Brings back memories of the concept art class I took in my game art degree - we were taught most of this by a concept artist who worked on several AAA games and movies. The masked method alone literally halved the time I spend on a piece without changing the quality of the end result. I do this and abuse instanced active clone layers in Krita and the hue shifting you can apply to custom brushes to really push paintings out quickly.
Trent, You are right on time! I am literally working on my landscape/environment concept art assignment with deadline on friday and I was about to cry my eyes out because I am not great at landscapes nor environments and here you are , uploading exactly what I needed! Thank you for sharing your knowledge and experience with us, i appreciate that you upload such a great material for us broke students for free to view and learn from.
Great inspiration. Thank you. I have always taken advantage of duplicating elements in painting to save time. I will even do it with character drawing. I will draw the eye once and then copy/paste flip to save time. Transform is great tool to use.
Thats amazing, I started off with traditional media learning acrylic landscapes from Jerry Yarnells books, and drawing with graphite, the transition to digital is something that I'm looking forward to but intimated by. The speed that you can work and the level of accuracy you can produce is amazing with digital art. Its the technical aspect that has me intimated, I have your 2021 pack on Gumroad and starting your landscape course is a requirement i have for buying a new game this week. I'm excited but I defiantly need that push to get me into it.
Thanks Trent for this great videos about drawing in the Fortnite artstyle and for all the other awesome videos and tutorials. I bought your Hearthstone illustration workshop and your new landscape painting workshop and i learned so much out of them. I would love to see more of this kind of workshop in the future (like the Fortnite environment workshop) but maybe also in some other styles as well and maybe also about character design and more.
Beautiful artwork. Mr Trent Kaniuga is a true master! Everytime I watch your videos, I want to paint on my new xp pen 15.6 PRO!!!!!!! And by the way my girlfriend plays VALHEIM now.... Impressive!!!
LOL Talk about timeing i am working om a remake of King quest 1 and needed a tutorial om consept art and then ur video just came as a x-max pressent.🎁😄
In my younger years I might have thought this was cheating...but these days, I'm SO into "paint one, paste it, warp it" when it comes to landscape elements. Using it on a piece right now, in fact!
These are separate things in my mind. If you're pitching an original comic to a publisher, then yes. You should have your examples in your portfolio. If you're applying for a concept artist at a game studio, you should have examples of characters that would fit into their existing game, but they should be unique and original.
Hi Trent, amazing video! Your shortcuts are really amazing and informative. But I got a question, since the trees have the light apparently coming from the same direction, how would you approach it if a client asked you to do that same painting in day, sunset and night of the same shot? Would you have to make another asset sheet? Or is there a trick to use the same elements already designed and make it look believable? Or maybe on another project with a different lighting
One assignment in a 2D animation elective I took in school had the same night and day environment as an assignment. I approached it like PBR materials in a video game - a line art layer, an ambient occlusion layer, a diffuse/flat color layer and a separate light/shadow layer for both the day and night versions. The only change between night and day is the lighting layer - everything else is duplicated/cloned. The trees probably have a separate layer for lights and shadows, making it easier to change on the fly when duplicating them.
Hey Trent, you mentioned in the video that you want to try and dissect some game art styles in future videos, so will you potentially look at teaching your viewers a more gritty style like from Diablo after you're finished with dissecting the more Fortnite style?
@@gsfs8208 Yeah, I actually have this workshop and I think I should have been more specific in my original post. I really meant more like the Diablo 2 and Diablo 4 (what we seen before it went into dev hell) style which was a more cold style. Looking for a professional's take on it and break down to wire my brain to try and work in that style which is what really got me into pursuing game development as a career.
Can you make a video how to upload and use different brushes ,more than 34 friends of my want to know about these ....and I love you work, I am going to watch this video now buy ✨✨✨
It would probably be harder to do because perspective in cities is more evident, so maybe you should try using 3d software and painting over it (you could make some flat assets and warp to the shape of the buildings as well. I mean Blender is free and has premade stuff that you can just drag and drop to make a scene real quick
Say please, i opened for myself interesting programm, scetchbook pro, say please is it actual on 2021 for industry? or only photoshop? I learned on your videos
I'm trying to make my color palette for night time and I know there was a video showing this background and how to change it to night colors. Anybody able to help?
Hi Trent, I love your work. Your videos here and series of lessons on Gumroad sparked my love for art, I have learned and improve so much from being an absolute beginner with almost 0 knowledge/skill in art whatsoever. Thank you so much, I appreciate you and keep doing incredible works man because you're changing lives. Also, might I suggest you do art breakdown and dissect for the concept art of Cyberpunk 2077, I love that game despite all of its flaws, and Night city is probably the most beautiful open world location I have ever played.
@@TrentKaniuga Hi, I'm very interested in the course, but I don't know where to start. I bought the speed-up course and the landscape course and the brush set. Can you recommend what else I should also purchase? My goal is to be an indie game dev. I want to draw my own game art asset... the fast way. Right now I'm having trouble that my art style doesn't match/sync. Picture A that I draw has a different look and feel from picture B. Also, the drawing looks a bit messy. And I have a hard time picking the color for the right mood that I want to deliver. I'm not sure what level of an artist I'm at. I draw a lot when I was a kid but then I stopped for 15 years. I just picked up back again last year and have drawing frequently since.
