This is where toonboom harmony has an advantage. It allows you to 'unpaint' any negative shape on the same layer without having to resort to a mask. Hopefully the blender team will be able to come up with something like a boolean fill
So basically you have to select EVERY LETTER on your text that has enclose shapes just to correctly show them in grease pencil so you can make a simple comics on a 3D software
I understand everything about the mask, except the opacity. Why do we need to change the opacity to affect over the mask when inverting the mask? 😂😱? Great tips by the way 🔥👍🏻
If there is a way to select curve segments by direction (script?), you could separate that selection to another object, convert both objects to GP-from-curve, and join the resulting objects together. Presto, different layers for quickly masking out the holes in your huge wall of text. The whole process from editable text to masked GP could be automated in a one-button addon. Someone who actually likes to code could even make the text editable by keeping the original around with a matching name and hidden from view.
Thanks for the good tutorial. Currently, I am using v3.1.2 and not much has changed. So, your tutorial literally saved me. BTW, I need an advice. When I convert a text object to grease pencil object, it's a real pain to make things hollow. Of course it's doable for a few lines. but I'd like to avoid as much as possible. So, I tried not to convert the text object and use it in my animation as it is. But, the text object doesn't appear on the dope sheet, but in timeline only, you know. It's also a lot of work for a drawing style like myself, touching extreme keyframes first and then adjusting inbetweens later, because I can't select and adjust both of the timeline and dopesheet at the same time... In a nutshell, even for a plain text job requires too much for an animation, not to mention transparent hollow or fancy masking technique. Do you think Grease Pencil is really ready for 2d animation work as they insist? If so, am I missing something? I just need to work on my 3-minute-long animation as simple as possible.
This is where toonboom harmony has an advantage. It allows you to 'unpaint' any negative shape on the same layer without having to resort to a mask. Hopefully the blender team will be able to come up with something like a boolean fill
Thank you Paul. Wonderful technique. Just the way I need right now. Don't be annoyed by those who satirize you. Good day to you.
Thank you so much ! Much obliged
When I convert my text to curve then to grease pencil, I just get the outlines of the text. Why is yours automatically filled in?
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Blander made things very difficult to find out for a little little things I have to search on youtube 🤦😣
Thanks Paul, that was darn useful.
So basically you have to select EVERY LETTER on your text that has enclose shapes just to correctly show them in grease pencil so you can make a simple comics on a 3D software
this is also a good pipe to get SVG into blender using fonts
I understand everything about the mask, except the opacity. Why do we need to change the opacity to affect over the mask when inverting the mask? 😂😱? Great tips by the way 🔥👍🏻
How do you render text? Whenever I render an image it's as if the text was never in it at all
If there is a way to select curve segments by direction (script?), you could separate that selection to another object, convert both objects to GP-from-curve, and join the resulting objects together. Presto, different layers for quickly masking out the holes in your huge wall of text. The whole process from editable text to masked GP could be automated in a one-button addon. Someone who actually likes to code could even make the text editable by keeping the original around with a matching name and hidden from view.
Thanks for the good tutorial. Currently, I am using v3.1.2 and not much has changed. So, your tutorial literally saved me.
BTW, I need an advice.
When I convert a text object to grease pencil object, it's a real pain to make things hollow.
Of course it's doable for a few lines. but I'd like to avoid as much as possible.
So, I tried not to convert the text object and use it in my animation as it is.
But, the text object doesn't appear on the dope sheet, but in timeline only, you know.
It's also a lot of work for a drawing style like myself, touching extreme keyframes first and then adjusting inbetweens later, because I can't select and adjust both of the timeline and dopesheet at the same time...
In a nutshell, even for a plain text job requires too much for an animation, not to mention transparent hollow or fancy masking technique.
Do you think Grease Pencil is really ready for 2d animation work as they insist? If so, am I missing something?
I just need to work on my 3-minute-long animation as simple as possible.
Have you had any breakthroughs on this?