when emulating, though. Comparing the two games emulated (with both "maxed out" as much as possible through emulation tweaks) MGS looks _even better_ than TTS. One can get MGS (via SwanStation) to look _vastly_ much more "high definition"; much clearer and sharper, and to simply be much more pleasant to look at, than TTS - which looks like a soft/blurry/fuzzy (not referring to the motion blur) mostly-grayish _boring_ mess, no matter what one does. What makes TTS look worse isn't just its soft/blurry graphics, but more importantly its colors and lighting. Every area in TTS looks lifeless, stale, muted, boring, uninspiring, and many similar adjectives. Compare for instance the Commander's Room (the Mantis battle room; one of the nicest-looking locations in MGS): it looks incredibly good in MGS; the lighting and color is perfect, while in TTS the room looks like utter garbage in comparison. Every area in MGS is eye candy in comparison to the areas in TTS; everything looks better in MGS due to the colors and lighting. There's not a single place in TTS that looks better. And most of the areas in TTS are similar-looking to each other in terms of lighting and color; there's visually a sort of "sameness" across essentially the entire game, whereas in MGS every area stands out more - everything is more distinct and unique in terms of lighting and colors. And it's not just the colors and lighting, but also the overall _visual "composition"_ of each area is inferior in TTS - that's a bit tricky to put into words but if you compare each area in TTS vs MGS and disregard the inferior lighting and colors of TTS then you'll see there's also something else entirely, something more basic/fundamental, about the areas in TTS that make them look worse (it involves the placement of objects and distances between them and the camera angles and other things). And yes the voice acting is inferior, but it's less of a problem than the music and graphics. The main problem with the voices though isn't how the voices themselves sound, but rather _how the lines are delivered._ The delivery usually seems lazy and seems "off" somehow. Almost every line is delivered in a better way in MGS. It's not that we were used to hearing the lines as they are delivered in MGS and therefore their delivery subjectively sounds bad to us in TTS, but rather the delivery really _is_ worse in TTS. It's objectively worse. They clearly put much more effort into speaking the lines in MGS; the voice actors were much more "into it", more mentally invested into what they were saying; like they were putting themselves into the roles of the characters more, whereas in TTS most of it sounds lazy and half-hearted in comparison. In that manner, the voice acting isn't just worse than MGS but also worse than the other games in the series. And while certainly less important than the music and graphics, there's this strange "rubbery" sensation in the gameplay. "Rubbery" is an odd word to use, but it seems the most fitting. It's hard to describe; there's this weird sensation in TTS; things seem "rubbery" and "plasticy" and somehow fake and just _weird._ What causes this strange sensation involves the movement of Snake, certain animations (especially when fighting), and the sound effects, and the music also influences and contributes to this weird sensation, and the soft graphics might be contributing somehow as well. So there's this synergy of things causing this sensation. This strange sensation in the gameplay is something only TTS has; it's not present in any of the other games in the series.
simply put you're wrong about it looking worse, mgs2's graphic style and by extension twin snakes' graphic style is very neat and polished. as for the music i cannot for the life of me figure out why people say it's so much worse, it's certainly different, but never in a million years would i say it's worse. people like to say that art is subjective and that there is no such thing as better and worse, but as soon as there's a hate train for people to jump on to they start throwing their unneeded and tasteless criticism around like a frisbee.
i don't necessarily agree with all the points about the art style, but i agree with the general sentiment about the game. It does have a bit too much of the "this is the engine and tools we have at home right now at Konami. The least expensive way to do this is to basically MGS2 our way throught this project". It's kind of what happened with Halo CE Anniversary, but i daresay even much worse. I get the people disliking CEA, but tbh i still feel like the final product has its own inner consistency. While it changes plenthy of the original's feel, it does deliver its own vision about, while Twin Snakes feels cheap, except in everything that makes the cutscenes look unnecessarily flashy.
Great video! Just a quick note, the part of a rat eating the PAL key is present in the original MGS game. It just doesn’t happen all the time. I believe it’s random.
You can level up your grip to level 2 by doing pull ups while hanging just like in MGS2. They also added pipes near the PAL key consoles that you can shoot and quickly change the card cutting out a lot of needless back tracking.
Granted there’s more characters you can run into in Phantom Pain, I wish they would’ve just gotten random folks for voice acting as Phil LaMarr can be heard everywhere at Mother Base. lol. I don’t mind though.
Twin Snakes was a great way to replay this back in the day. I played the original in 98 and was thrilled to get to replay it with updated graphics and gameplay. I loved it.
Twin Snakes was the first Metal Gear Game I ever played. As a long time fan playing all the games sense, I honestly LOVE this game. As much as the fans who are older then me disagree, Solid Snake being known as ( The Legendary Soldier ) him doing flips as well as dodging shots makes sense to me and it gave me a feeling that the person I was playing was actually skilled and amazing at his job. Also getting the pistol in the beginning is only on the easy mode. So playing it on normal and up makes you work for the guns. Just saying.
I can't believe that you don't mention that you can change the Pal Key to Cold and Hot more easy thanks to two pipes on Rex's Lair. You need to grip to a hidden part and shoot said pipes with the Key equipped.
This has been an incredible journey so far re-experiencing the highs and lows of Metal Gear with you! I'm really excited for you to cover Snake Eater. But also Portable Ops and Peacewalker which I think get unfairly overlooked (especially Portable Ops). And what about Acid 1 and 2? Since you covered Snake's Revenge, it seems you are even covering non-canon titles. Will you be covering the Nokia mobile game, as well? I've never played it and have only heard tales that it bridges the gap between Solid 1 and 2.
I'm definitely doing the Acid games, and I'm not entirely sure about whether or not I'll be able to get good footage of the Nokia game, but I'll do it if I can figure out a way 🙂
At the time, I welcomed all the changes because MGS2 was all the rage at the time. For me, the removal of Mei Ling's accent bothered me the most. In the original, the different accents gave the game a realistic international feel. The other thing that bothered me was the non-urgent pace of which the actors read their lines. Campbell's in particular.
While my friend plays both, he still enjoys both of them. The original for nostalgic and audio being better. Remake for thr better graphics and controls.
Honestly it's not bad as a game and the dumb cutscenes are fun in a kinda stoner way. The problem was how emblematic it is of mid 2000s "extreme" pop culture, which did lead to MGR:R but at the time it really sucked a lot of the soul out of the original's concept and fans had important, formative memories of certain story beats. For comparison, it's a similar feeling to a FF7 fan playing FF7R and realising the plot about time ghosts is pointedly making fun of them and declaring the original to be a mediocre attempt at the actual masterpiece which now exists. Or, if you like, this is the Raiden of MGS1 games. Hated until a redemption years later with further context.
I don’t get how people can say it sucked out the originals soul when this was the creators intended vision Like this is what mgs would have been if it released later… any idea of the original being betrayed is solely a perception on the players side. not saying that’s wrong but some people mix up their idea of what the original was or was trying to be conflicts with the creators
Non-lethal weapons really made some ethical comments that Liquid makes about Solid killing his "brothers" not land in the twin snakes as you had no choice in the original.
