2:30 the percentage barely decreased because the compiler was optimizing the bs you did... but after you moved the calls there was nothing to optimize. That's one possibility, but likely it's the sporadic load within the calls to opengl... one thing I've noticed about opengl and sdl is they are really fucking slow in general, meaning it was probably the latter.
Really good explanation!
Love that breakdown! What is that profiling software called, please?
I am currently walking this road, and you've really nailed it! Thanks for the excellent video. OpenGL is miserable 😂.
Hi! Really cool video! Pls could u tell us which OpenGL standard u are using?
2:30 the percentage barely decreased because the compiler was optimizing the bs you did... but after you moved the calls there was nothing to optimize. That's one possibility, but likely it's the sporadic load within the calls to opengl... one thing I've noticed about opengl and sdl is they are really fucking slow in general, meaning it was probably the latter.
what is the font you show the code snippets in?
i think it is fantasque sans mono
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