The Rise and Fall of Piggy.. | KreekCraft Reacts

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  • Опубликовано: 29 ноя 2024

Комментарии • 981

  • @SSSC_lol
    @SSSC_lol Год назад +369

    We saved Zizzy because it's our Goal, but at the same time we didn't realize how fun we had until it just suddenly Over.

  • @HerobrineRBLX
    @HerobrineRBLX Год назад +181

    My opinion on why Piggy lost the majority of its playerbase:
    The issue wasn't the pandemic. Sure, that was a supporting factor, but the real issue was Book 1 built up a fanbase of mostly younger players who preferred simple, mid-quality games with barely any story. So while Book 2 was significantly higher quality in just about every single aspect, Piggy's fanbase didn't want that high quality. 9 year olds don't know what half of Book 2's story means, it's too mature for them. But unfortunately that was the audience that the game most appealed to.
    If Book 1 had been around the same level of quality and maturity as Book 2, it could've easily been significantly bigger than it ever was at its peak, it would've had a more mature audience who would be able to completely understand anything MiniToon threw at them, and it would've kept the audience waiting for more at each Book 2 chapter. But just upping the quality with Book 2 wouldn't work that way, as Book 1 left a bad taste in most older players' mouths because of the similarities to Granny, the characters being based on Peppa Pig, and it originally not being that great quality-wise. To this day, the game STILL gets hate for all three of these despite none of them even being true anymore.

    • @Spidey1428
      @Spidey1428 Год назад +6

      Yes I quit after chapter 1 of book 2 😂

    • @lolcat4555
      @lolcat4555 Год назад +13

      @@Spidey1428 not funny but ok

    • @OGHashtagBoi
      @OGHashtagBoi Год назад +3

      LEGIT I ONLY COMPLETED ANY PIGGY MAPS WHEN THE DOORS WERE ALREADY OPENED AND THAT WAS STORE SO NOW I ONLY PLAY BOOK ONE BUT I QUIT BECAUSE I COMPLETED THE TWELFTH CHAPTER JUST TO CLICK SKIP CUTSCENE SO I DIDN'T EVEN GET THE BADGE!!!1!!!

    • @SulaymanPlayz
      @SulaymanPlayz Год назад +4

      I'm 9 but I still understand book 2

    • @OGHashtagBoi
      @OGHashtagBoi Год назад

      @ABML not saying I don't understand it, but it's too complicated to do in 10 minutes

  • @Staticblox
    @Staticblox Год назад +104

    No matter how everyone sees it on the outside, piggy has respectfully ended on its own terms. while book 2 may have turned away lots of people the people who stayed really had a blast (myself included.) to this day I still occasionally click that play button just to look at it.
    I look forward to seeing intercity

    • @jsadramelch
      @jsadramelch Год назад +2

      Yeah I stopped after book 2 chapter 1. It didn't feel the same to me.

  • @CharmWasTakN
    @CharmWasTakN Год назад +57

    I’m proud to say that Kreek, Piggy, and I share a Birthday. The ending is so sad just because of the music played in piggy and MiniToon finally saying.. The story is over, no more.

    • @skrappothemonster1436
      @skrappothemonster1436 Год назад +4

      He said the main game was over, not the story. We still have Intercity and the Lost Book to look forward to.

    • @itsdablazer
      @itsdablazer Год назад +1

      My birthday is just 2 days after 😭

    • @CharmWasTakN
      @CharmWasTakN Год назад +1

      @@skrappothemonster1436 I meant like the Main Game story, I know there will be more.

    • @skrappothemonster1436
      @skrappothemonster1436 Год назад

      @@CharmWasTakN Ah I see. Ok

    • @Likebtuh
      @Likebtuh Год назад +3

      The Traveling Time line "The story continues to be written" is basically describing Piggy Is Not Finished yet

  • @ThatGuyVelvety
    @ThatGuyVelvety Год назад +76

    Man. Finding out that TSP meant The Silver Paw for the first time felt like finally doing what you’ve always dreamed of doing for the first time

  • @randomskeleton4500
    @randomskeleton4500 Год назад +9

    The nostalgia’s insane right now. I wasn’t playing when the book 1 chapters came out but even book 2 being over a year old is honestly breathtaking.

