Arduino DCC SoundShield

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  • Опубликовано: 3 дек 2024

Комментарии • 10

  • @Tony770jr
    @Tony770jr Год назад

    Hi Luca, thanks for the tutorial on this sound decoder. It appears very useful. Cheers. 🙂

  • @EsotericArctos
    @EsotericArctos Год назад

    I agree that sound is an important part of a layout, along with lighting.

    • @lucadentella
      @lucadentella  Год назад

      You're right, lightening makes a huge difference!

  • @ratskies
    @ratskies 3 месяца назад

    Hi. You have footprint library of that jq6500. Thanks

  • @alexsumo2159
    @alexsumo2159 6 месяцев назад

    With that, can we make decoders for locomotives?

    • @lucadentella
      @lucadentella  6 месяцев назад

      No, this decoder is not able to control a DC motor, it can only play sounds. I didn't design a loco decoder ("multi-function decoder in DCC terminology) because, at least for H0 or N gauges, it must be small to fit inside the loco and the production cost (multi-layer PCB, SMT components...) will be probably higher than a commercial one

  • @ECOS1983
    @ECOS1983 10 месяцев назад

    Hi! Great designs, work well and are very fun to watch.
    Can the braking generator do this now? Not ABC, just a device that sends a stop signal to the locomotive.
    Regards

    • @lucadentella
      @lucadentella  10 месяцев назад +1

      Hi, not sure about your question: are you thinking of a device that continuously sends, on a specific track, the "broadcast STOP" command so that every loco that enters the track stops?

    • @ECOS1983
      @ECOS1983 10 месяцев назад

      @@lucadentella Hi. This is exactly the device we are talking about. Just like multimouse, it generates a stop in position 0 for all locomotives. The principle of operation is that once the relay gives a stop signal from the generator, and in the second case the relay gives a signal as it was before the stop... i.e. from the Roco control unit. Both "stop" and "go" signals are given to the designated section with the semaphore.