We are currently releasing older YOW! videos to serve as a valuable archive, preserving historical content. It is possible that a video is perceived as outdated. We believe it offers insightful glimpses into the past, enriching our understanding of history and development.
I feel like the discussion of velocity misses out the most glaring problem with attempting to optimise for "velocity" as measured in story points per month. It's not that by velocity we mean speed - that's fine, optimising speed is still good. It's that it's not any sort of meaningful measure of speed, because "story point", has no set definition that's anything like specific enough to allow comparing velocity of one team with velocity of another, or even velocity of one team with velocity of the same team after a velocity improvement effort.
I realise it's nitpicking, but for humans walking is not inherently stable. We're not stable standing on one leg. We're not even particularly stable on two legs except by actively stabilising ourselves. To be inherently stable walking on point feet you'd have to have four, and just lift one at a time so that any moment you have three feet on the ground around the point below your centre of mass. When we walk in a relaxed way we lift up a foot and then fall forward onto that foot.
We can walk in a stable way, it's just very unnatural. But you can extend your leg, put it down, and only then transfer your weigh - this way skipping the moment where your falling. Perhaps it would be better to say that when walking you're always grounded. You know where you are and you can stop or change direction at any moment. Once both or feet leave the ground, we no longer control our direction - we'll land where we'll land.
We are currently releasing older YOW! videos to serve as a valuable archive, preserving historical content. It is possible that a video is perceived as outdated. We believe it offers insightful glimpses into the past, enriching our understanding of history and development.
'The decision to use LESS and SAFE it's a public admission that we don't have what is needed to be agile, so we choose brand", I loved it!
Essentials revisited. Very enjoyable. Thank you.
Thank YOU for the talk!
Added to my top ten talks
I feel like the discussion of velocity misses out the most glaring problem with attempting to optimise for "velocity" as measured in story points per month. It's not that by velocity we mean speed - that's fine, optimising speed is still good. It's that it's not any sort of meaningful measure of speed, because "story point", has no set definition that's anything like specific enough to allow comparing velocity of one team with velocity of another, or even velocity of one team with velocity of the same team after a velocity improvement effort.
Love the physics metaphors!
I realise it's nitpicking, but for humans walking is not inherently stable. We're not stable standing on one leg. We're not even particularly stable on two legs except by actively stabilising ourselves. To be inherently stable walking on point feet you'd have to have four, and just lift one at a time so that any moment you have three feet on the ground around the point below your centre of mass.
When we walk in a relaxed way we lift up a foot and then fall forward onto that foot.
We can walk in a stable way, it's just very unnatural. But you can extend your leg, put it down, and only then transfer your weigh - this way skipping the moment where your falling.
Perhaps it would be better to say that when walking you're always grounded. You know where you are and you can stop or change direction at any moment. Once both or feet leave the ground, we no longer control our direction - we'll land where we'll land.
quantum computing at its best!
Is this a reprint of a Covid era remote?