I agree with Mister Shwartznegger. Though i think there are more failures in recent titles than just those of the immediate rts combat. CA have implemented so many systems in some of their games with agents, estates, rpg items and such that not only are they shifting my attention away from, sorry, total war but they are also often broken if not just annoying. I still remember failing the campaign in three kingdoms coop because i was given a cursed item that crashed the game or my friend failing his character because his items were glitching as well. Or how i had to google what the hell estates were in britannia and why i should be giving them away, managing governors AND maintain army fullstacks with a unit limit. Then i just had fun playing shogun 2 again.
@@LieutenantReviews I couldn't believe i enjoyed Rise of The Samurai so much after playing britannia. It musta really been a bigger letdown for me more than i realized it when i played it.
A very well thought out, and explained argument on why Rome 2 sucks. I have 41 hours played on it, haven't any interest to play it now yet I have been playing Medieval 2 Stainless steel on and off for years, as well as Empire with mods, the depth of these games are amazing, like everything else " they don't make em like they used to"
Alright The unit cards look good to me, the fit good enough, and there are differences that you can tell at least which one is which And the thing with battles... My friend, you are fighting yourself, of course you sre not going to see a difference In rome 1, you are fighting the scipii, The "Blue Romans" are clearly easier to see than the same exact unit, in the same exact army. Try it again but with the Julii against the Julii
In Rome 2, there is only one "Rome" faction, rather than three. And seeing as in multiplayer Rome is the most popular faction by far, it means every player looks identical. Even non roman factions have the same dry, grey/brown colour scheme
1: Unit cards are fine, thanks to 2D they always show clearly what unit they are(in rome and medieval 2 they tend to be cluttered while glanced 2: most problems with clarity and units behavior during battles comes from much bigger focus on making them realistic(apart from cavalry this one is just nerfed)
You have to be baiting with the first one. It's basically impossible to decipher what the different roman units are. Knowing the difference between Praetorians and Legionaries is basically impossible at a glance. Shogun 2 did it best.
you have to be pretty braindead in order to not differentiate units via their unit cards after you have more than a dozen hours in the game , and on the topic of not being able to figure out which unit is yours and which belongs to the enemy..what? i know that if i attacked from the south my troops are on the southern side of the fight so to say , some of these are non issues but w/e at this point i felt my few remaining braincells die off from watching this video
The idea with the units being visually distinct is that you can instantly tell, at a glance, who is winning, and by how much. Also, having units merge together into mono-tone blobs just isn't appealing to me eg 4:36
@@LieutenantReviews as ive said these seem to be more personal issues which can be resolved by just mousing over the unit or having basic awareness of what you are doing and yes blobs are not exactly engaing to look at but even the keep formation button doest do much cause they tend to get envoloped as the unit without the formation just flows around them like water around a rock , but that never bothered me in the slightest
I agree with Mister Shwartznegger. Though i think there are more failures in recent titles than just those of the immediate rts combat. CA have implemented so many systems in some of their games with agents, estates, rpg items and such that not only are they shifting my attention away from, sorry, total war but they are also often broken if not just annoying. I still remember failing the campaign in three kingdoms coop because i was given a cursed item that crashed the game or my friend failing his character because his items were glitching as well. Or how i had to google what the hell estates were in britannia and why i should be giving them away, managing governors AND maintain army fullstacks with a unit limit.
Then i just had fun playing shogun 2 again.
These are totally valid points, Thrones of Britannia was a massive letdown, and it's so tedious it's unplayable
@@LieutenantReviews I couldn't believe i enjoyed Rise of The Samurai so much after playing britannia. It musta really been a bigger letdown for me more than i realized it when i played it.
A very well thought out, and explained argument on why Rome 2 sucks. I have 41 hours played on it, haven't any interest to play it now yet I have been playing Medieval 2 Stainless steel on and off for years, as well as Empire with mods, the depth of these games are amazing, like everything else " they don't make em like they used to"
Such a shame, considering how Total War used to be an example of how great gaming can be, for it to be in the state its in
Alright
The unit cards look good to me, the fit good enough, and there are differences that you can tell at least which one is which
And the thing with battles...
My friend, you are fighting yourself, of course you sre not going to see a difference
In rome 1, you are fighting the scipii, The "Blue Romans" are clearly easier to see than the same exact unit, in the same exact army. Try it again but with the Julii against the Julii
In Rome 2, there is only one "Rome" faction, rather than three.
And seeing as in multiplayer Rome is the most popular faction by far, it means every player looks identical.
Even non roman factions have the same dry, grey/brown colour scheme
If a game has a unit of 100 cavalry take a minute to kill an artillery unit of 20 untrained men, i say fuck you game.
I once sat and watched a unit of Calvary lose like twenty guys trying to take out an onager crew, how is that even possible?
1: Unit cards are fine, thanks to 2D they always show clearly what unit they are(in rome and medieval 2 they tend to be cluttered while glanced
2: most problems with clarity and units behavior during battles comes from much bigger focus on making them realistic(apart from cavalry this one is just nerfed)
You have to be baiting with the first one. It's basically impossible to decipher what the different roman units are. Knowing the difference between Praetorians and Legionaries is basically impossible at a glance. Shogun 2 did it best.
you have to be pretty braindead in order to not differentiate units via their unit cards after you have more than a dozen hours in the game , and on the topic of not being able to figure out which unit is yours and which belongs to the enemy..what? i know that if i attacked from the south my troops are on the southern side of the fight so to say , some of these are non issues but w/e at this point i felt my few remaining braincells die off from watching this video
The idea with the units being visually distinct is that you can instantly tell, at a glance, who is winning, and by how much. Also, having units merge together into mono-tone blobs just isn't appealing to me eg 4:36
@@LieutenantReviews as ive said these seem to be more personal issues which can be resolved by just mousing over the unit or having basic awareness of what you are doing and yes blobs are not exactly engaing to look at but even the keep formation button doest do much cause they tend to get envoloped as the unit without the formation just flows around them like water around a rock , but that never bothered me in the slightest