IMO the best place to disembark by Ar-Adunaim is Lond Daer: Enedwaith is weak, lots of forts nearby (will save loads of money on upkeep), many coastal regions thanks to Gwathlow river, all Enedwaithian regions are forest (Beruthiel rangers require forest), loads of auxiliary units from camps including good cavalry variety. I played this this and it went really well.
I was playing as the Ar Aduniam and I noticed that neither osgiliaths count as a coastal region. I feel like they should count as coastal being a city built on that river. They also don't count as a historic numenorian city, which I also feel like they should. So they can't recruit their elites there at all
I'm just picturing the Hobbitry in Arms in one of these armies, smoking and drinking as Rhudar warriors just eat and leer at their Rohan allies xD The.possibilities are endless
38:22 You can look up the region type by right clicking the little book in the building tab of settlements or isn't that accurate anymore? Also crossbows can be amazing in siege defence if you form a defensive circle around the gate and let the enemy pile up in the middle, then fire your crossbows from a wall whose backside is facing the gate and not under attack. Clear line of sight + elevation + a blob of enemies = carnage. You can also fire at enemies on other walls and support the defenders there.
6 лет назад+3
That has to be updated by a human and hasn't been updated since TATW wrote those books. As we have significantly changed the map since then, I think they will all be incorrect. :)
Not all of them, at least the northern mountainranges are correctly labeled as mountains in my Erebor campaign. Grassland and forest might be a different thing.
As far as the Adûnaîm are concerned , the region of Harad has changed quite a bit (with the further division of Harondor, the repositioning of the Umbarrim castles, the redrawn borders of southern Harad), but if you go into Gondor, Rohan, Enedwaith or Arnor, it is all pretty much the same
But the Ar-Ârdûnaim don't actually get the blacksmith-building to equip the auxiliary Gondor infantry with plate armor. You only get the partial plate of the first upgrade.
In my Ar-Adunaim Campaign I first took Umbar, then split my Army in Two parts and Sailed up to Tharbad and setteld around Argond, it worked really well, went at war with Harad and Dunland, pretty fun Campaign, next goal is World Domination ! :D
Nik K. Command stars are only useful if you're auto resolving. Generals with more stars are more likely to win in autoresolve. The other 2 don't really do much in dac as far as i know As for 2. Increased battle difficulty means your troops will have a morale debuff while enemies get morale bonus. At medium battle difficulty both your units and enemies get equal morale. Increased campaign difficulty simply makes the ai more aggressive
The command stars also improve morale of your troops in battle, the troops close to the general get +1 morale for every command star, your other troops who are not close enough to the general get +1 morale for every 2 command stars.
For the base game or most other mods: The lower the loyalty the more likely is your general to turn rebel with his army and also the bribing cost decreases. If the authority of your leader is very high it's very unlikely for your generals to turn rebel even if his loyalty is very low. As someone mentioned above, in DaC those stats don't have any effect because bribing isn't possible and I'm fairly certain that generals can't turn rebel, atleast it never happened to me.
Cavalry is a rare thing in Middle-Earth and people are cooying dwarven weapons to counter it. Archery has begun to die off in some areas and crossbows are on the rise. I love how unusual Middle-Earth is in its warfare. It gives the setting more character.
pretty sure ar pharazon's faithful are available everywhere because you are able to recruit them in cor wilishar or whichever of those random places in enedwaith you made into you're recruitment centre
No they're everywhere. It's Adunaim Armsmen that are coasts only and the Naru n'Aru Royal Guards/Knights that are from certain unique settlements only.
