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Well, Well, Well. A D&D Puzzle - Wally DM DnD Puzzles
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- Опубликовано: 18 авг 2024
- Retrieve a vial of magical water from a well for a local alchemist? Should be easy enough. Right? Well....
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Love your videos on traps and lookas to how tochange them or add to them . I like to add in little snippets to see if the players listen to what are sometimes random chats in a bar. For this encounter I would add little snippets hinting at Farmer bill adding eels to his well. Or someone using the berries to fish for the eels. As for encounters the well could be in the middle of an orchard and deadly little critters could be there. A confusion effect could be there so as to prevent the members from which remembering which well is which. The berries could be limityed and little pixies could steal the berries. oh so many ways to use this as a basis for traps. ley me know if you want me to tell you a few of my ideas.
Hot diggity! I love this rumor idea. You have some amazing things already in place for the puzzle. I hope you are able to run it and your players enjoy it. Be sure to keep me updated. Thank you Craig for your support, I appreciate it. Cheers!
Wally, so good to see you are doing WELL. I admire your POISE ON all of your videos. I saw this on your discord and have to wonder WATER you PULLING UP from the DEPTHS of your puzzle plans this week. This was rEELly fun to watch.
Ah, well done! I see what you did here. love the "water you pulling" line, lol.
My thoughts have gone in the opposite direction of the scenario. The quest giver needs the water from the poisoned well. Only one of the wells has this unique poison. The eels are in one of the four wells, but some need to be moved to the others. They do cleanse two of the other three wells when moved (maybe not poisoned, but unclean water). The berries are still relevant because they can be used to bring the eels up from the bottom of the well they are currently in.
I like the scenario as presented. My mind just randomly went in a different direction. 😊
This probably should not make a difference, but I love your videos with the miniatures for visual better than the sketched or mapped. Thank you for what you do.
Why wouldn't they have been told there were 4 wells, maybe b/c there was originally only 1 well. Perhaps there is a guardian that changes up how it is protected from time to time, and it was recently changed like this.
Maybe there always have been 4 wells, that are from the same source, but they were magically posioned to counter act the magical property of the water recently and someone put the eels to counter the counter. But who? And why didn't they put it in all 4 wells. What is the cardinal or ordinal directions the wells are pointing in. Maybe if you follow the direction of the good well you'll meet the person that put the eels in and maybe find out more?
I love this level of brainstorming! Building an entire encounter, lore and reasoning around a puzzle like this is amazing. I think on first intentions, I just figured that whoever hired them simply forgot to mention that there were 4 wells.
Out of what you presented here, I do like the idea of 4 wells always existing, but they have recently taken on poisoned properties and/or the eels were added to one of them. Perhaps a centaur druid? Who knows!? Thank you my friend for a splendid display of encounter building!
These videos are like idea seeds right?
There are clearly a few options for figuring out the right well. You can add some additional constraints if you want, or just roll with the encounter. Sounds like a fun one regardless. Thanks for the video Wally!
Thank you Colin! I definitely wanted something on the easier scale and this provides just that. Cheers, my friend!
@@WallyDM It does. I have a group that says they want puzzles, but their idea of puzzles and mine are quite different, this is the perfect type of encounter for them.
Very cool concept of a puzzle and you could definitely drop hints earlier about the eels purifier. Well this is a deep puzzle flowing with ideas
Pun count 3, lol... Also... glad you liked it. Thank you Ace!
This is something a group of druid apprentices (level 0 PC) are going to encounter soon for sure!
Yes! Perfect for an easy first quest at level 0, for sure!
I prefer the old poison rules, where the poison directly attacked one of your stats. So there was always a danger, because you didn't loose 2d6 hp, you lost 2d6 strength for example.
I really like this puzzle. It's simple and uses both player reasoning and character skill to solve.
Ah, yes. Ability Damage or ability drain. Those rules were cool. In fact, I still use them. I could definitely see applying them here. 1d4 points of STR or CON damage (or both) if you drink from the wrong well. I dig it!
And then along comes the caster, who casts detect poison, and the whole puzzle is over.