Welp, you pretty much nailed most of my issues with it, but I have a couple, pretty brief things I'd like to add: Faithful remake is a bit of a confusing term. Most people use the term reimagining nowadays when referring to something like Resident Evil 2 (2019) or Final Fantasy VII Remake. The cutscenes, while being signed off on by Kojima himself, are anachronistic to this game and break the back of the tonal balance. As the series progressed from the MSX games to V, the plots got more crazy, but as well, the super powers became more heavy-handed and the cinematography in the cutscenes grew more and more over-the-top. While the cutscenes would have been perfectly balanced with the types of stories and zany-ness of the Metal Gears that were being made at the time, ie Snake Eater, they feel completely out of place in a Metal Gear from '98. This game mostly plays itself very straight-edge when compared with later Metal Gears. You have some weird stuff in this game, certainly, like Psycho Mantis, and Grey Fox, but it doesn't go for the all-out insanity of, again, something like Snake Eater, or pretty much any other Metal Gear that came after it, and those cutscenes being so insanely over-the-top, breaks the careful tonal balance that MGS walked, and annihilates your suspension of disbelief. When looked at through the lens of when it actually released and where the series was at that point, it's easy to see why Kojima signed off on TTS, but its very status as a remake was a primary driving force in its communal derision. I've always maintained that if TTS had gone much further to separate itself from MGS, either by being its own story, or instead going into full reimagining territory, even switching genres entirely a la FFVII Remake that it would have been received more warmly. The cutscenes, in isolation, aren't irredeemably bad and can sometimes be cool or funny, sure, but they're a terrible fit for the rest of the game. Even the Gray Fox hallway scene is "cool" I guess, but lacks the subtle reserved horror of the original. So hopefully that helps to explain why it's a primary point of contention for fans. I agree with you on the overall aesthetics of the game, especially the color palette, lighting, and shadows. This game came out just as the brown and grey grunge look was starting to become the norm, which would be, in my view, fully ushered in by Resi 4. It makes the game look less unique, varied, and iconic. The TTS aesthetic has aged like milk. It's not just your love of the PS1 either. I didn't touch a PS1 'til I was an adult and I still think TTS looks awful in comparison to the original. XD Not only do the M9 and other non-lethal weapons along with first-person shooting, CQC, and ledge-grabbing completely destroy the balance of the game along with several boss fights as you pointed out, since none of the level design was changed to accompany it, but it also wrecks a major portion of the narrative and metanarrative. Snake can now not kill anyone in the entire game, so not only does it make no sense that all the bosses end up dead from tranq rounds, it wrecks Snake's character arc as well. Snake is no longer a killer who only lives for the thrill of combat. He's just a good dude doing his best to save the world. "So why are you here then? Why do you continue to follow your orders while your superiors betray you?... ...Well, I'll tell you then. You enjoy all the killing." Snake isn't here to save the world or get the girl, he's just here because he likes it. Not only that, this is the only prolonged POV shot in the game. Liquid isn't just talking to Snake here, he's talking to us. Why did we buy this game? Why do we continue to play it? None of that matters if you can finish the game non-lethally. This is a part of the themes of this game that no one really talks about. It's about the violence inherent to all men. How we crave conflict, and if we ever did manage to create a true utopia, everyone would burn it down the very next day because they'd be so damn bored. By the next game, Snake fails at living a peaceful life, but he can still live life for others, and not his own desires. For me this is The Twin Snakes' most egregious missed opportunity. Now that the gameplay allowed for a non-lethal playthrough there could have been an alternate ending where Snake is able to overcome his lust for battle, and it would have helped this game stand on its own rather than just being an inferior version. Side tangent, this is why I really don't like the Gene, Meme, Scene, etc. lens, or at least I think people focus far too much on those as being the single themes of the games, when they're only the most pedestrian surface-level readings. Almost like Kojima has put up an intentional smokescreen. MGS is a dialectic on pre-determinism as a whole, not just genes. Also I would argue that unlike the PAL key, the backtrack to get the sniper rifle is actually a fantastic story moment. You're rushing to get back to help Meryl before she bleeds out which makes that trek back drip with intensity. You probably will even make a mistake and bumble into a guard or trap because you're rushing to get back and help Meryl. TTS takes that out entirely, as I'm pretty sure you can just have the tranq sniper on hand before she even gets shot. I can't overstate how badly implemented the new mechanics are, and a couple extra guards in some places does nothing to change that. They were slapped into the game with all the care of a modder adding in comically oversized breasts. It's embarrassing. Silicon Knights should be ashamed but knowing Denis "The Menace" Dyack, humility and self-awareness aren't his strong points. Aside from the cutscenes, the voice acting is also most peoples' primary issue with the game, not only that the accents were changed (which I don't mind since it's more consistent with the lore), but also the performances of the actors are just worse in this edition. This is clearly on the directors since all of them gave better performances on far worse equipment in the original release. It's clear that the passion and energy just isn't there, and for a game that both relies heavily on its actors to tell the story, and was lauded for its incredible voice acting back in '98, the actors now give what would've been considered an average performance in '98, but for 2004 it's well below par, bordering on terrible. The removal of the haunting hymnal soundtrack is easily the biggest sin for me personally, especially because they replaced it with juvenile techno drivel that someone cooked up in fruity loops in a single afternoon. It dates the game horribly and destroys the atmosphere, tone, and theming. Just like every other change. So yeah, The Twin Snakes is still a playable version of MGS, in the same way that you can still eat part of a cake if someone took a shit on half of it, but 100% of that is due to MGS being one of the greatest games of all time, and 0% of it is due to the quality of this remake. The very existence of this remake is a stain on MGS's legacy and an annoyance to me personally, since every time someone wants to get into the Metal Gear series they inevitably ask if they should play the original or TTS. Then I go on to explain how TTS is worse in every conceivable way only for them to say, "but TTS looks better though, I'm gonna play that." Ugh. In conclusion, is The Twin Snakes the worst remake of all time and did Silicon Knights deserve to go out of business?... Yeah, probably. Or you could say that it's an in-universe video game recreation of the events at Shadow Moses that Raiden is playing to prepare for MGS2, and that all the over-the-top nonsense is a commentary on how historical events are telephoned down through time and get over-dramatized and video-gamified to appeal to a dumbed down audience of drones who stop playing a game in 5 minutes if it doesn't make them feel like a badass and the game is also a parody of remakes destroying the vision of the original game to once again dumb itself down to an audience of casual CoD players with TikTok brain that won't play a game unless the graphics are top of the line and it just came out on that week and all their dumb friends are playing it too, making it a further investigation of how games get popular in the first place by catering to the lowest common denominator, thereby ensuring the ouroboric destruction of the medium, itself a critique of late-stage capitalism and the Camusian absurdity and paradoxical nature of the human condition; furthermore... Thanks, that's my time, folks. 😁 Really enjoyed the video, Chole, excellent work. I'm looking forward to your thoughts on MGS3/4/PW/V.
What I hated the most about Twin Snakes was the soundtrack change. Not only was the original soundtrack overall much better, they ruined miltiple scenes with the music changes. Best examples for that is when Meryl is shot and when Sniper Wolf dies. The music in the original game was much more fitting for those dramatic scenes.
For me it was a long journey to like this game. While I still think some over the top cutscenes are bad, I actually liked cutscenes with over the top stuff in original the most. What a paradox. Music is hit and miss for me as well. Now gameplay is where things constantly improves for me with each playthrough. As much as I enjoyed original, MGS2 did add what I wished was in original + a lot more. Twin Snakes delivered in spades and guards have a much harder AI even than in MGS2, which is good. While level could've benefit from "remake" treatment, it's surprising how much unchanged layout can give you with MGS2 mechanics like my first time in blast furnace you can skip most of the level, when in original you had to do that moving crane nonsense. And I must say first time I did that nonsense in TT since I didn't know I can skip most of the level. For me it kinda says how poorly some MGS2 mechanics was implemented in MGS2 itself, especially related to M9 shenanigans. Bosses on the other hand in remake is kinda feels like a downgrade. As much as people likes to point Ocelot fight in TT, it's not a good fight in original too. Like at all. But try to do Ocelot in first person on expert difficulty in TT, opinion can change on that front. Tank is boring in both iterations, but at least in TT you can do more with it. Grey Fox is one of the best boss battles in both versions. Mantis while was a mindblowing at first is one of the worst gimmicks in both games, but he is muuuuuch worse in TT for those stupid 4 controller ports. Wolf is mediocre in both versions. Mi-24 is annoying fight in both and I think it's even worse in remake. Raven is a little complicated. I'm yet to fight him on extreme in TT, but he isn't that hard in both version to begin with, but on lower difficulties in TT you can simply stands in first person and shoot him in the head. REX and Liquid are both best boss fights in both games as well. Most of these bosses would've been okay in original Metal Gears, but not in 3D with controls like these. If I remember correctly, Twin Snakes was rushed. There is no VR missions and I think you get nothing for collecting dog tags. And for cutscenes we can thank kojima. If "god" himself wanted these, then "cult of kojima" followers should gladly accept them as well. After all, some of these like Snake trying to drop kick REX is similar to how he jumped after RAY in MGS2. Personally for me the only thing lacking in Twin Snakes is full camera controls like in Splinter Cell. Seeing how fans managed to add it in old PC release of MGS2, I wonder if it possible to do in Twin Snakes as well. Only time will tell. But until then, my enjoyment of Twin Snakes will keep increasing, while my enjoyment of original keeps decreasing with each playthrough.
Excuse me, I'll now rant for a while about something that has barely anything to do about this video. I hear about people wanting another MGS1 remake (especially lately with those rumors going around) that isn't just Twin Snakes and that gave me an idea. That is, a full on, new MGS1 remake done in the same "you all asked for it so here you go, choke on it" style of MGS2 and MGS4. Like a critique of the concept of remakes itself. Like make it start in Alaska, with a short gameplay section featuring Snake living his normal life as a musher, same photorealistic graphics and over-the-shoulder camera every single triple A game has nowadays, then show him actually being captured by Campbell's men like mentioned in the briefing, turn said briefing videos into an interactable experience, maybe throw in some optional VR training missions with MGSV's gameplay style to give players some expectations on what they're going to play, show Snake infiltrating Shadow Moses through the SDV... and then have the graphics switch from photorealistic to *the same 3d models and textures of the PS1 version* . The gameplay is still based on MGSV, but with PS1 graphics, immobile faces, hands shaped like blocks, the works. And then maybe have the characters lampshade all of this through slightly different codec calls and conversations. And MAYBE do what that cancelled Banjo Kazooie remake was about to do and have Snake remark how familiar the whole thing is every once in a while until it all comes crashing down, the story takes a wildly different turn and the entire game turns into into a completely unrecognizable and original experience a few hours in. And then make it so the real protagonist is Raiden or some never before seen guy or something and have it all be a VR simulation or something similar, with the real plot revolving around the player having gone through said simulation for some plot reason. And THEN (let's just go overboard with all of this) make it non canon to top it all off. It'll probably be hated as all hell but it would be something memorable.
