Using Custom HLSL Code - Advanced Materials - Episode 24

Поделиться
HTML-код
  • Опубликовано: 18 сен 2024
  • In this tutorial video , I show how to use the Custom node in the Unreal Material Editor and the Custom Function node in Unity's Shader Graph to add HLSL code to your graph. You may want to do this to reduce the amount of spaghetti in your graph, to use existing code functions, or to get around the limitations of node-based shader creation. Writing shaders in HLSL is a very deep topic and I only just scratch the surface here.
    Here's the code we used in this video:
    www.bencloward...
    www.bencloward...
    Here are some sites with more information on writing shaders in code:
    thebookofshade...
    learn.microsof...
    • HLSL Shader Creation 1...
    ------------------------------------
    Here's last week's video on Local Volumetric Fog:
    • Local Volumetric Fog -...
    Here's the playlist for all of the videos in the series:
    • Advanced Materials
    Shader Book Recommendations
    www.bencloward...
    ------------------------------
    Theme Music
    Peace in the Circuitry - Glitch Hop
    teknoaxe.com/Li...
    Background Music
    Speo - The Little Things
    • The Little Things
    #UnrealEngine #shadergraph #Unity

Комментарии • 109