After you conquer Syria, you also get new tanzimat for conquest of Egypt. You can easily win wars against Egypt by just naval invading them in Cairo even if they are supported by France of GB. So with two wars and army reform you already got 3/4, you can just wait for the last tanzimat with separatism and you are good. Works 100% without rolling for abolishionist. Although rolling landowners' leader is sertanly very powerful
Very useful tips with the agitator trick and some cool strategic input. Thanks for showing. I wonder, if there is some way to achieve the _Education Reform_ with limited effort or with the help of the _social mobility_ decree in larger states. Looking at Beijing being literally half of your pops now. It probably isn´t enough and rather closes that door for good. The attempt to figure this out only made me realize that I don´t quite understand the math behind education access. Somehow discrimination lowers education access. Finally - and this may be a bit in depth - is there a way to increase noise from cars outside? I´d love me some big war reps. You could switch pm to _construction site_ to notably increase _honking_ and _breaking_ output, but it might decrease _motor noise_ throughput.
I mean the Beijing pops are both discriminated and unincorporated, but in general I don't think the social mobility decree is very strong. Yes! The best way to increase the sound of the cars outside is to really care about the take you're recording! Def less about throughput and more about the luxury cars tho
Thanks to this strat i got a romanian jingoist as the landowners leader in russia after trying to get cultural exclusion with a reformer general that got leadership after the exile
Took me about 8 rolls to get a abolitionist, and then Britain simply never attacked Qing, at least up until 1842 when I gave up lol. Interesting strat tho
Weird, maybe UK got adjusted in 1.3.3? They never landed Qing in my run, which is unusual. Also a bit of weird action from France in the next episode, committing zero troops to a war, and then 300 battalions after quite a while. Still, you can (it appears, based on my run) do the China war solo.
@@generalistgaming @Generalist Gaming You can cheese naval invasions to submit nearly anyone as long as you have 8 or so flotillas and a healthy sized army with a dozen generals. For example, the best opening start as Qing is to take the Macau port on unpause, then proc the opium war during escalation, leading into conquering Midlands (arms factories) and force recognition, usually before 1938. Just have to spam naval invasions all over the Bri'ish Isles and try to sit in the capital a lot. (Oh also, if you can put in a conquer for British Kenya, you can lock in the whole of Eastern Africa for yourself if you get to a colonial exploitation within a couple years.) Even though I don't think it's correct that you benefit a lot from a co-invasion in Britain (doesn't help your war score, but it does keep the Qing armies busy), I try to not cheese every game haha. Though I suppose re-rolling for the good agitator is kinda the same thing. Edit: And I think Britain does invade most the time, but yeah things have been weird. I played a Sikh game earlier and even though EIC was belligerent and hostile, they wouldn't step into my initial fight for Sindh on unpause. Had to reroll, all the same diplo positions and they stepped in. Bizarre.
1. That event that popped up at the last part of the video which you didn't click on the video (Islahat-... etc.) gives 5M loyalists just like that if you appease the non-muslims. Or, 5M radicals if you go for appeasing them. :D It's bugged currently. 2. I tried the exile-invite back Landowner leader trick a few times but I somehow always get a Republican. I also feel like that's heavily bugged and makes no sense, so I avoid it. 3. Switching to iron frame at day 1 and trading for the iron from Austria not only gives you more construction early, but also ensures Austria stays out of your way in the future (since you run a trade route with them). Switching all the wheat farms to wine and trading that to Austria is also good for maintaining trade with them. 4. I feel like making a video of my own to show some stuff now. 5. Thank you for the video, it's always good to watch you!
This trick does not seem to work for me. I invite him back, put the Landowners in power, but there is no "give leadership" button. Is that a DLC thing?
@@generalistgaming Well, at least he is there. Perhaps I can get him in back in power some other way. A few Generals might have to retire ahead of schedule.
You roll a jingoist! you could invited the landlord abolicionist but waited to give him leadership. You could've profesional army, and then homesteading and abolish slavery
Yeah, but I wanted to get the ball rolling on downsizing the landowner clout as quickly as possible. Probably should have just done Pro Army in retrospect, but at the time I felt it was much less of a priority. Notably, if the abolitionist died before I could ban slavery, then that would present significant challenges.
