Concord "Release to Dead" World Record Speed Run Completed
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- Опубликовано: 20 сен 2024
- This is an insane speedrun.
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#concord #games #2024
Don't smile because it happened.
Smile because it's over.
smile because kira is pumping out content again
Definitely not over. They're going to make another game with the assets they already spent a lot to build.
I so hope it's not over.
Please, Sony.
PLEASE.
Morbius this game and re-release it to even further shame. Throw that good money after bad. Chase that sunk cost to the bottom of the ocean and start digging.
@@zanebostick I doubt it. Gaming industry is wasteful as all hell. Studios throw out millions of dollars worth of assets at the drop of a pin.
@@Anedime You don't just "throw out" hundreds of millions of dollars and years worth of developed assets. They WILL re-use them.
I heard of this game twice. Once when it launched, once when it unlaunched... it has been a wild ride for people like me who were out of the loop
When I first heard about it I though it was the then fastest jet plane in the world made in Britain lol Never knew it was a game until Kira brought it up. Oh well lol
@@SvendleBerries I've seen a few memes making jokes about the plane
@@SvendleBerriesme too! I thought it had something to do with some sort of Microsoft flight sim DLC 😅
That would probably sell more units. MSFS DLC does okay in terms of developer profits.
I heard about it twice, once when it was obvious it was failing and now announcing it's death.
people were betting on a month to a year, but damn, this broke everyone´s bets on when it was going to be shut down
At least the love live 2 game had the common courtesy to announce they were shutting down the game in May when they released it in the west on February
Fans are begging Sony to bring back old franchises but instead, Sony wasted 200 million for a game nobody asked for. Well done!
Well, they bought that studio mid development so it was probably in their contract to finish the game, regardless of quality
The delusion of AAA publishers is maddening. The corporate structures just cannot comprehend anything about what makes a video game actually good, aside from "number go up potential for infinite-growth!"
All it takes is to stop chasing trends, and instead let the studios they buy actually have some creative control. But that is somehow riskier than chasing trends with slop. They would rather have the PR pie in the face for fucking up.
@@jimmmybacon9043 Sony wanted Concord. It's the entire reason they bought the studio.
Facts. Give us a Legend of Dragoon remake or sequel, let's make some fans overrjoyed, let's make some money, let's all be happy campers.
But noooooooo~ We gotta make games to be approved by the entertainment police.
@@mr.voidout4739 I think we'd be better off with a remaster of the first one before a sequel
14 DAYS OF LIVE SERVICE
$300,000,000
8 YEARS OF DEVELOPMENT
$14,880 per minute of play
And yet the average 37.5 million bucks a year spent on this is pretty much just pocket change to a company like Sony, so they won't learn a damn thing from this whole debacle.
I'm gonna buy myself something nice tomorrow, sure, it's not a good way to spend my money but it's still better than this
They will flip it and make a different game from the rubble. Watch.
@@NorthStarBlue1they'll remember, making a game is an investment by the company who publishes it. They made an 8 year,300 million dollar investment and it flopped. They are gonna learn, learn not to invest into hero shooters anymore
I had to remind myself...
It was Sony that made Morbius right? They could go the Morbius route and release it twice to fail twice.
Don't forget Madame Web!
Concord made 1 corbillion dollars moment
That might actually happen. There are rumors they will savage Concord and release it again as f2p.
The next investor call is going to be VERY uncomfortable.
Good.
@@LifeWulf sadly it will the regual developers like coders etc who get layed off, while the middle managers, project/product managers, ceos etc stay in businiess as usual they just sack the lowest people who just did their job and coded/built what they got told
@@hjelpen5387the CEO was replaced already due to his bad bets and him crushing Sony’s profitability. We will see the effects of his choices for some time before the true turn around.
I wish someone would record and post the audio
17:05 We could've got Bloodborne released on PC, if only Sony had the foresight to put their money into something that matters.
And now Bloodborne is playable and close to bug free on emulator.
Can't wait for this to be on Matt's Wha Happun
Anyone remember the banned Xbox commercial where the mother shoot a newborn out of her flunt and shot it into an open grave as it rapidly aged until it became an old man?
