Castlevania SotN: Richter No Damage Speedrun

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  • Опубликовано: 25 июл 2024
  • emulated PS1 version using duckstation. My movement was sloppy and I think the Reverse Colosseum route is probably faster than the outside route I took after the Reverse Chapel, but I don't plan on making a PB grind out of this.
    Kenshi video still on the way
    00:00 Castle Entrance
    00:57 Alchemy Laboratory
    1:40 Royal Chapel
    3:13 Castle Keep
    3:50 Reverse Castle Keep
    4:31 Reverse Chapel
    5:20 Reverse Olrox's Quarters
    6:44 Reverse Clock Room
    7:37 vs Shaft
  • ИгрыИгры

Комментарии • 9

  • @Simple_Youtube
    @Simple_Youtube 7 месяцев назад +12

    Imagine creating this whole plan to resurrect Dracula and getting wrecked in 8 mins lol.

  • @andrewmadrid8547
    @andrewmadrid8547 8 месяцев назад +5

    One of the most dope OG game speed runs I've ever seen!! Great job!

  • @Unfathered
    @Unfathered 29 дней назад +2

    I fell in love with SOTN since the first minute of gameplay when I was 12, then after the GBA and the DS series I always kinda feel sad that SOTN didnt had hard or NIghtmare modes, not even the Luck mode was hard in this game. And Richter was way too OP just look at poor Shaft: OH its raining, OH IM DONE!!

  • @marlinsmackgamkng
    @marlinsmackgamkng 8 месяцев назад +19

    *Dracula:* "Finally, after centuries of dark rituals, my resurrection is complete and this world shall have its violent retribution!"
    *Richter:* "sorry bro me and alucard got plans in 10 mins"

  • @comprazam1
    @comprazam1 2 месяца назад +2

    Cómo saber que es real el video
    6:14 le fallo el comando
    Allí sentí que perdía

  • @basti.9022
    @basti.9022 3 месяца назад +2

    Is this canon??

    • @Chris-gx1ei
      @Chris-gx1ei Месяц назад +2

      If Richter would be only Playable in Richter Mode then I would say no because it is post game Content, but considering that he was Playable in the Prologue, I'd argue, thiy is more likely what happened

    • @pizzaofdarkness4041
      @pizzaofdarkness4041 19 дней назад +1

      It's Castlevania. Don't think too much of it. Every supporting character modes aren't canon. The dev just wanted you to feel the pleasure and freedom of playing as OP supporting characters that move like ninja and hit dnemies like a truck. Even Dawn of Sorrow's Julius Mode is just a 'what if' scenario if "you-know-who" failed to suppress his darkness.

  • @machaox5
    @machaox5 Месяц назад +2

    no damage se pone a esquivar peleas con placaje y gancho y usar sub weapons en mis tiempos habían videos de no damage speedrun y no abusar de placaje además este juego ya está demasiado viejo como para que saquen videos