I did a run with the water starter pack and made the money counter overflow. Trashcan and smokestack made so much per hit that my money went into the negative and lost me the round. (I've heard they're fixing that in the full release). It's such a fun game to find synergies in!
It's amazing to see the skill difference when Olexa plays a game where he doesn't misread/overlook a core mechanic... some might even say he's kinda good.
@@OlexaYTNo disrespect, but other people have jobs too. You just play a lot better when you read the descriptions. The skill is always there, it's often just the knowledge gap when things go south.
The nice part about a score attack game like this is that "overpowered" only really matters in terms of whether you clear the minimums. The real question is how much you scale to at the end, using as overpowered nonsense as you can get your hands on
The lake beside the butterfly almost completely nullifies it, since at the bottom it floats straight up, turns into a water ball and falls down. Something to keep an eye on when dealing with gravity shifts.
You also threw away a pinball jumper and immediately said "another jump rope anywhere is a huge benefit" when they seem mechanically identical? $200/bonk and bounces the balls in basically the same fashion. So maybe a good tactic would be to delete and relocate bumpers early to beneficial spots, assuming you always get to re-place the bumper.
@@MWBgq Jump rope is a smaller more controlled bounce - always roughly one space up - while the pinball bumper is bigger, more random and unpredictable. On this map he got a lot of cases where it kept bouncing back into the same jump-rope for ages, but on a bumper it would have gone flying sideways a lot sooner. They're similar, and the description doesn't really make the difference clear, but when playing with them you can get a feel for the difference.
5:08 The brrom would go to the left. Its the furthest edge. If its on the right half, it goes to the left. If its on the left half, it goes to the right.
The parachute with the shopping bag effectively nullifies each other out. The ball hits the bottom and teleports to the top, but then the parachute activates and the ball flys up. Found that out the hard way
howdy, dev here. the negative interaction is not intended and will be fixed in the full game. i'm going to try to set things up so that only one thing trying to "save" a ball will kick in at a time.
If you were going to do a food build, you should have put it toward the center because in a circle it would be more likely to switch between the two. The center is the point that moves the least out of the entire circle. The edges are the ones that move the most
I got the demo cause of you Olexa, and I'm out here yelling at you to get the stop sign because the parachute is a vehicle. It's not a one time, so your ball goes up with the parachute, gets stopped, and then if it picks up another parachute, it will do it all over again.
in my first run of this game, I got 3 dams spawning 40 water balls each with more than 15 caves... I smash the tributes and got 31000000 money IN ONE DROP, with a max cave combo of 200 x 2048 and a 128 bumps page. And you call coin ball op (: If you want to see broken in this game try water balls.
I think that jumprope might just be busted. Maybe needs more force to get things out of bounce loops more easily; or increase force a little bit every time it's bonked.
You don't need more packing tape then removals, 64 packing tape means you put too much battery into the packing tape. Packing tape lets you use removals as moves, it doesn't copy things that self depleted like batteries!
When you remove a battery with a single charge on it, and the relic lets you place a new battery is that one a full battery? Cause that’s a great way to keep the charges going
The game teaches 3 ways to play you do not need coins but they are the best money maker. Would like to see a consumable play in the wheel it would only need one side if you add a parachute on the same side to hit going up.
Cactus is good for locations you have pretty much blocked off from balls going. It is a decent early income before you get balls going everywhere. Pretty much Wins the first 2 stages by itself so you can focus entirely on long term plays in the early game. I suspect you underestimated broom on the wheel, furthest edge means flying through the whole wheel, not the close edge of the wheel. Invearth is good for bricks and trees because hitting from below and great with the Astronaut helmet Caves are consecutive hits for a multiplier, so a jump rope into a cave is always X1 and never better, chain is broken if anything else is hit. And that jump rope is blocking one of the directions to enter the cave line... A 4th cave in line would of been best, mushroom after that because the mushroom would hit multiple caves in a row unlike the jump rope. You don't need more packing tape then removals, 64 packing tape means you put too much battery into the packing tape. Packing tape lets you use removals as moves, it doesn't copy things that self depleted like batteries! Yeah, the windmill could use a trigger cooldown. it'd be nice if you went to the stat screen after a run to show the top earners.