Weird that is was Microsoft that made the commercial when the mother is clearly Sony with Concord was the child.
Ok that made me laugh out loud.
"Life is short" Ad, if anyone is curious. I was too young to catch it on tv.
@@XenozillexExpect the Tombstone is a Statue of the Green Armored They/Them with the Blue Lipstick.
Funny how an old ad is standing the test of time while Concord couldn't even last a full fortnight. Give people what we want and we'll be there.
"Parkour!" - Playstation when discussing the life time of Concord.
Sony owns Concord and it only lasted 15 days. Cryptic Studios owns Champions Online and is currently celebrating 15 years. Sure most of it is on maintenance mode, however CO has 3x the players than Concord atm.
I remember playing CO from Beta and Launch, saw a video on it the other day, and they changed a lot.
we all know the story of how Sony loved the concept of Concord so much they bought the studio and funded the development, Id love to know how much the final product that flopped so hard resembled or didn't resemble that initial vision that wowed the Sony suits so hard, ie how much was changed b Sony's entry into the project
Given how the devs are talking this IS what they wanted to provide.
I'm sure Sony loved that they saw how much money they might get if this was the new Overwatch. Doubt they considered anything else.
there's some madlad who platinum'd Concord.. their account will be worth at least $3:50 in about hundred years..
He's on dat dere u aware
Somehow this game completely passed me by, right up until it was taken offline.
I'm honestly surprised that they are even offering refunds. I was expecting the game to limp around a couple months then remove it while keeping all the money. Credit where it's due, they did the right thing.
Someone with some common sense must have been brought in. It would be even worse PR to keep the game active for the "6 months /1 year" articles. Burying it now, while people are distracted with other releases is what a logical thug would do.
I mean, there really wasn't any money to keep.
Was there anything binding in that "weekly cinematics" pitch? Could be that refunding all 10 players was cheaper than creating the next cinematic or the legal fallout.
Refunds probably mean the amount of players is so low that it's not worth the server cost
@@thepainsight 25.000 copies of 40 a pop ammounts to 1 million..... hmmm yeah just quickly refund it! just converting the game to f2p and actually having a update to make it better would cost way more than that!
Wow holy shit, I knew it was doing badly, but this badly? I was not expecting The Day Before levels of failure here.
The Day Before production cost was about 1% $ of this.
@@fergalfitzpatrick292 I meant as in how fast the game was shut down sorry.
Day Before had more players
@@ELTABULLO I mean in the first couple days yeah, but they had what, a 90+% refund rate? I guess Concord could be 100% though now, lol.
I think they might reskin and repurpose the code for another game.
Reminds me of all the "WoW killers" that they tried to push.
"This game is going to take over and be the most played game ever!" *How?* "By doing the exact things theyre doing but worse!"
But you could fly in Aion😭😭😭🤣
I take it Hyenas and Crucible are disqualified because they didn't exactly "die" so much as they never got a chance to live. XD
Concord blew the door open, and when the dust settled it flopped on the floor, dead. With Wukong standing right behind it.
As a total war player I wish I could have a "talk" with whomever thought Hyenas was a good idea
@@BlueBDOf course the Chinese are winning. THIS is what we're offering them in terms of monetary investment LMAO
@@BlueBDwukong did nothing
Hot damn, I forgot about Hyenas. Now I'm remembering the dumb trailer, and I'm not surprised it never made it.
Compare the very non-AAA game "Thank Goodness You're Here!", which has been immensely successful. There are numerous playthroughs on RUclips - I've seen seven at least. It succeeded not because it was hyped but because people liked it.
price value matters. in a world where the old Breath of Fire games were made by less than 30 people? where the original team that created command and conquer was 19 guys working in one of their garages?
if you are a billion dollar company and you arent making any small projects, then EVERY project has to bonanza success... and thats why they are stupid. mario and sonic started small and became world famous.