I always reccomend this over the original, but I know it's mostly impossible to play nowdays, unless they put it on the Master Collection Vol.2. But god I miss the old soundtrack.
While Rob Paulsen is a great and prolific voice actor, I feel like it was a weird casting choice. He's not exactly known for gritty, badass roles. Definitely seems like Cam Clarke helped his buddy/fellow Ninja Turtle get some work.
The original game had a suppressor for the Socom. You could use the Nikta to knock people over to deal with them (I don't remember if it knocks them out or not).
Nope, it was a great game and it got a lot of hate because ppl can't stop comparing the og to twin snakes. Both are unique in their own ways, and the OG will always be the best. But, i fully enjoyed twin snakes for what it was.
My mother knew I was such a huge fan of Metal Gear that she bought me a game cube just for this game! FYI…. I’m a grown man and still have my Solid Snake action figure
The reason why Mei ling Lost her accent was a ctually a small correction on the devteams part. As Mei ling is stated to be Chinese American(this was in the original too). Meaning she grew up in America her whole life so it wouldn't make since for her to have such a Strong Chinese accent.
It was also a pretty egregiously bad accent, like borderline racist for some of the line reads and this was a significant improvement imo
@@TheDJZ123 And it carried on to MGS 4.
@@TheDJZ123 it wasnt that bad come on now
@@filipeflower damn you're everywhere
@@joeysx5573 That's what happens when one's addicted to Online activity.
I love how they say it is too over the top with snake jumping on a missile but vampires running on water, man spitting bees out of his mouth like bullets, bullets dodging a woman with a railgun, dislocating limbs and climbing trees, an old man sniper with the speed of a cheetah, lightning power villains, oh that gets a pass, nostalgia is one hell of a drug lol 🤣
not to mention the transylvanian skeleton man, the fire whale, the lightning man now on fire, the homoerotic vampire that came back, the cyborg ninjas, the floating children, the giant 20 foot tall bipedal mech in 1984, etc.
Hahahaha, the list goes on, I haven't even mentioned the first two metal gears on Nes that started all the craziness 😂😂😂
NANOMACHINES SON!
I don't care about the negativity. Having never played the original, Twin Snakes was the first Metal Gear game i ever completed, and as a 14 year old kid it completely blew my socks off and instantly made me fall in love with the franchise still to this very day. And for that I will always be grateful. Thank you Nintendo and Silicon Knights!
Thats another topic of discussion, that, if we had experienced the mgs with twin snakes first, wouldnt we love it more , and we wouldnt hate the extra things done ? I would not like the original if i played twin snakes first. I think
This was my 1st metal gear game as well and I have yet to play the original. I liked it and went on to play all the others except 5. When I pick up the master collection as some point I’ll play through the original
I experienced the original first back in 2000 and I can say that Twin Snakes is objectively the better game.
Same here; MGSTS is the first MGS I played and I loved it. The corridor scene is absolutely awesome.
The only thing that annoys me personally about the dislike for this game is the people who pretend that Kojima wouldnt have done this. Every game after this is flashy and silly and over the top as well. MGS1 being so serious was the oddity, not the norm.
I disagree. As put there as the later games got, none of their cutscenes featured Snake doing backflips with jet engine sounds. Otacon didn't fall on his face when comforting dying Emma. Basically twin snakes was full on cheese. MGS3 for example had very grounded style.
@transformersrevenge9 fair enough on those points, but the rest of the games had real cheese. Even 3, I mean the whole Ocelot growling thing is pretty cringey in its own way.
It definitely has its own different type of cheesiness to Kojima led productions, If it's the wrong type, I can't blame you, but my point is just that it's not like the rest of the games are that much more serious in their moments.
MGS 1 was as grounded as it was because of the technical limitations of the PSOne. Just look at MGS2 as a whole both in the goofy department and in the fact that it's also a retelling of MGS1.
@@diegomedina9637 My brother in christ, I have the game open right now, at the Solidus fight at the end. NONE OF IT WAS LIKE TWIN SNAKES.
you mean vamp spinning around to dodge bullets wasn't cheese? olga jumping about and doing awesome ninja shit wasn't cheese? hell even solidus using his little tentacle thingies to to make a cannon, or jumping around and killing 3 metal gear rays with 5 p90 smg rounds? a fat guy rolling around on skates planting bombs? twin snakes' ridiculous style is completely inspired by mgs2 brainlet. so what if snake does backflips when it's convenient or even just to cheese? any grown healthy man can do a backflip, so a legendary mercenary and agent such as snake wouldn't see it as much of a problem.@@transformersrevenge9
People complained about the anime cut scenes, yet all the games after had the same style of action
People like to forget that Eva backflips a motorcycle off of Ocelot’s face in MGS3. The crazy cutscenes in this are not that out of the ordinary for the series.
@@deftech5072 even Kojima didn't like this as much praise as he gives it when mgs 4 had flashbacks to shadow Moses they used the ones for the ps1 version of mgs 1 not this one
Silicon Knights wasn’t solely responsible for the new cutscenes. Kojima handpicked Movie director Ryuhei Kitamura, who is probably best know for directing "Godzilla: Final Wars" or his own film "Versus".
Also the rat eating the key happens in the original depending on how many alerts you get.
Looking at the rest of Kitamura's work, the exaggerated action suddenly makes a lot of sense 😂
@@notcole I was a HUGE FAN of him at the time (I loved Versus), but even I had to roll my eyes at some of the cinematics.
Yeah, I am a big fan of Kitamura and his action directing. Final Wars is still one of my favorite Godzilla films. And while I do enjoy it's silliness, I agree that maybe it would have been better to have those updated animations on a "special edition" mode for replays or something.
A kind of "you've played the serious version. Now let's just goof around" -Mode.
Maybe it could be done for a rerelease. Reverting gameplay and cinematics to the original but keep the updated models and textures. And have the silly mode there for the completionists.
It's come out in recent years that Kitamura was planning to keep the cutscenes more in line with the originals, but Kojima stopped him. Kojima is the one who pushed him to be over the top with them. He picked him for a reason, after all!
Silicon knights had made a shot for shot remake of all the scenes, and kojima asked them to redo everything and make them more like matrix. The man actually likes this version.
The twin snakes soundtrack is so 2001 with the techno beats 💯
19:49 - In the original game, during the jeep escape you can use first person shooting.
I'll have to try that next time! I guess I just never thought to since shooting in first-person isn't normally something you can do 😅
You can also control the soldiers with second controller )
@@evriesman5430 WHAT! That’s so cool are you serious?
The rat hunting was in the original too
@@notcoleAdditionally Metal Gear Solid Intergral (a Japanese exclusive version of MGS1 with English VO and mostly text) has an unlockable mode to toggle playing the entire game (with some exceptions) in 1st person. This can be toggled at will allowing quick switching in situations where the mode is unhelpful.
It's unlocked by beating the game completely once or unlocked by default in the GOG version as that's based on MGS Intergral and they unlocked it as a fun extra thing while trying to get it to run on PC.
MGS Intergral is included in the Master Collection but will require unlocking it the normal way unless you can mod the game files.
Enemy AI was improved, giving enemy soldiers the ability to communicate with each other and detect the player more intelligently with senses of sight and sound enhanced.
Just a correction the original game has a rat eat the pal key in the drainage ditch as well so that's not a change in twin snakes
Yes, that's true. It just didn't happen on every play through. Sometimes the rat ate it, sometimes it didn't.
Does it only happen on higher difficulty?
no it happens on all diffculties i think. just random@@tracyburnham604
@@tracyburnham604no, it happen to me on my first time playing. I did an easy play through.
It just happens randomly @@tracyburnham604
"The action has been cranked up to the point of absurity-"
Me thinking about this fictional game series that features giant robot nuke launching behemoths, clones of the greatest soldier who survived being near two nukes, psychokinetic mental patients, robot ninjas, vampires, ghosts, parasites that turn people superhuman,NANOMACHINES and weapons and items that never run out of ammo or cause that same effect.
Yeah never understood the hate for twin snakes, feels accurate to me.
(Btw good video keep it up!)
I lay all the hate of Twin Snakes at the feet of the Resident Evil 1 Remake. It was such a monumental remake, perhaps the best ever. So when the mgs1 remake was released two years later it couldn't be seen as anything but a failure despite how much fun it is.
It doesn't matter if it's a video game, movie, or cartoon show. If a 10/10 hit comes out before you, you will be seen as a failure unless you're also 10/10.
That'd be more reasonable if it was released within the same year or months instead of two years. Even then, RE1 Remake wasn't perfect either, especially since it has butchered art direction and initially sold like crap.
I'm not sure if anyone else mentioned this yet, but you actually can fire in first person during the final chase in the original MGS too. It's something the game doesn't tell you and it makes the fight much easier as you can keep liquid stunlocked doing it.