Is he using the battery incorrectly? Cause it spawns when placed with 6 charges so when it has 1 charge left use the packing tape to pick it up and then when he places it he gets 6 more charges no?
I umm, just had a run where i earned so much money thanks to trash can + incinerator perk making tonnes of smoke... that i interger overflowed the game earning -1.4billion... and it counted it as a loss.
The whole freaking point of playing g a game like this is to amass as much as possible and break the game! I really wish this whole OP stuff needs to be nerfed mentality bullcrap
I really like when demos actually give a proper taste of the game and are decently long, instead of just like, a few minutes of gameplay.
Looking at you windblown lol. Still excited for that one but was a little disappointed it was just the first biome and only a few weapon options.
true,
ballatro also did its demo really well that im really hooked to buy the full ver. lol
@@jerecakes1so true I had 30 hours on the demo and 70 on the full game in like 2 weeks
yup, shoutout to Metaphor as well
Well that's the point of a demonstration, give you an idea of what's going to happen. Leave you wanting more, or willing to support the development.
I did a run with the water starter pack and made the money counter overflow. Trashcan and smokestack made so much per hit that my money went into the negative and lost me the round. (I've heard they're fixing that in the full release). It's such a fun game to find synergies in!
That's what Retromation had on the run he posted today
Can you believe this guy only plays on the 2nd lowest difficulty? Must be bad at the game
Yeah, he makes me not proud
look at this guy, leaving a comment on the second lowest difficulty. must be bad at commenting 🤦🏼 😮💨
@@Cranky__yea same a am a beginner
@@Cranky__Look at this guy, only leaving emojis that are the second lowest difficulty. Must be bad at typing.
Peeing be like: 😫🫳🫴🫳🫴🫳🫴🫳〽️🚽
It's amazing to see the skill difference when Olexa plays a game where he doesn't misread/overlook a core mechanic... some might even say he's kinda good.
It’s almost like recording games I’ve never played before after a 9 hour work day can result in inefficiency!
@@OlexaYT You work as well, well done Olexa, love your stuff man.
Try to not record when you should be relaxing/sleeping?
You would get no videos then lol
@@OlexaYTNo disrespect, but other people have jobs too. You just play a lot better when you read the descriptions. The skill is always there, it's often just the knowledge gap when things go south.
The nice part about a score attack game like this is that "overpowered" only really matters in terms of whether you clear the minimums. The real question is how much you scale to at the end, using as overpowered nonsense as you can get your hands on
Calling me a basement gremlin - that's an instant like
Broom is insanely fun! Well, on pyramid at least. It still triggers everything you fly past and it interacts with movers in really fun ways.
22:59 Missed opportunity to say, "I don't give a dam about the dam."
My brain keeps thinking that castle with a face on the left is a facecam
I can't believe the level of content with this demo, I've been binging it since you posted the last video.
Seems like a really fun game. Thanks for always playing games I've never heard of before!
I love how there are so many weird ways to make it bonkers.
The lake beside the butterfly almost completely nullifies it, since at the bottom it floats straight up, turns into a water ball and falls down. Something to keep an eye on when dealing with gravity shifts.
You also threw away a pinball jumper and immediately said "another jump rope anywhere is a huge benefit" when they seem mechanically identical? $200/bonk and bounces the balls in basically the same fashion. So maybe a good tactic would be to delete and relocate bumpers early to beneficial spots, assuming you always get to re-place the bumper.
@@MWBgq Jump rope is a smaller more controlled bounce - always roughly one space up - while the pinball bumper is bigger, more random and unpredictable. On this map he got a lot of cases where it kept bouncing back into the same jump-rope for ages, but on a bumper it would have gone flying sideways a lot sooner.