Oh, I didn't even notice - nor am I sure it's a moderate that triggers it, just that's what I think it might be. But, this does create an interesting play pattern
@@generalistgaming Intelligentsia and Rural Folk would currently make the😮 most legitimate government as of the end of the video so that might be a wink wink nudge nudge. Edit to add: However, it's not only Market Liberals which could appear. There may be: Authoritarians, Jingoists, Pacifists, Republicans, and Theocrats (even Protectionists with International Trade)
@@generalistgaming Rural folk leader is always moderate. Guys with fixed ideologies: Landowners, Intel, Rural, Armed Forces. Guys with variable ideology: Devout, industrialist, Petite bourgeoise. Commanders are also totally random, can be any IG and ideoogy. Except the 15 and 5 army commanders, they're always Royalist.
@@generalistgaming It is moderate that triggers it, Paradox was very concerned that it wouldn't make sense to have a moderate agitator. However, in their haste to prevent this they neglected to block the "impossible combinations" you're talking about: it is normally impossible to roll a Market Liberal Rural Folk (as a random politician or general or even a naturally generated agitator) but it *is* possible to convert a Moderate Rural Folk into a Market Liberal by exiling him. The evidence of this is in the video: it is also impossible to naturally roll an Abolitionist Landowner, but you can get one through this exile maneuver because the script that rerolls exiled Moderates' ideologies does not check their IG.
aint it a shame every neat mechanic we discover in an update. the update right after will alter. this isnt possible nowadays because the option to grant leadership isnt there
Not too worried? Chinese provinces seem to rev less often, generally speaking. It did cross my mind, but the 20 legitimacy will help to stave off radicalism back home too.
so trying this out, Britain instead of going for Qing started a useless war to subjugate Benin and they not even landing there, just stuck in that diplo play slowly ticking down for years. fine, went for Bolivia instead. checked Qing and they decided not to ban opium trade.
@@generalistgaming ok, restarted and tried a second time. everything went normal now, landed near Beijing after Brits did, got a beachhead and then slaughtered anything Qing threw at me. 1 to 5 casualties in every battle. that's what simple line infantry with level 1 cannons can do against drug addicts with spears, lol. this is much better than dealing with rebellious Bolivians. although I think Zulu route to Africa also worth it later for the gold and coal mines and barely anyone colonizing there. also no one ever touches Madagascar but it has a ton of coal mines and dyes.
the game needs to be balanced... you should not be allowed to invite interest group leaders that you exiled. The agitator mechanics makes reforms too easy
@@generalistgaming Frick. Votp would be the problem... grumble, grumble, youtubers making me buy DLC. I hope you reflect upon your actions. 😀 Thanks for your help.
Landowners HATE him!
Become a healthy man of europe again with just 4 tazimats! (tazimat 3 will surprise you!)
@@d3gvsdo Russians hate him!
He shows how to use industry to MAKE MONEY FAST!
After you conquer Syria, you also get new tanzimat for conquest of Egypt. You can easily win wars against Egypt by just naval invading them in Cairo even if they are supported by France of GB. So with two wars and army reform you already got 3/4, you can just wait for the last tanzimat with separatism and you are good. Works 100% without rolling for abolishionist. Although rolling landowners' leader is sertanly very powerful
also if you complete other 4 reforms before reclaiming Syria all Tanzimat journal entries close and goodbye your free claims on Egypt
Very useful tips with the agitator trick and some cool strategic input. Thanks for showing.
I wonder, if there is some way to achieve the _Education Reform_ with limited effort or with the help of the _social mobility_ decree in larger states. Looking at Beijing being literally half of your pops now. It probably isn´t enough and rather closes that door for good. The attempt to figure this out only made me realize that I don´t quite understand the math behind education access. Somehow discrimination lowers education access.
Finally - and this may be a bit in depth - is there a way to increase noise from cars outside? I´d love me some big war reps. You could switch pm to _construction site_ to notably increase _honking_ and _breaking_ output, but it might decrease _motor noise_ throughput.
I mean the Beijing pops are both discriminated and unincorporated, but in general I don't think the social mobility decree is very strong.