@vissermatt1058
Mario also has many smaller projects in between big releases. Ports of older games has been the big one but that Princess Peach game was fun but short, it seemed to be mostly aimed at kids. I believe the Yoshi's Wolly World and Kirby's Epic Yarn games were similar, well made but shorter. I think it's also good Nintendo has so many franchises people love (Fire Emblem, Mario, Zelda, StarFox, Metroid, Pikmin, Pokemon etc) that they can layer the releases so they always have something big for those who like Nintendo games to keep them around, you see that they've been working on games even if it's not the specific game _you_ were hoping for. They aren't putting all their hopes and dreams on one franchising continuing to make massive amounts of money (even though they have Pokemon but you get what I'm saying.)
They don't always make good business decisions but you can't say they don't know how to make games.
@@PointsofData”know how to make good games”*
Many called the gameplay "serviceable" or "adequate". But those are damning statements, not positive ones.
the worst comment i saw was it is not bad, it is not good either
i think they had a solid base, but alot has to change to make it viable
@@betag24cn solid base in this case being: mostly working shooter mechanics - the rest was wasted development time
@@Dommifax i think they can relaunch it free, but changing characters, and change the team based stuff, that discourages people from playing if they have to be a class always
@@betag24cnI guess... though I would also include the backgrounds/skyboxes, map design... basically almost all graphic stuff
@@Dommifax the artwork is not terrible, the guns are kinda weird, but the real proble is the weird, ugly woke characters, and be forced in teams of 5, that limits things in a way no one wants, the rest is just fine
I would love to see some indie dev make "BattleBit" version of this and achieve infinitely better price/earnings ratio.
It wasn't F2P. It was $40 USD. That was the main issue. It was an OW2 clone, that did nothing different, brought nothing new to the table, and priced itself right out of it's intended market with all of it's competitors being F2P, and they were charging a $40 box price. They are likely going to take the game, make it F2P, add in a bunch of microtransactions, and then re-release in probably six months.
The day before tier monumental fuckup
I honestly don't understand the comparison. The Day Before was straight up a scam.
Concord was actually *serious* and just... bad doesn't even hit it... a complete miss.
@@12SickOne34 its more referring to how fast they pull the plug on it
@@permafrostyx Ah, now that makes sense. 🤣
they are sitting at 60 concurrent, 660 peak. that impressively bad. thats almost an achievement to have this little players at launch as AAA. the game mustve sold under 10k copies
Apparently it sold 25k copies, but hard to believe it was legitimate players when the peak is nowheres even near that.
These numbers aren't considering PS5 players, to be fair.
Which even if you multiplied that 10k copies by 3, which is generous, that's still 30k total. Not enough for a AAA hero shooter on 2 huge platforms.
@@TruFalco well in psn they only got like 1k first kill achievement, even counting those that hide it i do not think it can come close to 9k.
Instead of a new Killzone game Sony gave us this
I they're too busy making Horizon stuff.
How much lefty agenda can you cram into kill zone tho
This game looks like if you put a phrase through Google translate 30 times.
Bad game or good game, you've got the point; publishers are pumping in too much money and expecting too much in return, so even when something is a hit, it just can't even make a profit, and when it's a failure, it results in seismic layoffs, cut backs, cancellations for smaller (and ironically more profitable) properties.
command and conquer was a 20 year franchise, it started with 19 guys in a garage. the bigger companies need to find some of these indie devs and make multiple small cheap games and give them some backing. among us was INSANELY successful considering it was made by like 3 friends. sony or microsoft would consider that game and its entire run as peanuts.
@@vissermatt1058 Can I be one of the ones that gets a chance? 😢
Indie games have been where it's at for awhile now. Small projects, low investment, passionate devs == big profits when you get a megahit. Otherwise, fair profits when you don't flop.
"Aaaaaaaand, it's gone."
I bet a $99.00 horse skin microtransaction that this game will comeback as a a free-to-play.
Free to play, pay for ez top tier gear or "convenience" items, which is pay to win with extra steps. Like always. Hey, at least we can go back to good games... made over a decade ago.
it sure can come back as a free service, but who is going to play it? the trashcan robpt, tye weird green guy, the woke female character, nothing invites people to go and play
Hey! The horse skin actually has value! Unlike this thing.
