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Useless Sonic Abilities
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- Published on Apr 18, 2026
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This will be a series, drop some abilities for part 2 ⬇️
The slide in Sonic Colors DS. In a game where you have the boost and the spin dash, they also saw fit to implement the slide kick from Unleashed, but it's rarely even implemented into the level design, and when it is, you just think "why?".
Sonic speed simulator spindash it inferior to the boost
Shadow Generations Slide: None of the level design uses this ONCE in the entire game, the gameplay difference I literally 0 if it gets removed.
@PlutorionB The shadow 05 spindash is straight buns
Rocket Accel from Sonic Heroes, Sonic Team could have used the Spindash. Also the crouch from Unleashed
In Frontiers I actually found the Drop Dash very useful during my playthrough of Chaos Island. The mountains have slippery terrain that Sonic can't run on, he just slides down but you can actually Drop Dash up them no problem so I used it A TON there.
I used boost to spin launch sometimes
@FiveNightsAtCandysKidOh, THAT'S what it's called.
@KOTSOSMC2002 same here, it also works on some other slopes to like some of the cliffs in the second island that have the same physics as the ice
same
Fun fact: the Roll and Peel-out were also Appeared in Lost World despite they're pretty useless and doesn't give that much speed. Despite you can hold a spin dash button and Go fast.
0:13 my uncle said hes real
@SwiftAsTheWind he is, Sonic is my cousin
The spindash was so special in my heart
2:26 Omo chao finally serving a purpose 🔥
Lol I like the rings he gives in sonic racing crossworlds but even in that he talks too much 😂
that one dash ability in sonic spinball which helped with ONLY ONE level:
@MohibStationYT the game no one played lol
@moomeow96HEY! That's my favorite Sega Genesis game other than Ristar. It's why I had so little trouble with the pinball section of Chaos Island in frontiers.
I found myself using the Frontiers Drop Dash a lot in Chaos Island specifically. The slippery mountains at the top, Sonic can’t run up too will. But the Drop Dash usually clears it no problem
"Sonic the hedgehog allegedly isn't real and he's a videogame character" why you lyin' bro? he is real, I saw him once at my birthday party when I was six. He is 100% real. How could you doubt it, you've betrayed him, no... betrayed us all 😭😭😭
Allegedly
0:08 that faceplate on the floor from sonic mania adventures
I love the Peel out for the extra speed.
9:46 going up icy mountain or slopes, the drop dash help alot on chaos island's mountains for me
I love the Super Peel out 😢
6:20 I actually use the slide abillity in frontiers. When you know whennyou gotta use it, it actually can be a helpful tool to get the job done faster. But mainly, I see your point
in the peelout, just roll-
I was modding Frontiers a few months back and I just kind of assumed I added the slide with a mod until I was testing vanilla vs my mods and realized it was in the game. It really is criminally underutilized, could’ve opened a lot of potential for hidden areas to flesh out the open world more had they remembered they added it to the game lol.
1:53 so you can slow down easily
7:51 I only use that one when bullet is on cooldown
There is a rule i've read in a game design book, that says the game must have useless things to make the useful things look good by comparison.
I could have sworn the spin dash wasn't in the original CD, only later ports like in Origins.
Drop Dash in Frontiers is actually useful for getting up slightly to steep slopes when you're exploring or trying to do a cheeky sequence break jump.
This is going to be fun
5:12 oh your dead alright
5:13 no… the spin dash and super peel out serve very different functions, the spin dash is protection over control and peel out is control over protection, and with CD’s level design that one difference makes a big difference
6:20
The slide has 1 really huge use that people don't talk about. It makes turning WAY easier in cyberspace.
The somersault in Sa2 i think mainly was a way for the devs to nerf the spindash spam from Sa1
@Star_dust2006 terrible idea 😆
Dang bruh! Your video literally helped me discover this move!!
I use the sweeping kick in unleashed while I'm getting momentum, so you kick towards the robots. It's... well, it 'feels' cool.
1:37 to cancel your momentum and get you out of the roll that is the reason it is useful
the roll in SA2 can break metal boxes...that's it
i actually love the drop dash especially when you see sonic fan games use it and show off how fun it can actually be.
Mini GUN robot Funko Pop made me laugh
Yeah, the B button did way too many things
Sonic isn’t real?!?! My world has forever changed
9:20 tbh Somersaulting into a jump has a sick animation that you can then homing attack to.
Amazing
The peelout is supposed to be used when using time travel
Super peel out is just for style
I’ve think the ancient light is most likely the useless one.
The Roll kick could be useful if there isn't a lot of room and you need to attack a enemy.
I just miss the spindash in 3d
Shadows slide in both shadow 05 and Gens
Tbh i think Frontiers Drop Dash useful in some scenarios that don't happen often
3:07 actually if you go to china theres a circle of rings if you boost or boost slide into them it will cause the game to bug out and essentially give you infinite rings but if you wanna have it ready you gotta do the process each time you load out of the specific area they reside in.