Yes! The best way to increase the sound of the cars outside is to really care about the take you're recording! Def less about throughput and more about the luxury cars tho
You’ve quickly become the only Vic3 RUclipsr I watch
Thank you for a great guide!
Glad it was helpful!
Your video is great help and very informative thanks mate i had a great start with Ottomans
Great to hear!
Thanks to this strat i got a romanian jingoist as the landowners leader in russia after trying to get cultural exclusion with a reformer general that got leadership after the exile
Took me about 8 rolls to get a abolitionist, and then Britain simply never attacked Qing, at least up until 1842 when I gave up lol. Interesting strat tho
Weird, maybe UK got adjusted in 1.3.3? They never landed Qing in my run, which is unusual. Also a bit of weird action from France in the next episode, committing zero troops to a war, and then 300 battalions after quite a while. Still, you can (it appears, based on my run) do the China war solo.
@@generalistgaming @Generalist Gaming You can cheese naval invasions to submit nearly anyone as long as you have 8 or so flotillas and a healthy sized army with a dozen generals. For example, the best opening start as Qing is to take the Macau port on unpause, then proc the opium war during escalation, leading into conquering Midlands (arms factories) and force recognition, usually before 1938. Just have to spam naval invasions all over the Bri'ish Isles and try to sit in the capital a lot. (Oh also, if you can put in a conquer for British Kenya, you can lock in the whole of Eastern Africa for yourself if you get to a colonial exploitation within a couple years.)
Even though I don't think it's correct that you benefit a lot from a co-invasion in Britain (doesn't help your war score, but it does keep the Qing armies busy), I try to not cheese every game haha. Though I suppose re-rolling for the good agitator is kinda the same thing.
Edit: And I think Britain does invade most the time, but yeah things have been weird. I played a Sikh game earlier and even though EIC was belligerent and hostile, they wouldn't step into my initial fight for Sindh on unpause. Had to reroll, all the same diplo positions and they stepped in. Bizarre.
For the urbanization tanzimat only incorporated states count. Thus you could reconquest the Syria region from Egypt and still get it
1. That event that popped up at the last part of the video which you didn't click on the video (Islahat-... etc.) gives 5M loyalists just like that if you appease the non-muslims. Or, 5M radicals if you go for appeasing them. :D It's bugged currently.
2. I tried the exile-invite back Landowner leader trick a few times but I somehow always get a Republican. I also feel like that's heavily bugged and makes no sense, so I avoid it.
3. Switching to iron frame at day 1 and trading for the iron from Austria not only gives you more construction early, but also ensures Austria stays out of your way in the future (since you run a trade route with them). Switching all the wheat farms to wine and trading that to Austria is also good for maintaining trade with them.
4. I feel like making a video of my own to show some stuff now.
5. Thank you for the video, it's always good to watch you!
My man's is on that Oranje pronunciation grind lesgo! "Oranya"
I'm trying, at the very least. There's a lot of pronunciations to remember
does the trick with the output bonus thanks to colonial resetlement work with the forbidden city ? That would be huge
Exploitation - yeah, it does, 10% throughput
Thank you su much man this helped me toooons
Glad I could help!
thanks for making my suggestion !
Glad you enjoyed!
30:34 i think you should switch pw of adm building to simple in order to safe money (12.5K)
Yeah, that's probably a good shout
Is the exiling and inviting back the moderate guy trick still works? After inviting him back i can't give him the command of the landowners
Ah, I think you might need Voice of the People to grant leadership.
@@generalistgaming Yea for a moment i forgot this is a paradox game :D
This trick does not seem to work for me. I invite him back, put the Landowners in power, but there is no "give leadership" button. Is that a DLC thing?
Ah, it might be - I haven't played w/ VotP off
@@generalistgaming Well, at least he is there. Perhaps I can get him in back in power some other way. A few Generals might have to retire ahead of schedule.
You roll a jingoist! you could invited the landlord abolicionist but waited to give him leadership. You could've profesional army, and then homesteading and abolish slavery
Yeah, but I wanted to get the ball rolling on downsizing the landowner clout as quickly as possible. Probably should have just done Pro Army in retrospect, but at the time I felt it was much less of a priority. Notably, if the abolitionist died before I could ban slavery, then that would present significant challenges.
