Introducing McLaren P1 | Unreal Engine Cinematic

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  • Опубликовано: 30 ноя 2024

Комментарии • 27

  • @FirelordTwinkyz
    @FirelordTwinkyz Год назад +1

    Take me back to Eden - Sleep token

  • @apixel.content
    @apixel.content Год назад

    Amazing, looking forward to this breakdown and tutorial!

  • @alexvisuals3D
    @alexvisuals3D Год назад

    This is SO AMAZING ! You should do a full paid course ! I would buy it without any hesitation !

    • @postprocessed
      @postprocessed  Год назад

      you will be more surprised... coz I am going to drop breakdown of this video next week. And... For free haha 😁

  • @andreybagrichuk5365
    @andreybagrichuk5365 Год назад

    That's freaking explosion !!!

  • @Devl42.
    @Devl42. Год назад

    Soo cool.

  • @leonardoribeiro6001
    @leonardoribeiro6001 Год назад

    realy, sleep token? good, that fit's so well haha

    • @postprocessed
      @postprocessed  Год назад

      Yeah I was editing and than this song played in playlist. And I was like: wow that fits haha

    • @leonardoribeiro6001
      @leonardoribeiro6001 Год назад

      @@postprocessed in the next one you can use the Chokehold

  • @RRGB107
    @RRGB107 Год назад

    Thx for tutorials) Do you gonna do the video about advanced environments (not hdri) stuff?

    • @postprocessed
      @postprocessed  Год назад

      Yes I am going to make a detailed light study from this location in this short!

    • @RRGB107
      @RRGB107 Год назад

      @@postprocessed Nice, just in time! I am trying to remade the Alfa Romeo "Feel for Yourself" and almost finished with static scenes, so your video will be very helpful)

    • @postprocessed
      @postprocessed  Год назад

      Btw how it is going with your remake? I really want to see that )

    • @RRGB107
      @RRGB107 Год назад

      @@postprocessed Well already finished 70% of all video, but i stuck with forest location. I've tried automatic methods (Generating landscape in "world machine", downloading real heightmaps) but it's not working for me.
      Theni start to modeling landscape by myself, do a roads with spline system, etc.
      And for now i need to paint landscape and set the foliage and buld the bridge, build the tonnel... so a lot of things i need to do.

    • @postprocessed
      @postprocessed  Год назад +1

      @@RRGB107 I see you are really dedicated to this video! Keep it up and dont lose inspiration! Keep it going!

  • @jyotiwarm
    @jyotiwarm Год назад

    Wow awesome

  • @dariaromanova3283
    @dariaromanova3283 Год назад

    Ohuenno😮

  • @jyotiwarm
    @jyotiwarm Год назад

    Pathtraching render?

    • @postprocessed
      @postprocessed  Год назад

      Correct!

    • @jyotiwarm
      @jyotiwarm Год назад

      Nice .....i try pathtraching but my render is very bed......Flicker issue
      How to fix flicker issue?...........Any tips?

    • @postprocessed
      @postprocessed  Год назад

      @@jyotiwarm could be of multiple reasons:
      1. Too much light sources
      2. Not enough samples in anti-aliasing
      3. Too much lens flare/bloom in post process volume

    • @jyotiwarm
      @jyotiwarm Год назад

      @@postprocessed i use only night hdri dome 1spot light 2point light.....How many sampls in anti_ aliasing?
      i use 50 -10 samples in anti_ aliasing.
      I m not use lens flare/bloom

    • @RRGB107
      @RRGB107 Год назад +1

      @@jyotiwarm sup, try to setup your path tracing settings in camera and post process volume like this:
      Max Bounces: 16
      Filter Width: 3.0
      Max Path Exposure: 3.0
      and check the boxes for Reference Depth of Field, Reference atmosphere and denoiser.
      Also if you have RTX graphics card, switch denoiser from OpenImage to Optix denoiser in plugins, it works pretty well with flickery surfaces.
      About anti aliasing setting in render queue- my choice is 32 by 32, it can take a time for render, but give a such good result.
      Hope this will help you)

  • @jyotiwarm
    @jyotiwarm Год назад

    Tutorial pls😊

    • @postprocessed
      @postprocessed  Год назад

      Will be posted too! In about a week! 👌