His Aerial Down Heavy cancel technique is probably the coolest reference to the show/anime in this game. You can tell the developers were having so much fun making this game.
The "Vegeta i can fly" cancel is something that i never saw before playing or on another guides, thats why i like more your breakdowns, you always have some deep explanations.
Yeah it's funny I actually wanna really learn him cause let's be honest who's gonna look at the dragon ball fighter z character chart and say "ouuuu nappa"
Just to clarify something on Too Bad: If you manage to trigger the guard point before the first hit comes out, the move changes. Instead, Nappa will only do the 2nd hit of the move, and guard point everything while it's happening. On hit, this ground bounces for an easy combo into just about anything you want. HOWEVER, it consumes your Smash and has +4 initial proration (the next hit of your combo is automatically set to the 50% staling point and further hits continue to decrease it as normal), so don't try to go too hard afterwards. It also for some reason immediately gives you 25% of 1 meter bar when the guard point is triggered. Why not I suppose? If you don't trigger the guard point before the first hit, the move acts as normal. The 2nd hit instead of ground bouncing will soft knockdown. You can hold S to delay the first hit to give you more time to trigger the guard point, and delay the 2nd hit as well for a potential frame trap on block if you chose to use it in pressure to catch mashing.
Nappa and Ginyu were the two characters I was like "Why are they here?" when they got announced. I saw them and had some slight interest and with knowing ArcSys and how well they make their characters, they've practically made every one look appealing. Of course, listening to these breakdowns increases that factor. Thanks as usual. xD
I hope when they patch character balances they let you combo into his saibamen special like Jack-o can in guilty gear. That would help him out otherwise it's only safe to plant if you throw an assist from what I can tell.
Could you please speculate the dlc characters? Do you beleive the the datamine leak? And could you please start making more shinobi striker videos? Sorry for asking a lot of you
His down B cancel still do some work. As u hit with the down B, press down B again to meteor the opponent down, you can follow up with another to extend the combo. Hope this works 😁
Saibamen are really disappointing. They take one hit from anything or Nappa switches, they disappear, If they're offscreen they won't spawn, and getting the grab off when the game plan against Nappa is staying in the air... yeah, best of luck. Gargos gotta increase his minions pay, at least they take more than 1 hit.
On the plus side its another thing your opponent had to think about no matter how minimal. I figure if they throw a beam out to get rid of it you got a vanish opportunity.
Batman i dunno if itd work though, id rather have hakaishin toppo but with a mix of both of his forms' moves (i just want to see him use JRNC while in hakaishin mode)
Prise_500 bad normals check, weak gimmick that requires an assist to ne viable check, weak air options check, no air launcher check, situational supers check, Medicore assist check, large hitbox that offests weaknesses? Nope. Hes a bad character becuase kid buu does his gimmick as an assist and is attached to a good character. He dies nothing that another character couldnt do better. And if you are into crossup mixups play hit, goku black, berus. If you like damage play 16 teen gohan or adult gohan. Theres no competitive reason to ise nappa.
ubadman1 u just stated everything he could do from a pessimistic point of view and you also tried to make yourself smart in doing so Every character in this game is not bad There is no bad character if you train with a character and actually understand how to utilize them then they'll become a force to be reckoned with There is no "bad" character
*H E Y V E G E T A*
Oh wow, didn’t expect to see you here. Did you mistake Nappa for a Rank 10 Train?
God dammit Nappa...
Are we there yet?
Vegeta!...... I can fly!
Abaki DLC and Shapesnatch DLC when?
His Aerial Down Heavy cancel technique is probably the coolest reference to the show/anime in this game. You can tell the developers were having so much fun making this game.
NixUniverse... i can fly... D:
Absolutely. I was coming here just to say the same thing! It's one of my favorite animations in the game. Glad you caught the reference too!
When did that happen
Vegeta stops Nappa to ask about Goku. Episode 25
NixUniverse I
The "Vegeta i can fly" cancel is something that i never saw before playing or on another guides, thats why i like more your breakdowns, you always have some deep explanations.
Im glad they finally put a nappa into a dbz game thats a little bit deeper than just being a bruiser.
Yeah it's funny I actually wanna really learn him cause let's be honest who's gonna look at the dragon ball fighter z character chart and say "ouuuu nappa"
Watching Nappa's moveset making me hella nostalgic
0:37 pause. Nappa: Vegeta! I can fly!
Just to clarify something on Too Bad:
If you manage to trigger the guard point before the first hit comes out, the move changes. Instead, Nappa will only do the 2nd hit of the move, and guard point everything while it's happening. On hit, this ground bounces for an easy combo into just about anything you want. HOWEVER, it consumes your Smash and has +4 initial proration (the next hit of your combo is automatically set to the 50% staling point and further hits continue to decrease it as normal), so don't try to go too hard afterwards. It also for some reason immediately gives you 25% of 1 meter bar when the guard point is triggered. Why not I suppose?