Theres also an area in chemical plant which can serve as a time saver if you can do the skip right on the far left theres pilars like before but they lead to a jump point if you line up correctly and have near perfect timing you can do a light dash into a red ring that can save you about 5 or eight seconds if your good at using the spot.
I don't know if anyone else knows, but in Sonic Frontiers, I found out the spin dash is faster than his normal boost so I just spin dash everywhere
SUPER PEEL OUT IS NOT A BAD MOVE AND I'LL DEFEND IT FOREVER
HOW DARE U EVERYONE LOVES PEEOLOUT
6:27 I'm bot sure anymore, but if i remember correctly, if you hit a boss with it, it deals double the damage of a normal homing attack
The Roll/Somersault in Sonic Advance allows you to stop at any time. Speedrunners use this a lot actually. But you have to press it twice. Not 3 times for the slide, and not once for the roll.
sonic 06 gem shoes
Roll Kick sounds similar to my headcanon ability, Spin Kick
In SA2, Shadow also has the Ancient Light ability (idr if it was called that or something else). Unfortunately, it's broken. For some reason, after charging up the attack, instead of bashing through a chain of enemies, Shadow rapidly circles one enemy & the only way to make him stop is by pressing the A button
Doom spears shadow gens
YOU CAN ROLL IN SONIC FRONTIERS!!???
The ability in Advance 1 is actually VERY useful, it’s like knuckle’s glide in how it lets you stop on a dime and immediately Spindash. It also stops you from accidentally Spindashing the wrong way and getting sent.
@mober7430 also combining It with a jump gives you extra height
Interesting I honestly never thought of it like that
For some reason they also make it worse in subsequent Advance titles , I would like to see this in the next 2D Sonic game.
in sonic generation the dropdash is useful in classic sonic's levels
Also, rolling in Frontiers is useful for ramps. Try spindashing off a ramp. Spinning is a good trick for faster trajectories.
In Sonic Frontiers i think the slide has it's use cases, mainly because the boost doesn't deal damage, so when you get a buch of enemies in front of you, instead of homing attacking them, you can stop boosting for a second and slide
First of all the sweep kick is just a mele move
Hell yea
Like you don't get any boost energy
So like... sonic has 4 ways to roll in frontiers??
Spindash
Spindash dropdash
Dropdash
Broken Roll in cyberspace
Magic hands serves a purpose in the hard m9ode of the last level
I find that the peel out is useful for making use of the time travelling signs. For time travel to activate, you must pass through those signs and move at the quickest speed. Spin Dash isn't fast enough to keep the momentum to do so.
Otherwise it doesn't really serve much of a purpose.
Light speed attack/Ancient light is actually useful in Sonic Adventure 2's crazy gadget, because some chain of enemies have electrical defences, which Light speed attack can get through more easily than us having to wait till the defence is down. It's also useful against the pyramid boss.
There is a code that makes it so you can lightspeed dash on any trail of rings in Generations. It...occasionally works.
To be honest it's the drift in some Sonic games really are useless they don't give you a drift
One thing about the peelout.
It takes the same time to charge the Sonic CD version of the spindash as it does the peelout. Remakes use the Sonic 2/3 version.
Somersault exists to patch spindash spamming.
In some fan games, the Super Peel Out is usually faster than a fully charged Spin Dash, which makes for a nice tradeoff, you're faster, but you're vulnerable. This is a more interesting implementations of the Super Peel Out in my opinion, you can chose to be faster and vulnerable, or chose to be slower but safe.
A couple of notes about a few of these
1. The Spin Kick in Unleashed can be used while moving, and thus if you’re out of Boost energy, you could use it while approaching a hoard of enemies
2. While the Super Peel-Out technically is useless in LATER releases of Sonic CD, the Spin Dash was functionally almost identical in terms of charging mechanics and charge time with the Super Peel-Out
3. The Drop Dash in Frontiers is stupidly useful in Chaos Island to scale up the ice on a lot of the mountains
4. The Drop Dash in 2024 Generations has some niche, but fun uses, like allowing the player to Drop Dash off of ledges and keep all of its speed while I’m pretty sure you fall slower than normal, Classic Sonic’s version of the Drop Dash in 2024 Generations is also much more useful but I imagine that’s why it’s not mentioned in this video, but I’ve seen a couple of people say it’s not good either lol
Always thought the peel out could be easily worked into a build up animation into the boost rather than it just basically being a cool looking but useless ability compared to the spindash
Sonic’s magic hands in Adventure 2 aren’t useless at all! :( I use them all the time! And you don’t have to be THAT close for them to work!