The cut scenes were directed by a Japanese action film director, not silicon knights. They had no say in what happened with those cut scenes
The boss fights in the original game were somewhat cheap and clunky. They improved a lot in this version.
While I do agree they made some changes like adding more guards on higher difficulties, it was still too easy because of the new additional framework of MGS2 systems. This is why not many of us play Twin Snakes as much as the original. I think they should just try again and get it right this time. Also the original was an extension of the original MSX games released in Japan. In the original MGS, you had small health to start out with. Like the MSX games it got bigger as you progressed. The only difference is in the original game, it was based on your ranking. Like if you killed a hostage, you'd get demoted and lose your increased maxed health. In Metal Gear 2 Solid Snake, It was after each Boss encounter. In fact almost everything from MGS was a carry over from Metal Gear 2 Solid Snake. For instance, you had to blow through a wall with C4, You had an unknown caller helping you out claiming to be your biggest fan, you had running up the tower as guards give chase, and a key that changes temperature in certain areas. This was done in mind for MGS because Kojima said not many Westerners played the original games. So he reused a lot of assets from the original games in MGS. If they were to remake MGS again, one company I'd like to see do it is Capcom. Reason being is they hit it out of the park with their RE remakes. Mostly. But I think because they have experience at puzzle games, they could probably reimagine the story. Keep it the same as the original. But make some tweaks to it. How'd they do the ranking system because the biggest requirement for Big Boss Ranking is you need to play on the hardest difficulty to unlock it for starters. Kill less guards even though in the new games, you have a non lethal gun. No alerts unless it's mandatory, no more than one ration used and no continues. It'd be interesting to see how Capcom would do that. That's just my opinion.
The strangest change to me was the removal of the final portion of the Grey Fox fight. Where he starts surging with energy and you can't get near him. You need to take out your gun and shoot him. I thought it was a nice little cap to the fight, where you have to figure out you're n ow allowed to do the thing that you couldn't throughout the battle to finish it off.
You don't need to use the gun. When the aura is starting to vanish you can punch him
I’m not a gamer by any means, but I love the metal gear franchise and going back to these games always bring me comfort. I am 28 going on 29 and I was introduced to metal gear through the twin snakes when I was around 13. I love this game.
I like the ridiculous cutscenes. Metal Gear got progressively goofier anyways, I can see kick flipping a missle happening in MGS4.
Snake got practice from skateboarding in MGS2.
😂
(Just wanna say that already wrote this under a comment)
I always say it mgs twin snakes is as faithful as it can be for a remake. It's even better than the original yep I said it. The whole direction of the game came from Kojima himself. He was producer and designer. Every mgs game had over exaggerated scenes.... I probably wrote this a dozen of times under mgs twin snakes videos in the past 2 or 3 years back then nobody ever said a bad thing about twin snakes my brothers who introduced me to mgs 1 even played it and they really loved twin snakes on paar with mgs 2 because they played mgs 2 before just to see a remake of mgs 1. And I swear nobody ever said all that crap that people are saying now against that game. And the thing is it's because of silicon knight games in 2013 to 2016 I saw all those youtuber people shitting on twin snakes because it was from silicon knight games and they had a big Controversy going on against epic games and they lost and needed to shutdown and I think they all just wanted to destroy the reputation of silicon knight games because the Media and people on youtube did thier part and said so many bad things about tts and silicon knight and thier games in general. And for now it all make sense because people are still doing it now and even worse with youtube as soon as some gaming news coming in people lying tellin things left and right and tellin story's to get views and get people based against a company or against each other. And twin snakes suffered because of all this. Till this day I getting angry seeing comments where people saying always the same stuff to twin snakes and those things are still all those things I firstly heard from some youtubers back in 2013-16. At least that's my observation with tts.
The Twin Snakes nonsensical cutscenes are more in line with the other MGS games than the original MGS, though.
I disagree. No other MGS games have the sheer amount of dumb and ridiculous moments as Twin Snakes. They have humor to them, but they rarely go into slapstick, or overblown action that boarders on insanity.
@@transformersrevenge9Vamp... That's all I will say about this. Now don't make me pull out the "Zanzibar Toxic Gerbils" card.
@@diegomedina9637 Vamp is a supernatural character. His entire thing is that he can move unnaturally. Human Raiden in MGS2 does not jump on missiles.
I agree. The whole part when Snake and Liquid are throwing punches on Rex screams MGS 4.
@@transformersrevenge9 Vamp is in fact not a supernatural character. His name doesn't come from vampires drinking blood but from the fact that he's bisexual...
People say Twin Snakes is bad because of the amount of goofy sh*t that happens in it. Now that would be a legit criticism... If Metal Gear wasn't filled with goofy a$$ sh*t as early as the MSX and the NES games. Not to mention MGS2 which was released before Twin Snakes.
Whqt i love about the last cutscene with Liquid in Twin Snakes is that as he falls down he get back up to reach Snake, shows that even in near death he hates him.
I was one of the people super hyped about this game when it came out, so I'm definitely biased towards this version over the original, but it's cool to see more breakdowns of what exactly changed from version to version.
Slight note on the voice acting - according to david hayter, the original audio was effectively recorded in a stairwell either due to the budget not letting them get actual studio time or to try and achieve an audio effect per request from kojima (I've heard both get said, no clue which is true, but both are believeable). This was fine on the PS1, but when they scaled it up to the GC, the audio was so poor, they had to redo everything. It's also why a bunch of other small changes got made - they had to kinda scramble to get everyone together and in a studio to meet the deadline.
Actually, it was recorded in a house where cars were easily heard driving outside. On PS1 the audio was compressed to the point where everything sounded fine. However, with the audio uncompressed for the GameCube, the car noises outside were audible, prompting their decision to re-record the dialogue entirely.
@@Sora2314: I just wish they had listened to the original game, so they could have recorded using the same inflections. A lot of the performances seem less...energetic...in thr _Twin Snakes_ version. Example: Otacon's warning about the stealth camp thieves.
@@Sora2314 Where exactly did you find that information?
Valla orijinali nerede çekildi bilmiyorum ama sesin yankılanması ve duyuluşu, sana gerçekten bir codec diyaloğunu yaptığını hissettiriyordu orijinalinde. Yenisinde ise bu hissiyatı vermiyor gibi. Hani minik bi cızırtı olur yani dijital değil de bi analogluk hissedersin ya, orijinal oyunda bu hissiyat varken, yeniden yapımda tamamen dijitale dönünce ve net ses duyulmasının yanı sıra hissiyatın da gittiğini bize gösteriyor. Sanki ses ekibi gelmiş ve yapalım da bitsin bu iş der gibi yapmışlar. Baştan savma olmuş yani
Twin Snakes Remake is basically MSG1 with MGS2 graphics
Something that may help people understand and appreciate this remake more- is that while it may not be canonical (though some parts of it remain almost unchanged storyline wise) imagine framing it through the lens of Otacon telling Sunny what he thinks happened on Shadow Moses and his idealized version of Snake as a Badass Action Hero depicted through anime action set pieces with matrix slow motion Max Payne bullet time is how he imagines Snake to have handled it.
Snake recalls it differently, but there’s further details that support this… mainly that every Otacon line isn’t reprised, and the details of what cyborg Nina did before snake showed up are captured in detail- because he had a closer connection with the events that unfolded in the nightmare hallway.
So the reason for MGS2 mechanics is that Otacon was actually a participant in the Big Shell and Tanker missions, so the “mechanics”are all based off what he KNOWS snake can do in the future but he thinks Snake did on Shadow Moses because he didn’t see how that went down, he was mostly hiding in stealth camo or in a locker or closet wetting his pants.
He didn’t know Snake didn’t have the ability to hang drop and use the grip gauge, he thought that was always there…
He didn’t know snake didn’t use the M9 back then, he knows snake used it on the Tanker to subdue Olga safely.
Why would he assume Snake was a bloodthirsty killer? Snake is his Hero.
And why would he tell Sunny that as a bed time story? Snake is her Surrogate Co-parent.
If you think about that while you play through the game everything you see Snake “do” that wasn’t in the original makes a lot more sense.
It took me ages to finally play Twin Snakes, i bought a copy but never owned a Gamecube or Wii, so i got around to emulating it a few years ago and massively enjoyed it.
I think playing it after so much distance from all the other games makes it feel like less of a "serious" thing and that helps, if it came out now the memes would be insane, it's like i'm playing a ridiculous fan remake from someone who is obsessed with The Matrix and the silly additions and cutscene direction just make me chuckle.
The gameplay of MGS2 is my favourite in the whole franchise so naturally i have a blast playing Twin Snakes, almost to the point where it would be my preferred way to experience the first game, i've played through MGS1 and watched other people play through it many many times all of its conversations and cutscenes are burned into my memory, it's in the core of my being, so while i myself am not missing anything by playing a weird version of it i would of course recommend the original vision to new players.
Watching this there are two points that stood out to me was your thoughts on the Dogs and dealing with Meryl in MGS1. I am curious as to if you ever used the Stun grenades much in your playthrough. As those are about the only two sections of the game where they are very useful I just spam the hell out of them for the Dogs, and the second you see any movement for Meryl you chuck a stun and she goes down.