They're similar, and the description doesn't really make the difference clear, but when playing with them you can get a feel for the difference.
I’m so hyped for another episode on this game! I wasn’t hooked at the start but as it kept going I understand why people are loving it
8:47 ow…
5:08 The brrom would go to the left. Its the furthest edge. If its on the right half, it goes to the left. If its on the left half, it goes to the right.
Please, continue playing this game, its great!
This is just fun to watch. Lots of colours and sounds, brain happy
The parachute with the shopping bag effectively nullifies each other out. The ball hits the bottom and teleports to the top, but then the parachute activates and the ball flys up. Found that out the hard way
Hmm it doesn't seem to always work like that re watching the vid. Maybe it's just on the pyramid map
howdy, dev here. the negative interaction is not intended and will be fixed in the full game. i'm going to try to set things up so that only one thing trying to "save" a ball will kick in at a time.
@@new.object oh yuh, I appreciate the reply
ohh yess, loved the first vid, really high hopes for this!
I imagined the castle on the left as a facecam for the entirety of this video
The trashcan butterfly synergy is crazy
I finally found kronk's gaming youtube channel
I can do a mean Patrick warburton impersonation
Growth serum is pretty broken with the packing tape. Glad you skipped some of the known broken synergies to keep exploring. Cool run.
If you were going to do a food build, you should have put it toward the center because in a circle it would be more likely to switch between the two. The center is the point that moves the least out of the entire circle. The edges are the ones that move the most
I got the demo cause of you Olexa, and I'm out here yelling at you to get the stop sign because the parachute is a vehicle. It's not a one time, so your ball goes up with the parachute, gets stopped, and then if it picks up another parachute, it will do it all over again.
MORE! MORE! MORE! Also I love the content!!
in my first run of this game, I got 3 dams spawning 40 water balls each with more than 15 caves... I smash the tributes and got 31000000 money IN ONE DROP, with a max cave combo of 200 x 2048 and a 128 bumps page. And you call coin ball op (: If you want to see broken in this game try water balls.
I bet the fish would have went crazy because of the ghost balls
“If you missed the first episode.. you can find it” oh hey thanks
Man this game is great.
The packing tape multi scaling could've gone so nuts
2k likes last ep. I m shocked and happy for u)
Well excited for the full release.
I could definitely go for some more of this game ❤
This is such a weird concept for a game, but I'm here for it!
The broom flies to the "furthest edge". You pointed to the nearest. It might still be trash, but it's not nearly as bad as you were thinking.
I noticed that too
me watching on my tablet in my parents basement crying in my hands rn smh
it seesms the jumprope is the essential item to make all builds work. but i could not imsgine how its playsble without it.
one day olexa will realize how disgustingly op the broom is, alas, today is not that day.
I think that jumprope might just be busted. Maybe needs more force to get things out of bounce loops more easily; or increase force a little bit every time it's bonked.
Would be fun if you would show the statistics in the end. Like what trigger did the most money
The packing tape / battery synergy seems like it might be cool...
You don't need more packing tape then removals, 64 packing tape means you put too much battery into the packing tape. Packing tape lets you use removals as moves, it doesn't copy things that self depleted like batteries!
8:45 Me while watching this video with a ipad mini in my parents basement
Even more Ballionaire please.
Oh god the starts screen is back
Olexa saying the quiet parts out loud. 🤣 @8:41
packing tape + battery is broken if you have a source of removals
I’m exited for the video 😁
YESSSS I WANTED PART 2
When you remove a battery with a single charge on it, and the relic lets you place a new battery is that one a full battery? Cause that’s a great way to keep the charges going
The game teaches 3 ways to play you do not need coins but they are the best money maker. Would like to see a consumable play in the wheel it would only need one side if you add a parachute on the same side to hit going up.
