Houdini FX Supervisor Demo Reel 2024

Поделиться
HTML-код
  • Опубликовано: 30 сен 2024
  • ---------------------
    ABOUT ME
    Hello! My name is Ahmad Ghourab. I'm a 16-year VFX veteran.
    My portfolio includes 22 titles, a VES Nomination, 6 years in leadership roles (FX Supervisor/Head Of Department), and two relevent degrees - MSc (Distinction) and a BA(Hons) in Computer Visualization And Animation from the NCCA (National Centre For Computer Animation), Bournemouth University.
    My expertise lies in technical development, namely; Efficiency driven FX setups, procedural solutions, dynamic rigs, workflows, and pipeline tools.
    But I'm also an artist at heart with an keen eye for physicality and a penchant for perfectionism.
    THE PROBLEM - MAKE YOUR WORK CLEAR WITHOUT BREAKING THE FLOW
    Traditional reels have a problem. One that everyone hiring has struggled with. One that could prevent your demo reel getting the recognition it deserves.
    They often use static, off-frame text to denote the author's contributions.
    This can break the viewing experience by taking a viewers eye away from the action, sometimes even causing key portions of your work to be missed in the process.
    But it can even end up confusing viewers, especially when coupled with obscure production terms or vague references in complex shots.
    This demo reel is both my portfolio, and my solution to that problem
    THE SOLUTION - CALL OUT CAPTIONS
    To overcome the pitfalls of traditional reels, I used large clear call out captions that appear only momentarily.
    This instantly catches the viewers attention. It clarifies their contribution without ever breaking the flow of the viewing experience. And it reduces viewer distraction from the overall viewing experience.
    If you have any comments or questions, please leave them in the comments section below.
    DISCLAIMER
    This demo reel, taken as a whole, isn't meant to be the ideal format for getting hired.
    I don't put all my best work in the first minute. You absolutely should.
    Demo reel's should rarely ever get past 1.5-2 minutes long.
    The OCD levels of editing were for the viewers enjoyment, and aren't necessary.
    BREAKDOWN
    __ MOONFALL __ Supervision ___
    00:10 - Cloud Atmospherics
    00:15 - Ground Dust, dirt, grains
    00:17 - Meteor, snow mounds and ground interaction setups
    00:28 - Explosion all, cloud cover all
    00:30 - Moon reentry friction setups, moon debris setup, shock-wave
    01:02 - Avalanche Volumetric
    01:11 - Moon debris impact dust setup, ship impact dust
    01:15 - Sandstorm
    __FINCH __ Head Of Simulation Supervision ___
    01:19 - Sandstorm setup
    01:21 - Tornado, debris shot running
    __ STRANGER THINGS 4 E7- E9 __ FX Supervisor ___
    01:27 - Disintegration setup
    01:34 - Impact debris, RBD, dust, grain, CG fire
    01:40 - Pyro setup
    01:52 - VES NOMINATED - Procedural vines and mould growth setups, custom space colonization based solver, building collapse dust
    __ LOGAN __ FX Lead ___
    02:05 - Dust, grains
    02:06 - Fence dynamics rig (all)
    __ EUROVISION STORY OF FIRE SAGA __ Head Of Simulation Supervision ___
    02:13 - Building crowd department and training, crowd tool development, procedural ‘build’ workflow approach, shot work, mocap recording, mocap clip refinement, mocap acting
    __ THE AMAZING SPIDERMAN 2 __ FX Technical Director ___
    02:28 - FBM based electrical FX
    02:31 - Teargas
    __ THE SHALLOWS __ FX Lead ___
    02:35 - Whale oil, fluid advected bubbles and meshing
    02:37 - Water simulation, custom water patch skinning setup
    __ POINT BREAK __ FX Technical Director ___
    02:39 - Cloud dual advection solve
    02:43 - Procedural dust from rocks setup
    __ TRANSFORMERS AGE OF EXTINCTION __ FX Technical Director ___
    02:47 - Volumetrics, sparks, transformer blood splashes
    02:51 - Volumetrics (except fire), impact debris
    __ Playmobil Movie __ FX Supervisor ___
    02:52 - Full feature animation FX supervision, bidding, internal FX pipeline development, farm submission scripts, file management, team development and training
    __ THE AMAZING SPIDERMAN 2 __ FX Technical Director ___
    02:55 - Electrical explosion elements, point cloud based targeting/growth
    __ JURASSIC WORLD __ FX Technical Director ___
    02:57 - Automated procedural dynamics forest mega-setup. Procedural fully automated tree dynamics rigging and simulation to work in tandem with automated, database lookup, layout replacement based on velociraptor proximity.
    __ WHITE HOUSE DOWN __ FX Technical Director ___
    03:04 - Slow motion (120fps) explosion that grows from small cart to engulfing camera in 2012. Required custom solver approach.
    __ MARVEL ETERNALS __ FX Technical Director ___
    03:06 - Eyebeam FX, impact fire, dust
    03:08 - Procedural growth custom space colonization solver, full automated population of ‘wall of memories’
    __ CHAPPIE __ FX Technical Director ___
    03:09 - CG Dust, missile trails
    __ ABRAHAM LINCOLN VAMPIRE HUNTERS __ FX Technical Director ___
    03:12 - Fire, smoke, embers, CVEX development, render-time procedural render slicing and recombining setup