P.S really enjoy the content. I really fun watching some experience both MGS and AC for the first time as a lifelong fan of these franchises from their earliest releases. Thanks for these fun walks down memory lane.
I've admittedly barely touched stun grenades... maybe I should try to use them more often 😅
Right off the bat some of the complaints are pretty stupid. Looking at the footage here, it's pretty clear that it's not being played on Gamecube hardware, but emulated at a much higher resolution. Not to mention the fact that the game's not being played on a CRTV which the game was designed for, but instead on a different type of screen that it wasn't made for known to make games of that era look significantly worse. When you don't take that context with you when talking about the graphics like expressions and whatnot, the criticism about it simply isn't valid.
Also the extra ninja flips and slo-mo were all Kojima approved and mostly even suggested. This is what the original MGS1's cutscenes would've been like if it was possible for them to make on PS1 hardware at the time. So in regards to that, Twin Snakes is pretty much what MGS1 was envisioned to be in many ways.
This. Complaining about graphics about a 2004 Gamecube game is ridiculous
The thing with the rat eating the key exists in the original too, i think it depended there on how often you got spotted. I also think you can find the PSG1 in the Wolf cave in a hidden area, meaning even less backtracking. Same goes for the pal key temperature backtracking, there is a small area you can drop onto with 2 pipes, one with hot stream and one with cold stream, when shooting the pipe. Weich, when equipped, instantly heats or freezes the card as needed
First of all regarding the PAL Key, in the original, there's also a chance for a rat to eat it so that's not new to the remake BUUUUUUUUT, and this is a big but. The backtracking has been completely removed if you know where to look. Instead of going back to the warehouse to cool it or back the blash furnace to heat it. On the same floor of the computer room, on the other side. There's are two pipes that's colour coded. One is blue and is one red. You know what that means? Equip the PAL key, shoot the blue pipe to cool it and then shot the red pipe to heat it. That eliminate the backtracking all together. A lot of people don't know about this haha. I'll be 100% honest, as much I adore the original, I simply prefer playing this remake and I hope it will come to a master collection one day soon. Just have all the Nintendo references removed, sounds easy enough lol. The cutscenes never bothered me. C'mon it's metal gear lol those cutscenes is nothing compare to MGS4 & 5 especially regarding "realism", you'll see 😅. Like you said the fans of the original just tends to overreact lol. A couple of things I would change/add, would be.. Add the VR missions from the original, have the ability to switch OST between the original to the remake. Lastly when you're fighting Ocelot, the ability to shoot in first person would be disabled to fix the balancing issue with this boss battle. I'm glad they kept codec faces the same lol. That was Kojima's choice to change the accents of Naomi and Mei-ling. Mei-ling is in fact Asian-Amercian and she was raised in America so it's makes more sense to have her Chinese accent removed. Same thing with Naomi, but the biggest difference is, she originally Rhodesian but she was raised and worked in America most of her life so it wouldn't make sense to have a British accent lol. They even kept that re-con in MGS4.
Correction: An event of a rat taking the PAL key was present in the original PS1 version but only on extreme difficulty.
Also, during the final escape/chase scene, the first-person view was also possible on PS1.
Actually it doesn’t apply to just Extreme, the rat eating the key applies to all the difficulties in the original but it’s tied to how many times you got spotted [same for TTS]
I believe if you got spotted 10 or more times, the card key would be in the drainage ditch without the rat (most likely because if you got spotted that many times, the developers would think you’re having trouble so they toss you a bone)
The Grey Fox Hallway scene comparison is why I have a problem with Twinsnakes. It's style and flash over substance. The original scene wasn't supposed to be cool it was played as horrifying and suspenseful. It's up there with Sephiroth's trail of blood in the original Final Fantasy as a tense scene. The mystery is what sold it and had you the player and Snake wondering what the hell was around the corner.
I honestly think that it is still kind of horrifying but in the Rogue One Darth Vader hallway scene kinda way than the ominous kinda way
I think they're scary/suspenseful in different kinds of ways. In the original, we're shown a hallway of diced up dead men, in TTS, we're actively shown these bozos being diced up. Sort of a "dear god what happened" suspense versus a "dear god I have to fight THAT?" one.
@@mxcokokoExactly.
@@mxcokokoIt was a sort of homage to Asian movies. "Kill Bill" style.
Ah shut up
I just had an idea on how to balance Ocelot’s boss battle with the FPV aiming. Have Ocelot deal a lot more damage to Snake, like one shot and he’s half health.
That implores the player to keep moving to dodge the bullets since you can’t move in FPV and you don’t have a lot of time to manually aim your gun across the room.
I play a version of MGS The Twin Snakes that has the original PS1 soundtrack modded in, and it really does make the game more fun, I also use an HD Texture Pack which makes the game feel more modern and in the original version also had a chance to have a rat eat the pal card, they also added where you could change the card closer to the end area where there are some pipes to the side of REX instead of having to backtrack to the hot room and cold rooms
The backlash was, and still is, a massive overreaction. Fun fact, the cutscene director WANTED to faithfully recreate the cutscenes, but Kojima insisted the guy go with the over-the-top Hong Kong action style he was known for, as that was the entire reason he'd suggested him for the director role in the first place. So the most hated part is something Kojima enthusiastically endorsed. Does it go too far? Yeah, a little. The missile scene was that one step too far for me. But for some reason the majority of the fan base acts like it completely ruins the game, and I just don't find that to be the case.
The other major point of contention is the redone voicework. You touched on Grey Fox, but it was more than that. Apparently the old audio was deemed to low quality for the GC's sound processing over the PS1's. They weren't going to redo everything, but Hayter campaigned for a full cast reunion, which they mostly managed. The two biggest changes, after Fox are Naomi and Mei Ling. Mei lost the borderline asian-caricature accent (which she should never have had if she was born and raised in the US, as she stated), wich is a positive. Naomi, though, lost the British accent and I'll be honest, even I felt like Jennifer Hale's performance felt... subdued. I don't know if it was the voice director or if this was a project she only took on under obligation. But Naomi felt ... weird.
I do believe it was at least partially an intentional change, as when Naomi returned in MGS4, she didn't have the English accent there either, so it seemed to me that this was Kojima saying that TTS was definitive MGS experience, without coming out and blatantly stating it.
I haven't played Twin Snakes because I didn't have a GC and never really saw the point in playing it. Not a fan of Greg Eagles getting replaced by Rob Paulsen as the Gray Fox Ninja. Greg had an incredibly tragic voice that made me cry. Damn, still does.
I love The Twin Snakes, it's my favorite version of the story and is the version I play every time I replay the series.
One cool thing about TTS is, that when switching to MGS2 after finishing TTS, due to having the same engine and gameplay, it feel like you are still in the same universe and it's cool to see the transition, also it makes MGS2 easier since you are now used to the gameplay.
I like MGS1, but TTS aged better.
I personally think the Psycho mantis theme and the Disposal facility alert theme sound very good for this remake💙
I loved twin snakes when it came out (I was 14) I look back on those memories fondly , I loved the original too
This may be the first time I’ve seen you use footage from your streams in your reviews
It's definitely rare, but when I know the perfect clip already exists in a stream, I'll yoink it 🙂
This game was my first intro to the MGS world when I was a kid since I didn’t have a PlayStation. Loved it and it got me hooked. Proceeded to save up my money to bought PS2 and played MGS2, The original and so forth. It became my fav series and to this day MGS3 is still my fav game of all time. Looking back at the twin snakes, while it is goofy. I still love it. They did a good job porting it over for the Nintendo audience that otherwise wouldn’t have touched this series.
In the original one, Car chase in the end of the game, you can press Triangle and shoot with square at the same time and have a first person view same like twin snakes.
I bought this title when it first came out in 2004. Last time I played it was around 2011. And I just started playing once again, and at least for me, it aged well. My experience with it got much better, with my earbuds the soundtrack is way cooler
Teenage me thought the action and crazy cut-scenes were cool and I look back at them with goofy nostalgia. Grown men will complain about that but say that a game featuring bosses that shoot lightning, ghosts, and bees at you is the peak of Kojimas work. This game gets dogged a little too hard. I'd kill for remakes to put this much effort in as the norm.
Also, to help with backtracking, the developers added liquid nitrogen and steam pipes to the Metal Gear Rex's hanger, so now you dont have to run all over Shadow Moses trying to change the pal card.
There are two things I hate and one thing I'm torn on - Sniper Wolf's death is one of my all time favourite gaming moments and changing that scene(especially by removing The Best Is Yet To Come") bothered the hell out of me.
Secondly, they made Otacon way too goofy and clumsy(he was already goofy and clumsy enough)which lead to some scenes, like the ending, being tonally ruined.
As for the director, Kitamura, I'm a huge fan of Versus and his flare absolutely Elevated several scenes, but Some were just too much(I'm looking at you rocket jump.. ..)even by Metal Gear Standard.
