IMO nothing more satisfying then silencing a multi-million dollar SAM site that could down a whole formation of high altitude bombers with a single mentally unstable A4 pilot and a couple Snakeyes.... cost effective. Thanks for the tutorial, been practicing and its working beautifully
If you bought 4th gen modules, than I do understand, because they're way more difficult to simulate than a A-4E. Just wait till heatblur releases the phantom, and you'll be 60 dollars/euro's lighter.
Just watching the Scooter scoot is worth the price of admission. But very useful stuff. I may be waiting for the Guy-in-Back mod to come out so someone else can figure this stuff out in the cockpit.
That tip about using the mil marks on the sight instead of the center makes a lot of sense. I was also thinking about something while watching this. In a diving attack you have to spend some extra brain cycles managing speed because you're accelerating in the dive. Of course, getting to the release point at the wrong speed will throw off your carefully set sight depression. But you don't need to worry about in a level attack since the jet will stick pretty close to whatever speed you set it at (as long as you remain level). So that is a benefit of a level delivery.
At 400': Going from 520 kts to 450 kts would be a -35 mil correction, as opposed to the -20 mil correction shown. Going from 520 kts to 400 kts would be -60 mil correction. Neither adds up, I think I go with Iain's table (in black): we know how that was tested.
Hey awesome channel, thank you so much for the content! I was wondering, is there a formula we can use to calculate our sight depression by changing the variables? Thanks a lot again, been reeeally enjoying this module
I think the answer is "not really" - The best you might be able to do is to make yourself a look-up table from published data. And even then, there is no full guarantee that DCS will be exactly the same as the real-world data. My personal preference is to go out to the range and try some configurations until you find one or more that work for you.
@@Sidekick65 yeah I tried doing some reverse engineering to find a formula but as a quadratic function it is pretty much impossible. Thanks a lot for the reply and tuts! I'm trying to use drag bombs for anti ship warfare like the argentines did in 1982. It works really well but I still struggle maintaining speed and altitude, plus I think I'd need to fly lower than 400 feet off the sea, thus why I was looking to change the values around
Going slower means that you will have to wait longer to drop the bombs if you want them to hit the target. This means that you will need to use a larger sight depression. The rough calibration is that if you are 100kts slow, you will need to add 50 mils to the sight depression in order to hit the target.
IMO nothing more satisfying then silencing a multi-million dollar SAM site that could down a whole formation of high altitude bombers with a single mentally unstable A4 pilot and a couple Snakeyes.... cost effective.
Thanks for the tutorial, been practicing and its working beautifully
Glad to hear it! It's not an easy skill to learn, even for the mentally unstable! ;-)
Thank you for making this A-4E high drag bombing tutorial for us Iain.
My Pleasure.
Your guides have inspired me to knuckle down and fly this plane, and now I wonder why I ever spent money on any other module.
If you bought 4th gen modules, than I do understand, because they're way more difficult to simulate than a A-4E. Just wait till heatblur releases the phantom, and you'll be 60 dollars/euro's lighter.
Thank you Sidekick, you always do the best video for the A4!
Thanks again Sidekick. Learning every week!
Glad to hear it!
Nice “little” channel you have here! You definitely put work in your video's, so I bet it won't stay 'little” for long.
Thanks very much. We can always dream.
Yet another excellent guide! Many thanks!
Just watching the Scooter scoot is worth the price of admission. But very useful stuff. I may be waiting for the Guy-in-Back mod to come out so someone else can figure this stuff out in the cockpit.
That tip about using the mil marks on the sight instead of the center makes a lot of sense. I was also thinking about something while watching this.
In a diving attack you have to spend some extra brain cycles managing speed because you're accelerating in the dive. Of course, getting to the release point at the wrong speed will throw off your carefully set sight depression. But you don't need to worry about in a level attack since the jet will stick pretty close to whatever speed you set it at (as long as you remain level). So that is a benefit of a level delivery.
Agreed. The trick is getting lined up and stable far enough BEFORE the target for the speed to stabilize, I think.
Thanks! Great video!! I'll practice now
Drop byt the Discord and let us know how it goes.
Thanks for your amazing guides, but I think you miss-quote the manual on the speed, the kneeboard says 400 kts and not 450.
Well, that IS an oopsie. Now I will need to go figure out which is right. The knee board or the video. Thanks for the heads up.
At 400': Going from 520 kts to 450 kts would be a -35 mil correction, as opposed to the -20 mil correction shown. Going from 520 kts to 400 kts would be -60 mil correction. Neither adds up, I think I go with Iain's table (in black): we know how that was tested.
EXCELLENT!!!!! Thank you for your service :D
My pleasure. Enjoy!
Hey awesome channel, thank you so much for the content! I was wondering, is there a formula we can use to calculate our sight depression by changing the variables? Thanks a lot again, been reeeally enjoying this module
I think the answer is "not really" - The best you might be able to do is to make yourself a look-up table from published data. And even then, there is no full guarantee that DCS will be exactly the same as the real-world data. My personal preference is to go out to the range and try some configurations until you find one or more that work for you.
@@Sidekick65 yeah I tried doing some reverse engineering to find a formula but as a quadratic function it is pretty much impossible. Thanks a lot for the reply and tuts!
I'm trying to use drag bombs for anti ship warfare like the argentines did in 1982. It works really well but I still struggle maintaining speed and altitude, plus I think I'd need to fly lower than 400 feet off the sea, thus why I was looking to change the values around
Sorry, I,m not sure if I have understanded...¿less speed (-100 Kts) give us more distance (+50)? Thanks!
Going slower means that you will have to wait longer to drop the bombs if you want them to hit the target. This means that you will need to use a larger sight depression. The rough calibration is that if you are 100kts slow, you will need to add 50 mils to the sight depression in order to hit the target.
@@Sidekick65 Oook, I understand. Thanks!
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