Love the colors you put in vídeos, thanks for that. In the other hand in my opinión is much more funny when from the beggining defenders are on attack mode, in this Battle nucks save the day but it looks like a cheat.
That was a great fight, with lots of green delight. . . and then the nuclear tank came around and went to spoil the fun. I would vote to put a moratorium on nuclear tanks from this moment onward. Keep the ghosts though, by providing ballistic counter-power, they make fights more balanced.
Do the ghosts actually do damage? I mean they were absolutely hammering the tanks and laser knights to completely no effect but the nuke were killing thousands with each hit, very one sided
They do quite a bit of damage, enough to kill tanks with 20,000 HP. And because laser knights have the ability to deflect range projectiles with a certain chance, they could survive longer with less HP than tanks. If you watch the moment ghosts' projectiles hit the laser knights, you'll see green fireballs ricocheting out at relatively slow speeds.
Your numbers never lie!: Always awesome battles! By the way: as I'm increasing my instrument practice time, I'm having less time for YT. But be sure that even a bit late, I'll give you my views and likes!
@@battlesimulatorgamer, very busy indeed. Two hours daily of Cello Practice and 3 Hours daily of Piano Practice. Not to mention my German classes and I'm returning to composition. But when I can, those vides are a distraction for me.
They literally would've lost with no contest. Hell, the human side USUALLY loses on this channel. I thought it would be another L until one side of the castle cleared it's sector.
If you're interested in a battle in which units from both camps die on the spot for tens of minutes with a narrow castle gate in the middle, your suggestion is correct. I don't mean to be sarcastic, but I want you to remind a unit that has a role in this fight to be able to move the battlefield from a tight, static space to a wide, dynamic one with the ability to quickly push enemies back. Thanks for watching.
The map and objects in this game are not very elaborate and do not interact with the units. Rather, the units get stuck between them, causing frame drops and confusing the attack pathing of the units. I would like to say that I try to use maps and objects as much as possible within the scope of not causing such problems. Perhaps, if you watch the simulation rounds where the problems described above continue to appear, you may feel that this game is no longer fun.😅 I show only the best situations in the battle concept of each video. Thank you for watching.
50k Ghosts is normally a killing blow for each army, only the tactical nukes saved the Defenders😂
The jedi block most of the ghost's hits with their lightsabers but I was wondering why masses where randomly blowing up 🤔
You spoilt it with the nukes again.
Hated the nukes. Jedi are consistently OP
But it was nice to see the trolls send Jedis flying.
Why being in control of a battle? Just let them fight and don't control it with nukes😢
Pretty pointless fight if you just nuke the orcs repeatedly. Less about the armies and more about how many times you decide to help one out.
Yeah, this guy sucks!
Awesome spectacle. Watching the Sherman tanks on the counter attack was inspiring
No nukes next time. Just give humanity some wizards (cleopataras) to counter the Ghosts.
This is how I always imagined Warhammer 40K battles.
Far too many jedi. Orcs didn't stand a chance. Nice spectacle though.
great stuff. nothing better then watching your videos after studying 👍
Not being able to see the nuke projectiles makes the nuke tanks unsatisfying to watch
Love the colors you put in vídeos, thanks for that. In the other hand in my opinión is much more funny when from the beggining defenders are on attack mode, in this Battle nucks save the day but it looks like a cheat.
That was a great fight, with lots of green delight. . . and then the nuclear tank came around and went to spoil the fun.
I would vote to put a moratorium on nuclear tanks from this moment onward.
Keep the ghosts though, by providing ballistic counter-power, they make fights more balanced.
out of all words, why moratorium
ghosts are way to op, they need to be left out.
Do the ghosts actually do damage? I mean they were absolutely hammering the tanks and laser knights to completely no effect but the nuke were killing thousands with each hit, very one sided
They do quite a bit of damage, enough to kill tanks with 20,000 HP.
And because laser knights have the ability to deflect range projectiles with a certain chance, they could survive longer with less HP than tanks.
If you watch the moment ghosts' projectiles hit the laser knights, you'll see green fireballs ricocheting out at relatively slow speeds.
Your numbers never lie!: Always awesome battles!
By the way: as I'm increasing my instrument practice time, I'm having less time for YT. But be sure that even a bit late, I'll give you my views and likes!
Thank you for watching my video even during your busy schedule.😀
@@battlesimulatorgamer, very busy indeed. Two hours daily of Cello Practice and 3 Hours daily of Piano Practice. Not to mention my German classes and I'm returning to composition. But when I can, those vides are a distraction for me.
nukes = turn off. was enjoying the fight until you repeatedly nerfed the attackers
Epic battle!
Great camera work. Best I've seen.
Thank you for watching!
The Jedi cleaned up
Dude Throw in some Warhammer characters like space marines and tyrannids to make it more intense and that way it's 10,000,000.
Командир из тебя - никудышный!
Time to make the Emperor proud
Nice
great end
It would have been a more entertaining battle if you would have left out the nuke tanks and put in less light saber guys .
They literally would've lost with no contest. Hell, the human side USUALLY loses on this channel. I thought it would be another L until one side of the castle cleared it's sector.
If you're interested in a battle in which units from both camps die on the spot for tens of minutes with a narrow castle gate in the middle, your suggestion is correct.
I don't mean to be sarcastic, but I want you to remind a unit that has a role in this fight to be able to move the battlefield from a tight, static space to a wide, dynamic one with the ability to quickly push enemies back.
Thanks for watching.
😊😊😊😊😊😊
I wish you could shape the world and make a muot of blood
nuclear tanks, a lil to much.
Джедаев надо ставить в первую линию,они же рыцари,а ты их в тыл поставил.стратег ты хренов.
Wtf yakuzas beat downwho hit drama
que trampa que ahces para hacerlos volar no se vale....
So what is the big deal qith me writing. I don't understand. This is public
Set the battle and let it play out without changing mid battle
unfair game.
Is there something wrong with the battlements? Why no range weapons there? Why have a fort if you're not going to use it?
The map and objects in this game are not very elaborate and do not interact with the units. Rather, the units get stuck between them, causing frame drops and confusing the attack pathing of the units.
I would like to say that I try to use maps and objects as much as possible within the scope of not causing such problems.
Perhaps, if you watch the simulation rounds where the problems described above continue to appear, you may feel that this game is no longer fun.😅
I show only the best situations in the battle concept of each video.
Thank you for watching.
@@battlesimulatorgamer Fair enough, asked and answered. Thank you.
Very poor. You never had a handle on the battle. Camera flying around all the time. Lost interest. Skipped to the end.
Lame,
cringe pfp