Honestly, that's not a bad thing! If the characters have Detect Poison prepared and solve it via the alternate solution, fantastic. I'm totally cool with that. But... Detect Poison is a situational spell and I'm hedging a bet that IF there is a Cleric or Druid in the party, they will not have this spell prepared. So, they may need to camp and take a long rest so they can prepare it in the morning. The longer they stay in the area, the greater the chance for an encounter. Perhaps this is a place that an Ogre, Troll, or Giant will visit once or twice per day? Who knows! Anyways, thank you for watching. Hope you subscribe and stick around the channel for a while. :-) Cheers!
Well, that was an interesting puzzle! Not sure how well it would go over with my players, but I think they could handle it fairly..... good.
Effing hell this is funnier than it should be 😂
lol. I love this comment. Well done, er, I mean... good done!
Well that was a deep puzzle
I like it, I didn’t get it, I suck at puzzles. That’s why I’m here to learn.
Good stuff Wally
Thank you Rivers!
At 5:17. I think I figured it out. Throw the fruit into wells and wait until the eels show up.
CALLED IT!!!!
Yessss! Well done Burt! :-)
Awww yeah. Quest complete!
Well Babar the Barbarian should've gotten angry before tasting the well-water. He should have known that the wells were fishy. Next time I will spend more time getting *aqua*int with the wells first.
lol, I loved the fact that Babar simply drank from the well. Also, next time, the consequences will be far more severe! lol. Cheers, my friend. And thank you for testing this puzzle with me!
This is a very deep puzzle.... :)
Well... I'm Eeely glad you liked it! lol. Thank you, my friend!
Though there isn't a normal-sized eel in 5E, I would make the Eels electrically charged and attack anyone that puts part of their body in the water to get at it, otherwise a great puzzle.
lol. Absolutely! I love the electric eel idea! Another hazard to add. Well done, my friend.
This one I like but also I thought by looking at it. Time puzzle.
What I mean by that is the bush or tree in the middle is the hint. The well change throughout the day and it's t shadow of the bush that tell that well is safe.
Oooh, this is a good idea Lain. I like the shadow idea. Well done!
Love it. Very creative.
Thank you! Glad you liked it!
I like this a lot. I have a homebrew where I use an ancient healing water well in one area of a dungeon. This could make a great way to add it again in another portion of that setting. So glad to see a puzzle from you Wally. Been getting worried you would just be doing trivia now lol
Thank you Spencer! I'm glad you can use this puzzle, that is always great to hear! And no worries, I will always release at least one new puzzle video every month. I enjoy recording the puzzle videos and sharing them with the community. The trivia videos are currently an experiment. The RUclips algorithm wants us to participate with their RUclips Shorts videos, so I am trying to release one every Sunday (they are easy to record, edit and publish). I was going to do more than trivia, but folks seem to enjoy it, so I've stayed on that path. But yeah, long story short, this will always be your home for NEW Puzzles and Traps every month. Thank you Spencer, I appreciate you being here. Cheers!
I 'm not sure the berries are needed. Checking the health of the moss and algea in the well would do the same thing as the eels. This feels more like a nature check rather than a puzzle, still good set dressing.
Hey, my friend! Ah, yes, absolutely. You could definitely proceed without the berries, but, I wanted to make this one easy-cheesy, so the more possible solutions, the betta. Cheers!
This is 100% the type of puzzle my party will overthink, so it is perfect
Awww yeah. Glad you will be able to use this, should be fun! Be sure to let me know how it goes. :-)
That was really good!
Glad you liked it!
Cast light onto a stone, lower it into the well on a rope and you will be able to see if anything is in the well. Also I think that there is a "detect poison" spell. Magic messes up alot of puzzles. One might want to have an antimagic field around anything like this to make it more difficult.
Definitely solid ideas. Although, I don't think the light spell would do much beyond a small bright spot in opaque, cloudy, water. And, I love the idea of someone having the Detect Poison spell prepared so they could ritual cast it. I'm 100% cool with that plan coming together for them. Cheers, buddy! Hope you have been well!
Magic messes up a lot of things in D&D. Exploration, traps, puzzles, survival. They are all trivial with having the right spell, often hilariously low level one. It was such an annoyance, that some poisons in supplements were made out of two or more inane components that only created poison when mixed together.
i know few who have detect poison readied.
its a very nice level 1 or level 0 meet the npcs that will be important in the future quest, i love it. I think the wells should be spread out all over the town however and not in one place.
