I have this issue a lot- please consider sending in a support ticket like I did for feedback- and state that the levels are hard to maintain and synthite is hard to get- I did this, but I sent them quite a few paragraphs- and reviews to back up what I was communicating. I know more voices will get the issue fixed! I suggested to them a few solutions as well- but there was one I desperately hope they do. I personally love the idea of having all Accolades give synthite rewards! Even on social levels- maybe at reduced reward. I think it will guarantee that the community prioritizies the most genuinely fun and (not annoying) difficult and fair levels- which will prompt people to make some of the best levels they ever could. That should mean the community has less garbage to play through too.
WOW! Thank you! That was confusing part. I've noticed that it shows that I collected some synth/parts. But I thought that it was one that I manually picked, and I was wondering why it shows so low numbers, does it not count full amount and it is lost? now I know how it works. Thank you for info!
Bit of a side note, i've heard, not sure where but it's a matter of it only picks up a limited amount of drops per exit. i.e. you have to go in exit go in exit etc until you got all the parts. This is just something I heard but you would be able to confirm if this is the case.
saved me alot of time thanks
I have this issue a lot- please consider sending in a support ticket like I did for feedback- and state that the levels are hard to maintain and synthite is hard to get-
I did this, but I sent them quite a few paragraphs- and reviews to back up what I was communicating.
I know more voices will get the issue fixed!
I suggested to them a few solutions as well- but there was one I desperately hope they do.
I personally love the idea of having all Accolades give synthite rewards! Even on social levels- maybe at reduced reward.
I think it will guarantee that the community prioritizies the most genuinely fun and (not annoying) difficult and fair levels- which will prompt people to make some of the best levels they ever could.
That should mean the community has less garbage to play through too.
You’re right, man. They need to reward better built bases. Fun bases. Not killboxes and mazes that kill off the harvester in the beginning.
WOW! Thank you!
That was confusing part. I've noticed that it shows that I collected some synth/parts. But I thought that it was one that I manually picked, and I was wondering why it shows so low numbers, does it not count full amount and it is lost? now I know how it works. Thank you for info!
Bit of a side note, i've heard, not sure where but it's a matter of it only picks up a limited amount of drops per exit. i.e. you have to go in exit go in exit etc until you got all the parts. This is just something I heard but you would be able to confirm if this is the case.