Instancing in OpenGL (with lots of cubes)

Поделиться
HTML-код
  • Опубликовано: 18 янв 2025

Комментарии • 8

  • @andraantariksa4027
    @andraantariksa4027 2 года назад +1

    Really good explanation!

  • @dmnkb
    @dmnkb 4 месяца назад +1

    Love that breakdown! What is that profiling software called, please?

  • @Bradmpearce
    @Bradmpearce Год назад

    I am currently walking this road, and you've really nailed it! Thanks for the excellent video. OpenGL is miserable 😂.

  • @eugeneastroner242
    @eugeneastroner242 2 года назад

    Hi! Really cool video! Pls could u tell us which OpenGL standard u are using?

  • @adamrushford
    @adamrushford Месяц назад

    2:30 the percentage barely decreased because the compiler was optimizing the bs you did... but after you moved the calls there was nothing to optimize. That's one possibility, but likely it's the sporadic load within the calls to opengl... one thing I've noticed about opengl and sdl is they are really fucking slow in general, meaning it was probably the latter.

  • @fredthenerd7076
    @fredthenerd7076 7 месяцев назад

    what is the font you show the code snippets in?

    • @testeryz680
      @testeryz680 7 месяцев назад

      i think it is fantasque sans mono

  • @ilyaagibor8716
    @ilyaagibor8716 2 года назад

    I love you very much thank you thank you thank you
    you saved my project please kiss me