@Arachîr Galudirithon It makes no sense. Why on earth would you arm people who wish you dead? Who would do that? Roman Empire offered law and order to the waring tribes it subdued. It offered opportunity to trade without being raided. What do Ar-Adunaim offer to, say, Rohirim? Also, if Ar-Adunaim are numinorians, why do they have a different culture than Gondor and Arnor? If they were Black Numinorians han fine, but they are not, are they..? This fraction looks like it is having an identity crisis. If you wanted it to be a neutral fraction it should not call Sauron "the Great Betrayer". You really should have kept Umbar. Just say that they are still Numinorinan and that others say they are haradrim to slander them. Why create a totally new faction when you already have one? You allowed yourselves liberties with other factions, why not here?
@@iamcleaver6854 i know this is really damn late, but there can be several differences. Ar- Adunaim is different because it is the anti- Dol Amroth faction. They have several spearmen, and decent archers. Yes, its weird that they call Sauron the great betrayer, but you can *still* declare war on him and become what numenor could have been. They have a unique culture because they aren't really dunedain anymore. They have few relations with what is left of Gondor and Arnor. They are distinct, and more "pure."
I don't understand why the Kings men are colored red and black. Yes, they're descended from malicious and bad people, but those are two of the worse colors you can ever wear in a hot or humid environment.
Not sure if this is relevant, but one horde mechanic that you should have noted is one I just encountered while playing as Dol Amroth. I managed to kill all of the family members of Umbar without taking any cities and the entire nation was defeated. All remaining armies and non-family member generals and cities turned to 'Independent Realms'.
6 лет назад+1
That isn't a horde mechanic, that is a basic feature of Medieval 2 and I have always gone on the basis that everybody is familiar with basic game mechanics.
I was between playing Galadhriel and being a supportive nation again (I can only take a few cities, and my objective is for good to win, so i send armies to aid gondor, dale, bree, ect) Or As Isen, dont do anything for 10turn to give ai a advantage, and then world domination by attaching every faction asap But if decided to play this faction, and sale all the way to Thumbard :) Gonna be fun!
Wait a minute, isn’t the last Numinor king died at the end of the Second Age? The only last real remainders of authority/legitimacy is that of the royal family of Gondor or that the Captains of the Kings personal Retainers. So therefore, the Faction Leader of the Ardunalim is made as “ Guard captain” or “Kings Guard”? Oh this is translated in the language of course
If I'm not wrong, the King of The Ardunaim is a descendant of Beruthiel and Tarannon Falastur, when Beruthiel got pregnant at the end of their unhappy marriage and without knowing she was pregnant Tarannon put her on a ship to the souther numenorean colonies, and then Beruthiel had a son when she reached the south
Hi, you said that the Adunaim can reuild Osgiliath... yet I have been unable to do so. After taking Minas Tirith as my capital I went immediately for the two Osgiliaths yet around 60 turns later with both cities reaching over the min level of population they haven't upgraded?
6 лет назад
Have you built the masons lodge buildings? I should imagine you have not. :) If you go to the building browser and right click on the structure you want to build, it will tell you the requirements.
Doesn't that book at the first spot in the building-roster in a settlement tell you if the region is grassland, woodland, mountains etc.? Also the units with the "various"-restriction sounds like they are linked to the same places as the Dúnedain steel bowmen? And lastly, does making a unit that excist in two factions, but has separate colors for each faction they are in (Gondor/DA-units for Ar-Adunaim, Eldarinwe-units for Imladris/Lindon) require you to use to unit slots? (I know there can only be a set amount of units in the game) or will they still excist as the same unit and only take up one slot?
When i played as them, i intended to kill everyone so i sailed to harads capital. The thing is, when i got there their whole family tree was in there, so the faction dies straight away. Maybe something you might wanna look into, im thinking like just simply moving them away from each other at the start of the game or something because the challenge was non existing when harad just died off...