Agree 100%. Not a bad game, but in terms of a remake it's inferior to the original in many ways.
I've seen many claim online that this is the "definitive" version of MGS1, using such flimsy justification as "now the cutscenes have been brought in line with how they are in the sequels!" (which is wrong, but I'll spare you my ramblings as to why) or because "Naomi and Mei Ling have their correct accents!" All I can say is, I strongly disagree, and have a nice day.
19:20 Actually, it is possible for a rat to eat the PAL key in the original as well! Whether it happens or not is either completely random, or based on factors that nobody has idea what they are.
Oh wow, I've played through the original twice now and haven't seen it happen yet. People really weren't joking about the amount of details you can miss in these games 😂
Mei ling is 100% American born and raised. Naomi is SUPPOSED to be convingly American. The accents were terrible because they never made any sense and apparently they were calls by people in charge and not the voice director. Its mentally insulting to hear people praise the story and accents but forget the parts of the story where they insinuate youre suppose to think theyre Americans.
Good video. This was a balanced look at what was made better and worse in the gameplay of Twin Snakes. Some previous retrospectives had overstated the case against Twin Snakes’s gameplay.
I think the style of the cutscenes is strange and wrong, but a lot of popular arguments misdiagnose why. The problem can’t be the sheer fact that they are over-the-top, unrealistic, or use slow-motion-the later games do all this as well, but generally do it very well. I think the problem is more subtle stylistic issues, such as too many long awkward pauses. However, this is hard to articulate.
Idk man, I loved it. I had played parts of it on PS1 and it looked and felt so clean on the GC. Solidified my love for it. I still think of it fondly.
You've probably already been told this by now, but the 1st person-shooting at the end of the game in the car-chase scene, and the rat eating the memory-shape alloy key card, were both apparent in the original game as well.
So after reading the comments after making this one, turns out I was right! But I doubt it does anything to alter the score?
In the original MGS a rat can also eat the card. You can use the mine detector to see where he is even
It _is_ a very faithful remake. Just the voice acting is subpar and the cutscenes are super extra, and the FPS mechanics from _Sons of Liberty_ do not fit into Shadow Moses Island. Apart from that, it is pretty faithful.
Despite all the weird inconsistencies I still like it a bit better and the 4k texture pack on dolphin forums just makes the game look completely amazing.
Subbed.
Best video I’ve seen on the Twin Snakes. Personally I like to think of this game as a weird fever dream. A retelling from a different perspective. Not ACTUALLY, like I don’t believe it’s intended this way, but I make myself think this way so that I don’t completely hate it. Haha
Good stuff. Gonna binge the other MGS videos.
Also; I lovingly refer to it as Matrix Gear.
Back then, I played the OG MGS 1 about like 10 times, both in English and Japanese (ah the joys of PS1 piracy) and I was SO READY for this remake to come out and absolutely loved the heck out of it, so much so that it's the only version I ever played for two decades straight since it's release (!). To me, the only issue I had with Twin Snakes is that it didn't include the VR Missions from Integral, they would've slapped so hard with the newer MGS 2 mechanics, something that Konami actually did with the release of MGS 2 Substance.
Psycho Mantis on Dolphin sounds like a nightmare.................................................................................... Is it?
It's definitely not bad if you prepare ahead of time since Dolphin will save your controller configs... but I didn't think ahead... so yeah kind of 😂
@@notcole What's a "nightmare" is killing Mantis on Extreme in MGS without changing port or using the statues. Just straight on attacking him until he dies. Not really a _nightmare in terms of difficulty_ as long as you're being _super_ careful... but the thing is it takes a damn long time, so if you mess up and get killed after depleting most of Mantis's health that's, well, not fun. For max pain do it without savestating and without the bandana (that means you have to move around to collect ammo, which puts you at more risk). Don't know if this is even possible in TTS or how difficult it is.
It is. You'd have to keep dying until you get the statute codec call
I’m sure for some people this was their entry to the series but for me and my friends who had all played the original on PS1 this was just a fun remixed bonus version so I didn’t mind the balance was messed up or the cutscenes were cheesy. Not to mention it was an amazing technical showcase for the GameCube at the time.
I wouldn't say it's bad, but the original still reigns Supreme with the voice acting, music, cutscenes, it's defintly a good experience if you've played MGS1/2 but it doesn't mean it's perfect since it's more of a MGS2 mod than proper remake
It was originally advertised as a sort of remix back then.
For some reason the rat eating the PAL key, while present in both versions is dependent on how many times you were caught up to that point from what I’ve read
It's tied directly to that. If you're on a No Alerts run (Read as: Only four mandatory alerts allowed), you'll always have to contend with the rat eating the card.
I believe it's no more than 10 total alerts, else you just go into the drainage ditch to get it.
Of course, getting Game Over'd and continuing adds existing alerts to your total, so it's possible to have this occur after dying a couple times, instead.
A lot of people have said that MGS Twin Snakes was just the account of the story from Otacons perspective. He loved anime action movies so this story makes perfect sense to me.
Somebody's seen jackdonsurfer video recently titled: Metal Gear Solid vs. The Twin Snakes: How Not to Remake a Classic (Comparison, Critique, & Review)
Let's see what new you have to add to the table, because we already know that remake is a failure on all fronts
There are only a few minor things to like about TTS (such as the sniper rifle being easier to control or the ability to aim in first person view). But aside from those minor (and ultimately irrelevant) things, _everything is worse_ in TTS - not just certain specific things. What's mainly responsible though for TTS being worse is _the graphics and music._ While the overly dramatic action scenes are dumb, they're an overlookable non-issue compared to the graphics and music.
The TTS music is extremely inferior; it's not just worse, but it completely changes and destroys the atmosphere of the Shadow Moses base. It's entirely inappropriate.
And while the graphics is "better", the game _looks worse._ Graphically TTS is overall inferior. Graphics is more than just polygon count, it's more than just how realistic something looks. TTS looks worse than MGS no matter how the two games are rendered and displayed - regardless of whether they're played on the consoles through a CRT, or emulated. TTS has _always_ been worse looking than MGS; already upon release it looked worse - of course it looked "better" than MGS in the sense of the graphics being more technically sophisticated, and at the time it was cool to experience the MGS story through the new graphics, but _also_ it looked worse in the way described here. The difference is even greater when emulating, though. Comparing the two games emulated (with both "maxed out" as much as possible through emulation tweaks) MGS looks _even better_ than TTS. One can get MGS (via SwanStation) to look _vastly_ much more "high definition"; much clearer and sharper, and to simply be much more pleasant to look at, than TTS - which looks like a soft/blurry/fuzzy (not referring to the motion blur) mostly-grayish _boring_ mess, no matter what one does.
What makes TTS look worse isn't just its soft/blurry graphics, but more importantly its colors and lighting. Every area in TTS looks lifeless, stale, muted, boring, uninspiring, and many similar adjectives. Compare for instance the Commander's Room (the Mantis battle room; one of the nicest-looking locations in MGS): it looks incredibly good in MGS; the lighting and color is perfect, while in TTS the room looks like utter garbage in comparison. Every area in MGS is eye candy in comparison to the areas in TTS; everything looks better in MGS due to the colors and lighting. There's not a single place in TTS that looks better. And most of the areas in TTS are similar-looking to each other in terms of lighting and color; there's visually a sort of "sameness" across essentially the entire game, whereas in MGS every area stands out more - everything is more distinct and unique in terms of lighting and colors. And it's not just the colors and lighting, but also the overall _visual "composition"_ of each area is inferior in TTS - that's a bit tricky to put into words but if you compare each area in TTS vs MGS and disregard the inferior lighting and colors of TTS then you'll see there's also something else entirely, something more basic/fundamental, about the areas in TTS that make them look worse (it involves the placement of objects and distances between them and the camera angles and other things).
And yes the voice acting is inferior, but it's less of a problem than the music and graphics. The main problem with the voices though isn't how the voices themselves sound, but rather _how the lines are delivered._ The delivery usually seems lazy and seems "off" somehow. Almost every line is delivered in a better way in MGS. It's not that we were used to hearing the lines as they are delivered in MGS and therefore their delivery subjectively sounds bad to us in TTS, but rather the delivery really _is_ worse in TTS. It's objectively worse. They clearly put much more effort into speaking the lines in MGS; the voice actors were much more "into it", more mentally invested into what they were saying; like they were putting themselves into the roles of the characters more, whereas in TTS most of it sounds lazy and half-hearted in comparison. In that manner, the voice acting isn't just worse than MGS but also worse than the other games in the series.
And while certainly less important than the music and graphics, there's this strange "rubbery" sensation in the gameplay. "Rubbery" is an odd word to use, but it seems the most fitting. It's hard to describe; there's this weird sensation in TTS; things seem "rubbery" and "plasticy" and somehow fake and just _weird._ What causes this strange sensation involves the movement of Snake, certain animations (especially when fighting), and the sound effects, and the music also influences and contributes to this weird sensation, and the soft graphics might be contributing somehow as well. So there's this synergy of things causing this sensation. This strange sensation in the gameplay is something only TTS has; it's not present in any of the other games in the series.