Even if they reboot it as free-to-play, do we really think that'll work? The discourse surrounding the game is so negative that I don't even think going free will even make a difference. The game is dead.
I was told the modern audience was gonna show up!
They did, all 600 of them.
@iandavis8725 Well, didn't offset the one hundred plus million dollars sony spent.
im not happy that games shut down.
but sometimes AAA companies need a smack of reality like this to maybe get their shit together and actually make stuff people want.
I still feel sad for the devs whos life work (8 years to make this game, could legit be some devs first ever work) being thrown out like this, and possible losing their jobs.
Remember they didn't want risk it with Days Gone sequal
That must be a record.
Nope. Immortals Muv-Luv Alternative still holds the record at living for 6 HOURS.
@@aquapendulum Didn't that one get re-released?
@@Themoonishereagain Under a different name to disassociate completely with the broken Immortals launch.
@@aquapendulum Well no, wasn't this a free to play mobile game? Concord was a AAA live service. I would say they aren't really the same, other than being games.
There also was The Culling 2, which also lasted around the same time as Concord. It's down to the wire between those two.
I remember the ps3 era of stupid weird games that were a blast to play like tokyo jungle and Way of the Samurai. Even ps2 had its share of similar titles. Maybe they didn't make enough money, idk. I just miss stuff like that instead of shit like this.
With the sheer number of videos and articles being made about this disastrous game, many of which would have reasonably required buying the game to make, a depressingly-large portion of the game's sales must be purely in order to clown on it.
I am Jack's complete lack of surprise.
At least the refunds will be cheap.
Sony aren't really shifting gears away from live service, I know it's been reported for a while they are cutting 12 down to 6 live service games. 6 is still way too many, this is still a push to make all the money rather than art and gameplay.
I think it actually speaks highly of the company that they went ahead and made the decision, and didn't wallow in sunk cost fallacy (or try to string along the player base, such as it was), although of course it's possible they might actually still wallow behind the scenes (as you've noted).
Forgive me, but I feel that Sony deserves a hard loss, not that it changes much. They displayed some outright greed with the fiasco over Helldivers and being able to play outside countries that have PSN. Basically, it was a bait and switch. People lost the ability to purchase the game (having been able to do so for months) because Sony decided it just really wanted everyone's personal info really badly.
It was so bad Steam allowed refunds for past 2 hours in many cases.
So I am very skeptical that the people making the decisions at Sony care about the players at all. In fact, they probably see us like Blizzard did before they imploded, with contempt.
I want to be wrong.
I wouldn't be so quick to praise them of it. It's got such a low player count that people can't get a game which makes what few people they have leave. There wasn't room to leave it open, nobody is going to wait 15 minutes to play a game like they would back in the day for Warcraft 3
Yea I'm always surprised when they don't string the player base along and put it on life support with minimum support for 12 months then pull the plug with no refunds. Maybe they would have done that if they managed to sell more copies.
I think it’s more that the player count is so low that it doesn’t cover the cost of server infrastructure. Also they were intending on spending millions every year on seasonal play and cutscenes; if they kept it up and running without refunding people, they would’ve been contractually obligated to at least spend a year maintaining their promises to avoid violating rug-pull laws
really depends on who made the decision and why.
the refunds thing is interesting. thats across multiple companies, multiple storefronts, and actually going to cost them a few million dollars. and then what? tell the same devs who made this weird incomplete ugly game to get back to work and redesign it entirely? who makes that decision? or do they just close up shop and fire everyone and act like nothing happened?
asking for 40 dollars for a game in an oversaturated market was just such a bad idea. the project was greenlighted when Overwatch was out and they really thought Overwatch At Home could compete.
"the crowd goes mild" - what a line!! gonna use that more often 🤣
Regarding people actually liking Concord, I think the social media brainrot has made people take for granted "they need to play more games" as an insult. Because it shouldn't be. Some people will have only played a few worse games before jumping into Concord, or maybe all of their friends happened to buy it and it was their first fun multiplayer experience. Most gamers who played MMOs know the feeling of having an attachment to a shitty game because we happened to play it with our friends in a very nostalgic era of our lives. Why ignore that something like that will happen for some people in most games?