About Ivy: basically a nerfed bullet clone, where you don't move as fast and barely move horizontally. Vision is definetly the most useless one, but when I need to reach farer heights to make my own shortcut, the bullet it is
For the ancient light upgrade in Sa2, it is actually pretty useful as it helps make the pyramid cave boss for Sonic go by quicker, instead of jumping on the platforms, you charge up the light dash and it does it for you.
The sega abilities still have a minor role in the industries in this meaningful rather than modernized attached, editing excellent entry 😮🎉❤🌆🧑💻🌇🦔
Sonic abilities are good and I hope everyone has a good day.
5:22 Actually, the spindash WASN'T like that in the original Sonic CD, it was as slow as the peelout because it also needed to charge, so it was better to peelout and instantly roll afterwards due to the higher speed it had.
Supposedly he's not real...I mean, would you want to live in ANY of the worlds he exists in, honestly?
I never use the super pill out aka the strike dash.
i honestly forget some of Sonic's moves existed i know only the drop dash and super peel out exist thats it
Hello sonichub
Sonic CD originally has a slower spin dash, while the peel-out is almost immediate. So it’s instant running vs. pausing and charging up the spin dash for a safer rolling blast. You don’t really see the difference unless you are playing with the original CD spin dash move.
I dont see the problem of a character to have more than few regular abilities tbh.
through indeed sometimes very slight amount of these are questioning.
For Sonic Unleashed,
I found the sweeping kick kinda useful in Skyscraper Scamper during the end of the level because sometimes I miss shot the homing attack and do an air boost instead making me fall off the stage if I'm not lucky. So for casual runs I use the sweep kick in that section specifically so that I don't mess up at the end.
I actually make great use of the drop dash. It helps me scale the icy parts of Kronos Island.
However, another Frontiers ability: Who uses the triple ground pound?
I agree an some disagree with some of it
I can see a use case for the roll kick where if you're on a small platform, have no room to run, so you can attack enemies from a standstill. Or I guess you can also just jump on them too if they have no spiked parts.
And for the super peel out, you wouldn't lose the speed or defense if you activate it then immediately start rolling after Sonic takes off.
Ppl asked for drop dash in frontiers they fault
Well um you know you can do a sweep kick when you are running to right
Actually the drop dash has some cool uses in some 2D levels, I found a cool trick in one level to improve my time, don't remember which level though
I forgot what this one sonic game was called but there was a dance ability and its not sonic speed simulator or sonic rumble
I think the spin dash in SA2, Heros and 06 is useless. The big issue is that it kills momentum. You have to stop hold down the button. Then you'll move fast as opposed to just move forward. Maybe It can be used for skips but for the most part I never use it
2:28
*not sorry :)
The circle kick in unleashed actually can help against one enemy... which you don't ever face in the main stages :P
I think the only time I found it in a level outside of DLC was one of the optional acts for Adabat
The gens drop dash can be fun to use especially if you force yourself into depression by doing a no boost challange like i did... oh boy..
The slide move in Sonic Frontiers i’m 99% certain that there’s challenges where it’s actually needed that you slide under obstacles also while the drop dash (in frontier again) is not as powerful as it’s should be, it was really useful in my play through of Chaos island cause when you trying to get on top of the icy terrain of the mountain it’s the only move that keep you going up. I just wish it propelled you faster once you touch the ground.
I really like the idea of each individual emeralds having a different power in Sonic Superstar and wouldn’t mind if it was fully integrate into the lore canon but i think the way they one hit rule and time limit of those power make them really hard to fully enjoy. You mention vison but it’s the same for most. if you could the vision or even the plant power up for as ling as you want and don’t lose it when getting hit you would be far more incited to double check the map for secret. Same goes with the white emeralds. I love the Grey emerald power, it give each character a unique ability but the time limit really kill the fun out of it. Like nice Knuckles has Hadokens it’s actually pretty powerful, for about 20 secs… Why?
The super peel-out isn't redundant in the original sonic CD, where the spin dash functions completely differently. In fact, I'd say tht the opposite is true in the original, since there's no reason you'd want to wait longer to get a slower boost, compared to just immediately pressing down after using a super peel-out. In the remake, at least you have both options. The spin dash for protection, and the peel-out for keeping your speed high.
You kinda need the Summersault in Adventure 2 to break Wooden and Steel boxes.
Specifally for Shadow who doesn't have the Bounce Bracelet as an alternative.
In the original sonic cd, the spindash was much worse than the sonic 2 version which was included in the Christian whitehead ports. So the peelout was actually helpful, and you can just roll into a ball instantly and keep the speed from the peelout
In CD, you have a dogsh¡t spindash, also the super peel out makes you feel like sonic. Less defense, but more stylish. It's also faster to charge up than the CD spindash, and you can just instantly roll after popping it off. So it's not useless
Hey SonicHub do you think you can do a video on whether Shadow should get his Doom Powers back?