You are new to CS? Enjoy the game. Note that adding zoning in multiple steps does not force the game to places houses in the chunks as you added them. (Does that make sense? 😅) When you add 4x4 low residential and then immediately another 4x4 adjacent, the game sees this as 8x4, and might place a 4x4 house in the middle and then a 4x2 next to it. If you want to force a certain size you have to wait until a building is under construction before adding adjacent zoning of the same type. In short: it is easier and less tedious to paint the whole zone in one go. I often create a checker pattern when I want smaller buildings. Once all spots are filled, I fill the remaining spots in one swoop. Also note that you don't need that many power lines. Power spreads around buildings, so once they are connect to the grid, lines can be removed. The sweet spot for taxes is 12%, but setting it to max until people start leaving is a nice trick to rake in some extra cash. Good options for reducing budget are water and power. You can increase it slowly when the demand rises (up to 150%, if you don't want to build a new plant yet)
You are new to CS?
Enjoy the game.
Note that adding zoning in multiple steps does not force the game to places houses in the chunks as you added them. (Does that make sense? 😅)
When you add 4x4 low residential and then immediately another 4x4 adjacent, the game sees this as 8x4, and might place a 4x4 house in the middle and then a 4x2 next to it. If you want to force a certain size you have to wait until a building is under construction before adding adjacent zoning of the same type. In short: it is easier and less tedious to paint the whole zone in one go.
I often create a checker pattern when I want smaller buildings. Once all spots are filled, I fill the remaining spots in one swoop.
Also note that you don't need that many power lines. Power spreads around buildings, so once they are connect to the grid, lines can be removed.
The sweet spot for taxes is 12%, but setting it to max until people start leaving is a nice trick to rake in some extra cash.
Good options for reducing budget are water and power. You can increase it slowly when the demand rises (up to 150%, if you don't want to build a new plant yet)
Thanks for the tips. I'm not new. I just haven't played the game in years, so.