Sir. This is a Wendy's.
simply put you're wrong about it looking worse, mgs2's graphic style and by extension twin snakes' graphic style is very neat and polished. as for the music i cannot for the life of me figure out why people say it's so much worse, it's certainly different, but never in a million years would i say it's worse. people like to say that art is subjective and that there is no such thing as better and worse, but as soon as there's a hate train for people to jump on to they start throwing their unneeded and tasteless criticism around like a frisbee.
Well said. All excellent points.
i don't necessarily agree with all the points about the art style, but i agree with the general sentiment about the game. It does have a bit too much of the "this is the engine and tools we have at home right now at Konami. The least expensive way to do this is to basically MGS2 our way throught this project".
It's kind of what happened with Halo CE Anniversary, but i daresay even much worse. I get the people disliking CEA, but tbh i still feel like the final product has its own inner consistency. While it changes plenthy of the original's feel, it does deliver its own vision about, while Twin Snakes feels cheap, except in everything that makes the cutscenes look unnecessarily flashy.
excellent post
MGS1: the story of shadow moses through the eyes of snake
MGSTS: the story of shadow moses through the eyes of otacon
Thanks for the video
I personally thinks that twin snakes is the original mgs 1 for me
Great video! Just a quick note, the part of a rat eating the PAL key is present in the original MGS game. It just doesn’t happen all the time. I believe it’s random.
You can level up your grip to level 2 by doing pull ups while hanging just like in MGS2. They also added pipes near the PAL key consoles that you can shoot and quickly change the card cutting out a lot of needless back tracking.
Granted there’s more characters you can run into in Phantom Pain, I wish they would’ve just gotten random folks for voice acting as Phil LaMarr can be heard everywhere at Mother Base. lol. I don’t mind though.
Twin Snakes was a great way to replay this back in the day. I played the original in 98 and was thrilled to get to replay it with updated graphics and gameplay. I loved it.
Twin Snakes was the first Metal Gear Game I ever played. As a long time fan playing all the games sense, I honestly LOVE this game. As much as the fans who are older then me disagree, Solid Snake being known as ( The Legendary Soldier ) him doing flips as well as dodging shots makes sense to me and it gave me a feeling that the person I was playing was actually skilled and amazing at his job. Also getting the pistol in the beginning is only on the easy mode.
So playing it on normal and up makes you work for the guns. Just saying.
tbh I enjoyed the Twin Snakes more than the original
I can't believe that you don't mention that you can change the Pal Key to Cold and Hot more easy thanks to two pipes on Rex's Lair. You need to grip to a hidden part and shoot said pipes with the Key equipped.
This has been an incredible journey so far re-experiencing the highs and lows of Metal Gear with you! I'm really excited for you to cover Snake Eater. But also Portable Ops and Peacewalker which I think get unfairly overlooked (especially Portable Ops). And what about Acid 1 and 2? Since you covered Snake's Revenge, it seems you are even covering non-canon titles. Will you be covering the Nokia mobile game, as well? I've never played it and have only heard tales that it bridges the gap between Solid 1 and 2.
I'm definitely doing the Acid games, and I'm not entirely sure about whether or not I'll be able to get good footage of the Nokia game, but I'll do it if I can figure out a way 🙂
Twin Snakes is better hell yeah!
At the time, I welcomed all the changes because MGS2 was all the rage at the time. For me, the removal of Mei Ling's accent bothered me the most. In the original, the different accents gave the game a realistic international feel.
The other thing that bothered me was the non-urgent pace of which the actors read their lines. Campbell's in particular.
The boss themes for Psycho Mantis, Sniper Wolf, REX, and Liquid Snake are the best things to come from TTS, imo.
twin snakes was a banger i got it for my birrthday one year and i was more than happy with it, loved the original also
meryl and sniper wolf model are the best additions they could have put into the game
That drainage ditch/Master Miller thing isn't new content. It was in og MGS. Also he suggests using the mine detector to find the key/track the rat.
While my friend plays both, he still enjoys both of them. The original for nostalgic and audio being better. Remake for thr better graphics and controls.
Honestly it's not bad as a game and the dumb cutscenes are fun in a kinda stoner way. The problem was how emblematic it is of mid 2000s "extreme" pop culture, which did lead to MGR:R but at the time it really sucked a lot of the soul out of the original's concept and fans had important, formative memories of certain story beats.
For comparison, it's a similar feeling to a FF7 fan playing FF7R and realising the plot about time ghosts is pointedly making fun of them and declaring the original to be a mediocre attempt at the actual masterpiece which now exists.
Or, if you like, this is the Raiden of MGS1 games. Hated until a redemption years later with further context.
Exactly. It just screams mid-2000s "edginess".
I don’t get how people can say it sucked out the originals soul when this was the creators intended vision
Like this is what mgs would have been if it released later… any idea of the original being betrayed is solely a perception on the players side. not saying that’s wrong but some people mix up their idea of what the original was or was trying to be conflicts with the creators
@@rustingflamberge When they bring out terms like "Soul", it's because they have no real arguments.
@@Mario_N64 so true
The only music I like from Twin Snakes is the boss music for Psycho Mantis and Grey Fox, it just hits different every time.
Non-lethal weapons really made some ethical comments that Liquid makes about Solid killing his "brothers" not land in the twin snakes as you had no choice in the original.
Welp, you pretty much nailed most of my issues with it, but I have a couple, pretty brief things I'd like to add:
Faithful remake is a bit of a confusing term. Most people use the term reimagining nowadays when referring to something like Resident Evil 2 (2019) or Final Fantasy VII Remake.
The cutscenes, while being signed off on by Kojima himself, are anachronistic to this game and break the back of the tonal balance. As the series progressed from the MSX games to V, the plots got more crazy, but as well, the super powers became more heavy-handed and the cinematography in the cutscenes grew more and more over-the-top. While the cutscenes would have been perfectly balanced with the types of stories and zany-ness of the Metal Gears that were being made at the time, ie Snake Eater, they feel completely out of place in a Metal Gear from '98. This game mostly plays itself very straight-edge when compared with later Metal Gears. You have some weird stuff in this game, certainly, like Psycho Mantis, and Grey Fox, but it doesn't go for the all-out insanity of, again, something like Snake Eater, or pretty much any other Metal Gear that came after it, and those cutscenes being so insanely over-the-top, breaks the careful tonal balance that MGS walked, and annihilates your suspension of disbelief. When looked at through the lens of when it actually released and where the series was at that point, it's easy to see why Kojima signed off on TTS, but its very status as a remake was a primary driving force in its communal derision. I've always maintained that if TTS had gone much further to separate itself from MGS, either by being its own story, or instead going into full reimagining territory, even switching genres entirely a la FFVII Remake that it would have been received more warmly. The cutscenes, in isolation, aren't irredeemably bad and can sometimes be cool or funny, sure, but they're a terrible fit for the rest of the game. Even the Gray Fox hallway scene is "cool" I guess, but lacks the subtle reserved horror of the original. So hopefully that helps to explain why it's a primary point of contention for fans.
I agree with you on the overall aesthetics of the game, especially the color palette, lighting, and shadows. This game came out just as the brown and grey grunge look was starting to become the norm, which would be, in my view, fully ushered in by Resi 4. It makes the game look less unique, varied, and iconic. The TTS aesthetic has aged like milk. It's not just your love of the PS1 either. I didn't touch a PS1 'til I was an adult and I still think TTS looks awful in comparison to the original. XD
Not only do the M9 and other non-lethal weapons along with first-person shooting, CQC, and ledge-grabbing completely destroy the balance of the game along with several boss fights as you pointed out, since none of the level design was changed to accompany it, but it also wrecks a major portion of the narrative and metanarrative. Snake can now not kill anyone in the entire game, so not only does it make no sense that all the bosses end up dead from tranq rounds, it wrecks Snake's character arc as well. Snake is no longer a killer who only lives for the thrill of combat. He's just a good dude doing his best to save the world. "So why are you here then? Why do you continue to follow your orders while your superiors betray you?... ...Well, I'll tell you then. You enjoy all the killing." Snake isn't here to save the world or get the girl, he's just here because he likes it. Not only that, this is the only prolonged POV shot in the game. Liquid isn't just talking to Snake here, he's talking to us. Why did we buy this game? Why do we continue to play it? None of that matters if you can finish the game non-lethally. This is a part of the themes of this game that no one really talks about. It's about the violence inherent to all men. How we crave conflict, and if we ever did manage to create a true utopia, everyone would burn it down the very next day because they'd be so damn bored. By the next game, Snake fails at living a peaceful life, but he can still live life for others, and not his own desires. For me this is The Twin Snakes' most egregious missed opportunity. Now that the gameplay allowed for a non-lethal playthrough there could have been an alternate ending where Snake is able to overcome his lust for battle, and it would have helped this game stand on its own rather than just being an inferior version. Side tangent, this is why I really don't like the Gene, Meme, Scene, etc. lens, or at least I think people focus far too much on those as being the single themes of the games, when they're only the most pedestrian surface-level readings. Almost like Kojima has put up an intentional smokescreen. MGS is a dialectic on pre-determinism as a whole, not just genes. Also I would argue that unlike the PAL key, the backtrack to get the sniper rifle is actually a fantastic story moment. You're rushing to get back to help Meryl before she bleeds out which makes that trek back drip with intensity. You probably will even make a mistake and bumble into a guard or trap because you're rushing to get back and help Meryl. TTS takes that out entirely, as I'm pretty sure you can just have the tranq sniper on hand before she even gets shot. I can't overstate how badly implemented the new mechanics are, and a couple extra guards in some places does nothing to change that. They were slapped into the game with all the care of a modder adding in comically oversized breasts. It's embarrassing. Silicon Knights should be ashamed but knowing Denis "The Menace" Dyack, humility and self-awareness aren't his strong points.