  • @mrdinosaurproductions9507
    @mrdinosaurproductions9507 Год назад +82

    What he means by weight is that each specific room is determined by a weight, it basically puts each room into a wheel and then spins it, and chooses a room. What he’s saying is that the average greenhouse room has a weight of 15 pounds for example, while the maze room is 0.1 pounds. The game has higher odds of picking a “heavier” room. This means rooms like door 49 and 50 are infinitely weighted

  • @Degree413
    @Degree413 Год назад +91

    Who thinks piggy should still be played every time its piggys birthday

  • @IrraCtical
    @IrraCtical Год назад +13

    Ahhh the topic is back
    Just how much I miss Piggy 😢
    Also Washed Clean In The River one of the best songs.

    • @ibdude501
      @ibdude501 Год назад +1

      Ikr the memories, it was amazing wish we could go back

    • @PiggyNeverDies89
      @PiggyNeverDies89 Год назад +1

      Piggy will be continued in the other game. Normal piggy will be sometimes updated. Do not worry cuz Minitoon working at some Big project. I can’t wait! Btw Yes Washed clean in the river is one of the best songs.

    • @IrraCtical
      @IrraCtical Год назад +1

      @@PiggyNeverDies89 yea Intercity
      and tbh i feel kinda unmotivated nowadays to play especially build mode lol
      but yea hopefully Intercity comes out great so that Piggy can get revived again :D

  • @punxo37284
    @punxo37284 Год назад +18

    I miss the old days of piggy 😢

  • @Bunny_Mochi
    @Bunny_Mochi Год назад +6

    I have never felt this nostalgic, can't believe 2020 was 3 years ago. Man, time flies so fast. I didn't realized how much fun I had with the chapters and everything until it's suddenly over... I really hope Piggy continues in Intercity...
    SPEAKING OF INTERCITY, WHERE'S THAT GAME MINITOON?! 😀

  • @aahilwithfriends109
    @aahilwithfriends109 Год назад +4

    For big piggy fans and for piggy fans since 2020 this is nostalgic and sad.😢😥

  • @BulletWarning
    @BulletWarning Год назад +56

    I'm sorry for what I said about your forehead.. 😔

  • @guestty
    @guestty Год назад +23

    I miss the old days where Kreek was streaming and looking for the true endings. It doesn’t seem like it was that long ago, but it was three years ago. If I had to relive a certain memory, I would definitely relive searching for the plant true ending.

  • @phoenixfeathers4128
    @phoenixfeathers4128 Год назад +12

    Piggy is the definition of great content for me. I still enjoy it so fight me if you must

    • @MM-pv5tp
      @MM-pv5tp Год назад

      🇷🇺🇷🇺

  • @enrlquue
    @enrlquue Год назад +5

    the reason why piggy did so good was cause it was a pandemic, no school and all, but coming from someone who played ever since the house map, i think book 1 was its peak, it was fun and nice to play with friends, however book 2 was, to complicated and to serious, it was a funny random peppa pig granny game, which was completely taken away while in book 2. i love the game but dont find myself in book2 often

    • @belinftbl
      @belinftbl Год назад +1

      i started since 2020 this game and made me so happy and fun to play it when buliding mode came in it was so sick

  • @Uniyukicorn2009
    @Uniyukicorn2009 Год назад +7

    Piggy changed my life big time, really wish i never stopped some projects i did for the game.. wish i showed my support but this was really good ❤ i wonder if your reaction surpassed the original video by views like what happened with Chizeled

  • @rikvanegdom3514
    @rikvanegdom3514 Год назад +2

    Finding out all the secrets and stuff that nobody understood and then one day, bam, it just randomly explained itself, was just sooo fun, I miss those times man… I wish i could go back to experience everything again.

