Devil Blade Reboot (v1.0.0) - Inferno Mode ALL Clear (1CC) - 22,806,910 Pts
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- Опубликовано: 7 июл 2024
- Devil Blade Reboot is a highly anticipated doujin shmup that finally came out on Steam yesterday.
The game has been in development since about 2017 and is made by Shigatake, a Vanillaware-affiliated illustrator, so you can expect some great production values here.
A remake of a game that started as a 1996 Dezaemon project.
Dezaemon being a popular 'Shmup Maker' on SNES, Saturn and PS1 (quite a lot of now fan-favorite shmups have similar roots).
The presentation of this game is one of the best I've seen. A highly cinematic audio and visual spectacle.
The gameplay is very good as well, it has an incredibly high pace with mechanics that encourage very aggressive play for the highest rewards.
Game is doing some cool new QOL features for the genre.
Enemies have different markers indicating whether they're ground or air enemies. The bullet and laser telegraphing lines from Natsuki Chronicles also seem to make a return here.
Pointblanking increases the enemy's score multiplier and your Berserk%.
When Berserk is at 100% you enter Berserk Mode and all multipliers are multiplied by 5 (x4 becomes x20). Enemy rank also goes up. Berserk lowers when you're not pointblanking.
Bombs can also be used as Boosts which increase Berserk% gain by 5 times while the hyper is in effect.
Inferno is the highest difficulty in the game, changes include:
- Bombs, Boost, and shields are not available.
- You will die if Berserk Mode remains inactive for too long (lol).
- Rank is always maxed out.
- Only 2 score extends.
The limited resources makes this pretty hard, the patterns themselves aren't that bad.
It seems a little silly to me that you can't use Boosts in this mode, as that is one of the main scoring systems of this game, but I guess that would make the main gimmick of this mode too easy.
Speaking of, you dying when you're not pointblanking enough is hilarious. That's one way to force people to play for score I guess.
According to the video and streaming rules of this game I apparently can't show you the ending or any other art from the game that's not in the intro and main game.
See the Twitch VOD here:
/ 2154761722
Buy the game on Steam here:
store.steampowered.com/app/28...
00:00 - Intro
01:41 - Episode 1 - Lost City
05:42 - Episode 2 - Lunatic
09:22 - Episode 3 - Resistance
13:21 - Episode 4 - Threat
18:34 - Episode 5 - Last Stop
23:16 - Last Episode - Judgement
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Twitter: / jaimersstg
Twitch: / jaimersstg Игры
Jaimers dominating right out of the gate!
Are you going to review the game?
Yes i am :-)
@@TheElectricUnderground nice
This might be...the return of treasure
Absolutely.
FaSho!!!!!!!!
This game gives me some Ikaruga/Radiant Silvergun vibes when I play it
Inferno seems an interesting take with its "score or die" thing
We were joking in Aktane’s Kumite for this game that some one needs to wake you up so you could clear this mode 😂
This dude is the reason why get back playing shmup bullet hells after 10 years😆
And why am i seeing this as Dodonpachi? XD!
badass music, gritty artstyle, billions of bullets, cheesy voice acting.....
yeah, this is the most perfect shmup i've ever seen.
Jaimers is a shmup GOD
I honestly don't understand how you can be this good at a brand-new game. I could play a game like this for months and still struggle.
This is an extremely easy game compared to the clasic bullet hell Cave shmhps.
Thisnis probably his 2nd or 3rd playthrough, at most.
High level player with lots of experience in the genre. Fundamental skills translate from game to game.
Jaimers mentioned it in another video, “I’ve just been playing a lot of these.” And by a lot, he means a *lot.* It’s like when you’re playing a sport and see everything someone is doing wrong, usually using more energy than they should be. My best advice to newcomers is to stop fidgeting around trying to dodge nothing, and seeing if you’re actually in any danger. You can make surprisingly little movement to dodge what seems to be impossibly fast swarms of bullets, if you can discern how they’re aimed (are they a fixed spread, or is it aiming directly at your position?). If they’re aimed directly at you, you can do something like position all the way to one side and crawl your way to the other side so you draw all of the enemy fire while giving yourself a lot of space. Almost every shmup will have that one point of just throwing like 70 popcorn enemies at you in a row to teach you that. Once you learn to keep avoiding a pattern like that, you’ll start seeing it in pretty much every other game just at different paces.
@@kylele23 basically once you 1cc Sdoj, you are practically unstoppable in this genre.
@@kylele23 I'm not a newcomer, I just have shitty hand-eye coordination, haha. It's still my favorite genre though.
Of course you got this in like 10 minutes of launch. lmao
Nice work, King.
Did you train for a whole year in Dragon Ball's Hyperbolic Time Chamber to master this game the day after its release?
Nice clear! Been having a blast with this game, the visuals on episode 5 in particular are crazy
I know this is random, but YOU ARE SO LOYAL. You've been doing this for like, 14 years, it's surprising. I wish you good health and such. You're very good. :)
Berserk mode is literally the mode perfect for Hardcore players
Go big or go home
Be Brave, or Die a Coward
Outstanding skills, as usual. Congrats!
spectacular gameplay. great job!
Great music, great visuals, great gameplay. I love this game. Your skills are out of this world.
Fantastic run, congrats
Goddamn... i watch a playthrough of the original before checking out a different playthrough of this, and by god has this done justice!!!
I wish more shmups would have telegraphed enemy attacks.
It's a LOT more fun playing these, when you feel like you actually have a chance of dodging the bullets.
Learning from you is an honor
so beautiful game. amazing play. you are incredible.
coer is so manu guy nyar
It's full of homages to various shooting games, so it's fun to watch.
great play jaimers, this game rules
nice clear mun
*man
Meanwhile, I get killed the instant I accidentally trigger berserk mode on hard difficulty. Watching this was a thing of beauty!
amazing...
This game based on part of dezaemon plus game
nice clear already
Jaimers You're so cool!!!!
システムはおそらく「いかに近い場所で倒すか」ってわかりやすいほうでしょうけど、敵の攻撃が綺麗でいいですね〜
インディーズ系はあまりやらないですが、これはやってみたい
素敵なプレイ動画、ありがとうございます(=^・^=)
Another banger from our very Jaimers.
I may have missed out on a reply, but, any chance considering doing Angel at Dusk or Yakouga 6 in future?
This game was released 2 days ago and there's a 1CC at the highest difficulty level already? WTF dude?
I love the forced Berserk system in Inferno conceptually, an adrenaline junkie who NEEDS to be in danger or else they'll fucking flatline lmao
Sounds like a fun idea in other games, approach and engage or your heart will stop
EDIT: Shigatake is more than "affiliated" with Vanillaware he's one of the founding members! He's been at that shit for decades!
I wish there were more "pushing forward" gameplay design.
Is your only run on Inferno? Gotta say that's a pretty smooth boast, i respect it a lot.
Damn this game loves lasers lol
They look amazing tho
This has to be IKURUGA!!!! BUT ON STEROIDS!!! This is so phat! I will be getting this tonight and the price of this is also fantastic!!!!!
Totally _not_ Ikaruga and without polarity black & white.
That's a lot of flashy effects o_o
God bless Eminence o7
what controller do you use?
Is there an option to continue if you die too many times? I thought 1cc is all you could do. I get to the end but could never beat the mech.
goed spelen, jaimers...
HOLY CRAP Jaimers @.@
The dislikes are the jealous ones lol
Well miko art from gunvein
Jaimers pls play bullet hell monday black pc it is cool shmup
Who is flying it?
_BURNING HELL!!!!_
OOH, one death at the VERY end, almost a like on the video lol
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