Комментарии • 70

  • @amstudio4148
    @amstudio4148 16 дней назад

    this is really super amazing mr ahmed ❤❤❤❤, I hope someday to be an amazing FX Artist like you. If you have a short time could you please just recommend or guide me to some courses that I should take to start my career in order to in work in film/TV industry like rebelway courses for Houdini and Nuke! , my best wishes Ahmed Mahmoud

    • @AhmadGhourab
      @AhmadGhourab  9 дней назад

      Hi Ahmed. Thank you so much! I honestly don't know much about the courses out there, it's been so long since I've done any if I'm being honest. I do hear good stuff about Rebel Way. For courses, the students we hire from lostboys-studios.com/ generally tend to be the best. Additionally, if you want to go down the technical route like me (I tend to code tools, build setups, etc...) then the MSc program at Bournemouth University, www.bournemouth.ac.uk/study/courses/msc-computer-animation-visual-effects, was great for helping me launch my career!

  • @TanmaySakhale-official
    @TanmaySakhale-official 23 дня назад

    m doing fx work from past 1 year ....seeing this kind of work stimulate my nerves to work more hard at fx... it would be honour to work with you someday. Awesome work man.

    • @AhmadGhourab
      @AhmadGhourab  9 дней назад +1

      You can do it! Just pick some footage out there of a real world effect, say a real building demolition, then work away trying to match it. It's always best to have a real reference, and show that you were able to make a CGI version that closely matches it, than to do something standalone. That way you are forced to learn how to control your simulations and see what makes them look real (size, speed, scale of noise etc...)

  • @1ne7evN
    @1ne7evN 23 дня назад

    amazing work brother .where should i start? what are the prerequirments to make something like this ?

    • @AhmadGhourab
      @AhmadGhourab  9 дней назад

      Thank you! I actually commented on another user's (MisterWombo) who had a similar question. Let me tag you there and let me know if you have any questions!