Glad you enjoyed the idea. Cheers!
That moment when you use Conjure Animals or Find Familiar just to test which wells are poisonous :D
Haha! Yes. Totally down with that... of course, the familiar and/or animals may turn up their nose. lol. That would be hilarious.
*detect poison and disease enters the chat
I dig this as the solution, but very rarely will the Cleric/Druid have Detect Poison prepared for the day. It is such a situational spell. Of course, they could wait until the next day, which gives us a fantastic opportunity for a Random Monster encounter while they wait! :-) Haha! Cheers!
A medicine check would tell you they're dead, for how long, and maybe some clues about the poison like blue around the mouth. You would need an investigation check to give the player the deduction that they were poisoned if they didn't already figure that out by the clues. Thanks for the puzzle! Love your work.
Solid points on the skill checks. Absolutely. And... thank you, glad you are enjoying the puzzle vids! Cheers!
my party would just go back to town and ask which well, what do you do in that circumstance
You could have the fouling of the well be a recent event where the locals would be unaware of it
Nothing wrong with that, for sure! Especially if town is 2-3 days travel. There are so many fun encounters to have on the way back. Also, perhaps there is a time restraint that does not allow them the luxury of going back to town to ask. Just some brainstorming thoughts. Cheers!
Good stuff and you disc golf, subscribed
Thank you Matthew, glad you liked the puzzle video! And, it's always great to meet another Disc Golfer. Dare I say it is my favorite hobby? lol. I live in the area of the Ledgestone Open tournament, so it's definitely huge around here. Welcome to the channel. It's great to have you here. Cheers!
@@WallyDM awesome disc golf and dnd are my two biggest hobbies for sure
Knowing my players they would probably just feed the water to familiars or summoned creatures until one of them survives. Still, a good puzzle.
Sounds like a fun story either way! Thank you for watching. Cheers Taylor!
Well, this really turned out amazing Wally! :D
I loved the whole story behind the puzzle and the creative way of spotting which one is the correct was great!
I need to use this in the future as soon as possible.
Also, you here right on the "behind the scenes" the background scenery and the minis used made the presentation beautiful and really Well made! :)
Unfortunately I don't have any more puns to use here since, thanks to discord, my joke Well ran dry :( But hey, you got plenty of puns to use in the future even if some don't make cents.
Keep up the amazing videos Wally! You inspire a lot of people! :)
PS: Here is a puzzle for you...Can you count how many times I used the word "Well" in this comment? :P (Hint: look at the thumbnail of the video...)
Haha, thank you my friend! I appreciate the puns and your attention to detail on how many should be included, lol. But in seriousness. It's great to have you back and to chat again. Talk to you soon. On to the next!
Man I love your traps but I hate that I can't use any of them. My players watch your channel. Keep up the great work
Well... I do appreciate that everyone watches my channel, thank you! But dang, I really hope you could use some of these ideas in a game someday. Cheers!
@@WallyDM I take some of them and I change a few things here and there. change the solution, or maybe just use one or two components of a puzzle. So that helps a lot.
Purify food/drink putting in work today
I'm totally down with that! I love it when players use their resources for problem solve. Hmmm... hope they prepared that spell for the day! lol. Cheers!
I think this is not a good puzzle, because the intended solution relies too much on knowledge that the DM just fiats into existence for the purpose of it (like where in hell do any fish live in any wells with drinking water?). Besides, there is quite a lot of unintended solutions, which are pretty anti-climactic. Detect poison and disease is accessible to any cleric or druid after one long rest, summoning spells exist, you get the idea. Or someone in the party has more than one vial so they don't even have to solve it, they can just take a sample of each and redouble the poisonous vials as a murder instrument.
You could still use the basic principle of "if something's living in it, it's probably not poisoned" tho it'd make more sense for like streams or ponds. Also, you might turn it into an actual self contained puzzle (not relying on a made up knowledge), if you have 4 bodies of water and only 3 of them have berries floating on the water floor.