Korona ples if u see theres a faction who loses their family members, move_character to the very very north and stuck them in the mountains. Like that that faction will continue alive (cannot be inside cities)
About the people that go mad without cavalry. Im one of them but I dont need elite cav like you created here (dont get me wrong the Knights look amazing and i love how overpowered they are). I just need something like the scouts of rohan to run those idiotic peasants down when they try to run away. Units like that are already covered in the slavery system so you didnt need to implement the Knights but i love you did 😁
Galu please add ship style ballista like from Rome tw 1 I think they were called scorpion ballista please add man please and the low tier pirates should shoot harpoons then close in with there swords please man ty galu and hummingbird
It's not important but; why are the raiders carrying what look to be fire pokers on their backs? would be funny to see how overpowered they would be with javelins.
If you attack all of Lindon's cities at once, you can wipe them out by turn 25 or so. Once you consolidate you can roll over the dwarves by turn 70. The rest of Eriador is a cakewalk after that.
Is it just me or do the “royal” units look nothing like the rest of the roster , don’t blend in, and stick out like a sore thumb.i think we need a makeover especially that shield !
I hate the Tridents on the Household Guard, Tridents are awful weapons and an absolute eye sore when compared to the easily both practical and aesthetically pleasing, you could say badass weapons that the rest of the elites have, I love the rest of them, the armour is just amazing, its the tridents that near ruin it
This fraction looks like it is having an identity crisis. If you wanted it to be a neutral fraction it should not call Sauron "the Great Betrayer". You really should have kept Umbar. Just say that they are still Numinorinan and that others say they are haradrim to slander them. Why create a totally new faction when you already have one? You allowed yourselves liberties with other factions, why not here?
People like BLACK numinorians, not some strange made-up faction that doesn't know what it is. If they were allies of Sauron and would have their own perspective on the Numinorian situation (hating the Valar and all) that would be cool.
36:44 Rofl, now THERE'S an image of elite dwarves that will haunt my dreams.
Man this faction does look awesome across the board!
5:38 the river's name is harnen if i am not mistaken
The gondorian troops the Ar-Adûnâim can recruit look fantastic with the shields and the blackened armor.Really great work.
IMO the best place to disembark by Ar-Adunaim is Lond Daer: Enedwaith is weak, lots of forts nearby (will save loads of money on upkeep), many coastal regions thanks to Gwathlow river, all Enedwaithian regions are forest (Beruthiel rangers require forest), loads of auxiliary units from camps including good cavalry variety. I played this this and it went really well.
Good thing you don't fall onto the Arachir path
I was playing as the Ar Aduniam and I noticed that neither osgiliaths count as a coastal region. I feel like they should count as coastal being a city built on that river.
They also don't count as a historic numenorian city, which I also feel like they should. So they can't recruit their elites there at all
Fixed in the next version.
I'm just picturing the Hobbitry in Arms in one of these armies, smoking and drinking as Rhudar warriors just eat and leer at their Rohan allies xD
The.possibilities are endless
The unit models are absolutely amazing. Those elite pikemen look exactly like The faction leaders unit card I’m blown away
It is a pity that the Lindon campaign has so little challenge as they have some of the fanciest and most beautiful units around.
I'm pretty sure they're adding an evil Ered-Luin script, so Lindon could potentially be getting a bit more challenging.
@@Midironica would be awesome! Even if in my experience ered luin often allies with the ar adunaim after the invasion...
Can you add Gondorian regional units to Ardunaim camps in future?
38:22 You can look up the region type by right clicking the little book in the building tab of settlements or isn't that accurate anymore?
Also crossbows can be amazing in siege defence if you form a defensive circle around the gate and let the enemy pile up in the middle, then fire your crossbows from a wall whose backside is facing the gate and not under attack. Clear line of sight + elevation + a blob of enemies = carnage. You can also fire at enemies on other walls and support the defenders there.
That has to be updated by a human and hasn't been updated since TATW wrote those books. As we have significantly changed the map since then, I think they will all be incorrect. :)
Not all of them, at least the northern mountainranges are correctly labeled as mountains in my Erebor campaign. Grassland and forest might be a different thing.