@@kken8766 From your description, you are at a beginner level, and should start with the Easy Art lessons. This covers fundamentals of lighting, perspective, and composition as well as some anatomy.
Trent, you're art style is great, I love the kung fulio books, and your gumroad content is also full of value. But I've got to be critical when you say "video games don't want real art, what they want is efficiency". I think this is exactly the problem with modern game design. It's all so cookie cutter. Older games feel so unique, less copy/paste in the concept art, gameplay and story as well. it may well be that to succeed this is the path. But It doesn't feel that meaningful to me. But other than that great content as usual!
Trent, the master of "Work smarter, not harder".
Brings back memories of the concept art class I took in my game art degree - we were taught most of this by a concept artist who worked on several AAA games and movies. The masked method alone literally halved the time I spend on a piece without changing the quality of the end result. I do this and abuse instanced active clone layers in Krita and the hue shifting you can apply to custom brushes to really push paintings out quickly.
9:00 and on: Man, I love your art and tutorials, please don't forget to breathe!
So good - highly recommend the Landscape Workshop!
Trent, You are right on time! I am literally working on my landscape/environment concept art assignment with deadline on friday and I was about to cry my eyes out because I am not great at landscapes nor environments and here you are , uploading exactly what I needed!
Thank you for sharing your knowledge and experience with us, i appreciate that you upload such a great material for us broke students for free to view and learn from.
Great inspiration. Thank you. I have always taken advantage of duplicating elements in painting to save time. I will even do it with character drawing. I will draw the eye once and then copy/paste flip to save time. Transform is great tool to use.
Thats amazing, I started off with traditional media learning acrylic landscapes from Jerry Yarnells books, and drawing with graphite, the transition to digital is something that I'm looking forward to but intimated by. The speed that you can work and the level of accuracy you can produce is amazing with digital art. Its the technical aspect that has me intimated, I have your 2021 pack on Gumroad and starting your landscape course is a requirement i have for buying a new game this week. I'm excited but I defiantly need that push to get me into it.
This is what I like to see. Efficiency tips!
Happy to see. Good stuff. Master Trent.
My dude! Easily my favourite of your paintings, so awesome to see these bright and bold colours in action.
Like a Digital Bob Ross! Awesome!
Thanks Trent for this great videos about drawing in the Fortnite artstyle and for all the other awesome videos and tutorials. I bought your Hearthstone illustration workshop and your new landscape painting workshop and i learned so much out of them. I would love to see more of this kind of workshop in the future (like the Fortnite environment workshop) but maybe also in some other styles as well and maybe also about character design and more.
Beautiful artwork. Mr Trent Kaniuga is a true master! Everytime I watch your videos, I want to paint on my new xp pen 15.6 PRO!!!!!!! And by the way my girlfriend plays VALHEIM now.... Impressive!!!
Genius idea!!
Love the new intro. Reminds me I need to update the intros I use for my videos too.
this is really amazing work, bright and happy.
happy clouds trees n rocks! groovy!
So much great content lately!!!
Dude, you're videos have helped me grow my skill with large scale digital work. Greatful for your content, my friend.
Thank you for this, can’t wait to pick up the background tutorial soon
Beautifully explained
Can't thank you enough for the extreme high quality education
Thanks a lot for this bro!
The combination of stylistic flexibility and a recognizable "master's hand" distinguishes a professional from an amateur)
LOL Talk about timeing i am working om a remake of King quest 1 and needed a tutorial om consept art and then ur video just came as a x-max pressent.🎁😄
In my younger years I might have thought this was cheating...but these days, I'm SO into "paint one, paste it, warp it" when it comes to landscape elements. Using it on a piece right now, in fact!
Awesome guide for painting landscape!
This is what us programmers call the DRY Principle. Make something once and use the same object in multiple places with little variation.
Hey! Trent what are your ideas about OCs and Character Concept designs, can you showcase an OC for a job or just a character for a comic you'll make?
These are separate things in my mind. If you're pitching an original comic to a publisher, then yes. You should have your examples in your portfolio. If you're applying for a concept artist at a game studio, you should have examples of characters that would fit into their existing game, but they should be unique and original.
@@TrentKaniuga Oh sorry Trent my bad I meant OC as "Original Characters" sorry for the lack of context in my comment...😅
Hi Trent, amazing video! Your shortcuts are really amazing and informative. But I got a question, since the trees have the light apparently coming from the same direction, how would you approach it if a client asked you to do that same painting in day, sunset and night of the same shot? Would you have to make another asset sheet? Or is there a trick to use the same elements already designed and make it look believable? Or maybe on another project with a different lighting
One assignment in a 2D animation elective I took in school had the same night and day environment as an assignment. I approached it like PBR materials in a video game - a line art layer, an ambient occlusion layer, a diffuse/flat color layer and a separate light/shadow layer for both the day and night versions. The only change between night and day is the lighting layer - everything else is duplicated/cloned. The trees probably have a separate layer for lights and shadows, making it easier to change on the fly when duplicating them.