The cynic in me says that some Sony exec thought the $40 box price worked with Helldivers, so it'll work here... without reading the room, at all. I think it might have found an audience had they paid any attention and released it f2p, but somehow they saw that incredibly tepid beta response and just decided to go full steam ahead. Almost feels like they knew, and decided to just Batgirl it for the write-off.
Hopefully that means some people conveniently "depart" from their positions for one conveniently made open somewhere else.
Yes and no, I think they were hoping enough people to come in and remain to get "sqeezed" for some return that the few that did show up after the crap they got proved it's not even worth the pathetic holdout. Legit, no way they'd do returns w/o this being such a disaster otherwise.
When I heard how bad the Beta went and that they were just pushing it out regardless, I wondered. 8 years.. some other games that have taken that long that spring to mind anthem, skull and bones. I wonder if the studio is due a retrospective where they rebooted the concept for this game 4 times under several different leads and this was maybe the last year or something's dev time. and some kind of cleaner or fixer management type audited them, said you're releasing it no matter what because you've pissed through $200million and 8 years, times up and here we are.
If thats not the situation... We have a hero shooter where the content, gameplay, progression and thing that you monetise is the heroes. There isn't a single gameplay feature apart from I hear a unique mode other than these heroes to point to a USP for the product. The other selling point was cutscenes to help flesh out the heroes... That kind of looks like somebody believed these heroes and how they were presented was sufficient to carry a knockoff overwatch clone with a $40 box price into this market. You have the report of the tags stuck on the steam profile that someone embarassingly removed. You have the journalist stanning campaign for this game in particular for 'no reason'. In this case Concord was always this version of the game and through the launch of apex overwatch valo the clowns making it firmly believed this would cut it. All I know is 60 players on steam after 11 days and cancelled is pretty bloody definitive if you were looking to take the temperature of the gaming community.
I went to check the Steam Community tab for Concord, I saw it die in real time, literally worked for like 5 minutes before everything broke.
EDIT: It came back but I would not be surprised if it dies again
Man, even with how 2077 launched (I played it fine, but MANY others had problems) they never went this far. Heck, even Anthem is still being played today by some.
I played Anthem free during the open weekend and was bored within 2 days as I saw it was just brokenly bad
@@Jabarri74 Yeah, it was the last midnight game launch I went to. I liked it, but it needed more players. But, not the "AAA" or "Full Ironman experience" that others were saying it should be.
Looked nice, but needed more work and time to run through the issues after it was scrapped and remade.
2077 is fucking great now too. Completly different game
@@Jabarri74 Anthem's problem actually has a partial similarity to concord. it didnt have the content. like 7+ years of development on anthem, and had a strong 10 hours of gameplay followed by a lot of talking about adding content but not doing so. one of the weirder "live services" for sure
Cyberpunk, underneath the jank, still had a good gameplay system, story, and visually appealing design. And was single player with mod support.
Concord had none of those things, with nothing at all unique to offer.
Appreciate ya. Thanks for sharing.
Damn Kira I forgot you were a thing. Glad to see you again friendo!
Concords goal was to be as fast as the Airplane with the same name.
This is great. A message needs to be sent.
What message?
@@alexandrebelair4360 Make a good game, polish a game, don't stuff it with politics and ideologies. Just make a good game?
@@alexandrebelair4360 Well many but one is : "Stop chasing trends. You are going to be late and out of luck."
@@Jabarri74 - Its failure had nothing to do with politics and ideologies. If you think it did, then I feel sorry for you.
@@Jabarri74 That message too.
I think this is a bigger failure than The Day Before because at least those devs KNEW they were scamming and lying to people, whereas any gamer over the age of 10 could see just how much of a colossal disaster Concord was always going to be for multiple reasons... It's mind blowing.
Reminds me of Hyenas and how saga nuked that game before release.
Even if they rework the game. It won’t fix the uncanny tone that doesn’t fit a PVP shooter. “Don’t be sad, this is just how it works out sometimes” type of banter is devoid of any type of stakes.
