How to use PreFractured Mesh from Houdini in Niagara | Unreal Engine 5.3 | Realtime VFX

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  • Опубликовано: 18 сен 2024
  • I was recently testing some VAT from Houdini when I learned about this method. It might be useful to you if you have some predefined fracture objects from any other DCC App and you want individual pieces to be able to move in Niagara. This is just a basic implementation, but you can build up on things using Mesh Indexs, give forces, and use Scratch Pads. The possibilities are endless.
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Комментарии • 6

  • @DianaSimonyan
    @DianaSimonyan 26 дней назад +1

    Thank you so much for this!

  • @aleksandrpustovoichenko1267
    @aleksandrpustovoichenko1267 12 дней назад +1

    Thank you. And how to turn the emitter itself in the system by 90 degrees so that it does not lie on its side in Niagara

    • @aashishbharunt
      @aashishbharunt  11 дней назад

      I didn’t quite get what you asked? You want the whole emitter as in all the pieces to be turned 90 degrees ? or something else?

    • @aleksandrpustovoichenko1267
      @aleksandrpustovoichenko1267 11 дней назад

      @@aashishbharunt yes. emitter as in all the pieces to be turned 90 degrees

    • @aashishbharunt
      @aashishbharunt  11 дней назад

      You can use Initial Mesh Orientation Module and instead of Random use Orient to Vector. Let me know if this works for you or not.