@@postprocessed Nice, just in time! I am trying to remade the Alfa Romeo "Feel for Yourself" and almost finished with static scenes, so your video will be very helpful)
@@postprocessed Well already finished 70% of all video, but i stuck with forest location. I've tried automatic methods (Generating landscape in "world machine", downloading real heightmaps) but it's not working for me. Theni start to modeling landscape by myself, do a roads with spline system, etc. And for now i need to paint landscape and set the foliage and buld the bridge, build the tonnel... so a lot of things i need to do.
@@jyotiwarm could be of multiple reasons: 1. Too much light sources 2. Not enough samples in anti-aliasing 3. Too much lens flare/bloom in post process volume
@@postprocessed i use only night hdri dome 1spot light 2point light.....How many sampls in anti_ aliasing? i use 50 -10 samples in anti_ aliasing. I m not use lens flare/bloom
@@jyotiwarm sup, try to setup your path tracing settings in camera and post process volume like this: Max Bounces: 16 Filter Width: 3.0 Max Path Exposure: 3.0 and check the boxes for Reference Depth of Field, Reference atmosphere and denoiser. Also if you have RTX graphics card, switch denoiser from OpenImage to Optix denoiser in plugins, it works pretty well with flickery surfaces. About anti aliasing setting in render queue- my choice is 32 by 32, it can take a time for render, but give a such good result. Hope this will help you)
Take me back to Eden - Sleep token
Amazing, looking forward to this breakdown and tutorial!
This is SO AMAZING ! You should do a full paid course ! I would buy it without any hesitation !
you will be more surprised... coz I am going to drop breakdown of this video next week. And... For free haha 😁
That's freaking explosion !!!
Soo cool.
Thanks!
realy, sleep token? good, that fit's so well haha
Yeah I was editing and than this song played in playlist. And I was like: wow that fits haha
@@postprocessed in the next one you can use the Chokehold
Thx for tutorials) Do you gonna do the video about advanced environments (not hdri) stuff?
Yes I am going to make a detailed light study from this location in this short!
@@postprocessed Nice, just in time! I am trying to remade the Alfa Romeo "Feel for Yourself" and almost finished with static scenes, so your video will be very helpful)
Btw how it is going with your remake? I really want to see that )
@@postprocessed Well already finished 70% of all video, but i stuck with forest location. I've tried automatic methods (Generating landscape in "world machine", downloading real heightmaps) but it's not working for me.
Theni start to modeling landscape by myself, do a roads with spline system, etc.
And for now i need to paint landscape and set the foliage and buld the bridge, build the tonnel... so a lot of things i need to do.
@@RRGB107 I see you are really dedicated to this video! Keep it up and dont lose inspiration! Keep it going!
Wow awesome
Ohuenno😮
Pathtraching render?
Correct!
Nice .....i try pathtraching but my render is very bed......Flicker issue
How to fix flicker issue?...........Any tips?
@@jyotiwarm could be of multiple reasons:
1. Too much light sources
2. Not enough samples in anti-aliasing
3. Too much lens flare/bloom in post process volume
@@postprocessed i use only night hdri dome 1spot light 2point light.....How many sampls in anti_ aliasing?
i use 50 -10 samples in anti_ aliasing.
I m not use lens flare/bloom
@@jyotiwarm sup, try to setup your path tracing settings in camera and post process volume like this:
Max Bounces: 16
Filter Width: 3.0
Max Path Exposure: 3.0
and check the boxes for Reference Depth of Field, Reference atmosphere and denoiser.
Also if you have RTX graphics card, switch denoiser from OpenImage to Optix denoiser in plugins, it works pretty well with flickery surfaces.
About anti aliasing setting in render queue- my choice is 32 by 32, it can take a time for render, but give a such good result.
Hope this will help you)
Tutorial pls😊
Will be posted too! In about a week! 👌