  • @MarcosArtTV
    @MarcosArtTV Месяц назад

    انت مصري ؟ نفسي الاقي حد مصري شغال علي هوديني

    • @AhmadGhourab
      @AhmadGhourab  29 дней назад

      لا، أنا فلسطيني. لكن هناك الكثير من العرب والمصريين يعملون في هذه الصناعة :)

  • @Maksim-ji9tt
    @Maksim-ji9tt 16 дней назад

    Очень крутые работы, наверное долго к этому шёл)

    • @AhmadGhourab
      @AhmadGhourab  9 дней назад

      Спасибо! 16 лет, не считая школы. Но, честно говоря, большую часть того, что я делаю, я узнал за первые 5-7 лет :)

  • @asura007_
    @asura007_ 22 дня назад

    Amazing mannn 🔥🔥

  • @Daisy-ex1oq
    @Daisy-ex1oq 7 месяцев назад +2

    Amazing work!👏👏👏

  • @ayubkhonsodikov4738
    @ayubkhonsodikov4738 Месяц назад

    you dont do workshops for students?

    • @AhmadGhourab
      @AhmadGhourab  29 дней назад

      Unfortunately not at the moment. But it was something on my radar to eventually do!

  • @eggyrepublic
    @eggyrepublic 5 месяцев назад +1

    why do this not have a million views?

    • @AhmadGhourab
      @AhmadGhourab  4 месяца назад

      haha, right?:p Thank You @eggyrepublic!

  • @pixerto3danimation478
    @pixerto3danimation478 7 месяцев назад +1

    superb Ahmad! a kick ass reel and a kick ass guy!

    • @AhmadGhourab
      @AhmadGhourab  29 дней назад

      Thanks man, really appreciate it!

  • @royalfoussa
    @royalfoussa Месяц назад +1

    So it was you ! sick work man

  • @3icha9andicha
    @3icha9andicha 7 месяцев назад +1

    So talented !

  • @kegsfx8603
    @kegsfx8603 7 месяцев назад

    Stunning reel! Amazing shots, captivating flow and a nice touch on the "contribution labels " ;)

  • @edelob
    @edelob 7 месяцев назад

    Wow! Excellent job! Loved the stranger things 4 especially!

    • @AhmadGhourab
      @AhmadGhourab  29 дней назад

      Thanks a bunch. The Stranger Things parts were actually some of my favourite to work on too! :)

  • @MrStarsora
    @MrStarsora 7 месяцев назад

    Looking great Ahmad :)
    He has talents with a great personality 😊

  • @Mikus_Ficus
    @Mikus_Ficus 2 месяца назад

    Wow! Speechless! Great work Ahmad!

    • @AhmadGhourab
      @AhmadGhourab  29 дней назад

      Thanks @Mikus_Ficus, appreciate it :)

  • @DaggSamet
    @DaggSamet Месяц назад

    Congraglulations. Great video sir!!!

  • @RIPxBlackHawk
    @RIPxBlackHawk Месяц назад

    After this thumbnail this has to be great

    • @AhmadGhourab
      @AhmadGhourab  29 дней назад

      Hah, if only you knew how much deliberation went into that darn thumbnail lol. Thank you!

  • @kastinante6883
    @kastinante6883 2 месяца назад

    You are as amazing as your works🔥🔥🔥

  • @RahulDGRT
    @RahulDGRT 29 дней назад

    I have been Influenced 😮

  • @wewantmoreparty
    @wewantmoreparty 2 месяца назад

    🤘

  • @pollyleung7549
    @pollyleung7549 7 месяцев назад

    🔥🔥🔥🔥🔥

  • @UgandarTeja
    @UgandarTeja 27 дней назад

    Superr work 😲👏👏👏👌

  • @jamit63
    @jamit63 Месяц назад

    amazing work. also i love the "call-out" idea

    • @AhmadGhourab
      @AhmadGhourab  29 дней назад

      Thank you, this means a lot. The demoreel ended up taking 3 months because I kept trying different solutions, then canning them before settling on this. Still would try some more ideas in hindsight!

    • @jamit63
      @jamit63 29 дней назад +1

      ​@@AhmadGhourab It used to be a bit tedious having to pause and check the bottom of the screen to understand the role, but this callout approach is much clearer. Awesome idea . i would use in mine

    • @AhmadGhourab
      @AhmadGhourab  9 дней назад

      Would love to see the results when you do! Let me know if you ever do do that :)

  • @ArielZestyandSpicy
    @ArielZestyandSpicy 7 месяцев назад

    LOVED IT!!