Those lines are hellishly ironic now. Like the games talking to itself
Let’s start calling a 2 week period ‘a Concord’ from now on
18:14 "i beat this horse to death" meanwhile luke stevens : ressurects the horse to beat it 12 times mroe
Sega dodged a dangerous bullet with their Hyenas, lucky
They still spend so much other Creative Assembly games suffered, which caused a decrease in quality on total war games and an increase in price.
Concord: Was/were
not me originally but what a comment
Modern audience was missing!!
or does not exist, and that is the problem
Wasnt Concord a decommissioned super sonic jet liner?
There's also cruise ship thats sunk because of the captain's decision. Costa Concordia
Yeah, but the Concorde was actually interesting
Concorde despite its failure was a amazing plane ahead of its time, now the name will be associated with this shitty boring game
@@cl34ve beautiful aircraft
@@Azur1200 I cannot comment on the game, It being shut down was the first that I heard of it.(Not my kind of game anyway)
The only thing that would have made this do better is making it an Epic Game Store exclusive, because steam users wouldn't have seen it.
I hope this game and Suicide Squad will make investors run away from Live service games.
In a RUclips of clickbait and capitalized buzzwords, I must say:
Best title I've seen in a long time😆👍
Also, I think it would do Sony good (if even possible) to get VII Rebirth to PC by year's end. _Even if_ they have to pay-off Squeenix to void their contract. And on the _proper_ storefront, of course.
PlayStation players: “Your SP games are amazing, keep it up! But with that being said, we don’t hate multiplayer. SOCOM on the ps2 was AMAZING! You should think about bringing that back!”
Sony: “what’s that you say? You want a cartoonish 5v5 hero shooter?”
PlayStation players: “uhh no, that’s not what we said?”
Sony: “here’s a cartoonish 5v5 live action hero shooter we spent 8 years and $200 million dollars on, hope you enjoy!”
PlayStation players: “you could have spent 10% of that making a new SOCOM your fan base would have loved?”
Sony: “why doesn’t anyone want to play our cartoonish 5v5 hero shooter for $40 in a saturated free to play market?”
I’d say “it was fun while it lasted” but no one really played it so…”you existed…yaaaaayyyy”
How do you work on a hero shooter for 8 years? This part confuses me. What is that labor-intensive? I get with GTA, they remaking the whole city, so takes a while to get assets alone, but nothing here seem to have this scope
Probably just reworks and restarting the project over.
TF2 took ages to make, but if you look at it, they kept restarting the designs because it wasn't what they wanted, and they saw ways to improve on it, because they had a clear idea of the concepts they wanted to push.
Concord reeks of corpos, it just seems like its trying to cash in on Hero shooters and GOTG, but well past it's prime.
The mission statement was probably just "Make Hero shooter with some space pop culture elements", when you don't have any specific goal beyond vague trend chasing, and are trying to satisfy shifting demands, you're basically on a rudderless boat.
Graft and/or terrible management...
It's really quite simple; you throw away tons of work. You restart development again and again because it's "just not coming together" the way you (or your bosses) want. You flail desperately trying to figure out a direction or an angle to distinguish yourself from all the better more established games you're trying to copy. You waste a whole lot of time, talent, and resources. That's how.
Change your mind all the time, making people do reworks constantly. When you dont have a good and clear vision of what the game should be a game can be in development hell for decades.
As a software dev I am not confused at all
Well it is Sony, so I'm pretty sure it's Concordphing time!
Let's meme them to do a re-release like with Morpheus.
morbius!
@raafmaat see, it was so successful I forgot what it was actually called
@@johnlarsen0512 look up the morbius wiki! its hilarious especially the headers for reception and release etc, ive been laughing for 15 min straight xD
I would love to know what leadership thought this project was a good idea. Everything about Concord positioned it to be a competitor of Overwatch 2016, all while ignoring the market as it has developed in the 8 years after. This wasn't just a bad idea, this was the kind of bad idea pushed by a cartoonish caricature of an idiot.