I guess the same way he obscured the trees in the background he would change one tree and then just copy and paste and repeat this entire process.
Wow first time I'm first. It looks to be a great tutorial too!
I had no idea you had a course on gumrod Trent. I also would love to be a enivorment artist. I'll be definitely be taking a look through it. :)
Hey Trent, you mentioned in the video that you want to try and dissect some game art styles in future videos, so will you potentially look at teaching your viewers a more gritty style like from Diablo after you're finished with dissecting the more Fortnite style?
On his gumroad there is a course on diablo dark fantasy art
@@gsfs8208 Yeah, I actually have this workshop and I think I should have been more specific in my original post.
I really meant more like the Diablo 2 and Diablo 4 (what we seen before it went into dev hell) style which was a more cold style. Looking for a professional's take on it and break down to wire my brain to try and work in that style which is what really got me into pursuing game development as a career.
Can you make a video how to upload and use different brushes ,more than 34 friends of my want to know about these ....and I love you work, I am going to watch this video now buy ✨✨✨
@@ghost4439 my class mates to be precise 😄
When you say “upload” , do you mean “import”? Just drag a brush file into photoshop
@@TrentKaniuga which folder ?
@@virajshetti5700 no folder. into the screen while photoshop is open
Thank you!
Can we get an approach of how to do the same but with a cityscape vision? I need to train myself to become more efficient in a lot of stuff C':
It would probably be harder to do because perspective in cities is more evident, so maybe you should try using 3d software and painting over it (you could make some flat assets and warp to the shape of the buildings as well. I mean Blender is free and has premade stuff that you can just drag and drop to make a scene real quick
Can you please help me with camera angle perspective!...if I look at a landscape from top view what it would look like from the front!
It would be cool to see tutorials like this for Sketchbook. Are you still using it?
how do you do the shadow pass on the mountains?
Say please, i opened for myself interesting programm, scetchbook pro, say please is it actual on 2021 for industry? or only photoshop? I learned on your videos
I loved it.
What is the name of the artist in 8:29 i rewinded couple of times but i dont get it
Paul lasaine
Trent did you delete the second part of this video where you changed the time of day to night/sunset then back to noon?
It’s been archived into my box sets of tutorials.
thx
I guess this is a form of photobashing with pre made assests?
Awesome 😋😋😋😋
Do you think you could do the Riot/Arcane art Style Trent?
um. rly? I mean. Yeah, Ive worked on it for 9 years.
@@TrentKaniuga Oh god I'm so embarrassed. Of course you did, sorry about that Trent XD
@@TrentKaniuga I never knew u worked for Riot too. You're telling telling me you've worked for every AAA+ game studio out there?? 🤣
Wow make it look so simple ha
I'm trying to make my color palette for night time and I know there was a video showing this background and how to change it to night colors. Anybody able to help?
... Wow. I have been working all wrong for years. Thanks for this insight.
Hi Trent, I love your work. Your videos here and series of lessons on Gumroad sparked my love for art, I have learned and improve so much from being an absolute beginner with almost 0 knowledge/skill in art whatsoever. Thank you so much, I appreciate you and keep doing incredible works man because you're changing lives. Also, might I suggest you do art breakdown and dissect for the concept art of Cyberpunk 2077, I love that game despite all of its flaws, and Night city is probably the most beautiful open world location I have ever played.
I actually loved Cyberpunk 2077. Glitches aside, it was a really inspiring world!
haha... Take Shortcuts and Adapt haha.. Top tier Artist know how to Edit any Drawing to fit they're Needs.
do you have a udemy course I can buy your course from?
All of my courses are on www.gumroad.com/trentk
@@TrentKaniuga Hi, I'm very interested in the course, but I don't know where to start. I bought the speed-up course and the landscape course and the brush set. Can you recommend what else I should also purchase?
My goal is to be an indie game dev. I want to draw my own game art asset... the fast way.
Right now I'm having trouble that my art style doesn't match/sync. Picture A that I draw has a different look and feel from picture B. Also, the drawing looks a bit messy. And I have a hard time picking the color for the right mood that I want to deliver.
I'm not sure what level of an artist I'm at. I draw a lot when I was a kid but then I stopped for 15 years. I just picked up back again last year and have drawing frequently since.
@@kken8766 From your description, you are at a beginner level, and should start with the Easy Art lessons. This covers fundamentals of lighting, perspective, and composition as well as some anatomy.
this video needs to be updated. with the new Ai tool in Photoshop
👍💫✨✌️
Trent, you're art style is great, I love the kung fulio books, and your gumroad content is also full of value. But I've got to be critical when you say "video games don't want real art, what they want is efficiency". I think this is exactly the problem with modern game design. It's all so cookie cutter. Older games feel so unique, less copy/paste in the concept art, gameplay and story as well. it may well be that to succeed this is the path. But It doesn't feel that meaningful to me. But other than that great content as usual!