THE PEOPLE WANT BALLIORNAREAREINE
Cactus is good for locations you have pretty much blocked off from balls going. It is a decent early income before you get balls going everywhere. Pretty much Wins the first 2 stages by itself so you can focus entirely on long term plays in the early game.
I suspect you underestimated broom on the wheel, furthest edge means flying through the whole wheel, not the close edge of the wheel.
Invearth is good for bricks and trees because hitting from below and great with the Astronaut helmet
Caves are consecutive hits for a multiplier, so a jump rope into a cave is always X1 and never better, chain is broken if anything else is hit. And that jump rope is blocking one of the directions to enter the cave line... A 4th cave in line would of been best, mushroom after that because the mushroom would hit multiple caves in a row unlike the jump rope.
You don't need more packing tape then removals, 64 packing tape means you put too much battery into the packing tape. Packing tape lets you use removals as moves, it doesn't copy things that self depleted like batteries!
Yeah, the windmill could use a trigger cooldown.
it'd be nice if you went to the stat screen after a run to show the top earners.
YESSSSS YESSSSS I LOVE THIS GAME
I think rebound boomerang would have went hard. All the times the butterflies were at the top and just flew off they would have shot back down
I kind of just want to watch Olexa Ballionaire videos for the next 6 months.
Let’s get the full release out first haha. There’s def not enough content in the demo for that
Excuse me, I'm an iPad weilding gremlin on the comfort of my own couch. Thank you very much 😂😂
I am a little iPad using gremlin! But I have to swipe UP to close the vid thank you very much
This game is ballin'.
Is he using the battery incorrectly? Cause it spawns when placed with 6 charges so when it has 1 charge left use the packing tape to pick it up and then when he places it he gets 6 more charges no?
More please😊
"There's also a rare ager one"
Like yeah, right on the goddamn screen while you chose the worse ine!
Great game
Yuuuuussss more!!
Since you played the 2nd map I guess now you must also play the 3rd
Let's go! :D
Love the content but can you do a throne fan series for the full release
Only thing that triggered me with this game is the mouse in the menu. Its the wrong way around😅😅😅
Coinballs are actually OP, piggy bonk combined with investment bonk earned me over 19,000,000$ in one run
ballin
:0 it wasn't just me that felt like coins are overtuned
I am NOT in my parents basement, comsarnit.
I watched the last one off a hero dose of shrooms, it was fucking crazy lmao
....want know what? I want more Ballionaire video...anyway i wish you the best
Windmill will get a wind-down nerf, mark my words!
I’m an iPad using gremlin sitting in my living room with my two month old son sleeping beside me 😁 be a proud gremlin lol
So fun, I lost sleep over this demo. It's gonna be bad when full game comes out.
Tyler don't let them get to you.. You are big gamer brain and no one can say otherwise
DJ KHALED :another one
nice!
Chicken only run
Hello (;
HOORAY!
I’m no iPad gremlin D:
Be gone for three weeks. Can't find new Lingo. We've never been less back.
Enjoying Ballioaire though. Interested in seeing how it looks post demo.
It’s olexa looks October! Gotta take a break
more PLEASE
BALLS
Play more Ballionaire pls
Let’s go
I umm, just had a run where i earned so much money thanks to trash can + incinerator perk making tonnes of smoke... that i interger overflowed the game earning -1.4billion... and it counted it as a loss.
Boom
25:43 🏳🌈🥖🌭🏳🌈
Im a ipad loot goblin
Prolexa
no wonder you broke the game, you played on the 2nd lowest difficulty 😂😂😂
The whole freaking point of playing g a game like this is to amass as much as possible and break the game! I really wish this whole OP stuff needs to be nerfed mentality bullcrap
If you can play down a trigger and win every time, that helps *no one*. Balance is needed in a single player game to make a fun and effective game
PLAY MORE
Play neva
If youre hating on Tyler, then youre probably a little iPad gremlin in your parents’ basement lets be honest