  • @Nanqinggg
    @Nanqinggg Год назад +3

    What a good memory that I remember playing Piggy before, I played a lot before, and now I don't play a lot for now.

  • @Dragonnotfound_
    @Dragonnotfound_ Год назад +3

    I remember the book 2 hidden ending be hard, me and my friends had to give eachother roles on what to do, but it was worth it in the long run

  • @lowkeyymaddie
    @lowkeyymaddie Год назад +16

    That was amazing! Who else loves piggy?
    |
    |

  • @VioletBuilds322
    @VioletBuilds322 Год назад +1

    Piggy The Lost Book is now Piggy Book 3 and it's coming in May 2023.
    P: TLB is coming before Piggy: Intercity.

  • @skrappothemonster1436
    @skrappothemonster1436 Год назад +4

    At least we can still look forward to that Lost Book Collab! 😁

  • @jaswantbalian4433
    @jaswantbalian4433 7 месяцев назад +1

    Happy 4th Birthday Piggy! 🥳🎉

  • @lavnsma
    @lavnsma Год назад +2

    My heart almost broke when I heared news that piggy will end

  • @LucasMii
    @LucasMii 6 месяцев назад +1

    Piggy may no longer be as popular as it was before, but it’ll always be my favorite Roblox game of all time.

  • @jamesplayzreviews
    @jamesplayzreviews Год назад +5

    I remember when ShanePlays made Piggy videos, for some reason he thought Clowny was supposed to be the big bad, a Joker of sorts type character.

  • @BThewinnerforever
    @BThewinnerforever Год назад +2

    6:43 is my favorite part.

  • @Dorobek999
    @Dorobek999 Год назад +18

    What an awesome stream. Let’s get this legend to 8 million subscribers!

    • @subhaanshahid5709
      @subhaanshahid5709 Год назад

      I can easily agree!

    • @Therobloxfan-kh8rf
      @Therobloxfan-kh8rf Год назад

      Why are these always the top comments

    • @superhat45
      @superhat45 Год назад

      I disagree

    • @superhat45
      @superhat45 Год назад

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

    • @Local_Sadness
      @Local_Sadness Год назад

      Fr

  • @Nebulium_Death
    @Nebulium_Death Год назад +1

    I still play Piggy on 2023 but i miss how Piggy got no updates since :(

  • @Jhonel368
    @Jhonel368 Год назад +51

    Great stream Kreek! Keep it up!

  • @deaconbruner-q1l
    @deaconbruner-q1l 11 месяцев назад +2

    2 years ago piggy end i thought it feels like the other day ago it ended

  • @cassandramorisset1634
    @cassandramorisset1634 Год назад +2

    Man what a time to be alive I miss it

  • @HFDarkGames
    @HFDarkGames 5 месяцев назад +1

    Seeing this again while piggy is still going strong makes me happy

  • @Icey_SnowyFlakes
    @Icey_SnowyFlakes Год назад +31

    That was a fantastic stream have a wonderful day

  • @mr.rommie6810
    @mr.rommie6810 Год назад +1

    kreek: piggy came out on my birthday. me: piggy must of been your true birthday gift

  • @Greenisanidiot
    @Greenisanidiot Год назад +5

    I miss those days were kreek was playing piggy and wasn't milking doors

  • @bigbrotherdivided
    @bigbrotherdivided 4 месяца назад +1

    this aged like fineee winneee

  • @BONNIExsx
    @BONNIExsx Год назад +26

    Great stream and reaction bro! have a great day!