Ah, see, I like the puzzle because it offers many different possible solutions. Also, it is an easy puzzle. Not every puzzle has to be a brain buster. Sure, my solution provided berries and eels, but players may come up with something even more interesting. A few things. Did you know that the oldest living Eel in the world recently died in Sweden? They used to put eels in their wells to filter out impurities and eat insects. So, yeah. That used to totally be a thing. Also, Detect Poison IS accessible to any cleric or druid after a long rest. I love this solution! IN the meantime, they will need to camp out somewhere and wait for that long rest. That is when I'll have a troll or giant show up for a combat encounter. The next day, cast detect poison, get the correct water and go home. Also, we will need to have a cleric/druid in the party. I've ran many games where there was neither of these.
I do like your idea on the streams or ponds. I think that would be a lot of fun. Perhaps four ponds were all connected at one point, and a drought occurred, separating them into 4 different areas. I can definitely get behind that.
But regardless... thank you for the differing point of view, I appreciate that! And, thank you for watching my video. I hope that you will subscribe and stick around for a while. Cheers!
I cast "detect poison."
great encounter though.
lol. I would love for this to happen. Anytime a character can use a spell or ability to solve a puzzle or figure out an encounter I'm all for it. But.... the chances that the Cleric/Druid has Detect Poison available, are slim to none. Mainly because it is such a situational spell. So, with that in mind, they can hang out for a long rest. Meanwhile, an Ogre or two might show up while their waiting . :-) Haha! Glad you liked the encounter. Cheers Jack!
I'm gonna try this for a story hook. Just gotta find out how to de toxify/magicify the water for when my players inevitably want to hoard very strong magic poison well water rofl.
Haha, I love it. Hmmm... perhaps it has to be mixed by a trained alchemist in order to bring the magic out? Or it has an expiration date? Good luck! Hope this works well for you. :-)
You know why they call it well water?
Because no one wants bad water.
If a hole isn't full of water then it isn't feeling well.
What's the healthiest kind of water?
well water
I'd tell you more jokes about water wells...
... but I'm runing dry.
Haha! YEsssssss! Well done!
Figured this one out pdq too, but relied on the additional information about the eels. Any player who thinks that the process of elimination is a good means for solving this puzzle should be eliminated.
lol. This was a fun puzzle. I remember running this one and the barbarian immediately drank from one of the poisoned wells. Let's just say this puzzle left a bad taste in his mouth, lol. Cheers Bryan!
why would players think to drop the berries in the water without already knowing the eel thing?
Would be up to the Dungeon Master to set up and add some mystery. When I ran this, the characters knew that there was a well that had magical waters that they needed, but the alchemist did not know which of the wells it was. In this scenario, I want the PCs to think this is an easy task. Go get the vial of water and bring it back. But, when they get there, it is evident that some important information was either left out, not communicated, or unknown.
Long story short, my players messed around for a bit, but they new the berries were key. Probably because of the way I described them and made them seem important. I think it took them about 1-2 minutes to solve. Hope this helps solve some questions. Thank you for watching my video. Cheers!
Thanks Wally. I didn't get it.
No worries Fred, I'm allowing Nature checks for your character, that should help. Haha! Cheers. :-)
Would you call this The Well of Welliam Wellamson? 😂
Haha, love it! Here's an inspiration coin for you... keep it for another day, or toss it into the...
Cheers!
I assumed the eels were the problem so even after you gave the answer I was confused for a moment. I don't think this eel info is as common as you might think...or...I'm just ignorant to every day eel knowledge.
Nah, don't worry about your Eel knowledge George. These are the type of things that we can discover "in-game" with Nature checks. Ya know, I think its interesting that you thought the eels may actually be the problem. I could definitely see a reverse scenario where they were poisoning or contaminating the well. So, I dig your answer. That's the fun thing about my Puzzle videos. I give an answer, sure. But it doesn't necessarily mean it is the best answer or the only answer. These puzzle ideas, as always, are simply a foundation for DMs to use and build on to. Thank you for watching! Cheers! :-)
Detect poison spell?
Would definitely work well for solving the puzzle... but, the problem with that spell is the Druid/Cleric must have the spell prepared to cast it. In my experience, I've never seen a divine caster prepare Detect Poison and Disease. But if they did... Heck yeah, I'd be happy to stamp a success on this. Thank you for watching. Cheers!