As far as the Adûnaîm are concerned , the region of Harad has changed quite a bit (with the further division of Harondor, the repositioning of the Umbarrim castles, the redrawn borders of southern Harad), but if you go into Gondor, Rohan, Enedwaith or Arnor, it is all pretty much the same
I do question why V4.5 changed the looks of many of the Elite mask wearing units of this faction...These look so much better!
But the Ar-Ârdûnaim don't actually get the blacksmith-building to equip the auxiliary Gondor infantry with plate armor. You only get the partial plate of the first upgrade.
In my Ar-Adunaim Campaign I first took Umbar, then split my Army in Two parts and Sailed up to Tharbad and setteld around Argond, it worked really well, went at war with Harad and Dunland, pretty fun Campaign, next goal is World Domination ! :D
Finally the faction overviews return
Nik K. Command stars are only useful if you're auto resolving. Generals with more stars are more likely to win in autoresolve. The other 2 don't really do much in dac as far as i know
As for 2. Increased battle difficulty means your troops will have a morale debuff while enemies get morale bonus. At medium battle difficulty both your units and enemies get equal morale. Increased campaign difficulty simply makes the ai more aggressive
The command stars also improve morale of your troops in battle, the troops close to the general get +1 morale for every command star, your other troops who are not close enough to the general get +1 morale for every 2 command stars.
Thanks for the answers guys. You are the best :D
Sol Invictus that's interesting!
For the base game or most other mods:
The lower the loyalty the more likely is your general to turn rebel with his army and also the bribing cost decreases. If the authority of your leader is very high it's very unlikely for your generals to turn rebel even if his loyalty is very low.
As someone mentioned above, in DaC those stats don't have any effect because bribing isn't possible and I'm fairly certain that generals can't turn rebel, atleast it never happened to me.
Cavalry is a rare thing in Middle-Earth and people are cooying dwarven weapons to counter it. Archery has begun to die off in some areas and crossbows are on the rise.
I love how unusual Middle-Earth is in its warfare. It gives the setting more character.
welcome back Galu, and congratulations with your house :)
Thank you and thank you.
Must download! DaC 2.2 has to happen in my life now
My favorite faction.
I have to say, they are the flag ship faction of DaC.
Thank y’all for making it happen.
pretty sure ar pharazon's faithful are available everywhere because you are able to recruit them in cor wilishar or whichever of those random places in enedwaith you made into you're recruitment centre
that's from pre 2.2 laddie
so this new version i'm pretty sure they're rare
No they're everywhere.
It's Adunaim Armsmen that are coasts only and the Naru n'Aru Royal Guards/Knights that are from certain unique settlements only.
OblivionPlayz Ruler of OblivionHall & OBH oh yeah I’d forgotten he wasn’t on 2.2
Galu I worship this Mod, but:
"Fight for me or you will die"
Is the opposite of what the Romans said/did.
My historical knowledge is patchy. The feature in game is cool though.
So F***ing Cool
@Arachîr Galudirithon It makes no sense. Why on earth would you arm people who wish you dead? Who would do that? Roman Empire offered law and order to the waring tribes it subdued. It offered opportunity to trade without being raided. What do Ar-Adunaim offer to, say, Rohirim?
Also, if Ar-Adunaim are numinorians, why do they have a different culture than Gondor and Arnor? If they were Black Numinorians han fine, but they are not, are they..?
This fraction looks like it is having an identity crisis. If you wanted it to be a neutral fraction it should not call Sauron "the Great Betrayer". You really should have kept Umbar. Just say that they are still Numinorinan and that others say they are haradrim to slander them. Why create a totally new faction when you already have one? You allowed yourselves liberties with other factions, why not here?
@@iamcleaver6854 i know this is really damn late, but there can be several differences. Ar- Adunaim is different because it is the anti- Dol Amroth faction. They have several spearmen, and decent archers. Yes, its weird that they call Sauron the great betrayer, but you can *still* declare war on him and become what numenor could have been. They have a unique culture because they aren't really dunedain anymore. They have few relations with what is left of Gondor and Arnor. They are distinct, and more "pure."