  • @Real_Extreme12
    @Real_Extreme12 Год назад +1

    piggy the lost book is actually coming back in a month

  • @MrSlikhaar
    @MrSlikhaar Год назад +3

    This was the first live stream I watched of KREEK I loved it and joined his Roblox group it was the best time ever

  • @GreeeeeenGuy
    @GreeeeeenGuy Год назад +1

    We never saw her get cured + we never figured out who grabbed her at the end of the distraction chapter

  • @gyuu_txt
    @gyuu_txt Год назад +7

    Love this guy. Amazing content-

    • @hex_toy_bonnie
      @hex_toy_bonnie Год назад +3

      Fax

    • @gyuu_txt
      @gyuu_txt Год назад +3

      slay

    • @superhat45
      @superhat45 Год назад +1

      No

    • @superhat45
      @superhat45 Год назад +3

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

    • @gyuu_txt
      @gyuu_txt Год назад +2

      UHHHH

  • @eddienarrea3638
    @eddienarrea3638 Год назад +1

    Hey kreekcraft did you know that Piggy and piggy the lost book will do a collaboration to make 12 new chapters.
    This is not cap.

    • @CoinCollectingSimulatorOFFICIA
      @CoinCollectingSimulatorOFFICIA Год назад

      Yeah, you telling truth. But it will come out next month which I'm sad because I want this month but hey at least next month

  • @azriel9654
    @azriel9654 Год назад +3

    Me still waiting for intercity to release:

    • @Beeno8
      @Beeno8 Год назад

      It's been eons...

    • @Theebushy
      @Theebushy Год назад

      Dude I feel like everyone forgot about that no one talks about it

  • @F0h0
    @F0h0 Год назад

    I'm in the vid!
    0:08 Black rabbit

  • @izaiahgalvan781
    @izaiahgalvan781 Год назад +15

    What a good stream❤

  • @kidsuper397
    @kidsuper397 Год назад +1

    Piggy is the reason why horror games became popular at that time, so much memories has passed and yet I still can't get the hidden ending cuz my cutscene was late than others. Anyways, piggy will have a Collab with tlb on may? Idk but it's ok if you don't want to play the Collab, you wanted to make your fans (new ones to be specific) happy with your doors content and I understand that.

    • @N3omatic
      @N3omatic Год назад

      I asked Kreek on stream if he was play book 3/The Lost Book and he said yes when it comes out.

  • @shazanabi164
    @shazanabi164 Год назад +5

    Lets get this guy to 7,4M he's at 7,39M

  • @ellianaaranda-hofer8034
    @ellianaaranda-hofer8034 Год назад +1

    Piggy Intercity is out btw kreek search it up in roblox. It different from the main piggy game, in it you are a survivor and must fight the infected to find food, water and weapons. Its different but I enjoy playing it time to time.

  • @hendrickplaza8432
    @hendrickplaza8432 Год назад +3

    What a beautiful day to stream

  • @gamerwarrior-ki7ix
    @gamerwarrior-ki7ix 7 месяцев назад +1

    Nostalgia,Man😢

  • @Jackson-hf3yr
    @Jackson-hf3yr Год назад +5

    Let’s get him to 8m

  • @Raftcoolgamer
    @Raftcoolgamer Год назад +1

    Man i miss the good old days

  • @YourmysunshinemyonlySunshine.
    @YourmysunshinemyonlySunshine. Год назад +4

    Who had a great time on the stream?

    • @KratosGow3-u3x
      @KratosGow3-u3x Год назад

      me

    • @superhat45
      @superhat45 Год назад

      No

    • @superhat45
      @superhat45 Год назад

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

    • @Notafk._
      @Notafk._ Год назад

      I needed to leave the stream since it was 11pm for me

    • @duncanmoors5796
      @duncanmoors5796 Год назад

      Lol superhats back for revenge 😂

  • @Cocobean_513
    @Cocobean_513 Год назад +1

    1:08 Discord was released on my birthday!

  • @TheArkansanRailfannerOnYT
    @TheArkansanRailfannerOnYT Год назад +10

    That was a great stream kreek!

  • @thef1rst1
    @thef1rst1 Год назад +1

    2:55 ISTHAT LISAGAMING AT THE BOTTOM? You traitor bullet

  • @AresT2
    @AresT2 Год назад +6

    this is great

    • @ChonkeeSealisOliver
      @ChonkeeSealisOliver Год назад

      It is

    • @superhat45
      @superhat45 Год назад

      No

    • @superhat45
      @superhat45 Год назад

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

  • @Toxicgamer-kj5nb
    @Toxicgamer-kj5nb 2 дня назад

    The real cure, is the friends we made along the way.