I haven’t finished watching yet but you should definitely start off with puppet if atleast Persia and one Arabian state boarding egypt
I do mention that is the second strongest start, imo
you're a fucking genius
The Rural Folk leader is a moderate 😏
Oh, I didn't even notice - nor am I sure it's a moderate that triggers it, just that's what I think it might be. But, this does create an interesting play pattern
@@generalistgaming Intelligentsia and Rural Folk would currently make the😮 most legitimate government as of the end of the video so that might be a wink wink nudge nudge.
Edit to add: However, it's not only Market Liberals which could appear.
There may be: Authoritarians, Jingoists, Pacifists, Republicans, and Theocrats (even Protectionists with International Trade)
I believe it's impossible to roll some combinations - not sure a market lib Rural Folk is possible. But, I'm also not too confident in that.
@@generalistgaming Rural folk leader is always moderate. Guys with fixed ideologies: Landowners, Intel, Rural, Armed Forces.
Guys with variable ideology: Devout, industrialist, Petite bourgeoise.
Commanders are also totally random, can be any IG and ideoogy. Except the 15 and 5 army commanders, they're always Royalist.
@@generalistgaming It is moderate that triggers it, Paradox was very concerned that it wouldn't make sense to have a moderate agitator. However, in their haste to prevent this they neglected to block the "impossible combinations" you're talking about: it is normally impossible to roll a Market Liberal Rural Folk (as a random politician or general or even a naturally generated agitator) but it *is* possible to convert a Moderate Rural Folk into a Market Liberal by exiling him. The evidence of this is in the video: it is also impossible to naturally roll an Abolitionist Landowner, but you can get one through this exile maneuver because the script that rerolls exiled Moderates' ideologies does not check their IG.
aint it a shame every neat mechanic we discover in an update. the update right after will alter. this isnt possible nowadays because the option to grant leadership isnt there
I believe its part of the Voice of the People DLC and still in game
okay, i lied. i just bought the expansion and i was able to do this
disragard
Doesn’t Beijing take you 20 years to incorporate and thus risk you running out of time before you can get the tanzimat urbanization completed?
Yeah, but the 20 legitimacy is going to help a lot for passing laws faster. It's worth the tradeoff
I feel that special buildings should be toned down if they exist in an unicorporated state.
You can play without them if you like, in the pregame settings.
@@generalistgaming i didn't knew that, i just ignored them
Not concerned about a possible seperatist movement in Beijing?
Not too worried? Chinese provinces seem to rev less often, generally speaking. It did cross my mind, but the 20 legitimacy will help to stave off radicalism back home too.
damn
so trying this out, Britain instead of going for Qing started a useless war to subjugate Benin and they not even landing there, just stuck in that diplo play slowly ticking down for years. fine, went for Bolivia instead.
checked Qing and they decided not to ban opium trade.
Oof, variance, but you can also solo Qing, though it is a bit more difficult
@@generalistgaming ok, restarted and tried a second time. everything went normal now, landed near Beijing after Brits did, got a beachhead and then slaughtered anything Qing threw at me. 1 to 5 casualties in every battle. that's what simple line infantry with level 1 cannons can do against drug addicts with spears, lol. this is much better than dealing with rebellious Bolivians. although I think Zulu route to Africa also worth it later for the gold and coal mines and barely anyone colonizing there. also no one ever touches Madagascar but it has a ton of coal mines and dyes.
the game needs to be balanced... you should not be allowed to invite interest group leaders that you exiled. The agitator mechanics makes reforms too easy
But we said "sorry" :(
it is impossible do these reforms on 1.3. You just cant pass the laws fast enough.
In this run we finish the Journal w/ over nine years to spare, so I def think it's possible
@@generalistgaming you are the host
Does not work anymore. Cannot promote our dissident to party head.
I just tested it in the 1.5.5 beta and you can do it. The landowners have to be in gov and you need VotP dlc.
@@generalistgaming Frick. Votp would be the problem... grumble, grumble, youtubers making me buy DLC.
I hope you reflect upon your actions. 😀
Thanks for your help.