Except it's not a cartoon. Whoever it was in charge is very real.
i think over 8 years ago, i thought of a new design for games where the items you can use were limited and how far you would have gotten was limited.
like imagine harvest moon. you only have two types of seeds each month, a small coop and barn and nothing beyond 3 hearts. thats it. thats the FREE version. why free? because with that version we can see how people play the game, what paths do they take? what items do they score? the free version is to see WHAT people do, and then you use that data to make the main game better.
i got laughed at when I proposed this. because in the game industry, they think that there is this small, but rihch enough market you can proudly squeeze money out off. so it will be worth it. and thats the game. you make a game, make it expensive to get that group in, make sure they pay for something WITHIN the game so they're hooked and then have maybe 5% of that group spend their wallets on it.
it doesn't matter if its 8 years of development, those people SURELY are still there right?. fools.
I only saw people talking about this game YESTERDAY. I thought it just came out
You just know there was a small team working on banner ads and an “accolades” sizzle reel boasting the opening week sales numbers.
*It lasted longer than "The Grift Before", but not by much!!* 😂😂
Concord didn't just die, HE WAS MURDERED!!
Hey, at least it got a full release - unlike some scams, sorry "games", that have been in development for even longer.
They should relaunch with NFT tie-ins because I hear those were hot properties 4 to 6 years ago...
Hopefully Sony taking this L will help lower their ego and arrogance, but I doubt it.
Fire that "pro designer" I don't ever want to see him appear in any game again.
I think we all were expecting this but it's just surprising how fast it happened
"The Day Before" is still holding 1st place.
Kira gives me all the news I need
Seems like a fun game. Might give it a try.
Great News fuck em. This BS trend with games needs to end. We play to escape the real world not to be brainwashed and force fed this BS
Step 1: Make a good game(Subjective and Objective so is a tough cookie to crack) with Cool & Cute Characters people are willing/wanting to Cosplay as a baseline
Step 2: Take Note of Your Competitors If They're Paywalled or F2P
Step 3: Follow Suit
But what do I know as a talentless-freck
nope sorry too greedy you gotta pay upfront
Your left-most nanoleaf being stuck on white is driving me insane
Great vid tho, I'd say RIP concord but I really don't care about the "in peace" part, just rest I guess
The world record is still that Love Live gacha game that announced its release and its EOS date in the same tweet
My summer holiday lasted longer than Concord.
I did not think Concord would be a hit, I also did not expect it to fail so badly. At least it sounds like the execs at Sony finally learned that live-service games are not working, but did they learn anything else from this?
maybe they should spent money advertising the game because this is the first time i’ve ever heard of it
Sony killing it lately, two releases and two record breaking games
Clueless
I didn't even know this existed until Sony announced they were shutting it down 😂
Are they also going to apologize for the lies, accusations and attacks on the people who weren't playing it?
The Day Before: "Finally, a worthy opponent."
"Our game is open! Aaand it's gone"
I got a feeling that the Day Before had a faster speedrun, though not as much lost money as this one.
They can just DM the current Concord players about the refund
I wonder how many heads will roll over this disaster.
Am suprise it going as fast as day before. I wonder which investors call them for take down. They were already have plan for season pass etc. but sudden shut down like this defy from their big boss who defy take 0 blame and will defy shut down studio take order from that said CEO manager.
This really makes history. Surely will have its spot on the Guinness World Record.
Let’s all laugh at an industry that never learns anything.
Tee hee hee.
My question is, why do you work on a game like this for 8 years?! It's not like it's some massive open world do everything game. It was some kind of battle arena right? After a couple of years you should be calling it and either releasing something or cancelling. Fucking muppets for managers.
Could be worth a deep delve doc if you have any interest and the capacity Kira as that might be interesting to understand how this even happens.
Not a game I knew anything about until you put out videos on it, but it has been interesting to learn about this absolute failure.
in every video mans is playing runescape
my man
This game was basically DEI: the hero shooter. No manly men, no beautiful ladies, instead we get weirdos, fatties, they/them robots and the like. Who they thought was going to buy it?