  • @WeluvNightstarz
    @WeluvNightstarz Год назад +6

    LOVE YOUR CONTENT!!!!

  • @Emmaa_editz
    @Emmaa_editz Год назад +1

    This made me wanna play piggy AGAIN good job kreek u did it!!!

  • @kiko.0xx
    @kiko.0xx Год назад +4

    great stream kreek! love the little free talk at the end! would be cool to see george washington do kreeks merch LOL

    • @superhat45
      @superhat45 Год назад

      No

    • @superhat45
      @superhat45 Год назад

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

    • @H20LoverForLife
      @H20LoverForLife Год назад

      @@superhat45 uhh ×-×

  • @ClassicAbyss
    @ClassicAbyss Год назад +1

    I am so sad it there will be no updates I used to play it when it had only 2 chapters 😢😢😢

  • @AsherPlaysTech
    @AsherPlaysTech Год назад +2

    Awesome Stream Kreek

  • @goatsoffootball292
    @goatsoffootball292 Год назад +2

    The good old days when Kreek made piggy videos a new chapter came out..

  • @kate9071ba
    @kate9071ba Год назад +3

    Amazing stream!

  • @qmewnity
    @qmewnity Год назад +1

    i miss when u made piggy content. you should've probably made a bit of build mode videos to entertain us with more pig grandma content.

  • @itsjustandy_1367
    @itsjustandy_1367 Год назад +5

    Great stream

    • @superhat45
      @superhat45 Год назад

      No

    • @itsjustandy_1367
      @itsjustandy_1367 Год назад

      @@superhat45you could have just said your a hater and plus why would you watch it then???

    • @duncanmoors5796
      @duncanmoors5796 Год назад

      Lol superhat "no" why u commenting

    • @itsjustandy_1367
      @itsjustandy_1367 Год назад

      @@duncanmoors5796 bro that was so random It’s been 5 months

  • @RayVay
    @RayVay Год назад

    Finally the red sweater comes back. The good old days of Roblox Piggy I was there😢😮❤.

  • @NIXO779
    @NIXO779 Год назад +2

    Good stream kreekcraft good job bro

    • @superhat45
      @superhat45 Год назад

      No

    • @superhat45
      @superhat45 Год назад

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

    • @duncanmoors5796
      @duncanmoors5796 Год назад

      Bro superhat just... stop

  • @apriladams5946
    @apriladams5946 5 месяцев назад

    RIP piggy you will be missed Kreek craft. I loved piggy. You’re not the only one who cried one it ended.😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭🫡

  • @JakeAzzopardi12
    @JakeAzzopardi12 Год назад +2

    That was a good stream kreek

  • @theforbiddenlab9260
    @theforbiddenlab9260 Год назад +1

    piggy is updating may and its piggy x the lost book and they are adding 12 more chapters

  • @coney197
    @coney197 Год назад +3

    keep up the good work

  • @nabihazahra1671
    @nabihazahra1671 Год назад +1

    Piggy feel so nostalgic now can't believe it's already been 3 years sense it's release I feel so sad when minitoon announced that he will no longer work on the piggy and it has ended
    Even tho I didn't play much bec I was bad but I love to watch kreek streams when a new chapter came out and let's plays and his theory's 😟😟😟

  • @itsjustandy_1367
    @itsjustandy_1367 Год назад +7

    Claim your ticket here if your 1 hour early 🎫🎫🎫🎫

    • @epixxkz
      @epixxkz Год назад

      Prob a bot

    • @migonzcxys8322
      @migonzcxys8322 Год назад

      @@epixxkz yehh lol

    • @Winis12
      @Winis12 Год назад +1

      Im 16hours late

    • @migonzcxys8322
      @migonzcxys8322 Год назад +1

      @@Winis12 sammee 😂😂😂

    • @itsjustandy_1367
      @itsjustandy_1367 Год назад +1

      @@epixxkzeveryone calls me a bot it’s not new I’m just tryin to see how many early people were there alr and I’m not a bot

  • @Svixy6771
    @Svixy6771 Год назад +1

    I actually am very emotional so I cried when Zizzy got infected.