  • @vrajthakkar3662
    @vrajthakkar3662 Месяц назад

    Amazing stuff

  • @jisinthomas4574
    @jisinthomas4574 2 месяца назад

    Insane stuff🔥🔥🔥🔥

  • @carlosfxartist
    @carlosfxartist 7 месяцев назад

    cool stuff mate!

  • @Mindworks009
    @Mindworks009 Месяц назад

    Insane work

  • @johnchae37
    @johnchae37 Месяц назад

    eyegasm

  • @davilima4112
    @davilima4112 Месяц назад

    wow

  • @MisterWombo
    @MisterWombo 25 дней назад

    Hi sir! i have a question! And i really wanna know ur opinion as 16-year VFX veteran that u are.
    Would u recommend focusing on just one or 2 softwares to improve in VFX?
    Is an smart move go beyond that ammount? What about 3 or 5?
    As a begginer this doubt crossed my mind and i have no one who ask to.
    Thank u very much btw! and amazing video! 🫡

    • @AhmadGhourab
      @AhmadGhourab  25 дней назад +2

      Hello! Thank you for the kind words :)
      So it depends, when you say VFX, do you mean FX like what I do, or do you mean some other field like lighting, animation and so on?
      If you mean FX then I would make three arguments.
      The first is, you only really need to learn Houdini. Don’t overstretch yourself trying to learn everything.
      The second is, it’s not about the software, its about the art! A great VFX artist isn’t the person who knows the software the best, it’s the person who can make the most physically accurate effects in the shortest time.
      The third is focus. Focus on one discipline, like volumetrics (smoke/fire), destruction, or fluid simulations. This will allow you to spend a lot more time learning all the associated tools, watch reference footage to understand their physicality, then land a job. After that you can diversify. But the most important thing is, get reallllly good at one thing so you can get your foot in the door.
      A bonus 4th point is, please avoid any abstract work unless you want to go into something like projection mapping. That sort of work can look cool, but ultimately it’s really difficult to hire people who do abstract cause most the work in VFX is realism based!

    • @MisterWombo
      @MisterWombo 24 дня назад +1

      @@AhmadGhourab Woah! I didn´t expect such a good and elavorated answer!
      You not only answered my question but even more!
      So thank you very much! =)
      With your first argument u already hit my doubt.
      As a begginer i tend to stretch myself pretty hard trying to learn everything just by the sake of learning.
      Im actually learning Houdini but plus to that i added some more softwares..
      (Nuke, Blender, Unreal Engine and Davinci Resolve)
      And I realized that the learning curve is pretty slow that way.
      So maybe I need a change of strategy.
      Lucky me that you gave me a good "map" to follow with your answer!
      So once again sir, thank you very much! 🫡

    • @TanmaySakhale-official
      @TanmaySakhale-official 23 дня назад +1

      @@AhmadGhourab thanks for your insightful advice.

    • @AhmadGhourab
      @AhmadGhourab  9 дней назад +1

      My pleasure! Nuke would actually be useful, but up to a point. A good FX artist generally creates renders with the mindset of using AOVs in Nuke to make them look great.
      For example, with fire I generally don't just render the fire and call it a day. I render AOVs (temperature passes, depth, etc) and then in Nuke I use color corrects to make the fire look hotter, bring out more detail, integrate it into the shot better etc...
      But first I have to have a good sim and good renders! So definitely do that first then move to Nuke to see how you can get the most out of it. That way you'll only learn what you need to learn about Nuke!

    • @AhmadGhourab
      @AhmadGhourab  9 дней назад

      @1ne7evN

  • @ZAIDARTSS
    @ZAIDARTSS Месяц назад

    It's inspiring to see amazing Arab artists shine huge respect man