@@michaelcastellano588 Well...then why not have them allied to Sauron from the start?
You need to get these gondorian conscription units in your Ar-Adunaim campaign.
Shall I play as this faction next???
I don't understand why the Kings men are colored red and black. Yes, they're descended from malicious and bad people, but those are two of the worse colors you can ever wear in a hot or humid environment.
Andrew Ground because it looks really cool
if you wear enough black clothing you are actually cooled.
black the worst color for hot environments? that is so damn wrong that I can't even be bothered to explain why -.-"
tell that to someone in a burkha
some tribes in the sahara wear multiple layers of all black clothing.
Not sure if this is relevant, but one horde mechanic that you should have noted is one I just encountered while playing as Dol Amroth. I managed to kill all of the family members of Umbar without taking any cities and the entire nation was defeated. All remaining armies and non-family member generals and cities turned to 'Independent Realms'.
That isn't a horde mechanic, that is a basic feature of Medieval 2 and I have always gone on the basis that everybody is familiar with basic game mechanics.
I'm not sure if I missed it or if it wasn't mentioned but what are the win conditions of Ar-Adunaim
Capture the whole map of cause)))
I was between playing Galadhriel and being a supportive nation again (I can only take a few cities, and my objective is for good to win, so i send armies to aid gondor, dale, bree, ect)
Or
As Isen, dont do anything for 10turn to give ai a advantage, and then world domination by attaching every faction asap
But if decided to play this faction, and sale all the way to Thumbard
:)
Gonna be fun!
This is such a cool idea!
I think you compressed the icon in the thumbnail a little
Wait a minute, isn’t the last Numinor king died at the end of the Second Age?
The only last real remainders of authority/legitimacy is that of the royal family of Gondor or that the Captains of the Kings personal Retainers.
So therefore, the Faction Leader of the Ardunalim is made as “ Guard captain” or “Kings Guard”? Oh this is translated in the language of course
If I'm not wrong, the King of The Ardunaim is a descendant of Beruthiel and Tarannon Falastur, when Beruthiel got pregnant at the end of their unhappy marriage and without knowing she was pregnant Tarannon put her on a ship to the souther numenorean colonies, and then Beruthiel had a son when she reached the south
Hi, you said that the Adunaim can reuild Osgiliath... yet I have been unable to do so. After taking Minas Tirith as my capital I went immediately for the two Osgiliaths yet around 60 turns later with both cities reaching over the min level of population they haven't upgraded?
Have you built the masons lodge buildings? I should imagine you have not. :) If you go to the building browser and right click on the structure you want to build, it will tell you the requirements.
Doesn't that book at the first spot in the building-roster in a settlement tell you if the region is grassland, woodland, mountains etc.? Also the units with the "various"-restriction sounds like they are linked to the same places as the Dúnedain steel bowmen? And lastly, does making a unit that excist in two factions, but has separate colors for each faction they are in (Gondor/DA-units for Ar-Adunaim, Eldarinwe-units for Imladris/Lindon) require you to use to unit slots? (I know there can only be a set amount of units in the game) or will they still excist as the same unit and only take up one slot?
Where do you get the pictures for the starting Ardûnaïm family members? Especially Gimilkhad and Gimilzôr.
Those Gondorian turncoat guys remind me of the "are we the bad guys" bit from that comedy show back in the day
When i played as them, i intended to kill everyone so i sailed to harads capital. The thing is, when i got there their whole family tree was in there, so the faction dies straight away. Maybe something you might wanna look into, im thinking like just simply moving them away from each other at the start of the game or something because the challenge was non existing when harad just died off...
Korona ples if u see theres a faction who loses their family members, move_character to the very very north and stuck them in the mountains. Like that that faction will continue alive (cannot be inside cities)
Well, no because i dont have any problem with them dying off. I just thought the dac team maybe not wanted that to happen.