Aside from the cutscenes, the voice acting is also most peoples' primary issue with the game, not only that the accents were changed (which I don't mind since it's more consistent with the lore), but also the performances of the actors are just worse in this edition. This is clearly on the directors since all of them gave better performances on far worse equipment in the original release. It's clear that the passion and energy just isn't there, and for a game that both relies heavily on its actors to tell the story, and was lauded for its incredible voice acting back in '98, the actors now give what would've been considered an average performance in '98, but for 2004 it's well below par, bordering on terrible.
The removal of the haunting hymnal soundtrack is easily the biggest sin for me personally, especially because they replaced it with juvenile techno drivel that someone cooked up in fruity loops in a single afternoon. It dates the game horribly and destroys the atmosphere, tone, and theming. Just like every other change.
So yeah, The Twin Snakes is still a playable version of MGS, in the same way that you can still eat part of a cake if someone took a shit on half of it, but 100% of that is due to MGS being one of the greatest games of all time, and 0% of it is due to the quality of this remake.
The very existence of this remake is a stain on MGS's legacy and an annoyance to me personally, since every time someone wants to get into the Metal Gear series they inevitably ask if they should play the original or TTS. Then I go on to explain how TTS is worse in every conceivable way only for them to say, "but TTS looks better though, I'm gonna play that." Ugh.
In conclusion, is The Twin Snakes the worst remake of all time and did Silicon Knights deserve to go out of business?...
Yeah, probably. Or you could say that it's an in-universe video game recreation of the events at Shadow Moses that Raiden is playing to prepare for MGS2, and that all the over-the-top nonsense is a commentary on how historical events are telephoned down through time and get over-dramatized and video-gamified to appeal to a dumbed down audience of drones who stop playing a game in 5 minutes if it doesn't make them feel like a badass and the game is also a parody of remakes destroying the vision of the original game to once again dumb itself down to an audience of casual CoD players with TikTok brain that won't play a game unless the graphics are top of the line and it just came out on that week and all their dumb friends are playing it too, making it a further investigation of how games get popular in the first place by catering to the lowest common denominator, thereby ensuring the ouroboric destruction of the medium, itself a critique of late-stage capitalism and the Camusian absurdity and paradoxical nature of the human condition; furthermore...
Thanks, that's my time, folks. 😁
Really enjoyed the video, Chole, excellent work. I'm looking forward to your thoughts on MGS3/4/PW/V.
17:50 you forgot something... CHOLE!
Where is my Zone of the Enders ref... CHOLE!?
>:@ You know I have Issues.
chole
(Kidding. Great Video.)
What I hated the most about Twin Snakes was the soundtrack change. Not only was the original soundtrack overall much better, they ruined miltiple scenes with the music changes. Best examples for that is when Meryl is shot and when Sniper Wolf dies. The music in the original game was much more fitting for those dramatic scenes.
Glad to see your thoughts, happy to see it today!!
the most common complaint most people have is the classic " they made it easier so the causals can play" argument.
I will not stand for this slander! MGS TS is a masterpiece. Its better in every way except maybe voice acting.
For me it was a long journey to like this game. While I still think some over the top cutscenes are bad, I actually liked cutscenes with over the top stuff in original the most. What a paradox. Music is hit and miss for me as well.
Now gameplay is where things constantly improves for me with each playthrough. As much as I enjoyed original, MGS2 did add what I wished was in original + a lot more. Twin Snakes delivered in spades and guards have a much harder AI even than in MGS2, which is good. While level could've benefit from "remake" treatment, it's surprising how much unchanged layout can give you with MGS2 mechanics like my first time in blast furnace you can skip most of the level, when in original you had to do that moving crane nonsense. And I must say first time I did that nonsense in TT since I didn't know I can skip most of the level. For me it kinda says how poorly some MGS2 mechanics was implemented in MGS2 itself, especially related to M9 shenanigans.
Bosses on the other hand in remake is kinda feels like a downgrade. As much as people likes to point Ocelot fight in TT, it's not a good fight in original too. Like at all. But try to do Ocelot in first person on expert difficulty in TT, opinion can change on that front. Tank is boring in both iterations, but at least in TT you can do more with it. Grey Fox is one of the best boss battles in both versions. Mantis while was a mindblowing at first is one of the worst gimmicks in both games, but he is muuuuuch worse in TT for those stupid 4 controller ports. Wolf is mediocre in both versions. Mi-24 is annoying fight in both and I think it's even worse in remake. Raven is a little complicated. I'm yet to fight him on extreme in TT, but he isn't that hard in both version to begin with, but on lower difficulties in TT you can simply stands in first person and shoot him in the head. REX and Liquid are both best boss fights in both games as well. Most of these bosses would've been okay in original Metal Gears, but not in 3D with controls like these.
If I remember correctly, Twin Snakes was rushed. There is no VR missions and I think you get nothing for collecting dog tags. And for cutscenes we can thank kojima. If "god" himself wanted these, then "cult of kojima" followers should gladly accept them as well. After all, some of these like Snake trying to drop kick REX is similar to how he jumped after RAY in MGS2.
Personally for me the only thing lacking in Twin Snakes is full camera controls like in Splinter Cell. Seeing how fans managed to add it in old PC release of MGS2, I wonder if it possible to do in Twin Snakes as well. Only time will tell. But until then, my enjoyment of Twin Snakes will keep increasing, while my enjoyment of original keeps decreasing with each playthrough.
Excuse me, I'll now rant for a while about something that has barely anything to do about this video.
I hear about people wanting another MGS1 remake (especially lately with those rumors going around) that isn't just Twin Snakes and that gave me an idea. That is, a full on, new MGS1 remake done in the same "you all asked for it so here you go, choke on it" style of MGS2 and MGS4. Like a critique of the concept of remakes itself.
Like make it start in Alaska, with a short gameplay section featuring Snake living his normal life as a musher, same photorealistic graphics and over-the-shoulder camera every single triple A game has nowadays, then show him actually being captured by Campbell's men like mentioned in the briefing, turn said briefing videos into an interactable experience, maybe throw in some optional VR training missions with MGSV's gameplay style to give players some expectations on what they're going to play, show Snake infiltrating Shadow Moses through the SDV... and then have the graphics switch from photorealistic to *the same 3d models and textures of the PS1 version* . The gameplay is still based on MGSV, but with PS1 graphics, immobile faces, hands shaped like blocks, the works. And then maybe have the characters lampshade all of this through slightly different codec calls and conversations. And MAYBE do what that cancelled Banjo Kazooie remake was about to do and have Snake remark how familiar the whole thing is every once in a while until it all comes crashing down, the story takes a wildly different turn and the entire game turns into into a completely unrecognizable and original experience a few hours in. And then make it so the real protagonist is Raiden or some never before seen guy or something and have it all be a VR simulation or something similar, with the real plot revolving around the player having gone through said simulation for some plot reason. And THEN (let's just go overboard with all of this) make it non canon to top it all off.
It'll probably be hated as all hell but it would be something memorable.
I always reccomend this over the original, but I know it's mostly impossible to play nowdays, unless they put it on the Master Collection Vol.2.
But god I miss the old soundtrack.
While Rob Paulsen is a great and prolific voice actor, I feel like it was a weird casting choice. He's not exactly known for gritty, badass roles. Definitely seems like Cam Clarke helped his buddy/fellow Ninja Turtle get some work.
The original game had a suppressor for the Socom. You could use the Nikta to knock people over to deal with them (I don't remember if it knocks them out or not).
Nope, it was a great game and it got a lot of hate because ppl can't stop comparing the og to twin snakes. Both are unique in their own ways, and the OG will always be the best. But, i fully enjoyed twin snakes for what it was.
The matrix cutscenes are just throwing a match into a bonfire, metal gear has always been completely insane
My mother knew I was such a huge fan of Metal Gear that she bought me a game cube just for this game! FYI…. I’m a grown man and still have my Solid Snake action figure
When I played MGS TS, I just took it as the VR testing simulations that Raiden went through b4 the Big Shell Incident..
I was never bothered by The Twin Snakes remake back when it came out. And I agree that it was faithfully done despite a number of issues.