Excellent. I didn't even think of implants. This is very comprehensive. It's the best video I've seen on shield tanking, and illustrates what the wiki says. I especially like how you pointed out the changes in the attributes pane as the fit changes. This is a good starting point for a series on ship fitting. Just sayin'
I'm returning to eve after 5 years. I got overwhelmed at all I needed to learn to be an effective player. I came back with an attitude of patience and listening. So thanks for this video. Jake might not read this, but new & returning players may feel as I do. A new commitment.
One thing you didnt touch on that can really help with tanking is how resistances also effect how much dps it takes t break your tank. For example I have a Tengu with resistances over 90% in a given damage type. With 90% resistances an enemy will have to do 10 times as much damage as if you had 0 resistances. With 50% resistance they need to do twice as much damage to break through your regen/rep. With this in mind the Tengu I mentioned above, when I am in my High-Grade Crystal set can tank well over 2500 dps in a specific damage type. It is harder to get all 4 resistances up, obviously, but if you are fighting a certain type of rat, max out your resistances vs that rat type and it will make your life so much easier. Also, I run a medium repper on that tengu and it is cap stable. A YT'er I wont mention has a Tengu build that uses an x-Large Repper, along with 7 capacitor modules and the funny thing is, my little medium repper Tengu can rep through more damage than his does, and I do way more dps. Re: Damage controls... with diminishing returns I dont like to use them on shield tank ships. I was taught years ago by some experienced pvp'ers that DC's were more of an omni/pvp module than a PVE module. You can usually get more benefit out of something else in that low slot than whatever is left of that 12.5% after diminishing returns. Also, with a shield tank, if you are in armor/hull you should have warped out long ago. Even the resistance benefit on armor and hull is minimal due to the lower amount of HP's most shield tanked ships have in those 2 areas.
So if I am passive tanking, I just multiply the number I get by the % from the chart you showed? For example my drake has 150 shield recharge per second. So at 25% it's gonna be 250% faster?
Not quite. Shield recharge is much like capacitor capacity, in that both of them work on bell curves. They're much faster between 20-30 percent than at 0% or 80%. It's not a perfectly linear relationship.
@@Ornithopter470 yes that is what I am asking. My stat card is showing me 150 recharge per second. Is that my recharge speed at the point where the chart shows 100%, 250% or is it an average of those. And what is my true recharge rate when I have 25% shield left and my stat line is showing me 150 in simulation?
@@HalIOfFamer your shield recharge is an average of your shield recharge rate from zero to 100%. So if you're seeing 150, then over the entire time you're regenning, you'll end up at 150. Peak recharge rate is going to be much higher, minimum recharge is going to be much, much lower.
Who is not going to save you from ganks. Moving high value stuff, you're better off moving it in a travel fit frigate or destroyer with a sub 1 or sub 2 second align time
@@Ornithopter470 was actually thinking about this wanting to get into hub station trading for replacement parts FOR gankers that do this lol as well as supplying for conflicts. I'm curious about the effectiveness of hauling less though and if its even viable or should I just wait and buy a bunch of skill injections and go straight for a jump freighter. I guess if it prevents ganking then its a no brainer. Seems to be a difficult topic to research.
@@John_Conner222 jump freighting can be very lucrative. But it does require you to have alts for cynos. Doing contract work with red frog is probably easier.
Excellent. I didn't even think of implants. This is very comprehensive. It's the best video I've seen on shield tanking, and illustrates what the wiki says. I especially like how you pointed out the changes in the attributes pane as the fit changes.
This is a good starting point for a series on ship fitting. Just sayin'
Man I didn’t realize that rig skills make the downsides less! I really need to read the descriptions
Not just for new players - some of the rest of us have some gaps in our knowledge.
I'm returning to eve after 5 years. I got overwhelmed at all I needed to learn to be an effective player. I came back with an attitude of patience and listening. So thanks for this video. Jake might not read this, but new & returning players may feel as I do. A new commitment.
One thing you didnt touch on that can really help with tanking is how resistances also effect how much dps it takes t break your tank. For example I have a Tengu with resistances over 90% in a given damage type. With 90% resistances an enemy will have to do 10 times as much damage as if you had 0 resistances. With 50% resistance they need to do twice as much damage to break through your regen/rep. With this in mind the Tengu I mentioned above, when I am in my High-Grade Crystal set can tank well over 2500 dps in a specific damage type. It is harder to get all 4 resistances up, obviously, but if you are fighting a certain type of rat, max out your resistances vs that rat type and it will make your life so much easier. Also, I run a medium repper on that tengu and it is cap stable. A YT'er I wont mention has a Tengu build that uses an x-Large Repper, along with 7 capacitor modules and the funny thing is, my little medium repper Tengu can rep through more damage than his does, and I do way more dps.
Re: Damage controls... with diminishing returns I dont like to use them on shield tank ships. I was taught years ago by some experienced pvp'ers that DC's were more of an omni/pvp module than a PVE module. You can usually get more benefit out of something else in that low slot than whatever is left of that 12.5% after diminishing returns. Also, with a shield tank, if you are in armor/hull you should have warped out long ago. Even the resistance benefit on armor and hull is minimal due to the lower amount of HP's most shield tanked ships have in those 2 areas.
I really appreciate the videos keep up the great work
So if I am passive tanking, I just multiply the number I get by the % from the chart you showed? For example my drake has 150 shield recharge per second. So at 25% it's gonna be 250% faster?
Not quite. Shield recharge is much like capacitor capacity, in that both of them work on bell curves. They're much faster between 20-30 percent than at 0% or 80%. It's not a perfectly linear relationship.
@@Ornithopter470 yes that is what I am asking. My stat card is showing me 150 recharge per second. Is that my recharge speed at the point where the chart shows 100%, 250% or is it an average of those. And what is my true recharge rate when I have 25% shield left and my stat line is showing me 150 in simulation?
@@HalIOfFamer your shield recharge is an average of your shield recharge rate from zero to 100%. So if you're seeing 150, then over the entire time you're regenning, you'll end up at 150. Peak recharge rate is going to be much higher, minimum recharge is going to be much, much lower.
@@HalIOfFamer I think Pyfa can show you the actual rates, but I'm not sure.
first tell how to earn 7.7 billion easily
Bro be carful…. They gank me one of those with 5 tornados… Ganking on High sec is stupid… i lost like 6B
Who is not going to save you from ganks. Moving high value stuff, you're better off moving it in a travel fit frigate or destroyer with a sub 1 or sub 2 second align time
@@Ornithopter470 was actually thinking about this wanting to get into hub station trading for replacement parts FOR gankers that do this lol as well as supplying for conflicts. I'm curious about the effectiveness of hauling less though and if its even viable or should I just wait and buy a bunch of skill injections and go straight for a jump freighter. I guess if it prevents ganking then its a no brainer. Seems to be a difficult topic to research.
@@John_Conner222 jump freighting can be very lucrative. But it does require you to have alts for cynos. Doing contract work with red frog is probably easier.