LIVE CG INTEGRATION PART - 3 | PASSES RENDERING AND COMPOSITING IN NUKE | VFX VIBE

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  • Опубликовано: 23 дек 2024

Комментарии • 13

  • @brandosbucket
    @brandosbucket 5 месяцев назад +1

    Your accent and the way you speak is magical poetry to my ears.

    • @VFXVIBE
      @VFXVIBE  5 месяцев назад

      Thanks for your lovely comments

  • @sateeshraavi4945
    @sateeshraavi4945 Год назад +2

    Nice explain sir...

  • @ronydey2696
    @ronydey2696 Год назад +1

    WELL EXPLAINS SIR IT'S JUST SO NICE

  • @rakeshshahu2095
    @rakeshshahu2095 Год назад +1

    maine isse method se apne project pr kaam kia to muje mesh (card) uski outlines nazar aarhi hai matte shadow krne ke baadh.. kya karu sir

    • @VFXVIBE
      @VFXVIBE  Год назад

      Have to check files

  • @rakeshshahu2095
    @rakeshshahu2095 Год назад +1

    i rendered it in max so i dont have mask alpha ...what i should use there

    • @VFXVIBE
      @VFXVIBE  Год назад

      Render alpha separately

  • @realshadowvfxstudio
    @realshadowvfxstudio 4 месяца назад

    Please upload Practice footage

  • @AkbarAli-ie2uv
    @AkbarAli-ie2uv Год назад +1

    Sir which Passes I plus which passes I multiply little confused

    • @VFXVIBE
      @VFXVIBE  Год назад +2

      Ambient occlusion, contact occlusion should be multiplied and light passes should be plus

  • @AkbarAli-ie2uv
    @AkbarAli-ie2uv Год назад

    Hi sir pls make stereoscope conversion in nuke