In my campaign I went straight for minus Morgul and then conquered cirith ungol, very satisfying
About the people that go mad without cavalry. Im one of them but I dont need elite cav like you created here (dont get me wrong the Knights look amazing and i love how overpowered they are). I just need something like the scouts of rohan to run those idiotic peasants down when they try to run away. Units like that are already covered in the slavery system so you didnt need to implement the Knights but i love you did 😁
Queen Berúthiel cat themed Numenorians.
How do I build the Khand outpost? Thank you
35:54 Say that three times fast
Its ez i learned it by hearong umad commander pronpunce it 100 timey
I thought the next faction was going to be Dale. I sometimes forget Lindon exists
AAAAANNNNDDDDD, HE'S BACK
Could you reupload this video? I can't download this video.
22:32 I knew you'd get it 😂
A question: is the ship on the description of the azrazair real? I don't remember that ship.
No it isn't. :-)
Could you train temple units from Mordor?
Dedicated Worm I don't think so as far I know
What do you mean there are no Black Numenoreans in Umbar? What about Castamirs descendants?
They are dead. It is documented that they were wiped out and the Haradrim reclaimed the port.
Where did you get the symbol for them? I see it’s elvish, but which letters?
its adunaic not elvish and the symbol just translated as kings men
Galu please add ship style ballista like from Rome tw 1 I think they were called scorpion ballista please add man please and the low tier pirates should shoot harpoons then close in with there swords please man ty galu and hummingbird
it would be beautiful if you would buff one orc faction with more wargtroop varieties so at least 1 of them orc factions got more cav power
It seems the savages have some kind of wolverine claws :). Is this intended?
Yes it is.
Looks very cool :)
Can you recruit Rhovanion Mercs if you settle anywhere in Rhovanion ? If anybody knows please leave a reply comment below.
Spin Spir never tried yet but you can check if they are in their roster by looking the up in custom battles
Other bread types are available, buckled 😂.
It's not important but; why are the raiders carrying what look to be fire pokers on their backs? would be funny to see how overpowered they would be with javelins.
Rome around the world lol
Can I make the Black Numenoreans good by capturing Angmar remnants hahaha
If you attack all of Lindon's cities at once, you can wipe them out by turn 25 or so. Once you consolidate you can roll over the dwarves by turn 70. The rest of Eriador is a cakewalk after that.
I also did it like this but I foolishly let the Dunedain survive and they stabed me in the back while I was fighting Enedwaith.
the azrazair warriors are better than Gondor's basic unit with an 6 attack and 10 defence against the warriors who have a 7 attack and a defence of 11
Basic gondor militia are drafted untrained pesants handed a spear and shield and sent off to die as cannonfodder.
Please I beg you. Make more lotr lore videos.
Is it just me or do the “royal” units look nothing like the rest of the roster , don’t blend in, and stick out like a sore thumb.i think we need a makeover especially that shield !
I got it right did not cheat
One of the best nations. But icons at the start of each turn are horrible... :-(
They can get mumakil, that is op
I hate the Tridents on the Household Guard, Tridents are awful weapons and an absolute eye sore when compared to the easily both practical and aesthetically pleasing, you could say badass weapons that the rest of the elites have, I love the rest of them, the armour is just amazing, its the tridents that near ruin it
This fraction looks like it is having an identity crisis. If you wanted it to be a neutral fraction it should not call Sauron "the Great Betrayer". You really should have kept Umbar. Just say that they are still Numinorinan and that others say they are haradrim to slander them. Why create a totally new faction when you already have one? You allowed yourselves liberties with other factions, why not here?
People like BLACK numinorians, not some strange made-up faction that doesn't know what it is. If they were allies of Sauron and would have their own perspective on the Numinorian situation (hating the Valar and all) that would be cool.
They are just MERP blqck numenoreasn, numenorean colonists. They make sense to me, being both against gondor and mordor.