  • @Coolpopstargamer2023
    @Coolpopstargamer2023 Год назад +7

    great live stream kreek

  • @ahmadscientist6623
    @ahmadscientist6623 Год назад +2

    8:30 got me dead!

  • @AsillyWeirdo
    @AsillyWeirdo Год назад +8

    I won’t be a top comment

  • @Bye_Bye_World
    @Bye_Bye_World Год назад +1

    all years ago, kreekcraft loved to play piggy. He got busy with all other trends that he- forgot piggy.
    RIP piggy

  • @Devils_Demise
    @Devils_Demise Год назад

    If you're still alive, I need ya help. I'm going to make a Piggy series called Piggy: One Last Chance. Where my OC attempts to find the cure on his own and meets allies along the way. His journey will include origin stories like ghosty, bunny, possibly even Zizzy and Pony. This is a start to what I hope is a big success. You can recruit ya friends to help, cuz this will be a long one.

  • @Rennn._.
    @Rennn._. Год назад

    Piggy releasing on kreek's birthday its a sign, not a coincidence

  • @ThePiecesOfStrength
    @ThePiecesOfStrength 11 месяцев назад +1

    Remember when ppl were finding the meaning of TSP like the secret pig or smth lol

  • @bahigg5336
    @bahigg5336 Год назад

    The thing about piggy is it didn't die it just ended and i have alot of respect to minitoon that he ended the game when alot of people still play it and didn't milk it until everyone stop playing and loving it
    For me i still play the game time to time.
    This is the way

  • @BThewinnerforever
    @BThewinnerforever Год назад +1

    2:41 I am in the video :D

  • @andreix4025
    @andreix4025 Год назад

    10:15 fun fact its comming this year cuz its Said that deerpy is busy with the animations this summer

  • @Ruisstar
    @Ruisstar Год назад +1

    Kreek’s piggy videos made 2020 better,

  • @TheiLikeTrainsGuyIsMe
    @TheiLikeTrainsGuyIsMe Год назад +1

    you know what they say: "All good things must come to an end"

  • @pmg1003
    @pmg1003 Год назад +2

    We still don't know the square root of kreekcrafts forehead....

  • @duncanmoors5796
    @duncanmoors5796 Год назад

    I'm crying 😢
    Piggy was 3.5 years ago it feels like book 2 chapter 12 was yesterday 😢

  • @JaceVR114
    @JaceVR114 Год назад

    I've been playing sense chapter 10, seeing how this game grew over all this time is absolutely insane this is still an amazing game awesome job MiniToon

  • @Dallas_Baller
    @Dallas_Baller Год назад

    I started to play Piggy since book 1 chapter 12 release, good ol' memories. Farewell, Piggy...

  • @darkwallpaper
    @darkwallpaper Год назад +2

    cant believe that kreekcraft found doors secret room by reacting to a video truly a kreekcraft moment

  • @Dryce-27
    @Dryce-27 Год назад +1

    I miss the piggy Updates its was so Fun 😢 but thank you MiniToon For the game 🎉

  • @YT_ZACK.
    @YT_ZACK. Год назад +1

    this brings back so many memories

  • @ShameOnUsGuy
    @ShameOnUsGuy Год назад +1

    "Yellow key goes in the yellow DOOR" kreek your a piggy pro Door its never been a door its always been a safe come on" no hate same with purple

  • @TheGoldenSlumbers
    @TheGoldenSlumbers Год назад

    “Happy birthday Kreek! And happy birthday Piggy.” What more is there to explain? Both of these have the same birthday!

  • @mrtinytoon4417
    @mrtinytoon4417 Год назад

    It still can’t get over that it’s nearly been 2 yrs since piggy ended for good