If you don't trigger the guard point before the first hit, the move acts as normal. The 2nd hit instead of ground bouncing will soft knockdown. You can hold S to delay the first hit to give you more time to trigger the guard point, and delay the 2nd hit as well for a potential frame trap on block if you chose to use it in pressure to catch mashing.
"I am Hilarious and you will quote everything i say"
Nappa ... I hate this guy ...
Goddamnit Nappa
Your saying that cuase yamcha died to a saibaman
Nappa is my spirit animal
Me too, man. Me too.
Me too
You missed the chance to call this video Nappa know how
Lol
I don't know why I love watching these character breakdowns so much I don't even own this game.
Thanks, your character breakdowns have been great. I'll definitely come back to your channel once the DLC characters come out.
Nappa and Ginyu were the two characters I was like "Why are they here?" when they got announced. I saw them and had some slight interest and with knowing ArcSys and how well they make their characters, they've practically made every one look appealing. Of course, listening to these breakdowns increases that factor. Thanks as usual. xD
Nappa's greatest strength is his theme.
Undoubtedly S tier.
Heavy arm break leads right into his level one and three supers
thats what a "hard knockdown state" means
all of them do
I hope when they patch character balances they let you combo into his saibamen special like Jack-o can in guilty gear. That would help him out otherwise it's only safe to plant if you throw an assist from what I can tell.
Could you please speculate the dlc characters? Do you beleive the the datamine leak? And could you please start making more shinobi striker videos? Sorry for asking a lot of you
I can do the ult punch but he won’t finish the move ?!
Me too did u figure it out
His down B cancel still do some work. As u hit with the down B, press down B again to meteor the opponent down, you can follow up with another to extend the combo. Hope this works 😁
(Down B= down heavy)
I LOVE Nappa :)
He's my 3rd favorite!!!!! (1st favorite is Krillin/2nd favorite is Ginyu)
fuck yeah dude ginyu!!!
NerdGamer 274 #Baldbois much
I hate u
Fàrîś lol, you're hating on my favorite now? :)
Finally someone that likes ginyu like me
(Phew) All in-game release characters are done now! So next will be the DLC ones when they eventually become available right.
great video ty
There missing one more move.... The ki bomb he used to take out krilling, gohan and piccolo?
It is his "S" button (or X on PS4 and A on Xbox).
YES! Thank you !!!
Can u do the ultimate range type for naruto to baruto ss
Do one for the dlc characters
I love Nappa
*You used yamcha on purpose didn't you*
I really really like Nappa! I just wish it was easier to build a team with him.
I agree, but that’s part of the fun with this game. I think he has good synergy with cell. Maybe everyone does though...Lol
They purposely put Yamcha there so he can keep dying again
Saibamen are really disappointing. They take one hit from anything or Nappa switches, they disappear, If they're offscreen they won't spawn, and getting the grab off when the game plan against Nappa is staying in the air... yeah, best of luck. Gargos gotta increase his minions pay, at least they take more than 1 hit.
I just wish the behind the back Slash was an actual cross up. That would be nuts
On the plus side its another thing your opponent had to think about no matter how minimal. I figure if they throw a beam out to get rid of it you got a vanish opportunity.
Wait when Nappa was a kid was he kid Nappa
Who wants to know about yhe dlcs of this game cuzz i know them
Gouku rose
I hope toppo makes the dlc we need more grapplers (id prefer the hakaishin version though)
Toppo w/ a transformation
Maybe he transforms just for his level 3 like SSJ3 Goku
I was thinking along the lines of Golden Frieza
Batman i dunno if itd work though, id rather have hakaishin toppo but with a mix of both of his forms' moves (i just want to see him use JRNC while in hakaishin mode)
Btw JRNC is justice rear naked choke
Nappa ... I hate that he is not that strong
3
People use nappa...
It’s better than using that god forsaken goku black
why 240 p wtf also do 16
insertaghere he made android 16. You will see him in his dbfz breakdown playlist. It's at the end of the video.
Wow this character is bad.
ubadman1 lol bad ? Noob
ubadman1 he’s good a lot of his normals cross up. He needs a lock down assist like yamcha so he can’t plant siba men safely and continue pressure.
Prise_500 bad normals check, weak gimmick that requires an assist to ne viable check, weak air options check, no air launcher check, situational supers check, Medicore assist check, large hitbox that offests weaknesses? Nope.
Hes a bad character becuase kid buu does his gimmick as an assist and is attached to a good character. He dies nothing that another character couldnt do better. And if you are into crossup mixups play hit, goku black, berus. If you like damage play 16 teen gohan or adult gohan.
Theres no competitive reason to ise nappa.
ubadman1 u just stated everything he could do from a pessimistic point of view and you also tried to make yourself smart in doing so
Every character in this game is not bad
There is no bad character if you train with a character and actually understand how to utilize them then they'll become a force to be reckoned with
There is no "bad" character
Imozart0341I dont argue with this guy he wants to look like a know it all by going against the grain